Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to Western Germany
3 transports moved from 93 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
1 tactical_bomber moved from 95 Sea Zone to Northern Italy
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United States
2 mech_infantrys moved from Alaska to Western United States
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 7,6,3 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 22 damage total. Damaged units is as follows: factory_major = 16, airfield = 6
Battle in Northern Italy
Americans attack with 3 artilleries, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 factory_major and 4 infantry
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 4/7 hits, 2.50 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Northern Italy, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 3 artilleries and 1 tactical_bomber in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 2 artilleries in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Northern Italy
Americans roll dice for 2 artilleries and 1 tactical_bomber in Northern Italy, round 4 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Italians: 2 artilleries and 4 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 tactical_bomber moved from Northern Italy to 95 Sea Zone
4 bombers moved from Western Germany to United Kingdom
Place Units - Americans
2 cruisers, 1 destroyer and 2 tactical_bombers placed in 10 Sea Zone
2 marines placed in Western United States
1 infantry placed in Eastern United States
3 armour placed in Southern France
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 carriers and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 4 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
3 armour moved from Egypt to Alexandria
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to British
EDIT: Removing units owned by British from Algeria: 1 infantry
EDIT: Adding units owned by British to Tunisia: 1 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Syria to Egypt
2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to 98 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
2 carriers placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 carriers
EDIT: Turning off Edit Mode
1 marine placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : 1.00
AA fire in Western Germany : : -0.67
Americans : 1.33
Chinese : 0.17
Japanese : -0.33
Sorry for the messy editing; I am almost always distracted by my small children and just forgot to move into Tunisia and fly my fighters over the water in preparation for the carrier drop.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 armour moved from Bessarabia to Romania
2 infantry moved from Bulgaria to Romania
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
Combat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Americans defend with 2 artilleries and 1 factory_minor
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Northern Italy, round 2 : 4/7 hits, 3.00 expected hits
Americans roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries
Non Combat Move - Italians
1 bomber and 2 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in France
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 1.00
Americans : 0.33
No worries - I remember kids… Ours range from 18-26 and while they are still around they don’t make the amount of noise they used to.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Southern France
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from 115 Sea Zone to Belarus
1 fighter moved from 115 Sea Zone to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries moved from Poland to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Vyborg to Novgorod
2 artilleries moved from 115 Sea Zone to Novgorod
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
2 fighters moved from Western Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Southern Italy to Southern France
2 bombers moved from Southern Italy to Southern France
2 fighters moved from Western Germany to Southern France
2 tactical_bombers moved from Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Bessarabia to Belarus
Combat - Germans
Battle in Novgorod
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Southern France
Germans attack with 2 armour, 2 bombers, 4 fighters and 2 mech_infantrys
French defend with 1 fighter; Americans defend with 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour, 2 bombers, 4 fighters and 2 mech_infantrys in Southern France, round 2 : 4/10 hits, 4.67 expected hits
Americans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 3/4 hits, 2.17 expected hits
1 armour owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 3 armour
Casualties for French: 1 fighter
Non Combat Move - Germans
2 bombers and 4 fighters moved from Southern France to Western Germany
2 infantry moved from Western Germany to Northern Italy
3 armour, 4 artilleries and 15 infantry moved from Poland to Eastern Poland
3 aaGuns, 4 armour, 3 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Belarus to 115 Sea Zone
1 tactical_bomber moved from Belarus to 115 Sea Zone
1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 artillery and 8 infantry moved from Karelia to Novgorod
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
8 infantry moved from Germany to Poland
4 infantry moved from Western Germany to Germany
Place Units - Germans
1 armour, 4 artilleries, 3 fighters and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -1.50
Americans : 0.83
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
4 armour and 5 mech_infantrys moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
2 aaGuns and 11 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Guam to 21 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
2 battleships moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Shan State
1 tactical_bomber moved from 44 Sea Zone to Shan State
1 bomber moved from Philippines to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Hopei to Shensi
2 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 artillery moved from Buryatia to Sakha
3 infantry moved from Amur to Sakha
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
2 mech_infantrys moved from Manchuria to Central Mongolia
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Hopei
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Shantung to Kweichow
6 infantry and 3 mech_infantrys moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
3 infantry moved from French Indo China to Yunnan
1 bomber moved from Manchuria to Sakha
1 fighter moved from Japan to Kwangsi
2 tactical_bombers moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in New Guinea
Battle in Dutch New Guinea
Battle in Hawaiian Islands
Battle in 62 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 62 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 2 carriers, 1 cruiser and 4 fighters in 62 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking Dutch New Guinea from ANZAC, taking Hawaiian Islands from Americans, taking 62 Sea Zone from Neutral with 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 2 destroyers, 1 fighter and 1 submarine
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Sakha, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/7 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
1 bomber moved from Shensi to Kweichow
1 bomber moved from Sakha to Manchuria
1 bomber moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
Place Units - Japanese
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Americans : -0.33
Chinese : 0.33
Russians : -0.33
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 marines moved from Western United States to 10 Sea Zone
3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from United Kingdom to 112 Sea Zone
Scramble in 112?
Yes please, scramble all 3.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 marines moved from Western United States to 10 Sea Zone
3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from United Kingdom to 112 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 3 carriers, 2 cruisers and 3 destroyers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 3 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 4 bombers in 112 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Germans: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 3 fighters, 2 marines and 3 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 3 fighters, 2 marines and 3 tactical_bombers in Hawaiian Islands, round 2 : 6/8 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 3 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 bombers moved from 112 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
3 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 3.17
Japanese : -0.33
Dumb question on my part, I forgot the airbase was damaged so you could not scramble but I submerged your sub for you, and you did kill a bomber.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 marines moved from Western United States to 10 Sea Zone
3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from United Kingdom to 112 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 3 carriers, 2 cruisers and 3 destroyers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 3 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 4 bombers in 112 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Germans: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 3 fighters, 2 marines and 3 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 3 fighters, 2 marines and 3 tactical_bombers in Hawaiian Islands, round 2 : 6/8 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 3 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 bombers moved from 112 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
3 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 2 infantry and 3 transports; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Tunisia to Libya
2 fighters moved from 96 Sea Zone to Libya
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Libya
1 bomber moved from Egypt to Libya
3 armour moved from Alexandria to Libya
British take Tobruk from Italians
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
Combat - British
British creates battle in territory 98 Sea Zone
Battle in Libya
British attack with 3 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Libya, round 2 : 4/13 hits, 6.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya
British roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 2 tactical_bombers in Libya, round 3 : 6/11 hits, 5.83 expected hits
Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Libya
British win, taking 98 Sea Zone from Italians, taking Libya from Italians with 3 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Libya to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from Libya to 98 Sea Zone
1 bomber moved from Libya to Egypt
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 armour and 1 mech_infantry moved from Iraq to Egypt
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
Place Units - British
3 transports placed in 98 Sea Zone
1 destroyer placed in 80 Sea Zone
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
British collect 38 PUs (1 lost to blockades); end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : -2.17
Italians : 0.67
Americans : 3.17
Chinese : 0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Romania to Bulgaria
2 artilleries and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from France to Western Germany
1 armour moved from Southern Italy to Greater Southern Germany
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 103 Sea Zone
3 fighters moved from India to 80 Sea Zone
Combat - ANZAC
Battle in 80 Sea Zone
British loiter and taunt; ANZAC attack with 3 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Non Combat Move - ANZAC
3 fighters moved from 80 Sea Zone to West India
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from West India: 3 fighters
EDIT: Adding units owned by ANZAC to India: 3 fighters
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,5,4,5,2,3
ANZAC collect 10 PUs (3 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 103 Sea Zone
3 fighters moved from India to 80 Sea Zone
Combat - ANZAC
Battle in 80 Sea Zone
British loiter and taunt; ANZAC attack with 3 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Non Combat Move - ANZAC
3 fighters moved from 80 Sea Zone to West India
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from West India: 3 fighters
EDIT: Adding units owned by ANZAC to India: 3 fighters
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,5,4,5,2,3
ANZAC collect 10 PUs (3 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
The fighter edits in India were because it wouldn’t let the ANZAC fighters attack the Japanese sub even though there was a destroyer present; but I guess the game engine won’t recognize it because while an Allied destroyer, it wasn’t an ANZAC one. Shrug. I just edited as though they never moved.