Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - Japanese
1 fighter moved from Kweichow to 38 Sea Zone
1 tactical_bomber moved from Yunnan to 38 Sea Zone
1 fighter moved from Hunan to 38 Sea Zone
1 bomber moved from Japan to 38 Sea Zone
1 fighter moved from Caroline Islands to 43 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines; ANZAC defend with 1 transport
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 2 battleships and 2 cruisers
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 battleships and 2 cruisers in 38 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
2 fighters owned by the Japanese and 2 cruisers owned by the Americans lost in 38 Sea Zone
Japanese roll dice for 1 bomber and 1 tactical_bomber in 38 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 battleships in 38 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 38 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is 1
Casualties for Japanese: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship and 2 cruisers
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Shan State to Burma
3 armour and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Timguska to Kansu
1 infantry moved from Anhwe to Chahar
1 artillery moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Korea to Manchuria
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 carrier and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3,5,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5,4,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,5,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Japanese collect 53 PUs (7 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -1.00
Oh boy, Japan was destroyed by that attack on its fleet in SZ38. Ouch!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - Americans
1 bomber moved from India to French Indo China
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 carriers, 1 cruiser, 2 infantry and 3 transports; Remaining resources: 1 PUs;
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 3 submarines
1 submarine owned by the Americans Submerged
3 submarines owned by the Japanese Submerged
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from French Indo China to India
3 artilleries and 3 infantry moved from Alexandria to Egypt
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 7 transports moved from 79 Sea Zone to 80 Sea Zone
1 battleship moved from 38 Sea Zone to 79 Sea Zone
2 submarines moved from 43 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 8 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Persia
2 artilleries moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Persia
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 122 Sea Zone to 123 Sea Zone
1 submarine moved from 122 Sea Zone to 123 Sea Zone
1 submarine moved from 122 Sea Zone to 124 Sea Zone
Place Units - Americans
2 carriers, 1 cruiser and 3 transports placed in 101 Sea Zone
2 armour, 1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Egypt to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 transport moved from 79 Sea Zone to 39 Sea Zone
Purchase Units - British
British buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat - British
Battle in Caucasus
British attack with 2 armour, 1 fighter and 3 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
2 aaGuns moved from Iraq to Northwest Persia
2 aaGuns moved from Iraq to Persia
4 artilleries and 5 infantry moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,33
British : 1,00
AA fire in French Indo China : : -0,17
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Oh boy, Japan was destroyed by that attack on its fleet in SZ38. Ouch!
I don’t see you recovering from that attack, or maybe some dice or a hughe mistake by me
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
2 submarines moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
Italians take 97 Sea Zone from British
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Combat Hit Differential Summary :
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Oh boy, Japan was destroyed by that attack on its fleet in SZ38. Ouch!
I don’t see you recovering from that attack, or maybe some dice or a hughe mistake by me
In the Pacific or globally? USSR are really weak, perhaps Europe victory is possible.
Scramble from Gibraltar?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
2 submarines moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
Italians take 97 Sea Zone from British
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 cruiser and 2 destroyers; Americans defend with 3 fighters
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 cruiser, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Americans, 2 fighters owned by the Italians and 2 submarines owned by the Italians lost in 92 Sea Zone
retreated to 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer, 2 fighters and 2 submarines
Casualties for British: 1 cruiser and 2 destroyers
Casualties for Americans: 1 fighter
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Bessarabia to Ukraine
1 aaGun, 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - ANZAC
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in New Guinea
Battle in New Britain
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Bryansk to Russia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 armour moved from Volgograd to Caucasus
Germans take Rostov from Russians
1 mech_infantry moved from Kazakhstan to Caucasus
4 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Novgorod to Caucasus
14 mech_infantrys moved from Belarus to Vologda
1 armour moved from Novgorod to Vologda
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 4 fighters; Remaining resources: 0 PUs;
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Germans roll dice for 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/9 hits, 4.67 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans roll dice for 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers in Caucasus, round 3 : 5/8 hits, 4.50 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 armour and 2 mech_infantrys
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
2 armour moved from Novgorod to Bryansk
12 artilleries and 3 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 mech_infantry moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Volgograd to Ukraine
1 armour moved from Kazakhstan to Volgograd
1 bomber, 4 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
4 artilleries moved from Poland to Germany
2 infantry moved from Poland to Germany
2 artilleries moved from Poland to Germany
7 artilleries moved from Poland to Eastern Poland
1 bomber moved from Volgograd to Ukraine
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
1 bomber and 4 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
4 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to Caucasus
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 47 Sea Zone
1 carrier and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
1 fighter moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 3 fighters and 4 submarines
Americans defend with 1 submarine
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 carrier, 2 destroyers, 3 fighters and 4 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 47 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Philippines
1 artillery moved from Kansu to Shensi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
4 artilleries and 2 infantry moved from Yunnan to Burma
3 armour and 4 mech_infantrys moved from Burma to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Manchuria to Jehol
1 armour moved from Amur to Jehol
1 infantry moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1,5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,6
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese : 1.67
You’re going to make a stand in the Caucasus? I didn’t see that coming. Should have lost the plane to take the territory. Tossed that up for a little while.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Combat Hit Differential Summary :
Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus
Full scramble.
I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?
And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus
Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?
And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus
Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.
I moved an anzac inf + arty on an us tr but they somehow got on 2 us tr’s so I will edit them back to an us tr
2 hits with the subs