Oh you’re right. Delete the mech in Egypt.
TheShrike (X) vs. AetV (L) BM3
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Ethiopia to Kenya British take Kenya from Italians Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales 2 fighters moved from 42 Sea Zone to New South Wales 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Combat Move - French 3 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Algeria Combat - French Battle in Algeria French attack with 1 fighter and 3 infantry Italians defend with 2 artilleries and 2 infantry French roll dice for 1 fighter and 3 infantry in Algeria, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Algeria French roll dice for 1 fighter and 3 infantry in Algeria, round 3 : 1/4 hits, 1,00 expected hits Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria French roll dice for 1 fighter and 1 infantry in Algeria, round 4 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 artilleries in Algeria, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians lost in Algeria 1 infantry owned by the French retreated to Morocco Italians win with 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 2 infantry Casualties for French: 2 infantry Non Combat Move - French 1 fighter moved from Algeria to Gibraltar 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : -1,00 French : 0,33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 4 tactical_bombers moved from Western Ukraine to Bryansk 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 14 armour, 4 artilleries, 20 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine 4 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,8 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 6 damage total. Battle in Bryansk Germans attack with 1 artillery, 1 infantry and 4 tactical_bombers Russians defend with 1 aaGun and 3 infantry AA fire in Bryansk : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Bryansk, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 1 artillery and 3 tactical_bombers in Bryansk, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery, 1 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun and 2 infantry Battle in Ukraine Germans attack with 18 armour, 4 artilleries, 20 infantry and 10 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 18 armour, 4 artilleries, 20 infantry and 10 mech_infantrys in Ukraine, round 2 : 17/52 hits, 16.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 18 armour, 4 artilleries, 19 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Ukraine 3 tactical_bombers moved from Bryansk to Novgorod 4 infantry moved from Karelia to Novgorod 4 bombers moved from Germany to Western Germany 2 bombers moved from United Kingdom to Western Germany 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 2 infantry moved from France to Western Germany 1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 6 artilleries placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.00 AA fire in Bryansk : : 0.50 Russians : 0.33 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Archangel to Russia 1 infantry moved from Tambov to Rostov 6 infantry moved from Novosibirsk to Samara 1 aaGun and 4 infantry moved from Tambov to Volgograd 3 armour moved from Russia to Volgograd 1 infantry moved from Russia to Bryansk 1 aaGun and 37 infantry moved from Russia to Tambov 1 aaGun moved from Vologda to Russia 9 artilleries moved from Russia to Tambov 2 aaGuns and 12 infantry moved from Buryatia to Amur 1 submarine moved from 91 Sea Zone to 101 Sea Zone Place Units - Russians 3 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 artillery and 6 infantry EDIT: Removing units owned by Russians from Vologda: 1 artillery and 6 infantry EDIT: Adding units owned by Russians to Russia: 1 mech_infantry EDIT: Removing units owned by Russians from Volgograd: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,17
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 cruisers, 1 destroyer, 2 factory_minors, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Combat - Japanese Non Combat Move - Japanese 2 marines moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 9 fighters, 2 infantry, 2 marines, 1 submarine, 5 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry and 2 marines moved from 35 Sea Zone to Philippines 1 armour, 4 artilleries and 5 infantry moved from Western Australia to 56 Sea Zone 1 armour, 4 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 infantry, 1 submarine, 3 tactical_bombers and 5 transports moved from 56 Sea Zone to 62 Sea Zone 1 aaGun and 1 artillery moved from Kweichow to Anhwe Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in Kiangsu 2 cruisers, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
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I can’t think of a more apt way to say the Axis have lost the initiative than with a Japanese turn with no combat…
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@TheShrike I can’t open the map. Could you please repost the file.
It shows Zero KB’s for download.Thank you.
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Oh boy; it just loaded turn 1 when I tried to load it. Gave some type of file error. If the game is gone, which would be unfortunate, I suppose I’ll just concede. Shame. I was cooked but it would have been an interesting way to go down. I was getting ready for a late SeaLion and while the Japanese totally lost the initiative on land, their fleet was enormous. Would have been an entertaining Axis demise.
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@TheShrike hold on, what are you talking about??
If your file is lost (you posted, but it did not went through properly) there is allways the way of recreating it.
I’ll go from your J move in then and do it over according to the read out we have here on this thread and do my turns then.
You don’t have to give up so easily.Let me know what your decission is.
B/c redoing this takes some time.Best regards
AetV
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Do you feel there’s any possibility I can win, like if you get diced in some key moments? If not, then I’d rather take a rematch with some lessons learned.
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@TheShrike I can’t make up that decission as your opponent.
But my advice as a friendly Player is to see allways a few more turns and decide then.And please do never player with a thought of:
Hopefully my opponent get diced, rather play every game with a 120% Commitment. -
@TheShrike I am going to do my turn in a few…
Have allready recreated your file.
If the outcome if my turn proofs you right, then you will have all the freedom to resign this game and we will start our next one with me playing Axis.
If the outcome proofs you wrong, we will continue this one. -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from New Zealand to 62 Sea Zone 4 bombers moved from India to 62 Sea Zone 5 fighters moved from 42 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 destroyer moved from 22 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to Shan State
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from New Zealand to 62 Sea Zone 4 bombers moved from India to 62 Sea Zone 5 fighters moved from 42 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 destroyer moved from 22 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to Shan State Combat - Americans Battle in Sumatra Battle in Shan State Battle in 62 Sea Zone Americans attack with 8 bombers, 5 fighters and 1 tactical_bomber Japanese defend with 1 armour, 4 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 infantry, 1 submarine, 3 tactical_bombers and 5 transports 1 submarine owned by the Japanese Submerged Americans roll dice for 8 bombers, 5 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 11/14 hits, 8,50 expected hits
Combat Hit Differential Summary :
Americans : 2,50
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@TheShrike I need an Ool.
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Max defense please.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from New Zealand to 62 Sea Zone 4 bombers moved from India to 62 Sea Zone 5 fighters moved from 42 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 destroyer moved from 22 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to Shan State Combat - Americans Battle in Sumatra Battle in Shan State Battle in 62 Sea Zone Americans attack with 8 bombers, 5 fighters and 1 tactical_bomber Japanese defend with 1 armour, 4 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 infantry, 1 submarine, 3 tactical_bombers and 5 transports 1 submarine owned by the Japanese Submerged Americans roll dice for 8 bombers, 5 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 11/14 hits, 8,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 5 transports in 62 Sea Zone, round 2 : 6/15 hits, 7,00 expected hits 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 62 Sea Zone retreated to 62 Sea Zone Japanese win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 battleship, 1 cruiser, 3 fighters, 3 tactical_bombers and 5 transports remaining. Battle score for attacker is 19 Casualties for Americans: 5 fighters and 1 tactical_bomber Casualties for Japanese: 3 carriers and 4 destroyers 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 8 bombers moved from 62 Sea Zone to New South Wales 4 bombers moved from New South Wales to Queensland 1 carrier moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 marine moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 3 destroyers placed in 10 Sea Zone 1 carrier and 3 submarines placed in 101 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 2,50 Japanese : -1,00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Kansu to Suiyuyan 3 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - British British repair damage of 7x factory_major, 4x airfield; Remaining resources: 28 PUs; British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Burma to Malaya UK_Pacific take Malaya from Japanese 2 infantry moved from Burma to Yunnan 1 bomber moved from West India to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Morocco to Algeria 1 bomber moved from Gibraltar to Algeria 1 fighter moved from Gibraltar to Algeria Combat - British Battle in Borneo Battle in Yunnan British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Borneo from Japanese, taking Yunnan from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Algeria British attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 artillery British roll dice for 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from Algeria to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Algeria to Gibraltar 1 destroyer moved from 108 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Egypt to Tobruk 3 fighters and 1 tactical_bomber moved from Egypt to Tobruk 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 marine moved from India to 39 Sea Zone 1 aaGun moved from India to 39 Sea Zone 1 aaGun and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 carrier, 2 cruisers, 2 fighters and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 aaGun, 1 infantry and 1 marine moved from 42 Sea Zone to Java 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 3 aaGuns, 2 artilleries and 15 infantry moved from Burma to Shan State 1 bomber moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 1 artillery moved from India to Burma 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British 1 fighter and 4 infantry placed in United Kingdom 2 infantry placed in Quebec Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1,50 Italians : -0,33 Japanese : 0,67
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@TheShrike said in TheShrike (X) vs. AetV (L) BM3:
Do you feel there’s any possibility I can win, like if you get diced in some key moments? If not, then I’d rather take a rematch with some lessons learned.
Seeing the map now after my US/Chi/UK turn makes it really hard to think that Axis could possibly turn this game arround.
Out of my point of view you did not use your Ita Canopeners correctly. You had enough push to take Bry on G5, but since your Cannies stood behind without Airsupport, my Allies then had a chance to delay it for one turn.
As you mentioned allready, you didn’t need that much IJN in the Pacific.
If you would have build and deployed more Ground units into China, I would have had really big trouble contesting you even with a Bmbr swarm.West Australia was as well no big help for you, since I was able to cut you off and you paid the price.
I just realized the previous round that you never took Guam.
That is an extra NO for plus 5 for the US, wich I glady take.
You had like four Marines and never took use or advatage of them.Here is the good part.
I was exactly in the same position like you.
Keep playing and you get the hang of it. I have faith in you!