Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Kwangsi to Malaya
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Java
Japanese attack with 1 armour, 2 artilleries and 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Java, round 2 : 1/6 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Sumatra from Dutch, taking Java from ANZAC with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 2/8 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Malaya to Kwangsi
4 fighters moved from Kwangsi to 6 Sea Zone
2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
2 marines moved from Japan to 6 Sea Zone
2 marines moved from 6 Sea Zone to Korea
Place Units - Japanese
2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 0.00
UK_Pacific : -0.33
Japanese : -2.50
I always play too fast. Forgot to move some air into Hopei to ensure win with max loss of 1inf and instead get wiped. This game is so low margin for error as it is without making dumb mistakes!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Northwest Persia to Iraq
2 fighters moved from Egypt to Iraq
1 fighter moved from Egypt to Belgian Congo
1 tactical_bomber moved from Egypt to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 cruisers moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 artillery, 2 fighters and 4 infantry in Iraq, round 2 : 4/7 hits, 2,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Belgian Congo
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 3/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 119 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber moved from 119 Sea Zone to Gibraltar
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Iraq to 80 Sea Zone
1 infantry moved from Eastern Persia to West India
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 63 Sea Zone to 33 Sea Zone
Place Units - British
1 bomber and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,17
British : 3,00
Italians : 0,00
Neutral_Axis : 1,00
@TheShrike said in TheShrike (X) vs. AetV (L) BM3:
I always play too fast. Forgot to move some air into Hopei to ensure win with max loss of 1inf and instead get wiped. This game is so low margin for error as it is without making dumb mistakes!
You should allways take your time before battles and double check.
Happend to me a lot, too.
Wouldn’t be problem to adjust that, but since you rolled the dice allready…:slightly_frowning_face:
But hey, I got Air company and lost as well:weary:
I am just realizing that my US/Chi turn is not showing.
Normally it get posted together.
Will ask someone if they know why that is.
Hope you are ok with it for now, since I can’t repost the whole file with US/CHI again.
@TheShrike wait a minute.
What triple a version are you using?
An older one?
I am using the most current one; I know because I had to update two weeks ago to be able to play in the league, so I don’t think it’s that.
Should I wait before going?
@TheShrike you don’t have to wait.
Just continue.
Will post then seperately.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 armour and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 armour and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from Tobruk to Libya
Combat - Italians
Non Combat Move - Italians
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
Place Units - Italians
1 carrier placed in 93 Sea Zone
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 93 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 63 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
1 aaGun, 3 fighters and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun, 1 artillery and 3 infantry moved from South Australia to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 cruiser and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
4 bombers moved from Western Germany to Belarus
2 infantry and 5 tactical_bombers moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 4 bombers, 2 infantry and 5 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 4 bombers, 2 infantry and 5 tactical_bombers in Belarus, round 2 : 5/11 hits, 5.50 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Belarus
Germans win with 4 bombers and 4 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for Russians: 3 infantry
Non Combat Move - Germans
4 tactical_bombers moved from Belarus to Eastern Poland
4 bombers moved from Belarus to Germany
3 aaGuns, 13 armour, 5 artilleries, 21 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Eastern Poland to Western Ukraine
1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Finland to Karelia
Place Units - Germans
6 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
20 infantry moved from Bryansk to Russia
7 artilleries moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
5 infantry moved from Bryansk to Tambov
3 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 aaGun, 1 artillery, 1 fighter and 8 infantry moved from Archangel to Vologda
1 fighter moved from Vologda to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Amur to Buryatia
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 carriers, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries and 3 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 56 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Yunnan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Battle in Western Australia
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Kwangsi to Java
2 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
2 marines moved from Korea to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 2 marines moved from 6 Sea Zone to Japan
1 aaGun and 1 artillery moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
3 carriers, 1 fighter and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 2 fighters, 1 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
3 cruisers moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Combat - Americans
Battle in Java
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 2 bombers
Americans roll dice for 1 battleship and 3 cruisers in Java, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 2 bombers in Java, round 2 : 1/2 hits, 0,33 expected hits
2 bombers owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 21
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 bombers
Battle in Algeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 3 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 aaGun and 1 marine moved from 91 Sea Zone to Morocco
4 bombers moved from Western United States to New Zealand
3 bombers moved from Queensland to India
4 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 bombers and 1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 infantry and 1 marine placed in Central United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : -1,67
Americans : 1,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 30 PUs;
British buy 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Rhodesia
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 bomber moved from Union of South Africa to Rhodesia
18 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from India to Burma
2 fighters moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 cruisers moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Battle in Rhodesia
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Rhodesia, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 7/23 hits, 5,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 39 Sea Zone
British attack with 2 cruisers, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British roll dice for 2 cruisers, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 carrier moved from 80 Sea Zone to 39 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
2 aaGuns moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from West India to India
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 119 Sea Zone to 108 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Rhodesia to West India
Place Units - British
2 infantry and 1 mech_infantry placed in Egypt
British undo move 1.
2 fighters and 1 mech_infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 marine
Combat Hit Differential Summary :
British : 1,83
Italians : -0,33
Japanese : -0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Southern Italy to 92 Sea Zone
Scramble in 92?