Guten Morgen Martin,
steigt dein fig in UK auf ?
Assumed no scramble SZ91.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 bomber and 1 fighter moved from Japan to Anhwe
2 fighters moved from Shan State to Kiangsi
Purchase Units - Japanese
Japanese buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Kiangsi
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
2 fighters moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsu to Japan
1 fighter moved from 3 Sea Zone to Japan
1 carrier moved from 3 Sea Zone to 2 Sea Zone
3 artilleries and 3 infantry moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from Shan State to Hunan
22 artilleries, 19 infantry and 1 marine moved from Burma to Shan State
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,1,2,3,4,3,1,5,4,6,3,1,2,2,2,3,1,4,4,4,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,5,2,6
Japanese collect 32 PUs (7 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.50
Japan is a really unhappy turn for me this game.
I’m definitely changing my Japan opener, largely because of your moves. I’ll stick with the J1 DOW though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - Americans
1 infantry moved from Amur to Siberia
Americans take Siberia from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Kwangtung to Kiangsi
1 fighter moved from Manchuria to Chahar
1 artillery moved from Jehol to Chahar
1 bomber moved from Manchuria to Chahar
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
5 fighters moved from 20 Sea Zone to Anhwe
3 fighters moved from 20 Sea Zone to Kiangsi
Purchase Units - Americans
Americans buy 2 armour, 6 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Okinawa
Battle in Chahar
Americans attack with 1 artillery, 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Chahar, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Chahar
Americans win, taking Okinawa from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Americans attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 fighters in Kiangsi, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 5 fighters
Japanese defend with 1 infantry
Americans roll dice for 5 fighters in Anhwe, round 2 : 1/5 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters moved from Anhwe to Kwangtung
1 fighter moved from Chahar to Jehol
1 bomber moved from Chahar to Guam
3 fighters moved from Kiangsi to Kwangtung
1 infantry moved from Formosa to 20 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 battleship and 3 destroyers moved from 17 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to Egypt
5 fighters moved from India to Iraq
6 carriers, 3 cruisers, 1 destroyer, 6 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to 91 Sea Zone
6 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
1 transport moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 armour and 2 infantry placed in Central United States
6 fighters placed in Eastern United States
3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 10 PUs; end with 15 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 7 fighters
EDIT: Adding units owned by Americans to United Kingdom: 7 fighters
EDIT: Turning off Edit Mode
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 transport moved from 20 Sea Zone to 41 Sea Zone
1 artillery moved from Manchuria to Jehol
3 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 36 PUs;
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Non Combat Move - British
4 fighters moved from India to Iraq
2 fighters moved from India to Iraq
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Americans : -1,83
Japanese : 0,00
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Japan is a really unhappy turn for me this game.
I’m definitely changing my Japan opener, largely because of your moves. I’ll stick with the J1 DOW though.
I believe that you sacrificed your fleet was the major isssue…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - Italians
1 mech_infantry moved from Caucasus to Turkmenistan
Italians take Turkmenistan from Russians
6 infantry moved from Northern Italy to Southern Italy
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Yugoslavia to Bessarabia
3 fighters moved from Southern France to Southern Italy
2 fighters moved from Southern Italy to Western Germany
2 infantry moved from Southern France to France
1 aaGun, 1 artillery and 3 infantry moved from Southern France to Northern Italy
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Italians collect 15 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I believe that you sacrificed your fleet was the major isssue…
Well losing the fleet was certainly a problem but I also should have gotten on Calcutta.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - ANZAC
5 artilleries and 5 infantry moved from Queensland to 54 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 54 Sea Zone to 35 Sea Zone
5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Guam to Philippines
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
1 fighter moved from New South Wales to Queensland
Combat Hit Differential Summary :
scramble, tokens?
Neither.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21
Combat Move - ANZAC
5 artilleries and 5 infantry moved from Queensland to 54 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 54 Sea Zone to 35 Sea Zone
5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Guam to Philippines
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
1 fighter moved from New South Wales to Queensland
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Philippines
ANZAC attack with 5 artilleries, 2 fighters and 5 infantry
Japanese defend with 1 airfield, 2 artilleries, 8 fighters, 1 harbour and 3 infantry
ANZAC roll dice for 5 artilleries, 2 fighters and 5 infantry in Philippines, round 2 : 6/12 hits, 4,33 expected hits
Japanese roll dice for 2 artilleries, 8 fighters and 3 infantry in Philippines, round 2 : 5/13 hits, 7,00 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 5 artilleries and 2 fighters in Philippines, round 3 : 4/7 hits, 2,67 expected hits
Japanese roll dice for 7 fighters in Philippines, round 3 : 3/7 hits, 4,67 expected hits
4 fighters owned by the Japanese and 3 artilleries owned by the ANZAC lost in Philippines
ANZAC roll dice for 2 artilleries and 2 fighters in Philippines, round 4 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 3 fighters in Philippines, round 4 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery and 1 fighter in Philippines, round 5 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 fighter in Philippines, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 46
Casualties for ANZAC: 4 artilleries, 2 fighters and 5 infantry
Casualties for Japanese: 2 artilleries, 8 fighters and 3 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 4,50
Japanese : -3,33
ouch, that was realy bad…
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
ouch, that was realy bad…
Even worse was Germany’s dice. Can’t get a break.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Research Technology - Germans
Combat Move - Germans
12 armour, 28 artilleries, 19 infantry and 33 mech_infantrys moved from Northwest Persia to Persia
Germans take Persia from British
3 mech_infantrys moved from Caucasus to Persia
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
4 bombers moved from Southern France to 91 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
1 battleship, 1 bomber, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 14 submarines moved from 112 Sea Zone to 91 Sea Zone
Purchase Units - Germans
Germans buy 1 bomber, 2 carriers, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 14 submarines and 2 tactical_bombers
British defend with 1 carrier and 1 transport; Americans defend with 6 carriers, 3 cruisers, 2 destroyers, 14 fighters, 6 submarines and 9 transports
Germans roll dice for 14 submarines in 91 Sea Zone, round 2 : 3/14 hits, 4.67 expected hits
Units damaged: 3 carriers owned by the Americans
Germans roll dice for 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 6/20 hits, 10.83 expected hits
Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the British
Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Americans roll dice for 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 10 transports in 91 Sea Zone, round 2 : 14/26 hits, 13.83 expected hits
Units damaged: 1 battleship owned by the Germans
2 submarines owned by the Americans, 2 destroyers owned by the Germans, 1 submarine owned by the Germans and 5 carriers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 13 submarines in 91 Sea Zone, round 3 : 4/13 hits, 4.33 expected hits
Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 7/18 hits, 10.17 expected hits
Americans roll dice for 4 submarines in 91 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits
Americans roll dice for 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 10 transports in 91 Sea Zone, round 3 : 11/26 hits, 13.83 expected hits
4 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 10 submarines owned by the Germans, 5 carriers owned by the Americans and 1 carrier owned by the British lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 9/17 hits, 9.83 expected hits
Americans roll dice for 1 carrier, 3 cruisers, 1 destroyer, 14 fighters and 10 transports in 91 Sea Zone, round 4 : 9/19 hits, 11.50 expected hits
3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 submarines owned by the Germans, 6 fighters owned by the Germans, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 5 : 4/11 hits, 6.83 expected hits
Americans roll dice for 10 fighters and 10 transports in 91 Sea Zone, round 5 : 8/10 hits, 6.67 expected hits
1 battleship owned by the Germans, 2 bombers owned by the Germans, 2 fighters owned by the Germans, 4 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 bombers in 91 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
Americans roll dice for 6 fighters and 10 transports in 91 Sea Zone, round 6 : 4/6 hits, 4.00 expected hits
3 bombers owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
Americans win with 4 fighters and 10 transports remaining. Battle score for attacker is -82
Casualties for Germans: 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 14 submarines and 2 tactical_bombers
Casualties for Americans: 6 carriers, 3 cruisers, 2 destroyers, 10 fighters and 6 submarines
Casualties for British: 1 carrier
4 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Caucasus to Kazakhstan
6 mech_infantrys moved from Volgograd to Turkmenistan
3 mech_infantrys moved from Ukraine to Volgograd
5 artilleries moved from Southern France to France
6 infantry and 4 mech_infantrys moved from Southern France to Northern Italy
2 fighters moved from 112 Sea Zone to Western Germany
1 infantry moved from Holland Belgium to France
3 artilleries moved from Western Germany to France
Place Units - Germans
1 infantry placed in France
2 carriers, 1 destroyer and 1 transport placed in 113 Sea Zone
1 bomber placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -14.67
Americans : -5.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 fighter moved from Japan to 19 Sea Zone
1 fighter and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 bomber moved from Kiangsu to Burma
2 infantry moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Kwangsi
1 fighter moved from Japan to Shantung
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Shantung
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
retreated to Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from Shantung to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 bomber moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from Shan State to Hunan
2 infantry moved from Yunnan to Hunan
3 infantry moved from Shan State to Yunnan
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,1,5,2,4,6,2,4
Japanese collect 15 PUs (17 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : 0.67
Japanese : -1.00
The fat lady might be warming up. Let’s see what happens in the Middle East.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22
Combat Move - Americans
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 2 carriers, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in Malaya
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Germans to Americans
EDIT: Turning off Edit Mode
1 transport moved from 64 Sea Zone to 101 Sea Zone
9 transports moved from 91 Sea Zone to 101 Sea Zone
6 fighters moved from Eastern United States to Gibraltar
4 fighters moved from Gibraltar to Egypt
2 fighters moved from Egypt to Iraq
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Korea to Manchuria
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 35 Sea Zone to 33 Sea Zone
8 fighters moved from Kwangtung to India
1 infantry moved from Burma to India
2 submarines moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 battleship and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Jehol to 33 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Central United States
1 armour and 1 infantry placed in Central United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Chahar to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shantung
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Move - British
6 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Jehol to Manchuria
1 transport moved from 41 Sea Zone to 75 Sea Zone
Purchase Units - British
British buy 1 armour, 3 artilleries and 2 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
Place Units - British
3 artilleries placed in Iraq
1 armour and 2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 33 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : 0,00
Ah, surely that’s it. I can’t get into Iraq before the 10 transport load comes across from USA, perhaps not at all even without them.
I’ll post.