Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
I think you are right about the Axis - I don’t know what the correct bid is but maybe 20? Even so, you are giving me fits in Europe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 fighter and 1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to Northern Territory
ANZAC take Northern Territory from Japanese
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 4 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 5 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 6 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 7 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 8 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 8 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 9 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
ANZAC win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -6.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 fighter and 1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to Northern Territory
ANZAC take Northern Territory from Japanese
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 4 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 5 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 6 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 7 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 8 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 8 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 9 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
ANZAC win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -6.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
3 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Southern France
5 infantry moved from France to Southern France
4 infantry moved from Slovakia Hungary to Yugoslavia
8 armour moved from Bessarabia to Yugoslavia
5 mech_infantrys moved from Germany to Yugoslavia
2 bombers moved from France to Southern France
8 artilleries and 19 infantry moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Bessarabia to Romania
4 infantry moved from Sweden to 113 Sea Zone
1 fighter moved from Western Germany to Southern France
1 armour moved from Southern Italy to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
2 fighters moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
Combat - Germans
Battle in Yugoslavia
Germans attack with 10 armour, 4 infantry and 5 mech_infantrys
British defend with 2 armour, 2 artilleries, 2 infantry and 1 marine
Germans roll dice for 10 armour, 4 infantry and 5 mech_infantrys in Yugoslavia, round 2 : 7/19 hits, 6.50 expected hits
British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 marine in Yugoslavia, round 2 : 1/7 hits, 2.67 expected hits
1 marine owned by the British, 1 infantry owned by the Germans, 2 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 10 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 1 infantry
Casualties for British: 2 armour, 2 artilleries, 2 infantry and 1 marine
Battle in Southern France
Germans attack with 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
Germans roll dice for 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers in Southern France, round 2 : 6/16 hits, 7.00 expected hits
Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Americans, 1 marine owned by the Americans and 2 artilleries owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 2 artilleries, 2 infantry and 1 marine
Battle in Archangel
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 infantry and 2 tactical_bombers in Belarus, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Baltic States
2 tactical_bombers moved from Belarus to Baltic States
9 artilleries and 10 infantry moved from Novgorod to Baltic States
2 aaGuns moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Romania
3 artilleries moved from Western Germany to Northern Italy
9 infantry moved from Western Germany to Northern Italy
5 fighters moved from Southern France to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 bombers, 2 fighters and 2 tactical_bombers moved from Southern France to Northern Italy
5 infantry moved from Germany to Western Germany
4 infantry moved from 113 Sea Zone to Western Germany
2 bombers moved from Northern Italy to Germany
1 aaGun moved from France to Northern Italy
Place Units - Germans
4 infantry and 6 mech_infantrys placed in Germany
Germans undo move 1.
3 infantry placed in Novgorod
1 armour, 2 fighters, 1 infantry and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : -1.67
Americans : -1.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
2 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
2 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Ukraine
25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Archangel
2 infantry moved from Novosibirsk to Timguska
1 fighter moved from Russia to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys in Western Ukraine, round 2 : 14/53 hits, 17.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 25 armour, 2 artilleries, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Western Ukraine
1 fighter moved from Rostov to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Timguska to Tsinghai
Place Units - Russians
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery and 7 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 7 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -4.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 13 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
3 armour, 9 artilleries, 14 infantry and 18 mech_infantrys moved from India to West India
5 mech_infantrys moved from Burma to West India
1 infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
3 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Suiyuyan to Olgiy
2 mech_infantrys moved from Chahar to Tsagaan Olom
1 mech_infantry moved from Anhwe to Central Mongolia
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kweichow to Chahar
2 mech_infantrys moved from Kweichow to Suiyuyan
1 armour and 3 mech_infantrys moved from Evenkiyskiy to Urals
1 artillery, 1 bomber, 3 infantry and 1 mech_infantry moved from Yenisey to Timguska
1 bomber moved from Kwangsi to West India
6 fighters moved from 35 Sea Zone to Kweichow
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kweichow
1 fighter moved from 35 Sea Zone to Kweichow
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yunnan to West India
3 tactical_bombers moved from Yunnan to West India
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alaska
Battle in Timguska
Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Timguska, round 2 : 4/6 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Timguska
Japanese win, taking Alaska from Americans, taking Timguska from Russians with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in West India
Japanese attack with 3 armour, 9 artilleries, 1 bomber, 14 infantry, 23 mech_infantrys and 4 tactical_bombers
British defend with 1 infantry; ANZAC defend with 3 fighters
Japanese roll dice for 3 armour, 9 artilleries, 1 bomber, 14 infantry, 23 mech_infantrys and 4 tactical_bombers in West India, round 2 : 7/54 hits, 15.33 expected hits
UK_Pacific roll dice for 3 fighters and 1 infantry in West India, round 2 : 2/4 hits, 2.33 expected hits
2 infantry owned by the Japanese, 3 fighters owned by the ANZAC and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 armour, 9 artilleries, 1 bomber, 12 infantry, 23 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 3 fighters
Casualties for British: 1 infantry
Battle in Urals
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Timguska to Yunnan
1 bomber and 4 tactical_bombers moved from West India to India
1 aaGun moved from India to West India
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
1 submarine placed in 39 Sea Zone
1 destroyer and 3 transports placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in India
2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Manchuria
Japanese undo move 3.
Japanese undo move 4.
2 transports placed in 37 Sea Zone
2 mech_infantrys placed in Manchuria
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Japanese collect 78 PUs (3 lost to blockades); end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : 0.17
UK_Pacific : -0.33
Russians : 0.00
Japanese : -5.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 18 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
6 artilleries and 6 infantry moved from Spain to Southern France
4 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
6 transports moved from 91 Sea Zone to 102 Sea Zone
6 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 marine moved from Queensland to South Australia
ANZAC take South Australia from Japanese
2 armour moved from Venezuela to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Argentina to Bolivia
Americans take Bolivia from Neutral_True
3 bombers moved from Brazil to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 10 artilleries, 3 bombers and 7 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 10 artilleries, 3 bombers and 7 infantry in Southern France, round 2 : 10/20 hits, 7.67 expected hits
Germans roll dice for 5 infantry in Southern France, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 10 artilleries, 3 bombers and 5 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 5 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to Midway
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
3 bombers moved from Southern France to Spain
Place Units - Americans
3 infantry placed in Spain
3 infantry placed in Normandy Bordeaux
10 infantry placed in Eastern United States
2 infantry placed in Central United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 2.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 18 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
6 artilleries and 6 infantry moved from Spain to Southern France
4 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
6 transports moved from 91 Sea Zone to 102 Sea Zone
6 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 marine moved from Queensland to South Australia
ANZAC take South Australia from Japanese
2 armour moved from Venezuela to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Argentina to Bolivia
Americans take Bolivia from Neutral_True
3 bombers moved from Brazil to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 10 artilleries, 3 bombers and 7 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 10 artilleries, 3 bombers and 7 infantry in Southern France, round 2 : 10/20 hits, 7.67 expected hits
Germans roll dice for 5 infantry in Southern France, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 10 artilleries, 3 bombers and 5 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 5 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to Midway
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
3 bombers moved from Southern France to Spain
Place Units - Americans
3 infantry placed in Spain
3 infantry placed in Normandy Bordeaux
10 infantry placed in Eastern United States
2 infantry placed in Central United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 6 armour and 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
4 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine moved from Greece to Turkey
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Albania to 97 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 4 fighters, 3 infantry, 1 marine and 2 tactical_bombers moved from 99 Sea Zone to Turkey
3 armour moved from Persia to Turkey
2 fighters and 3 infantry moved from Iraq to Saudi Arabia
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
Combat - British
Battle in Turkey
British attack with 7 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 2 marines and 2 tactical_bombers
Neutral_True defend with 8 infantry
British roll dice for 7 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 2 marines and 2 tactical_bombers in Turkey, round 2 : 10/23 hits, 9.83 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 7 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Saudi Arabia
British attack with 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 2 fighters and 3 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 3 : 0/4 hits, 1.33 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 4 : 0/4 hits, 1.33 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 5 : 1/4 hits, 1.33 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
2 fighters moved from Saudi Arabia to Persia
1 armour and 13 mech_infantrys moved from Afghanistan to Persia
1 infantry moved from Afghanistan to Eastern Persia
3 aaGuns and 13 infantry moved from Afghanistan to Kazakhstan
4 fighters and 2 tactical_bombers moved from Turkey to 99 Sea Zone
1 bomber moved from Turkey to Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters moved from Scotland to Gibraltar
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 47 PUs; end with 48 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : -3.33
Americans : 2.17
Neutral_True : -0.33
Chinese : 0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Romania to Bulgaria
Italians take Bulgaria from British
1 armour moved from Bulgaria to Greece
Italians take Greece from British
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Romania to Yugoslavia
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,4,4,2,2,4,6,5,1,3,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 10 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
3 artilleries moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
6 infantry moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
5 fighters moved from Western Germany to Southern France
1 infantry moved from Novgorod to Archangel
1 fighter moved from Baltic States to Archangel
1 tactical_bomber moved from Baltic States to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 tactical_bombers moved from Baltic States to Belarus
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Yugoslavia to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Sweden to 113 Sea Zone
2 bombers moved from Germany to Southern France
1 armour, 1 infantry and 6 mech_infantrys moved from Germany to Western Germany
9 artilleries and 19 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Northern Italy to Southern France
2 tactical_bombers moved from Northern Italy to Southern France
1 submarine moved from 113 Sea Zone to 125 Sea Zone
10 armour moved from Yugoslavia to Greater Southern Germany
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 artilleries, 2 bombers, 7 fighters, 9 infantry and 2 tactical_bombers
Americans defend with 10 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 3 artilleries, 2 bombers, 7 fighters, 9 infantry and 2 tactical_bombers in Southern France, round 2 : 7/23 hits, 9.17 expected hits
Americans roll dice for 10 artilleries and 5 infantry in Southern France, round 2 : 4/15 hits, 5.00 expected hits
4 infantry owned by the Germans, 5 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Southern France
Germans roll dice for 3 artilleries, 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers in Southern France, round 3 : 8/19 hits, 8.50 expected hits
Americans roll dice for 8 artilleries in Southern France, round 3 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Germans and 8 artilleries owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 artilleries, 2 bombers, 7 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 6 infantry
Casualties for Americans: 10 artilleries and 5 infantry
Non Combat Move - Germans
2 bombers, 7 fighters and 2 tactical_bombers moved from Southern France to Western Germany
7 infantry moved from Western Germany to Northern Italy
2 fighters moved from Holland Belgium to Western Germany
6 infantry moved from Southern Italy to Northern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns, 9 artilleries and 9 infantry moved from Baltic States to Poland
2 tactical_bombers moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 aaGun moved from Romania to Slovakia Hungary
Place Units - Germans
1 fighter and 2 infantry placed in Novgorod
1 armour, 1 fighter, 3 infantry and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -2.67
Americans : -2.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 7 infantry moved from Bryansk to Belarus
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
9 mech_infantrys moved from Western Ukraine to Belarus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 7 infantry and 9 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 7 infantry and 9 mech_infantrys in Belarus, round 2 : 4/17 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 7 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Western Ukraine
1 infantry moved from Russia to Vologda
1 fighter moved from Tsinghai to Russia
1 infantry moved from Tsinghai to Novosibirsk
4 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Rostov to Volgograd
1 infantry moved from Russia to Smolensk
Place Units - Russians
2 mech_infantrys placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from India to 41 Sea Zone
2 cruisers moved from 37 Sea Zone to 19 Sea Zone
1 battleship moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
5 infantry moved from Yunnan to Szechwan
2 fighters moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Szechwan
5 fighters moved from Kweichow to India
2 fighters moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Yunnan to Szechwan
2 infantry moved from French Indo China to Yunnan
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from West India to Afghanistan
2 tactical_bombers moved from India to Afghanistan
1 bomber moved from India to Afghanistan
3 armour, 9 artilleries, 11 infantry and 23 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
2 mech_infantrys moved from Burma to West India
1 armour and 3 mech_infantrys moved from Urals to Kansu
1 artillery, 2 infantry and 1 mech_infantry moved from Timguska to Kansu
3 mech_infantrys moved from Olgiy to Kansu
2 mech_infantrys moved from Tsagaan Olom to Kansu
2 mech_infantrys moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
2 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Central Mongolia to Kansu
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from French Indo China to Hunan
2 mech_infantrys moved from French Indo China to Kweichow
1 infantry moved from Shan State to 37 Sea Zone
3 carriers, 1 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Yunnan to India
1 bomber moved from India to Afghanistan
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Battle in Ceylon
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
British defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 41 Sea Zone
Japanese win, taking Ceylon from UK_Pacific, taking 41 Sea Zone from UK_Pacific with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Afghanistan
Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Afghanistan, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Afghanistan
Japanese win, taking Afghanistan from British with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 3 infantry and 14 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 14 mech_infantrys in Kansu, round 2 : 2/19 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 4 armour, 9 artilleries, 11 infantry and 25 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 4 armour, 9 artilleries, 11 infantry and 25 mech_infantrys in Eastern Persia, round 2 : 15/49 hits, 12.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 4 armour, 9 artilleries, 11 infantry and 25 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/9 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
2 infantry moved from 2 Sea Zone to Alaska
2 fighters and 1 tactical_bomber moved from Szechwan to Kweichow
2 bombers and 2 tactical_bombers moved from Afghanistan to India
1 infantry moved from 39 Sea Zone to India
2 tactical_bombers moved from 41 Sea Zone to India
1 aaGun moved from West India to Eastern Persia
Place Units - Japanese
1 factory_minor and 1 harbour placed in Alaska
3 infantry placed in India
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
British : -0.83
Chinese : 0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 19 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Western United States to British Columbia
1 fighter moved from 10 Sea Zone to British Columbia
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
4 carriers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 1 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Midway to 1 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 cruiser moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to Northern Territory
1 marine moved from South Australia to Northern Territory
1 mech_infantry moved from Bolivia to Chile
2 armour moved from Peru to Chile
3 infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Spain to Holland Belgium
6 artilleries and 9 infantry moved from Spain to Southern France
6 transports moved from 91 Sea Zone to 102 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Americans attack with 3 bombers and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in British Columbia
Americans attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 3 infantry in British Columbia, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chile
Americans attack with 2 armour and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 armour and 1 mech_infantry in Chile, round 2 : 0/3 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 armour and 1 mech_infantry in Chile, round 3 : 2/3 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Chile
Americans win, taking Chile from Neutral_True with 2 armour remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Southern France
Americans attack with 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Southern France, round 2 : 4/17 hits, 5.67 expected hits
Germans roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 0/6 hits, 2.00 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Southern France
Americans roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Southern France, round 3 : 7/17 hits, 5.67 expected hits
Germans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 6 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to Spain
1 fighter moved from British Columbia to 1 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
3 bombers moved from Holland Belgium to Spain
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Spain
3 mech_infantrys placed in Western United States
4 infantry placed in Western United States
10 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -0.50
Neutral_True : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter and 4 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 19 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Western United States to British Columbia
1 fighter moved from 10 Sea Zone to British Columbia
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
4 carriers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 1 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Midway to 1 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 cruiser moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to Northern Territory
1 marine moved from South Australia to Northern Territory
1 mech_infantry moved from Bolivia to Chile
2 armour moved from Peru to Chile
3 infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Spain to Holland Belgium
6 artilleries and 9 infantry moved from Spain to Southern France
6 transports moved from 91 Sea Zone to 102 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Americans attack with 3 bombers and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in British Columbia
Americans attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 3 infantry in British Columbia, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chile
Americans attack with 2 armour and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 armour and 1 mech_infantry in Chile, round 2 : 0/3 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 armour and 1 mech_infantry in Chile, round 3 : 2/3 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Chile
Americans win, taking Chile from Neutral_True with 2 armour remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Southern France
Americans attack with 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Southern France, round 2 : 4/17 hits, 5.67 expected hits
Germans roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 0/6 hits, 2.00 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Southern France
Americans roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Southern France, round 3 : 7/17 hits, 5.67 expected hits
Germans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 6 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to Spain
1 fighter moved from British Columbia to 1 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
3 bombers moved from Holland Belgium to Spain
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Spain
3 mech_infantrys placed in Western United States
4 infantry placed in Western United States
10 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter and 4 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 6 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
7 armour, 2 artilleries, 2 infantry and 2 marines moved from Turkey to Greece
3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 carriers, 1 destroyer, 4 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 98 Sea Zone to 96 Sea Zone
4 fighters, 3 infantry and 2 tactical_bombers moved from 96 Sea Zone to Malta
Combat - British
Battle in Greece
British attack with 7 armour, 2 artilleries, 2 infantry and 2 marines
Italians defend with 1 armour and 1 factory_minor
British roll dice for 7 armour, 2 artilleries, 2 infantry and 2 marines in Greece, round 2 : 4/13 hits, 5.17 expected hits
Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Greece
British win, taking Greece from Italians with 7 armour, 2 artilleries, 1 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Malta
British attack with 4 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 2 infantry
British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Malta, round 2 : 6/9 hits, 3.83 expected hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Malta
British win, taking Malta from Italians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from Malta to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Trans-Jordan to Iraq
4 armour, 1 bomber, 2 fighters and 13 mech_infantrys moved from Persia to Northwest Persia
3 armour moved from Iraq to Northwest Persia
3 aaGuns and 13 infantry moved from Kazakhstan to Caucasus
2 fighters moved from Gibraltar to Egypt
Place Units - British
3 infantry placed in Iraq
British undo move 1.
3 armour placed in Iraq
3 armour placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 46 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
British : 1.00
Italians : 0.83
Americans : -0.50
Neutral_True : -0.33
Chinese : 0.83
Japanese : 0.67
Lmao, how long have you been in Alaska?! I’m such a dope. A factory and a naval base? Hahahaha.
@TheShrike Got there last turn, figured if you weren’t going to boot me that I might as well settle in… Sometimes I wish I had a 36" wall monitor so I could see the whole board at once.