@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Giallo (Allies+9) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Philippines to 47 Sea Zone 1 carrier and 3 submarines moved from 35 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Japanese take 17 Sea Zone from Americans 1 fighter moved from Philippines to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 47 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 47 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 33 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 3 fighters and 4 submarines Americans defend with 1 submarine Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 carrier, 2 destroyers, 3 fighters and 4 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 47 Sea Zone to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to Philippines 1 artillery moved from Kansu to Shensi 1 infantry moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 4 artilleries and 2 infantry moved from Yunnan to Burma 3 armour and 4 mech_infantrys moved from Burma to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Manchuria to Jehol 1 armour moved from Amur to Jehol 1 infantry moved from Amur to Manchuria 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea Place Units - Japanese 1 artillery, 1 fighter and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1,5,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,6 Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Japanese : 1.67 -
You’re going to make a stand in the Caucasus? I didn’t see that coming. Should have lost the plane to take the territory. Tossed that up for a little while.
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 36 Sea ZoneCombat Hit Differential Summary :
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Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus
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Full scramble.
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I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?
And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus
Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?
And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus
Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.
I moved an anzac inf + arty on an us tr but they somehow got on 2 us tr’s so I will edit them back to an us tr
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2 hits with the subs
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dent CV, lose sub. Lose all the subs next.
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 36 Sea Zone Purchase Units - Americans Americans buy 2 cruisers, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Malaya Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in 33 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 4 submarines Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone Americans roll dice for 7 submarines in 33 Sea Zone, round 3 : 2/7 hits, 2,33 expected hitsCombat Hit Differential Summary :
Americans : -2,00 Japanese : 1,33 -
2 more…
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Lose sub+DD. If there’s at least 2 hits, lose the ships next.
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 36 Sea Zone Purchase Units - Americans Americans buy 2 cruisers, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Malaya Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in 33 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 4 submarines Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone Americans roll dice for 7 submarines in 33 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 3 : 5/8 hits, 4,33 expected hits 5 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Americans roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 33 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer and 5 fighters in 33 Sea Zone, round 4 : 4/6 hits, 3,67 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone 1 battleship owned by the Americans retreated to 46 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is -22 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 9 submarines Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 4 submarines Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands 1 fighter owned by the Japanese forced to land in Caroline Islands Non Combat Move - Americans 1 fighter moved from 33 Sea Zone to New Guinea 2 submarines moved from 42 Sea Zone to 46 Sea Zone 2 submarines moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 79 Sea Zone to 39 Sea Zone 3 artilleries and 3 infantry moved from Persia to 80 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone 3 artilleries and 3 infantry moved from 39 Sea Zone to India 1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone 4 transports moved from 80 Sea Zone to 81 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 125 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from Northwest Persia to Caucasus 3 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 fighters moved from 91 Sea Zone to United Kingdom Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 destroyer and 1 submarine placed in 10 Sea Zone 2 cruisers, 2 destroyers and 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 6 fighters and 2 tactical_bombers moved from Russia to Caucasus Purchase Units - British British buy 6 armour and 3 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat - British Battle in Celebes British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Celebes British roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 aaGuns, 4 artilleries, 1 fighter and 5 infantry moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 2 aaGuns moved from Persia to Northwest Persia 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 3 armour moved from Iraq to Caucasus 3 artilleries moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 submarine moved from 98 Sea Zone to 97 Sea Zone Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
British : -1,33 Americans : -3,67 Japanese : -0,50 -
TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Politics - Italians Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Politics - Italians Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Combat Move - Italians 1 mech_infantry moved from Western Ukraine to Tambov 1 bomber moved from Southern Italy to Tambov Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat - Italians Battle in Tambov Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Ukraine 1 fighter moved from Southern France to Western Germany 1 mech_infantry moved from Northern Italy to Romania 2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 8 infantry moved from Northern Italy to Southern Italy 1 aaGun, 1 artillery and 3 infantry moved from Southern France to France 1 artillery moved from Western Germany to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 Italians collect 11 PUs (3 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.17 Russians : -0.33 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - ANZAC 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat - ANZAC Battle in Shan State Non Combat Move - ANZAC 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 1 fighter moved from Russia to Caucasus Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Research Technology - Germans Combat Move - Germans 1 artillery moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 3 artilleries and 3 infantry moved from Bryansk to Russia 1 artillery and 1 infantry moved from Vologda to Samara 2 artilleries moved from Bryansk to Russia 2 mech_infantrys moved from Vologda to Russia 1 armour moved from Vologda to Samara 2 armour moved from Volgograd to Samara 1 armour moved from Volgograd to Samara Purchase Units - Germans Germans buy 3 artilleries, 4 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Samara Germans attack with 4 armour, 1 artillery and 1 infantry Russians defend with 1 aaGun and 5 infantry Germans roll dice for 4 armour, 1 artillery and 1 infantry in Samara, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara 4 armour owned by the Germans retreated to Volgograd Russians win with 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Russia Germans attack with 6 artilleries, 4 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_major and 4 infantry Germans roll dice for 6 artilleries, 4 infantry and 2 mech_infantrys in Russia, round 2 : 6/12 hits, 4.00 expected hits Russians roll dice for 4 infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia Germans captures 9PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 4 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 5 armour and 7 mech_infantrys moved from Ukraine to Volgograd 6 artilleries moved from Bryansk to Ukraine 3 artilleries and 13 infantry moved from Western Ukraine to Ukraine 7 artilleries moved from Eastern Poland to Western Ukraine 12 mech_infantrys moved from Vologda to Russia 2 mech_infantrys moved from Western Germany to Southern Italy 1 artillery moved from Western Germany to France 6 artilleries and 2 infantry moved from Germany to Western Germany 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Ukraine to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 4 fighters and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2 Germans collect 66 PUs (5 lost to blockades); end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 3.33 Russians : 2.00 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Tambov Combat - Russians Battle in Tambov Russians attack with 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Italians : -0,67 Russians : 0,00 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Japanese 4 fighters moved from Caroline Islands to 46 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 10 artilleries and 7 infantry moved from Burma to Shan State 5 artilleries and 4 infantry moved from Burma to Shan State Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 transports owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Shan State Japanese attack with 15 artilleries and 11 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 15 artilleries and 11 infantry in Shan State, round 2 : 7/26 hits, 8.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 15 artilleries and 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 4 fighters Americans defend with 1 battleship and 2 submarines 2 submarines owned by the Americans Submerged Japanese roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 battleship in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 46 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship Non Combat Move - Japanese 2 fighters moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to Philippines 1 infantry moved from Suiyuyan to Shensi 1 artillery moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 armour moved from Jehol to Hunan 1 infantry moved from Hunan to Yunnan 1 marine moved from Burma to Shan State 2 artilleries and 3 infantry moved from Yunnan to French Indo China 3 artilleries moved from Burma to Yunnan 1 fighter moved from 37 Sea Zone to French Indo China 3 armour, 2 infantry and 4 mech_infantrys moved from Yunnan to French Indo China 1 fighter moved from Japan to French Indo China 1 artillery moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery and 1 fighter placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1 Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : 0.33 UK_Pacific : 0.33 Japanese : -2.17 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Japanese 4 fighters moved from Caroline Islands to 46 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 10 artilleries and 7 infantry moved from Burma to Shan State 5 artilleries and 4 infantry moved from Burma to Shan State Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 transports owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Shan State Japanese attack with 15 artilleries and 11 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 15 artilleries and 11 infantry in Shan State, round 2 : 7/26 hits, 8.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 15 artilleries and 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 4 fighters Americans defend with 1 battleship and 2 submarines 2 submarines owned by the Americans Submerged Japanese roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 battleship in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 46 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship Non Combat Move - Japanese 2 fighters moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to Philippines 1 infantry moved from Suiyuyan to Shensi 1 artillery moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 armour moved from Jehol to Hunan 1 infantry moved from Hunan to Yunnan 1 marine moved from Burma to Shan State 2 artilleries and 3 infantry moved from Yunnan to French Indo China 3 artilleries moved from Burma to Yunnan 1 fighter moved from 37 Sea Zone to French Indo China 3 armour, 2 infantry and 4 mech_infantrys moved from Yunnan to French Indo China 1 fighter moved from Japan to French Indo China 1 artillery moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery and 1 fighter placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1 Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to Guam: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0.33 UK_Pacific : 0.33 Japanese : -2.17





