thank you for the game
LennardF +15 Allies -VS- dawgoneit Axis
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from Hunan to Shan State 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 3 infantry moved from 42 Sea Zone to Java 3 fighters moved from Caroline Islands to Kwangsi 1 artillery and 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 3 infantry Japanese defend with 3 infantry and 1 mech_infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Java, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Java, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Java, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 3 infantry Casualties for Japanese: 3 infantry Battle in Shan State ANZAC attack with 1 bomber and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber and 2 infantry in Shan State, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber and 2 infantry in Shan State, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from Shan State to Eastern Persia 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.83 Japanese : 0.00 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 1 mech_infantry moved from Urals to Tsinghai Germans take Novosibirsk from Russians Germans take Tsinghai from Chinese 1 armour and 1 mech_infantry moved from Urals to Kansu Germans take Timguska from Russians Germans take Kansu from Chinese 4 armour and 4 mech_infantrys moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 4 armour and 4 mech_infantrys moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 6 artilleries and 15 infantry moved from Novgorod to Baltic States 1 artillery, 1 fighter and 6 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 7 artilleries and 31 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 9 infantry moved from Poland to Eastern Poland 12 infantry moved from Germany to Poland 1 fighter moved from Western Germany to Morocco Combat - Germans Non Combat Move - Germans Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 1 armour, 7 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 3 fighters moved from Russia to Ukraine 2 fighters moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 5 infantry moved from Russia to Samara 5 infantry moved from Russia to Vologda 20 infantry moved from Bryansk to Smolensk 7 artilleries moved from Bryansk to Smolensk 19 infantry moved from Bryansk to Smolensk Combat - Russians Battle in Ukraine Russians attack with 3 fighters and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 3 fighters and 1 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 7 artilleries and 40 infantry Germans defend with 1 infantry Russians roll dice for 7 artilleries and 40 infantry in Smolensk, round 2 : 11/47 hits, 10.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 7 artilleries and 39 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 armour moved from Bryansk to Russia 3 armour moved from Russia to Samara 5 mech_infantrys moved from Bryansk to Samara 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 3 fighters moved from Ukraine to Russia 3 aaGuns moved from Bryansk to Smolensk Place Units - Russians 1 fighter, 5 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 0.33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 artillery, 1 fighter and 1 infantry moved from Kiangsi to Kiangsu 1 mech_infantry moved from Shantung to Kiangsu 1 mech_infantry moved from Jehol to Kiangsu 1 tactical_bomber moved from Japan to Kiangsu 3 infantry moved from French Indo China to Shan State Combat - Japanese Battle in Shan State Japanese attack with 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 0.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese Place Units - Japanese 10 infantry placed in Japan 1 artillery and 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,3,1,4,4,5,2,2,2,1,4,6,3,2,1,2,2,3,6,2,1,4,3,2,4,1,3,4,6,5,3,5,4,1,5,3,3,5,1,4,1 Japanese collect 22 PUs (10 lost to blockades); end with 22 PUsCombat Hit Differential Summary :
UK_Pacific : -0.67 Japanese : 1.50 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 factory_minor, 2 fighters, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship and 2 destroyers moved from 64 Sea Zone to 101 Sea Zone 1 bomber moved from Iwo Jima to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 6 fighters moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from 6 Sea Zone to Kwangtung 2 tactical_bombers moved from 6 Sea Zone to Kwangtung 1 armour moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Manchuria to Jehol 1 artillery, 6 infantry and 1 marine moved from Korea to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 2 submarines moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 2 battleships, 7 carriers, 2 cruisers, 1 fighter, 5 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Formosa 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery and 4 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 26 Sea Zone to 64 Sea Zone Combat - Americans Battle in Jehol Americans attack with 1 armour Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Kiangsi Battle in Formosa Battle in 17 Sea Zone Americans attack with 1 bomber, 1 destroyer, 6 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 6 fighters in 17 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking Kiangsi from Japanese, taking Formosa from Japanese, taking 17 Sea Zone from Japanese with 1 bomber, 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Kwangtung Americans attack with 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers Japanese defend with 1 harbour and 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone 6 fighters moved from 17 Sea Zone to 20 Sea Zone 1 transport moved from 10 Sea Zone to 64 Sea Zone 6 infantry moved from Western United States to 10 Sea Zone 6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 6 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 17 Sea Zone to Chahar Place Units - Americans 1 factory_minor placed in Korea 1 battleship, 2 fighters, 5 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 25 infantry moved from Anhwe to Kiangsu 1 fighter moved from Hopei to Kiangsu 1 infantry moved from Kwangsi to Yunnan Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 25 infantry Japanese defend with 3 artilleries, 1 factory_minor, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese roll dice for 1 fighter and 25 infantry in Kiangsu, round 2 : 3/26 hits, 4.67 expected hits Japanese roll dice for 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 4/14 hits, 5.17 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 21 infantry in Kiangsu, round 3 : 7/22 hits, 4.00 expected hits Japanese roll dice for 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 3/11 hits, 4.17 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 18 infantry in Kiangsu, round 4 : 3/19 hits, 3.50 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Kiangsu, round 4 : 3/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 15 infantry in Kiangsu, round 5 : 3/16 hits, 3.00 expected hits Japanese roll dice for 1 fighter in Kiangsu, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 29 Casualties for Chinese: 11 infantry Casualties for Japanese: 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 5 artilleries and 9 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 cruiser moved from 37 Sea Zone to 20 Sea Zone UK_Pacific take 36 Sea Zone from Japanese 1 battleship moved from 37 Sea Zone to 20 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 destroyer and 1 submarine moved from 79 Sea Zone to 72 Sea Zone 2 fighters moved from Egypt to Union of South Africa 1 fighter moved from Gold Coast to Union of South Africa 1 bomber moved from Egypt to Union of South Africa 3 mech_infantrys moved from Persia to Caucasus 5 mech_infantrys moved from Iraq to Caucasus 5 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Persia to Samara 3 infantry moved from Eastern Persia to Turkmenistan 6 mech_infantrys moved from India to Eastern Persia 1 artillery and 2 infantry moved from Burma to Shan State 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 armour moved from Yunnan to Shan State 5 mech_infantrys moved from Yunnan to Shan State 1 tactical_bomber moved from India to Shan State 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 fighter moved from India to Hunan 1 tactical_bomber moved from India to Hunan 2 fighters moved from India to Shan State 7 artilleries and 1 infantry moved from Yunnan to Szechwan Combat - British Battle in Java British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Java British win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shan State British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber Japanese defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 3/12 hits, 3.83 expected hits Japanese roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Hunan British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 2 fighters and 1 tactical_bomber moved from Shan State to Szechwan 3 infantry moved from Egypt to Anglo Egyptian Sudan 5 infantry moved from Egypt to Trans-Jordan Place Units - British 2 infantry placed in Union of South Africa 2 infantry placed in Egypt 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq British undo move 2. 1 infantry placed in Union of South Africa 1 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 28 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
British : -0.33 Americans : -3.67 Chinese : 0.83 Japanese : -3.00 -
@LennardF your win. another?
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Sure, give me a couple of days. I’m in league play now, do you play league games?
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@LennardF i thought this was a league game. even posted your win
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OK, thanks, I had started a bunch of non-league games and thought this was non-league so you can take it down if you want. I’ll get back to you in a few I’m just kinda swamped with programming ATM.
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@LennardF no your win sir. you deserve it.
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I appreciate that! I’ll get back to you in a few days, hope you are feeling half decent.
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Hi there, I’m out from under and ready to play some more A&A - let me know if you are still up for a rematch!
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@LennardF hope you still have an open spot. i’ll play again.
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@dawgoneit Sure, what would you like to bid?
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@LennardF swap sides, same bid?
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Sounds good, bit busy ATM but I’ll try and get my bid off to you before bed time.
Rules are only 1 piece per territory, must already own that territory with that nation? Do I have to already have another piece in that position?
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Oops, forgot that I was the Allies in that first game… Where would you like to place your 15 IPC?
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@LennardF tank in sudan tank in egypt man in alexandria
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Cool, I’ve set it up and posted the file with a couple of scramble options for you in the UK.
https://www.axisandallies.org/forums/topic/34705/lennard-vs-dawg-allies-15-2





