@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
LF vs Shrike
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Greater Southern Germany to Northern Italy 1 armour moved from Slovakia Hungary to Romania 2 infantry moved from Slovakia Hungary to Romania 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Northern Italy Combat - Italians Battle in 97 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Romania Italians attack with 1 armour and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Romania Italians win, taking Romania from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Italy Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry British defend with 3 armour, 1 factory_minor and 1 infantry Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Northern Italy, round 2 : 2/7 hits, 2.67 expected hits British roll dice for 3 armour and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1.83 expected hits 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 3 : 1/5 hits, 2.17 expected hits British roll dice for 2 armour in Northern Italy, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy Italians roll dice for 2 artilleries, 1 bomber and 1 fighter in Northern Italy, round 4 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 3 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy 1 bomber and 1 fighter moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : 0.33
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I think you are right about the Axis - I don’t know what the correct bid is but maybe 20? Even so, you are giving me fits in Europe.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 fighter and 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to Northern Territory ANZAC take Northern Territory from Japanese Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 5 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 6 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 7 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 8 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 9 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia ANZAC win with 1 fighter remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -6.67 Japanese : -1.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 fighter and 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to Northern Territory ANZAC take Northern Territory from Japanese Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 5 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 6 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 7 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 8 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 9 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia ANZAC win with 1 fighter remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -6.67 Japanese : -1.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 3 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 2 tactical_bombers moved from Novgorod to Belarus 1 infantry moved from Western Ukraine to Ukraine 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Southern France 5 infantry moved from France to Southern France 4 infantry moved from Slovakia Hungary to Yugoslavia 8 armour moved from Bessarabia to Yugoslavia 5 mech_infantrys moved from Germany to Yugoslavia 2 bombers moved from France to Southern France 8 artilleries and 19 infantry moved from Eastern Poland to Romania 1 artillery and 1 infantry moved from Bessarabia to Romania 4 infantry moved from Sweden to 113 Sea Zone 1 fighter moved from Western Germany to Southern France 1 armour moved from Southern Italy to Yugoslavia 1 armour moved from Western Germany to Yugoslavia 2 fighters moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France Combat - Germans Battle in Yugoslavia Germans attack with 10 armour, 4 infantry and 5 mech_infantrys British defend with 2 armour, 2 artilleries, 2 infantry and 1 marine Germans roll dice for 10 armour, 4 infantry and 5 mech_infantrys in Yugoslavia, round 2 : 7/19 hits, 6.50 expected hits British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 marine in Yugoslavia, round 2 : 1/7 hits, 2.67 expected hits 1 marine owned by the British, 1 infantry owned by the Germans, 2 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 10 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 28 Casualties for Germans: 1 infantry Casualties for British: 2 armour, 2 artilleries, 2 infantry and 1 marine Battle in Southern France Germans attack with 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine Germans roll dice for 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers in Southern France, round 2 : 6/16 hits, 7.00 expected hits Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 artilleries owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Americans: 2 artilleries, 2 infantry and 1 marine Battle in Archangel Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 infantry and 2 tactical_bombers in Belarus, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Baltic States 2 tactical_bombers moved from Belarus to Baltic States 9 artilleries and 10 infantry moved from Novgorod to Baltic States 2 aaGuns moved from Eastern Poland to Baltic States 1 aaGun moved from Eastern Poland to Romania 3 artilleries moved from Western Germany to Northern Italy 9 infantry moved from Western Germany to Northern Italy 5 fighters moved from Southern France to Western Germany 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 2 bombers, 2 fighters and 2 tactical_bombers moved from Southern France to Northern Italy 5 infantry moved from Germany to Western Germany 4 infantry moved from 113 Sea Zone to Western Germany 2 bombers moved from Northern Italy to Germany 1 aaGun moved from France to Northern Italy Place Units - Germans 4 infantry and 6 mech_infantrys placed in Germany Germans undo move 1. 3 infantry placed in Novgorod 1 armour, 2 fighters, 1 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -1.67 Americans : -1.67 Russians : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Urals Russians take Urals from Japanese 2 infantry moved from Volgograd to Rostov 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus 2 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Ukraine 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Archangel 2 infantry moved from Novosibirsk to Timguska 1 fighter moved from Russia to Timguska Combat - Russians Battle in Timguska Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys in Western Ukraine, round 2 : 14/53 hits, 17.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 25 armour, 2 artilleries, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Bryansk to Western Ukraine 1 fighter moved from Rostov to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Timguska to Tsinghai Place Units - Russians 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 artillery and 7 infantry EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 7 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -4.33 Japanese : -0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 13 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 submarine moved from 21 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 3 armour, 9 artilleries, 14 infantry and 18 mech_infantrys moved from India to West India 5 mech_infantrys moved from Burma to West India 1 infantry moved from Burma to India 1 mech_infantry moved from Yunnan to India 3 infantry moved from Shan State to Yunnan 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Malaya to Shan State 2 mech_infantrys moved from Malaya to Burma 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 3 mech_infantrys moved from Suiyuyan to Olgiy 2 mech_infantrys moved from Chahar to Tsagaan Olom 1 mech_infantry moved from Anhwe to Central Mongolia 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kweichow to Chahar 2 mech_infantrys moved from Kweichow to Suiyuyan 1 armour and 3 mech_infantrys moved from Evenkiyskiy to Urals 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry moved from Yenisey to Timguska 1 bomber moved from Kwangsi to West India 6 fighters moved from 35 Sea Zone to Kweichow 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Kweichow 1 fighter moved from 35 Sea Zone to Kweichow 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Yunnan to West India 3 tactical_bombers moved from Yunnan to West India 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Alaska Battle in Timguska Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Timguska, round 2 : 4/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Timguska Japanese win, taking Alaska from Americans, taking Timguska from Russians with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in West India Japanese attack with 3 armour, 9 artilleries, 1 bomber, 14 infantry, 23 mech_infantrys and 4 tactical_bombers British defend with 1 infantry; ANZAC defend with 3 fighters Japanese roll dice for 3 armour, 9 artilleries, 1 bomber, 14 infantry, 23 mech_infantrys and 4 tactical_bombers in West India, round 2 : 7/54 hits, 15.33 expected hits UK_Pacific roll dice for 3 fighters and 1 infantry in West India, round 2 : 2/4 hits, 2.33 expected hits 2 infantry owned by the Japanese, 3 fighters owned by the ANZAC and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 3 armour, 9 artilleries, 1 bomber, 12 infantry, 23 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 2 infantry Casualties for ANZAC: 3 fighters Casualties for British: 1 infantry Battle in Urals Japanese attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Timguska to Yunnan 1 bomber and 4 tactical_bombers moved from West India to India 1 aaGun moved from India to West India Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 submarine placed in 39 Sea Zone 1 destroyer and 3 transports placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in India 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 mech_infantry placed in Manchuria Japanese undo move 3. Japanese undo move 4. 2 transports placed in 37 Sea Zone 2 mech_infantrys placed in Manchuria 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1 Japanese collect 78 PUs (3 lost to blockades); end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : 0.17 UK_Pacific : -0.33 Russians : 0.00 Japanese : -5.83
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 18 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 6 artilleries and 6 infantry moved from Spain to Southern France 4 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France 6 transports moved from 91 Sea Zone to 102 Sea Zone 6 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 1 marine moved from Queensland to South Australia ANZAC take South Australia from Japanese 2 armour moved from Venezuela to Peru Americans take Peru from Neutral_True 1 mech_infantry moved from Argentina to Bolivia Americans take Bolivia from Neutral_True 3 bombers moved from Brazil to Southern France Combat - Americans Battle in Southern France Americans attack with 10 artilleries, 3 bombers and 7 infantry Germans defend with 1 factory_minor, 1 harbour and 5 infantry Americans roll dice for 10 artilleries, 3 bombers and 7 infantry in Southern France, round 2 : 10/20 hits, 7.67 expected hits Germans roll dice for 5 infantry in Southern France, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 10 artilleries, 3 bombers and 5 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Germans: 5 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Midway 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 3 bombers moved from Southern France to Spain Place Units - Americans 3 infantry placed in Spain 3 infantry placed in Normandy Bordeaux 10 infantry placed in Eastern United States 2 infantry placed in Central United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 2.17 Japanese : -0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 18 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 6 artilleries and 6 infantry moved from Spain to Southern France 4 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France 6 transports moved from 91 Sea Zone to 102 Sea Zone 6 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 1 marine moved from Queensland to South Australia ANZAC take South Australia from Japanese 2 armour moved from Venezuela to Peru Americans take Peru from Neutral_True 1 mech_infantry moved from Argentina to Bolivia Americans take Bolivia from Neutral_True 3 bombers moved from Brazil to Southern France Combat - Americans Battle in Southern France Americans attack with 10 artilleries, 3 bombers and 7 infantry Germans defend with 1 factory_minor, 1 harbour and 5 infantry Americans roll dice for 10 artilleries, 3 bombers and 7 infantry in Southern France, round 2 : 10/20 hits, 7.67 expected hits Germans roll dice for 5 infantry in Southern France, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 10 artilleries, 3 bombers and 5 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Germans: 5 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Midway 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 3 bombers moved from Southern France to Spain Place Units - Americans 3 infantry placed in Spain 3 infantry placed in Normandy Bordeaux 10 infantry placed in Eastern United States 2 infantry placed in Central United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 6 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - British 4 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine moved from Greece to Turkey 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Albania to 97 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 artillery, 4 fighters, 3 infantry, 1 marine and 2 tactical_bombers moved from 99 Sea Zone to Turkey 3 armour moved from Persia to Turkey 2 fighters and 3 infantry moved from Iraq to Saudi Arabia 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 104 Sea Zone Combat - British Battle in Turkey British attack with 7 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 2 marines and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 7 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 2 marines and 2 tactical_bombers in Turkey, round 2 : 10/23 hits, 9.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 7 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Saudi Arabia British attack with 2 fighters and 3 infantry Neutral_True defend with 2 infantry British roll dice for 2 fighters and 3 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 3 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 4 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 5 : 1/4 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 2 fighters moved from Saudi Arabia to Persia 1 armour and 13 mech_infantrys moved from Afghanistan to Persia 1 infantry moved from Afghanistan to Eastern Persia 3 aaGuns and 13 infantry moved from Afghanistan to Kazakhstan 4 fighters and 2 tactical_bombers moved from Turkey to 99 Sea Zone 1 bomber moved from Turkey to Persia 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from Scotland to Gibraltar Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 47 PUs; end with 48 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 British : -3.33 Americans : 2.17 Neutral_True : -0.33 Chinese : 0.33 Japanese : -0.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Romania to Bulgaria Italians take Bulgaria from British 1 armour moved from Bulgaria to Greece Italians take Greece from British 1 artillery moved from Northern Italy to Southern Italy 2 infantry moved from Romania to Yugoslavia Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,4,4,2,2,4,6,5,1,3,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 10 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 mech_infantry moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5 ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 mech_infantry moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5 ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 3 artilleries moved from Northern Italy to Southern France 3 infantry moved from Northern Italy to Southern France 6 infantry moved from Northern Italy to Southern France 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 5 fighters moved from Western Germany to Southern France 1 infantry moved from Novgorod to Archangel 1 fighter moved from Baltic States to Archangel 1 tactical_bomber moved from Baltic States to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 2 tactical_bombers moved from Baltic States to Belarus 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Romania to Bessarabia 5 mech_infantrys moved from Yugoslavia to Southern Italy 2 infantry moved from Yugoslavia to Northern Italy 3 infantry moved from Sweden to 113 Sea Zone 2 bombers moved from Germany to Southern France 1 armour, 1 infantry and 6 mech_infantrys moved from Germany to Western Germany 9 artilleries and 19 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Northern Italy to Southern France 2 tactical_bombers moved from Northern Italy to Southern France 1 submarine moved from 113 Sea Zone to 125 Sea Zone 10 armour moved from Yugoslavia to Greater Southern Germany Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 3 artilleries, 2 bombers, 7 fighters, 9 infantry and 2 tactical_bombers Americans defend with 10 artilleries, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 3 artilleries, 2 bombers, 7 fighters, 9 infantry and 2 tactical_bombers in Southern France, round 2 : 7/23 hits, 9.17 expected hits Americans roll dice for 10 artilleries and 5 infantry in Southern France, round 2 : 4/15 hits, 5.00 expected hits 4 infantry owned by the Germans, 5 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Southern France Germans roll dice for 3 artilleries, 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers in Southern France, round 3 : 8/19 hits, 8.50 expected hits Americans roll dice for 8 artilleries in Southern France, round 3 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Germans and 8 artilleries owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 artilleries, 2 bombers, 7 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Germans: 6 infantry Casualties for Americans: 10 artilleries and 5 infantry Non Combat Move - Germans 2 bombers, 7 fighters and 2 tactical_bombers moved from Southern France to Western Germany 7 infantry moved from Western Germany to Northern Italy 2 fighters moved from Holland Belgium to Western Germany 6 infantry moved from Southern Italy to Northern Italy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Western Germany 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 aaGuns, 9 artilleries and 9 infantry moved from Baltic States to Poland 2 tactical_bombers moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 aaGun moved from Romania to Slovakia Hungary Place Units - Germans 1 fighter and 2 infantry placed in Novgorod 1 armour, 1 fighter, 3 infantry and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -2.67 Americans : -2.00 Russians : -0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 7 infantry moved from Bryansk to Belarus 2 infantry moved from Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 1 fighter moved from Russia to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 9 mech_infantrys moved from Western Ukraine to Belarus Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 7 infantry and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 artillery, 7 infantry and 9 mech_infantrys in Belarus, round 2 : 4/17 hits, 3.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 7 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Eastern Poland to Western Ukraine 1 infantry moved from Russia to Vologda 1 fighter moved from Tsinghai to Russia 1 infantry moved from Tsinghai to Novosibirsk 4 infantry moved from Tsinghai to Kazakhstan 2 infantry moved from Rostov to Volgograd 1 infantry moved from Russia to Smolensk Place Units - Russians 2 mech_infantrys placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 harbour, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from India to 41 Sea Zone 2 cruisers moved from 37 Sea Zone to 19 Sea Zone 1 battleship moved from 37 Sea Zone to 19 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 5 infantry moved from Yunnan to Szechwan 2 fighters moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Szechwan 5 fighters moved from Kweichow to India 2 fighters moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Yunnan to Szechwan 2 infantry moved from French Indo China to Yunnan 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from West India to Afghanistan 2 tactical_bombers moved from India to Afghanistan 1 bomber moved from India to Afghanistan 3 armour, 9 artilleries, 11 infantry and 23 mech_infantrys moved from West India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 infantry moved from India to West India 2 mech_infantrys moved from Burma to West India 1 armour and 3 mech_infantrys moved from Urals to Kansu 1 artillery, 2 infantry and 1 mech_infantry moved from Timguska to Kansu 3 mech_infantrys moved from Olgiy to Kansu 2 mech_infantrys moved from Tsagaan Olom to Kansu 2 mech_infantrys moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Kansu 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Hunan to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Manchuria to Anhwe 2 mech_infantrys moved from Manchuria to Chahar 1 mech_infantry moved from Central Mongolia to Kansu 3 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from French Indo China to Hunan 2 mech_infantrys moved from French Indo China to Kweichow 1 infantry moved from Shan State to 37 Sea Zone 3 carriers, 1 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 1 bomber moved from Yunnan to India 1 bomber moved from India to Afghanistan 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon Combat - Japanese Battle in Ceylon Battle in 41 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers British defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 41 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking 41 Sea Zone from UK_Pacific with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Afghanistan Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Afghanistan, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Afghanistan Japanese win, taking Afghanistan from British with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kansu Japanese attack with 1 armour, 1 artillery, 3 infantry and 14 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 14 mech_infantrys in Kansu, round 2 : 2/19 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Eastern Persia Japanese attack with 4 armour, 9 artilleries, 11 infantry and 25 mech_infantrys British defend with 1 infantry Japanese roll dice for 4 armour, 9 artilleries, 11 infantry and 25 mech_infantrys in Eastern Persia, round 2 : 15/49 hits, 12.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 4 armour, 9 artilleries, 11 infantry and 25 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 fighters, 6 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/9 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery moved from 19 Sea Zone to Manchuria 2 infantry moved from 2 Sea Zone to Alaska 2 fighters and 1 tactical_bomber moved from Szechwan to Kweichow 2 bombers and 2 tactical_bombers moved from Afghanistan to India 1 infantry moved from 39 Sea Zone to India 2 tactical_bombers moved from 41 Sea Zone to India 1 aaGun moved from West India to Eastern Persia Place Units - Japanese 1 factory_minor and 1 harbour placed in Alaska 3 infantry placed in India 3 infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in Shantung 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
British : -0.83 Chinese : 0.33 Japanese : 0.17
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 19 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Western United States to British Columbia 1 fighter moved from 10 Sea Zone to British Columbia 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 4 carriers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 1 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Midway to 1 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 cruiser moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 artillery moved from Queensland to Northern Territory 1 marine moved from South Australia to Northern Territory 1 mech_infantry moved from Bolivia to Chile 2 armour moved from Peru to Chile 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Spain to Holland Belgium 6 artilleries and 9 infantry moved from Spain to Southern France 6 transports moved from 91 Sea Zone to 102 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium Americans attack with 3 bombers and 3 infantry Germans defend with 2 infantry Americans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in British Columbia Americans attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 3 infantry in British Columbia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chile Americans attack with 2 armour and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 2 armour and 1 mech_infantry in Chile, round 2 : 0/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 armour and 1 mech_infantry in Chile, round 3 : 2/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Chile Americans win, taking Chile from Neutral_True with 2 armour remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Southern France, round 2 : 4/17 hits, 5.67 expected hits Germans roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 0/6 hits, 2.00 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Southern France Americans roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Southern France, round 3 : 7/17 hits, 5.67 expected hits Germans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 6 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 3 artilleries and 3 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 12 infantry moved from 91 Sea Zone to Spain 1 fighter moved from British Columbia to 1 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 3 bombers moved from Holland Belgium to Spain Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 armour and 2 mech_infantrys placed in Spain 3 mech_infantrys placed in Western United States 4 infantry placed in Western United States 10 infantry placed in Eastern United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -0.50 Neutral_True : -0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi 1 fighter and 4 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 19 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Western United States to British Columbia 1 fighter moved from 10 Sea Zone to British Columbia 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 4 carriers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 1 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Midway to 1 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 cruiser moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 artillery moved from Queensland to Northern Territory 1 marine moved from South Australia to Northern Territory 1 mech_infantry moved from Bolivia to Chile 2 armour moved from Peru to Chile 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Spain to Holland Belgium 6 artilleries and 9 infantry moved from Spain to Southern France 6 transports moved from 91 Sea Zone to 102 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium Americans attack with 3 bombers and 3 infantry Germans defend with 2 infantry Americans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in British Columbia Americans attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 3 infantry in British Columbia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chile Americans attack with 2 armour and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 2 armour and 1 mech_infantry in Chile, round 2 : 0/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 armour and 1 mech_infantry in Chile, round 3 : 2/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Chile Americans win, taking Chile from Neutral_True with 2 armour remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Southern France, round 2 : 4/17 hits, 5.67 expected hits Germans roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 0/6 hits, 2.00 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Southern France Americans roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Southern France, round 3 : 7/17 hits, 5.67 expected hits Germans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 6 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 3 artilleries and 3 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 12 infantry moved from 91 Sea Zone to Spain 1 fighter moved from British Columbia to 1 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 3 bombers moved from Holland Belgium to Spain Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 armour and 2 mech_infantrys placed in Spain 3 mech_infantrys placed in Western United States 4 infantry placed in Western United States 10 infantry placed in Eastern United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi 1 fighter and 4 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 6 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 7 armour, 2 artilleries, 2 infantry and 2 marines moved from Turkey to Greece 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from Egypt to 98 Sea Zone 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 98 Sea Zone to 96 Sea Zone 4 fighters, 3 infantry and 2 tactical_bombers moved from 96 Sea Zone to Malta Combat - British Battle in Greece British attack with 7 armour, 2 artilleries, 2 infantry and 2 marines Italians defend with 1 armour and 1 factory_minor British roll dice for 7 armour, 2 artilleries, 2 infantry and 2 marines in Greece, round 2 : 4/13 hits, 5.17 expected hits Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Greece British win, taking Greece from Italians with 7 armour, 2 artilleries, 1 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in Malta British attack with 4 fighters, 3 infantry and 2 tactical_bombers Italians defend with 2 infantry British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Malta, round 2 : 6/9 hits, 3.83 expected hits Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Malta British win, taking Malta from Italians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from Malta to 96 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Saudi Arabia to Iraq 1 infantry moved from Trans-Jordan to Iraq 4 armour, 1 bomber, 2 fighters and 13 mech_infantrys moved from Persia to Northwest Persia 3 armour moved from Iraq to Northwest Persia 3 aaGuns and 13 infantry moved from Kazakhstan to Caucasus 2 fighters moved from Gibraltar to Egypt Place Units - British 3 infantry placed in Iraq British undo move 1. 3 armour placed in Iraq 3 armour placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67 British : 1.00 Italians : 0.83 Americans : -0.50 Neutral_True : -0.33 Chinese : 0.83 Japanese : 0.67
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Lmao, how long have you been in Alaska?! I’m such a dope. A factory and a naval base? Hahahaha.