@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
2 artilleries and 5 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
Japanese take Anhwe from Chinese
1 artillery moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
2 fighters moved from 6 Sea Zone to Shantung
1 bomber moved from Japan to Shantung
1 marine moved from Solomon Islands to 49 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 49 Sea Zone to 30 Sea Zone
1 battleship, 7 fighters and 1 marine moved from 49 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
2 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 30 Sea Zone
4 tactical_bombers moved from 49 Sea Zone to 30 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 17 Sea Zone
Battle in Dutch New Guinea
Battle in 30 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 8 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer, 8 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 11/14 hits, 7.67 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win, taking Dutch New Guinea from Dutch with 1 battleship, 1 destroyer, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Johnston Island
Battle in Jehol
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Jehol, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Johnston Island from Americans, taking Jehol from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Shantung, round 2 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 30 Sea Zone
7 carriers moved from 49 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to Caroline Islands
1 destroyer and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 tactical_bomber moved from Yunnan to Sumatra
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Shantung to 6 Sea Zone
1 bomber moved from Shantung to French Indo China
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Kiangsu to Japan
2 fighters moved from Kiangsu to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to French Indo China
1 bomber moved from Philippines to Sumatra
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in Japan
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 0.33
Japanese : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Americans
1 bomber moved from Northwest Persia to 72 Sea Zone
1 armour and 1 mech_infantry moved from Rhodesia to Union of South Africa
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 6 fighters, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 72 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 72 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Union of South Africa
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 1 armour and 1 mech_infantry in Union of South Africa, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 mech_infantry owned by the Americans lost in Union of South Africa
Americans win, taking Union of South Africa from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 marine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 72 Sea Zone to Belgian Congo
2 mech_infantrys moved from Rhodesia to Belgian Congo
1 fighter moved from Algeria to Gibraltar
7 bombers moved from Algeria to Central America
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
5 fighters and 1 tactical_bomber moved from 95 Sea Zone to Norway
3 carriers and 4 transports moved from 95 Sea Zone to 92 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 9 Sea Zone
1 battleship, 5 carriers, 3 cruisers and 4 fighters moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Eastern United States to Central America
1 armour and 1 mech_infantry moved from Turkmenistan to West India
1 fighter moved from Northwest Persia to Belarus
Place Units - Americans
6 fighters placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
3 infantry placed in Norway
1 artillery, 2 infantry and 1 mech_infantry placed in Central United States
1 airfield placed in Central America
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Move - Chinese
2 infantry moved from Hunan to Yunnan
1 fighter moved from Suiyuyan to Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Hunan to Kiangsi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
3 infantry placed in Hunan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Move - British
1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 10 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Crete
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns, 5 armour and 3 mech_infantrys moved from India to West India
2 armour and 5 mech_infantrys moved from Rhodesia to Belgian Congo
1 infantry moved from Sardinia to 95 Sea Zone
2 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
EDIT: 1 mech_infantry moved from Libya to Tobruk
2 tactical_bombers moved from Russia to Belarus
3 fighters moved from Russia to Belarus
3 fighters moved from Russia to Norway
1 fighter moved from Norway to Belarus
1 fighter moved from Belarus to Russia
1 fighter moved from Russia to Belarus
Place Units - British
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Turning off Edit Mode
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
British collect 26 PUs (2 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.67
Americans : 1.33
Chinese : 1.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Italians
1 fighter moved from Ukraine to 99 Sea Zone
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Egypt
1 battleship moved from 71 Sea Zone to 76 Sea Zone
1 destroyer and 1 transport moved from 80 Sea Zone to 76 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
I am on vacation until next Wednesday. It is unlikely i will be able to post a move until then. Thanks again for the game.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Move - Germans
1 armour moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Iraq to Persia
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Western Germany to Poland
Germans take Poland from British
2 bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Persia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Persia
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Persia
Germans win, taking Persia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 artillery and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Anglo Egyptian Sudan
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 armour moved from Ethiopia to 76 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Persia to Egypt
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
2 fighters moved from Western Germany to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
6 artilleries and 3 infantry moved from Finland to Vyborg
1 armour and 2 mech_infantrys moved from Finland to Novgorod
2 artilleries moved from Novgorod to Vyborg
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 fighter moved from Ukraine to Iraq
1 fighter moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Southern Italy to Western Germany
4 mech_infantrys moved from Southern Italy to Western Germany
1 submarine moved from 115 Sea Zone to 112 Sea Zone
Place Units - Germans
1 carrier placed in 115 Sea Zone
1 submarine placed in 112 Sea Zone
1 artillery and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
1 artillery, 2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Move - Germans
1 armour moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Iraq to Persia
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Western Germany to Poland
Germans take Poland from British
2 bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Persia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Persia
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Persia
Germans win, taking Persia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 artillery and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Anglo Egyptian Sudan
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 armour moved from Ethiopia to 76 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Persia to Egypt
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
2 fighters moved from Western Germany to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
6 artilleries and 3 infantry moved from Finland to Vyborg
1 armour and 2 mech_infantrys moved from Finland to Novgorod
2 artilleries moved from Novgorod to Vyborg
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 fighter moved from Ukraine to Iraq
1 fighter moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Southern Italy to Western Germany
4 mech_infantrys moved from Southern Italy to Western Germany
1 submarine moved from 115 Sea Zone to 112 Sea Zone
Place Units - Germans
1 carrier placed in 115 Sea Zone
1 submarine placed in 112 Sea Zone
1 artillery and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
1 artillery, 2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Iraq: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17
British : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Move - Germans
1 armour moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Iraq to Persia
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Western Germany to Poland
Germans take Poland from British
2 bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Persia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Persia
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Persia
Germans win, taking Persia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 artillery and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Anglo Egyptian Sudan
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 armour moved from Ethiopia to 76 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Persia to Egypt
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
2 fighters moved from Western Germany to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
6 artilleries and 3 infantry moved from Finland to Vyborg
1 armour and 2 mech_infantrys moved from Finland to Novgorod
2 artilleries moved from Novgorod to Vyborg
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 fighter moved from Ukraine to Iraq
1 fighter moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Southern Italy to Western Germany
4 mech_infantrys moved from Southern Italy to Western Germany
1 submarine moved from 115 Sea Zone to 112 Sea Zone
Place Units - Germans
1 carrier placed in 115 Sea Zone
1 submarine placed in 112 Sea Zone
1 artillery and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
1 artillery, 2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Iraq: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17
British : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Persia
2 infantry moved from Northwest Persia to Persia
1 fighter moved from Russia to Caucasus
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Belarus
1 armour moved from Belarus to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Belarus
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Eastern Poland to Belarus
Purchase Units - Russians
Russians buy 2 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Persia
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
4 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
2 fighters moved from Belarus to Russia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Japanese
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Burma to India
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Sumatra to Kwangsi
2 bombers moved from Sumatra to Kiangsi
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from French Indo China to Kwangsi
1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 marine moved from Johnston Island to 30 Sea Zone
1 battleship, 7 carriers, 1 destroyer, 9 fighters, 1 marine and 5 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
9 fighters, 1 marine and 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
Purchase Units - Japanese
Japanese buy 5 artilleries, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in New Britain
Battle in Ceylon
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 submarines
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 9 carriers, 2 cruisers, 4 destroyers and 4 fighters in 26 Sea Zone, round 2 : 7/12 hits, 5.67 expected hits
ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Ceylon from UK_Pacific, taking 26 Sea Zone from ANZAC with 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Hawaiian Islands
Japanese attack with 9 fighters, 1 marine and 5 tactical_bombers
Americans defend with 1 airfield, 6 fighters, 1 harbour and 2 infantry; ANZAC defend with 6 fighters
Japanese roll dice for 9 fighters, 1 marine and 5 tactical_bombers in Hawaiian Islands, round 2 : 8/15 hits, 8.17 expected hits
Americans roll dice for 12 fighters and 2 infantry in Hawaiian Islands, round 2 : 6/14 hits, 8.67 expected hits
1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 6 fighters owned by the ANZAC and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 4 fighters, 1 marine and 4 tactical_bombers in Hawaiian Islands, round 3 : 5/9 hits, 5.00 expected hits
Americans roll dice for 6 fighters in Hawaiian Islands, round 3 : 5/6 hits, 4.00 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 5 fighters owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 fighter, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 4 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 fighter in Hawaiian Islands, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 8 fighters and 3 tactical_bombers
Casualties for ANZAC: 6 fighters
Casualties for Americans: 6 fighters and 2 infantry
Battle in India
Japanese attack with 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry in India, round 2 : 4/11 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Kiangsi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Kiangsi, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 aaGun moved from Burma to India
2 bombers moved from Kiangsi to Kiangsu
1 artillery moved from Shantung to Kiangsu
1 armour and 1 mech_infantry moved from Jehol to Kiangsu
1 artillery moved from Jehol to Shantung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
Place Units - Japanese
2 submarines and 3 transports placed in 6 Sea Zone
3 artilleries placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Americans : -2.33
Chinese : -0.67
UK_Pacific : 0.33
Japanese : 1.33
You need to retake a Pacific victory city this turn. That Hawaii attack went better than expected - I thought I’d just wear down the forces to take the island next turn.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Americans
1 artillery and 1 transport moved from 9 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
8 infantry moved from Morocco to 92 Sea Zone
8 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
5 fighters and 1 tactical_bomber moved from Norway to Normandy Bordeaux
8 bombers moved from Central America to 26 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
yes it looks like my pacific side will cost me. I am assuming full defense but I figured I would ask
Oh course.
well good game. I have been making a critical mistake in leaving Hawaii unprotected lately and it has cost me in multiple games in a row now. This was a very fun game. No decisive battle in Europe but a few in the Pacific at least.
Thanks for playing, hopefully soon we can have a rematch.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Americans
1 artillery and 1 transport moved from 9 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
8 infantry moved from Morocco to 92 Sea Zone
8 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
5 fighters and 1 tactical_bomber moved from Norway to Normandy Bordeaux
8 bombers moved from Central America to 26 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 8 bombers, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 transport
Japanese defend with 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 submarines and 2 tactical_bombers
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 8 bombers, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 1 transport in 26 Sea Zone, round 2 : 13/21 hits, 11.33 expected hits
Units damaged: 9 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 15/27 hits, 13.00 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 8 bombers, 3 cruisers, 4 destroyers, 5 fighters and 1 transport in 26 Sea Zone, round 3 : 9/21 hits, 11.33 expected hits
Japanese roll dice for 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 13/26 hits, 12.67 expected hits
2 submarines owned by the Americans, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 7 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 battleship, 8 bombers, 1 cruiser and 1 transport in 26 Sea Zone, round 4 : 8/10 hits, 6.50 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 8 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 10/16 hits, 9.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 8 bombers owned by the Americans, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships and 6 fighters in 26 Sea Zone, round 5 : 5/8 hits, 5.33 expected hits
1 transport owned by the Americans lost in 26 Sea Zone
1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win with 2 battleships and 6 fighters remaining. Battle score for attacker is -107
Casualties for Americans: 1 battleship, 8 bombers, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 transport
Casualties for Japanese: 9 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Battle in Normandy Bordeaux
Americans attack with 6 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 3 mech_infantrys
Americans roll dice for 6 fighters, 8 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/15 hits, 5.00 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/13 hits, 4.33 expected hits
2 bombers owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 6 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 5/12 hits, 4.50 expected hits
Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 0/10 hits, 3.67 expected hits
4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 6 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/12 hits, 4.50 expected hits
Germans roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 0/5 hits, 2.00 expected hits
2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 6 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 5 : 4/12 hits, 4.50 expected hits
Germans roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 5 : 1/3 hits, 1.33 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 6 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Americans: 4 infantry
Casualties for Germans: 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys
Battle in Hawaiian Islands
Americans attack with 1 fighter
Japanese defend with 1 airfield, 1 harbour and 1 marine
Americans roll dice for 1 fighter in Hawaiian Islands, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
retreated to Hawaiian Islands
Japanese win with 1 marine remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
6 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : -7.33
Americans : -5.17
Japanese : 2.00
Yeah, thanks for the game. While Japan still has a dominant fleet, they’re still dangerous.
I think my position in Europe was in a lot of danger. But so was yours with all your Soviet forces in the Middle East. I actually was more worried you’d use your US forces to attack Egypt. You might not have gotten it but UK could have cleaned up the survivors. Even though attacking Normandy cost me 3 planes, it probably wouldn’t have been as much of a setback.
@AldoRaine said in AldoRaine (Allies+6) vs Simon33 (Axis) BM3:
well good game. I have been making a critical mistake in leaving Hawaii unprotected lately and it has cost me in multiple games in a row now. This was a very fun game. No decisive battle in Europe but a few in the Pacific at least.
Thanks for playing, hopefully soon we can have a rematch.
Do you want to play on for fun and see where the Europe side goes? Perhaps re-do USA on that assumption?
I would continue but I was able to find a couple of new games right away so I think I will hold off for now. I would really like to see what happens in the Atlantic in the next couple of turns.
Thanks again for the game.