@Avner Still need your email to put into the game to get dice rolls
Giallo (Allies+9) vs Simon33 (Axis) BM3
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC 3 fighters moved from Queensland to Western Australia 1 artillery and 1 infantry moved from South Australia to Western Australia 1 infantry moved from South Australia to Western Australia 1 infantry moved from South Australia to Western Australia 1 infantry moved from South Australia to Northern Territory ANZAC take Northern Territory from Japanese 1 infantry moved from Iraq to Persia Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 6 PUs; Combat - ANZAC Battle in Western Australia ANZAC attack with 1 artillery, 3 fighters and 3 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 3 fighters and 3 infantry in Western Australia, round 2 : 5/7 hits, 2,50 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in Persia ANZAC attack with 1 infantry Germans defend with 1 mech_infantry ANZAC roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia ANZAC win, taking Persia from Germans with 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - ANZAC 1 artillery moved from South Australia to Queensland 1 aaGun moved from South Australia to Queensland 3 fighters moved from Western Australia to Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Combat Move - French 1 fighter moved from Normandy Bordeaux to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : -0,33 ANZAC : 3,33 Japanese : -0,17
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I don’t understand why Persia wasn’t attacked?
I attacked it now anyway!
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia 1 armour moved from Archangel to Vologda Germans take Smolensk from Russians Germans take Vologda from Russians 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 infantry moved from France to Southern France 13 artilleries and 6 infantry moved from France to Normandy Bordeaux 10 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Kansu to Suiyuyan Germans take Suiyuyan from Chinese 2 fighters and 2 tactical_bombers moved from Western Germany to Southern France 3 bombers moved from Novgorod to Northwest Persia 3 bombers moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 3 mech_infantrys moved from Western Germany to Normandy Bordeaux Purchase Units - Germans Germans repair damage of 1x factory_major; Remaining resources: 86 PUs; Germans buy 5 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Persia Germans attack with 3 bombers and 2 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Persia, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Persia Germans win, taking Persia from ANZAC with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in Southern France Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 13 artilleries, 6 infantry and 13 mech_infantrys British defend with 1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 13 artilleries, 6 infantry and 13 mech_infantrys in Normandy Bordeaux, round 2 : 7/32 hits, 9.67 expected hits Americans roll dice for 1 aaGun, 2 artilleries, 13 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/16 hits, 5.33 expected hits 1 aaGun owned by the British, 4 infantry owned by the Germans, 1 infantry owned by the French and 5 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 13 artilleries, 2 infantry and 13 mech_infantrys in Normandy Bordeaux, round 3 : 13/28 hits, 9.00 expected hits Americans roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/10 hits, 3.33 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 infantry owned by the French, 2 artilleries owned by the British and 6 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 13 artilleries and 13 mech_infantrys remaining. Battle score for attacker is 38 Casualties for Germans: 6 infantry Casualties for British: 1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy 1 submarine moved from 113 Sea Zone to 124 Sea Zone 10 artilleries and 10 infantry moved from Archangel to Vologda 1 infantry moved from Nenetsia to Vologda 1 armour moved from Kansu to Tsinghai 1 mech_infantry moved from Tsinghai to Kansu 1 aaGun, 10 artilleries and 8 infantry moved from Ukraine to Bessarabia 1 aaGun, 1 armour, 10 infantry and 3 mech_infantrys moved from Volgograd to Caucasus 1 armour, 18 artilleries, 8 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia 3 bombers moved from Persia to Northwest Persia 2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany 1 fighter moved from Germany to Southern Italy 1 fighter moved from Tunisia to Southern Italy 3 mech_infantrys moved from Western Germany to Southern Italy 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 aaGun and 8 infantry moved from Germany to Western Germany EDIT: 1 armour moved from Volgograd to Vologda Place Units - Germans 3 artilleries placed in Novgorod 1 artillery, 1 infantry and 8 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 fighter, 1 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 69 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 2.33 ANZAC : 0.67 Americans : -2.00
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The edit to Stalingrad isn’t technically legal - I forgot about the blitz when I thought to evacuate Stalingrad. I hope it’s ok though.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Yenisey to Timguska Russians take Timguska from Germans 1 infantry moved from Tambov to Samara Russians take Samara from Germans 1 armour moved from Russia to Archangel Russians take Smolensk from Germans Russians take Archangel from Germans 5 artilleries and 39 infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Belarus 1 armour and 4 mech_infantrys moved from Russia to Belarus 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 5 artilleries moved from Tambov to Russia 8 infantry moved from Tambov to Russia 2 infantry moved from Tambov to Russia 3 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Russia 5 fighters moved from Russia to Iraq 1 tactical_bomber moved from Russia to Iraq 2 infantry moved from Tambov to Russia 3 infantry moved from Tambov to Russia 1 infantry moved from Yunnan to Szechwan Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Tambov to Russia 1 aaGun moved from Bryansk to Russia Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Yenisey to Timguska Russians take Timguska from Germans 1 infantry moved from Tambov to Samara Russians take Samara from Germans 1 armour moved from Russia to Archangel Russians take Smolensk from Germans Russians take Archangel from Germans 5 artilleries and 39 infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Belarus 1 armour and 4 mech_infantrys moved from Russia to Belarus 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 5 artilleries moved from Tambov to Russia 8 infantry moved from Tambov to Russia 2 infantry moved from Tambov to Russia 3 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Russia 5 fighters moved from Russia to Iraq 1 tactical_bomber moved from Russia to Iraq 2 infantry moved from Tambov to Russia 3 infantry moved from Tambov to Russia 1 infantry moved from Yunnan to Szechwan Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Tambov to Russia 1 aaGun moved from Bryansk to Russia Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yenisey: 1 aaGun EDIT: Adding units owned by Russians to Timguska: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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one moment pls
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Yenisey to Timguska Russians take Timguska from Germans 1 infantry moved from Tambov to Samara Russians take Samara from Germans 1 armour moved from Russia to Archangel Russians take Smolensk from Germans Russians take Archangel from Germans 5 artilleries and 39 infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Belarus 1 armour and 4 mech_infantrys moved from Russia to Belarus 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 5 artilleries moved from Tambov to Russia 8 infantry moved from Tambov to Russia 2 infantry moved from Tambov to Russia 3 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Russia 5 fighters moved from Russia to Iraq 1 tactical_bomber moved from Russia to Iraq 2 infantry moved from Tambov to Russia 3 infantry moved from Tambov to Russia 1 infantry moved from Yunnan to Szechwan Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Tambov to Russia 1 aaGun moved from Bryansk to Russia Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yenisey: 1 aaGun EDIT: Adding units owned by Russians to Timguska: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 1 aaGun, 2 armour and 4 mech_infantrys EDIT: Removing units owned by Russians from Belarus: 2 armour and 4 mech_infantrys EDIT: Removing units owned by Russians from Russia: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Smolensk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 armour, 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 6 artilleries and 10 infantry moved from Kweichow to Yunnan 1 destroyer, 3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 37 Sea Zone Japanese creates battle in territory 39 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific, taking 39 Sea Zone from UK_Pacific, taking 42 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 artillery and 1 infantry moved from Malaya to Shan State 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 artilleries and 3 infantry moved from French Indo China to Yunnan 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 carrier and 2 fighters moved from 37 Sea Zone to 36 Sea Zone 1 battleship and 3 carriers moved from 41 Sea Zone to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Celebes 1 fighter moved from 37 Sea Zone to Celebes 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 artilleries and 5 infantry moved from Kiangsu to Anhwe 1 fighter moved from Japan to Philippines 1 bomber moved from Kiangsu to Philippines 3 fighters moved from Japan to 37 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Manchuria to Jehol 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 37 Sea Zone 2 battleships moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 2 infantry placed in Japan 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -0.83
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters and 10 submarines moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Queensland to Burma 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone 2 transports moved from 91 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone 6 artilleries and 8 infantry moved from 96 Sea Zone to Libya 3 fighters moved from Gibraltar to Libya 1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 2 carriers moved from 91 Sea Zone to 96 Sea Zone 3 artilleries and 3 infantry moved from Algeria to Tunisia Purchase Units - Americans Americans buy 2 destroyers, 2 fighters and 9 submarines; Remaining resources: 1 PUs; Combat - Americans Battle in 42 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 10 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 10 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Battle in Burma Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya Americans attack with 6 artilleries, 3 fighters and 8 infantry Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 6 artilleries, 3 fighters and 8 infantry in Libya, round 2 : 5/17 hits, 5,83 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 1/8 hits, 2,83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Libya Americans roll dice for 6 artilleries, 3 fighters and 7 infantry in Libya, round 3 : 8/16 hits, 5,67 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 6 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 27 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Libya to 96 Sea Zone 2 carriers and 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 5 fighters moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 bomber moved from Burma to India 5 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 5 fighters moved from Western United States to Hawaiian Islands 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 destroyer and 9 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Combat Move - Chinese 6 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 6 artilleries, 1 fighter and 12 infantry Japanese defend with 8 artilleries and 14 infantry Chinese roll dice for 6 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 5/19 hits, 5,50 expected hits Japanese roll dice for 8 artilleries and 14 infantry in Yunnan, round 2 : 8/22 hits, 7,33 expected hits 5 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 6 artilleries, 1 fighter and 4 infantry in Yunnan, round 3 : 4/11 hits, 3,83 expected hits Japanese roll dice for 8 artilleries and 9 infantry in Yunnan, round 3 : 4/17 hits, 5,67 expected hits 4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 6 artilleries and 1 fighter in Yunnan, round 4 : 1/7 hits, 2,50 expected hits Japanese roll dice for 8 artilleries and 5 infantry in Yunnan, round 4 : 5/13 hits, 4,33 expected hits 1 infantry owned by the Japanese and 5 artilleries owned by the Chinese lost in Yunnan 1 artillery owned by the Chinese retreated to Szechwan Japanese win with 8 artilleries and 4 infantry remaining. Battle score for attacker is -26 Casualties for Chinese: 5 artilleries and 12 infantry Casualties for Japanese: 10 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Combat Move - British 1 infantry moved from Iraq to Persia 1 fighter moved from Iraq to Persia 3 fighters and 2 tactical_bombers moved from India to Persia 1 bomber moved from India to French Indo China 3 armour moved from Egypt to Iraq 1 cruiser moved from 81 Sea Zone to 96 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from Gibraltar to United Kingdom 4 fighters moved from Gibraltar to Egypt 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India Purchase Units - British British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in Tobruk Battle in Persia British attack with 4 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Persia, round 2 : 5/7 hits, 3,50 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Tobruk from Italians, taking Persia from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from Persia to Iraq 4 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Tobruk 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 bomber moved from French Indo China to India Place Units - British 3 fighters placed in Iraq 1 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,5,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,33 Italians : -2,67 British : 1,50 Americans : 1,33 Chinese : -1,83 Japanese : 0,00 AA fire in French Indo China : : -0,17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Italians 1 artillery moved from Northwest Persia to Persia 1 bomber moved from Western Germany to Persia 1 fighter moved from Southern Italy to Rostov 1 armour moved from Northwest Persia to Rostov Purchase Units - Italians Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat - Italians Battle in Persia Italians attack with 1 artillery and 1 bomber British defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Persia, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Persia Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for British: 1 infantry Battle in Rostov Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Caucasus 1 bomber moved from Persia to Northwest Persia 1 mech_infantry moved from Romania to Bessarabia 3 aaGuns and 9 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries and 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.67 Russians : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 artillery and 2 infantry moved from Western Australia to South Australia 1 infantry moved from Northern Territory to Queensland Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 16 PUs; Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 8 PUs; end with 24 PUs Combat Move - French 1 fighter moved from Gibraltar to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 2 armour moved from Vologda to Timguska 1 mech_infantry moved from Suiyuyan to Timguska 1 infantry moved from Bessarabia to Western Ukraine 3 bombers moved from Northwest Persia to Russia 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Persia to Northwest Persia 2 infantry moved from Caucasus to Volgograd 5 artilleries and 3 infantry moved from Bessarabia to Western Ukraine 5 artilleries and 4 infantry moved from Bessarabia to Ukraine 4 armour moved from Northwest Persia to Volgograd 3 infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Northwest Persia to Volgograd 2 armour moved from Northwest Persia to Volgograd Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 86 PUs; Germans buy 4 artilleries, 2 infantry and 16 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 7,7,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Timguska Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Timguska, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska Germans roll dice for 2 armour in Timguska, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 aaGun and 1 infantry Battle in Ukraine Germans attack with 5 artilleries and 4 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 artilleries and 4 infantry in Ukraine, round 2 : 4/9 hits, 3.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 5 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 4 infantry in Western Ukraine, round 2 : 1/9 hits, 3.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 6 armour, 5 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour, 5 infantry and 1 mech_infantry in Volgograd, round 2 : 7/12 hits, 4.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Caucasus to Volgograd 1 mech_infantry moved from Kansu to Yenisey 5 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Northwest Persia to Rostov 3 fighters and 2 tactical_bombers moved from Western Germany to Rostov 3 bombers moved from Russia to Rostov 1 artillery and 1 infantry moved from Vologda to Urals 4 fighters and 2 tactical_bombers moved from Southern Italy to Northwest Persia 8 artilleries and 2 infantry moved from Novgorod to Vyborg 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg 1 artillery and 1 infantry moved from Vologda to Urals 8 artilleries and 9 infantry moved from Vologda to Novosibirsk 1 aaGun moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from France to Western Germany 1 infantry moved from Southern France to France 13 mech_infantrys moved from Normandy Bordeaux to Western Germany 13 artilleries moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Western Germany to Poland 8 mech_infantrys moved from Germany to Poland Place Units - Germans 1 artillery, 1 infantry and 8 mech_infantrys placed in Germany 1 artillery, 1 infantry and 8 mech_infantrys placed in Western Germany Germans undo move 2. 2 artilleries and 8 mech_infantrys placed in Western Germany 1 artillery and 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Germans collect 64 PUs (1 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 2.83 Russians : -0.67
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Hopefully I haven’t miscalculated there. Seems like I’ve stretched really thin.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Italians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 armour moved from Archangel to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia Purchase Units - Russians Russians buy nothing; Remaining resources: 26 PUs; Combat - Russians Non Combat Move - Russians 1 infantry moved from Smolensk to Russia 5 artilleries and 37 infantry moved from Belarus to Bryansk 2 artilleries moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 tactical_bomber moved from Iraq to Bryansk 2 fighters moved from Iraq to Bryansk 1 fighter moved from Iraq to Bryansk Turn Complete - Russians Russians collect 16 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Hopefully I haven’t miscalculated there. Seems like I’ve stretched really thin.
Really thin indeed let’s hope for average dice
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Japanese 8 artilleries and 4 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Shan State to Burma 2 bombers moved from Philippines to 54 Sea Zone Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 54 Sea Zone Japanese attack with 2 bombers Americans defend with 1 carrier and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 2 bombers in 54 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 carrier owned by the Americans lost in 54 Sea Zone Americans win with no units remaining. Battle score for attacker is -8 Casualties for Japanese: 2 bombers Casualties for Americans: 1 carrier Non Combat Move - Japanese 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone 2 fighters moved from Celebes to 36 Sea Zone 8 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 5 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Burma 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Jehol to Chahar 2 artilleries and 5 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Yenisey to Kansu 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey 3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 3 infantry moved from Korea to Manchuria 2 submarines moved from 39 Sea Zone to 80 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery, 3 fighters and 1 infantry placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : 0.00
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That was frustrating in SZ54.
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Hold on.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Japanese 8 artilleries and 4 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Shan State to Burma 2 bombers moved from Philippines to 54 Sea Zone Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 54 Sea Zone Japanese attack with 2 bombers Americans defend with 1 carrier and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 2 bombers in 54 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 carrier owned by the Americans lost in 54 Sea Zone Americans win with no units remaining. Battle score for attacker is -8 Casualties for Japanese: 2 bombers Casualties for Americans: 1 carrier Non Combat Move - Japanese 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone 2 fighters moved from Celebes to 36 Sea Zone 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Burma 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Jehol to Chahar 2 artilleries and 5 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Yenisey to Kansu 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Korea to Manchuria 2 submarines moved from 39 Sea Zone to 80 Sea Zone 2 battleships, 3 fighters and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 8 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 5 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 armour, 1 artillery, 3 fighters and 2 infantry placed in Japan 2 submarines placed in 6 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : 0.00