Hi Markus
Enjoy your game with crockett :)
No worries, looks good. I forgot to post so I’m attaching the saved game to this message.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 infantry moved from Bryansk to Western Ukraine
1 infantry and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter and 1 infantry moved from Bryansk to Belarus
20 armour, 3 artilleries, 11 infantry and 10 mech_infantrys moved from Bryansk to Smolensk
9 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 20 armour, 3 artilleries, 20 infantry and 10 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 20 armour, 3 artilleries, 20 infantry and 10 mech_infantrys in Smolensk, round 2 : 15/53 hits, 16.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 20 armour, 3 artilleries, 20 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
4 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Kansu to Timguska
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Samara to Novosibirsk
2 aaGuns and 10 infantry moved from Samara to Russia
Place Units - Russians
5 armour placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 10 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 carrier moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from 62 Sea Zone to 56 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 62 Sea Zone to 55 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 cruiser and 1 marine moved from 45 Sea Zone to 35 Sea Zone
2 carriers moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
4 mech_infantrys moved from Shan State to Burma
Japanese take Burma from UK_Pacific
5 artilleries and 10 infantry moved from Shan State to Burma
4 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 armour moved from Kweichow to Burma
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
2 fighters moved from Yunnan to Szechwan
2 tactical_bombers moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Manchuria
1 bomber moved from Kweichow to Kansu
1 bomber moved from Anhwe to Kansu
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 mech_infantrys moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Chahar to Tsagaan Olom
1 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Manchuria to Chahar
3 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 tactical_bomber moved from Yunnan to Kansu
1 fighter moved from Yunnan to Kansu
1 tactical_bomber moved from Yunnan to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 fighter moved from Shan State to Szechwan
2 artilleries and 1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Shan State
1 artillery and 3 infantry moved from Sakha to Buryatia
1 mech_infantry moved from Soviet Far East to Amur
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in Western Australia
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking Western Australia from ANZAC with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Kansu
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 5/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Szechwan, round 2 : 5/10 hits, 4.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
2 fighters moved from Szechwan to Yunnan
2 tactical_bombers moved from Szechwan to Yunnan
1 fighter and 2 tactical_bombers moved from Szechwan to Kweichow
1 fighter moved from Kansu to Suiyuyan
1 tactical_bomber moved from Kansu to Suiyuyan
2 bombers moved from Kansu to Anhwe
1 marine moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
10 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
British : 0.00
Chinese : -0.33
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 4 infantry, 1 marine, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 marines moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 3 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from United Kingdom to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
Bombing raid in Northern Italy rolls: 3,7,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Battle in Caroline Islands
Americans attack with 2 marines
Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
Americans roll dice for 2 cruisers in Caroline Islands, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from Northern Italy to Syria
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Eastern United States to Southeast Mexico
2 mech_infantrys moved from Western United States to Southeast Mexico
Place Units - Americans
2 armour and 2 mech_infantrys placed in Central United States
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 marine placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.00
AA fire in Northern Italy : : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 4 infantry, 1 marine, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 marines moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 3 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from United Kingdom to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
Bombing raid in Northern Italy rolls: 3,7,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Battle in Caroline Islands
Americans attack with 2 marines
Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
Americans roll dice for 2 cruisers in Caroline Islands, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from Northern Italy to Syria
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Eastern United States to Southeast Mexico
2 mech_infantrys moved from Western United States to Southeast Mexico
Place Units - Americans
2 armour and 2 mech_infantrys placed in Central United States
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 marine placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Alexandria to 98 Sea Zone
1 armour and 1 artillery moved from Egypt to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 armour, 2 artilleries, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 4 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour, 2 artilleries, 3 infantry and 1 marine moved from 99 Sea Zone to Greece
1 infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Combat - British
Battle in Greece
Non Combat Move - British
1 mech_infantry moved from Northwest Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
2 armour moved from Libya to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Kenya to Anglo Egyptian Sudan
Place Units - British
1 artillery, 1 infantry and 1 marine placed in Egypt
3 mech_infantrys placed in Persia
1 fighter and 1 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Americans : 0.00
AA fire in Northern Italy : : -0.50
Chinese : 0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Bulgaria to Romania
1 armour moved from Greater Southern Germany to Southern Italy
1 infantry moved from Northern Italy to Greater Southern Germany
1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
1 armour moved from Romania to Slovakia Hungary
Non Combat Move - Italians
Place Units - Italians
3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Forgot to post again… here’s the file.G8PostCombat.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Smolensk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Western Ukraine to Russia
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
5 armour moved from Russia to Smolensk
Place Units - Russians
2 infantry placed in Volgograd
1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 5 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 carrier and 1 cruiser moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
2 tactical_bombers moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
2 infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to Kansu
1 tactical_bomber moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
4 artilleries moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Szechwan
5 mech_infantrys and 1 tactical_bomber moved from Kweichow to Burma
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Chahar to Kweichow
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Hunan
1 bomber moved from Anhwe to Kansu
1 mech_infantry moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Amur to Buryatia
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from Manchuria to Japan
1 fighter moved from 56 Sea Zone to 35 Sea Zone
1 fighter moved from 56 Sea Zone to Western Australia
1 carrier and 2 transports moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
2 mech_infantrys moved from Dzavhan to Yenisey
2 mech_infantrys moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
1 bomber moved from Kansu to Timguska
1 bomber moved from Anhwe to Kansu
Combat - Japanese
Battle in Timguska
Japanese attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Timguska, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/6 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 1/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Sikang, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Sikang to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 bomber moved from Timguska to Tsagaan Olom
Place Units - Japanese
1 carrier and 2 submarines placed in 36 Sea Zone
3 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Russians : 0.67
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 artilleries, 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to Spain
3 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber moved from 91 Sea Zone to Spain
3 bombers moved from Syria to Spain
4 mech_infantrys moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
2 armour and 2 mech_infantrys moved from Central United States to Central America
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
3 carriers, 1 cruiser, 3 fighters, 1 marine and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Battle in Marshall Islands
Battle in Spain
Americans attack with 6 artilleries, 3 bombers, 3 fighters, 5 infantry, 1 marine and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 6 artilleries, 3 bombers, 3 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Spain, round 2 : 7/19 hits, 8.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking New Guinea from Japanese, taking Marshall Islands from Japanese, taking Spain from Neutral_True with 6 artilleries, 3 bombers, 3 fighters, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
3 bombers moved from Spain to Gibraltar
Place Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United States
3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.67
Neutral_True : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to Shensi
5 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 artilleries, 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to Spain
3 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber moved from 91 Sea Zone to Spain
3 bombers moved from Syria to Spain
4 mech_infantrys moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
2 armour and 2 mech_infantrys moved from Central United States to Central America
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
3 carriers, 1 cruiser, 3 fighters, 1 marine and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Battle in Marshall Islands
Battle in Spain
Americans attack with 6 artilleries, 3 bombers, 3 fighters, 5 infantry, 1 marine and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 6 artilleries, 3 bombers, 3 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Spain, round 2 : 7/19 hits, 8.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking New Guinea from Japanese, taking Marshall Islands from Japanese, taking Spain from Neutral_True with 6 artilleries, 3 bombers, 3 fighters, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
3 bombers moved from Spain to Gibraltar
Place Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United States
3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to Shensi
5 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 2 factory_minors, 1 infantry and 1 marine; Remaining resources: 8 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
4 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour and 1 artillery moved from Egypt to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
2 infantry and 1 marine moved from Egypt to 98 Sea Zone
3 armour, 1 artillery, 2 infantry, 1 marine and 4 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Bulgaria
British take Bulgaria from Germans
1 armour, 2 artilleries, 2 infantry and 1 marine moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Combat - British
Non Combat Move - British
3 aaGuns, 1 armour, 2 fighters, 14 infantry and 7 mech_infantrys moved from India to West India
2 infantry and 1 mech_infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from British Somaliland to Ethiopia
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
British take Crete from Neutral_Allies
2 armour, 1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Crete
Place Units - British
1 factory_minor placed in Greece
1 factory_minor placed in Iraq
1 artillery, 1 infantry and 1 marine placed in Egypt
Turn Complete - British
British collect 43 PUs; end with 51 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
1 infantry and 1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry and 1 marine
Combat Hit Differential Summary :
Americans : -0.67
Neutral_True : -1.00
Chinese : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 infantry moved from Romania to Slovakia Hungary
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Very interesting!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
3 fighters moved from India to West India
2 infantry moved from French Central Africa to French Equatorial Africa
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
3 fighters moved from India to West India
2 infantry moved from French Central Africa to French Equatorial Africa
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.33
Yes, I was on the fence about the neutral thing but it takes a whole turn off the shuck between USA and Europe, and I only need to stack 91 instead of 91 AND 110/Southern France, whatever. We shall see if it was worth it. And Allies should get more net income than the Axis from the neutrals. The question is, can I stop Japan in time? I don’t know. She is huge. I really don’t know how to play the Allies. I’ve yet to win with them. Seems like Axis just have such an edge.