Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
3 tactical_bombers moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 bombers moved from Novgorod to France
4 infantry moved from Northern Italy to Southern Italy
1 armour moved from Germany to Western Germany
3 infantry moved from Southern France to France
4 infantry moved from France to Northern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to France
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Nenetsia to Vologda
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 fighter, 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 4/7 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Bryansk to Slovakia Hungary
1 fighter and 3 tactical_bombers moved from Archangel to Novgorod
1 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
3 artilleries and 5 infantry moved from Germany to Western Germany
Place Units - Germans
5 infantry and 5 mech_infantrys placed in Germany
3 infantry placed in Novgorod
2 infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
3 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry and 1 tactical_bomber moved from Russia to Vologda
1 artillery and 1 infantry moved from Smolensk to Archangel
1 fighter and 2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Archangel
1 fighter moved from Russia to Belarus
2 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Novosibirsk, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Belarus to Russia
2 fighters moved from Archangel to Russia
1 tactical_bomber moved from Vologda to Russia
4 aaGuns, 25 armour, 2 artilleries, 15 infantry and 9 mech_infantrys moved from Smolensk to Bryansk
4 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 10 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
3 infantry moved from Szechwan to Sikang
3 tactical_bombers moved from Yunnan to Sikang
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
2 mech_infantrys moved from Timguska to Evenkiyskiy
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 bomber moved from Tsagaan Olom to Evenkiyskiy
1 infantry moved from Olgiy to Timguska
1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Tsagaan Olom to Yenisey
1 mech_infantry moved from Ulaanbaatar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Manchuria to Anhwe
2 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Kweichow to Burma
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to India
3 armour, 9 artilleries, 15 infantry, 17 mech_infantrys and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Hunan to Burma
1 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 carrier and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
1 fighter moved from Western Australia to 45 Sea Zone
1 fighter moved from Kweichow to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Kweichow to 35 Sea Zone
1 bomber moved from Kweichow to Sikang
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 bomber, 3 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 3 infantry and 3 tactical_bombers in Sikang, round 2 : 3/7 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Evenkiyskiy, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 3 armour, 9 artilleries, 15 infantry, 18 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry and 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 9 artilleries, 15 infantry, 18 mech_infantrys and 1 tactical_bomber in India, round 2 : 14/46 hits, 12.17 expected hits
UK_Pacific roll dice for 1 infantry and 1 marine in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 marine owned by the British and 1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 9 artilleries, 14 infantry, 18 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 marine
Battle in South Australia
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Burma to India
1 tactical_bomber moved from India to Yunnan
1 bomber moved from Sikang to Kwangsi
3 tactical_bombers moved from Sikang to Yunnan
2 fighters moved from 34 Sea Zone to 35 Sea Zone
3 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from Evenkiyskiy to Yenisey
Place Units - Japanese
1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 80 PUs; end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans : -1.00
ANZAC : -0.67
Chinese : 0.00
UK_Pacific : 0.33
Russians : -0.33
Japanese : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
6 transports moved from 91 Sea Zone to 102 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 102 Sea Zone to 101 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Spain to Southern France
4 artilleries and 2 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Gibraltar to Venezuela
2 bombers moved from Gibraltar to Argentina
2 armour and 2 mech_infantrys moved from Central America to Venezuela
4 mech_infantrys moved from Colombia to Argentina
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 marine moved from New Guinea to 46 Sea Zone
1 artillery, 1 marine and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 marine moved from 54 Sea Zone to Queensland
1 cruiser moved from 32 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Venezuela
Americans attack with 2 armour, 1 bomber and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Venezuela, round 2 : 2/5 hits, 2.00 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 2 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 2 mech_infantrys
Casualties for Neutral_True: 2 infantry
Battle in Argentina
Americans attack with 2 bombers and 4 mech_infantrys
Neutral_True defend with 4 infantry
Americans roll dice for 2 bombers and 4 mech_infantrys in Argentina, round 2 : 1/6 hits, 2.00 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 bombers and 4 mech_infantrys in Argentina, round 3 : 2/6 hits, 2.00 expected hits
Neutral_True roll dice for 3 infantry in Argentina, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Argentina
Americans roll dice for 2 bombers and 2 mech_infantrys in Argentina, round 4 : 1/4 hits, 1.67 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Argentina
Americans win, taking Argentina from Neutral_True with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 4 infantry
Casualties for Americans: 3 mech_infantrys
Battle in Normandy Bordeaux
Americans attack with 4 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 2 artilleries, 2 infantry and 1 marine
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern France
Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Queensland
Americans attack with 1 artillery and 1 marine
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 marine in Queensland, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 30 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Venezuela to Brazil
2 bombers moved from Argentina to Brazil
Place Units - Americans
6 artilleries and 4 infantry placed in Eastern United States
1 infantry placed in Central United States
1 fighter and 1 infantry placed in Western United States
1 factory_minor placed in Spain
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : -1.83
Neutral_True : 1.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 fighter and 1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
2 infantry moved from Shensi to Tsinghai
2 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
6 transports moved from 91 Sea Zone to 102 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 102 Sea Zone to 101 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Spain to Southern France
4 artilleries and 2 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Gibraltar to Venezuela
2 bombers moved from Gibraltar to Argentina
2 armour and 2 mech_infantrys moved from Central America to Venezuela
4 mech_infantrys moved from Colombia to Argentina
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 marine moved from New Guinea to 46 Sea Zone
1 artillery, 1 marine and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 marine moved from 54 Sea Zone to Queensland
1 cruiser moved from 32 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Venezuela
Americans attack with 2 armour, 1 bomber and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Venezuela, round 2 : 2/5 hits, 2.00 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 2 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 2 mech_infantrys
Casualties for Neutral_True: 2 infantry
Battle in Argentina
Americans attack with 2 bombers and 4 mech_infantrys
Neutral_True defend with 4 infantry
Americans roll dice for 2 bombers and 4 mech_infantrys in Argentina, round 2 : 1/6 hits, 2.00 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 bombers and 4 mech_infantrys in Argentina, round 3 : 2/6 hits, 2.00 expected hits
Neutral_True roll dice for 3 infantry in Argentina, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Argentina
Americans roll dice for 2 bombers and 2 mech_infantrys in Argentina, round 4 : 1/4 hits, 1.67 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Argentina
Americans win, taking Argentina from Neutral_True with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 4 infantry
Casualties for Americans: 3 mech_infantrys
Battle in Normandy Bordeaux
Americans attack with 4 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 2 artilleries, 2 infantry and 1 marine
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern France
Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Queensland
Americans attack with 1 artillery and 1 marine
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 marine in Queensland, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 30 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Venezuela to Brazil
2 bombers moved from Argentina to Brazil
Place Units - Americans
6 artilleries and 4 infantry placed in Eastern United States
1 infantry placed in Central United States
1 fighter and 1 infantry placed in Western United States
1 factory_minor placed in Spain
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 fighter and 1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
2 infantry moved from Shensi to Tsinghai
2 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 6 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
2 armour, 2 artilleries, 1 infantry and 1 marine moved from Bulgaria to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Albania to Yugoslavia
2 armour moved from Greece to Yugoslavia
1 artillery, 1 infantry and 1 marine moved from Greece to Albania
3 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Crete to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
2 armour moved from Yugoslavia to Northern Italy
4 fighters and 2 tactical_bombers moved from 99 Sea Zone to Northern Italy
1 armour, 1 artillery, 2 infantry and 1 marine moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 marine and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 2 fighters, 15 infantry and 11 mech_infantrys moved from West India to Afghanistan
1 mech_infantry moved from Eastern Persia to Afghanistan
1 mech_infantry moved from Persia to Afghanistan
1 submarine moved from 79 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
Combat - British
Battle in Northern Italy
British attack with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 4 infantry; Italians defend with 1 factory_minor
British roll dice for 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/10 hits, 5.00 expected hits
Italians roll dice for 4 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Germans lost in Northern Italy
British win, taking Northern Italy from Italians with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Afghanistan
British attack with 1 armour, 2 fighters, 15 infantry and 13 mech_infantrys
Neutral_True defend with 4 infantry
British roll dice for 1 armour, 2 fighters, 15 infantry and 13 mech_infantrys in Afghanistan, round 2 : 3/31 hits, 6.17 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_True lost in Afghanistan
British roll dice for 1 armour, 2 fighters, 15 infantry and 13 mech_infantrys in Afghanistan, round 3 : 8/31 hits, 6.17 expected hits
Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 1 armour, 2 fighters, 15 infantry and 13 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Neutral_True: 4 infantry
Non Combat Move - British
2 fighters moved from Afghanistan to Iraq
3 aaGuns moved from West India to Afghanistan
1 armour, 1 artillery, 2 infantry and 1 marine moved from 99 Sea Zone to Greece
1 submarine moved from 97 Sea Zone to 94 Sea Zone
4 fighters and 2 tactical_bombers moved from Northern Italy to 99 Sea Zone
1 bomber moved from Egypt to Greece
2 fighters moved from 125 Sea Zone to Scotland
2 aaGuns and 4 infantry moved from United Kingdom to Scotland
Place Units - British
3 armour placed in Greece
3 armour placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 52 PUs; end with 52 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.83
British : -1.67
Italians : -1.33
Americans : -1.83
Neutral_True : 0.00
Chinese : -0.50
Japanese : -0.83
PLease assume I moved my UK sub in 97 during combat to avoid the opportunity for scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Greater Southern Germany to Northern Italy
1 armour moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Romania
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Romania
Italians win, taking Romania from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
British defend with 3 armour, 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Northern Italy, round 2 : 2/7 hits, 2.67 expected hits
British roll dice for 3 armour and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1.83 expected hits
1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 3 : 1/5 hits, 2.17 expected hits
British roll dice for 2 armour in Northern Italy, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy
Italians roll dice for 2 artilleries, 1 bomber and 1 fighter in Northern Italy, round 4 : 2/4 hits, 1.83 expected hits
British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 3 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber and 1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : 0.33
I think you are right about the Axis - I don’t know what the correct bid is but maybe 20? Even so, you are giving me fits in Europe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 fighter and 1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to Northern Territory
ANZAC take Northern Territory from Japanese
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 4 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 5 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 6 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 7 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 8 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 8 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 9 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
ANZAC win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -6.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 fighter and 1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to Northern Territory
ANZAC take Northern Territory from Japanese
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 4 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 5 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 6 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 7 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 8 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 8 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 9 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
ANZAC win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -6.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
3 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Southern France
5 infantry moved from France to Southern France
4 infantry moved from Slovakia Hungary to Yugoslavia
8 armour moved from Bessarabia to Yugoslavia
5 mech_infantrys moved from Germany to Yugoslavia
2 bombers moved from France to Southern France
8 artilleries and 19 infantry moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Bessarabia to Romania
4 infantry moved from Sweden to 113 Sea Zone
1 fighter moved from Western Germany to Southern France
1 armour moved from Southern Italy to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
2 fighters moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
Combat - Germans
Battle in Yugoslavia
Germans attack with 10 armour, 4 infantry and 5 mech_infantrys
British defend with 2 armour, 2 artilleries, 2 infantry and 1 marine
Germans roll dice for 10 armour, 4 infantry and 5 mech_infantrys in Yugoslavia, round 2 : 7/19 hits, 6.50 expected hits
British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 marine in Yugoslavia, round 2 : 1/7 hits, 2.67 expected hits
1 marine owned by the British, 1 infantry owned by the Germans, 2 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 10 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 1 infantry
Casualties for British: 2 armour, 2 artilleries, 2 infantry and 1 marine
Battle in Southern France
Germans attack with 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
Germans roll dice for 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers in Southern France, round 2 : 6/16 hits, 7.00 expected hits
Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Americans, 1 marine owned by the Americans and 2 artilleries owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 2 artilleries, 2 infantry and 1 marine
Battle in Archangel
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 infantry and 2 tactical_bombers in Belarus, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Baltic States
2 tactical_bombers moved from Belarus to Baltic States
9 artilleries and 10 infantry moved from Novgorod to Baltic States
2 aaGuns moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Romania
3 artilleries moved from Western Germany to Northern Italy
9 infantry moved from Western Germany to Northern Italy
5 fighters moved from Southern France to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 bombers, 2 fighters and 2 tactical_bombers moved from Southern France to Northern Italy
5 infantry moved from Germany to Western Germany
4 infantry moved from 113 Sea Zone to Western Germany
2 bombers moved from Northern Italy to Germany
1 aaGun moved from France to Northern Italy
Place Units - Germans
4 infantry and 6 mech_infantrys placed in Germany
Germans undo move 1.
3 infantry placed in Novgorod
1 armour, 2 fighters, 1 infantry and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : -1.67
Americans : -1.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
2 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
2 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Ukraine
25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Archangel
2 infantry moved from Novosibirsk to Timguska
1 fighter moved from Russia to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys in Western Ukraine, round 2 : 14/53 hits, 17.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 25 armour, 2 artilleries, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Western Ukraine
1 fighter moved from Rostov to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Timguska to Tsinghai
Place Units - Russians
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery and 7 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 7 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -4.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 13 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
3 armour, 9 artilleries, 14 infantry and 18 mech_infantrys moved from India to West India
5 mech_infantrys moved from Burma to West India
1 infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
3 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Suiyuyan to Olgiy
2 mech_infantrys moved from Chahar to Tsagaan Olom
1 mech_infantry moved from Anhwe to Central Mongolia
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kweichow to Chahar
2 mech_infantrys moved from Kweichow to Suiyuyan
1 armour and 3 mech_infantrys moved from Evenkiyskiy to Urals
1 artillery, 1 bomber, 3 infantry and 1 mech_infantry moved from Yenisey to Timguska
1 bomber moved from Kwangsi to West India
6 fighters moved from 35 Sea Zone to Kweichow
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kweichow
1 fighter moved from 35 Sea Zone to Kweichow
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yunnan to West India
3 tactical_bombers moved from Yunnan to West India
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alaska
Battle in Timguska
Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Timguska, round 2 : 4/6 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Timguska
Japanese win, taking Alaska from Americans, taking Timguska from Russians with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in West India
Japanese attack with 3 armour, 9 artilleries, 1 bomber, 14 infantry, 23 mech_infantrys and 4 tactical_bombers
British defend with 1 infantry; ANZAC defend with 3 fighters
Japanese roll dice for 3 armour, 9 artilleries, 1 bomber, 14 infantry, 23 mech_infantrys and 4 tactical_bombers in West India, round 2 : 7/54 hits, 15.33 expected hits
UK_Pacific roll dice for 3 fighters and 1 infantry in West India, round 2 : 2/4 hits, 2.33 expected hits
2 infantry owned by the Japanese, 3 fighters owned by the ANZAC and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 armour, 9 artilleries, 1 bomber, 12 infantry, 23 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 3 fighters
Casualties for British: 1 infantry
Battle in Urals
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Timguska to Yunnan
1 bomber and 4 tactical_bombers moved from West India to India
1 aaGun moved from India to West India
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
1 submarine placed in 39 Sea Zone
1 destroyer and 3 transports placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in India
2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Manchuria
Japanese undo move 3.
Japanese undo move 4.
2 transports placed in 37 Sea Zone
2 mech_infantrys placed in Manchuria
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Japanese collect 78 PUs (3 lost to blockades); end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : 0.17
UK_Pacific : -0.33
Russians : 0.00
Japanese : -5.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 18 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
6 artilleries and 6 infantry moved from Spain to Southern France
4 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
6 transports moved from 91 Sea Zone to 102 Sea Zone
6 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 marine moved from Queensland to South Australia
ANZAC take South Australia from Japanese
2 armour moved from Venezuela to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Argentina to Bolivia
Americans take Bolivia from Neutral_True
3 bombers moved from Brazil to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 10 artilleries, 3 bombers and 7 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 10 artilleries, 3 bombers and 7 infantry in Southern France, round 2 : 10/20 hits, 7.67 expected hits
Germans roll dice for 5 infantry in Southern France, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 10 artilleries, 3 bombers and 5 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 5 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to Midway
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
3 bombers moved from Southern France to Spain
Place Units - Americans
3 infantry placed in Spain
3 infantry placed in Normandy Bordeaux
10 infantry placed in Eastern United States
2 infantry placed in Central United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 2.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 18 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
6 artilleries and 6 infantry moved from Spain to Southern France
4 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
6 transports moved from 91 Sea Zone to 102 Sea Zone
6 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 marine moved from Queensland to South Australia
ANZAC take South Australia from Japanese
2 armour moved from Venezuela to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Argentina to Bolivia
Americans take Bolivia from Neutral_True
3 bombers moved from Brazil to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 10 artilleries, 3 bombers and 7 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 10 artilleries, 3 bombers and 7 infantry in Southern France, round 2 : 10/20 hits, 7.67 expected hits
Germans roll dice for 5 infantry in Southern France, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 10 artilleries, 3 bombers and 5 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 5 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to Midway
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
3 bombers moved from Southern France to Spain
Place Units - Americans
3 infantry placed in Spain
3 infantry placed in Normandy Bordeaux
10 infantry placed in Eastern United States
2 infantry placed in Central United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 6 armour and 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
4 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine moved from Greece to Turkey
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Albania to 97 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 4 fighters, 3 infantry, 1 marine and 2 tactical_bombers moved from 99 Sea Zone to Turkey
3 armour moved from Persia to Turkey
2 fighters and 3 infantry moved from Iraq to Saudi Arabia
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
Combat - British
Battle in Turkey
British attack with 7 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 2 marines and 2 tactical_bombers
Neutral_True defend with 8 infantry
British roll dice for 7 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 2 marines and 2 tactical_bombers in Turkey, round 2 : 10/23 hits, 9.83 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 7 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Saudi Arabia
British attack with 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 2 fighters and 3 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 3 : 0/4 hits, 1.33 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 4 : 0/4 hits, 1.33 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 5 : 1/4 hits, 1.33 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
2 fighters moved from Saudi Arabia to Persia
1 armour and 13 mech_infantrys moved from Afghanistan to Persia
1 infantry moved from Afghanistan to Eastern Persia
3 aaGuns and 13 infantry moved from Afghanistan to Kazakhstan
4 fighters and 2 tactical_bombers moved from Turkey to 99 Sea Zone
1 bomber moved from Turkey to Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters moved from Scotland to Gibraltar
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 47 PUs; end with 48 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : -3.33
Americans : 2.17
Neutral_True : -0.33
Chinese : 0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Romania to Bulgaria
Italians take Bulgaria from British
1 armour moved from Bulgaria to Greece
Italians take Greece from British
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Romania to Yugoslavia
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,4,4,2,2,4,6,5,1,3,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 10 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :