@Booper no scrambles, thanks
BM3 Adam514 (Axis) vs ksmckay (Allies+11)
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Sz92 stack is great. Blocking with DDs probably and keeping Gib probably comes out to the same in the end. Just need to be sure you actually take Gib back.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 marine moved from Cyprus to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 99 Sea Zone to 97 Sea Zone 2 marines moved from 97 Sea Zone to Southern Italy 1 aaGun and 1 infantry moved from Syria to 99 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from 97 Sea Zone to Northern Italy 1 destroyer and 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 artillery and 2 infantry moved from Tobruk to Libya 1 infantry moved from Alexandria to Tobruk 1 armour moved from Romania to Bessarabia 1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia 1 armour moved from Northern Italy to Romania 1 aaGun and 1 infantry moved from France to Normandy Bordeaux Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Normandy Bordeaux 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Alexandria from Italians to British EDIT: Turning off Edit Mode 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 artillery moved from Queensland to South Australia 1 marine moved from New South Wales to South Australia 1 fighter moved from Queensland to South Australia 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Vyborg to Novgorod 6 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 bomber moved from Gibraltar to 110 Sea Zone 1 submarine moved from 111 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to 110 Sea Zone -
Scramble sz110?
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No thanks
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Vyborg to Novgorod 6 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 bomber moved from Gibraltar to 110 Sea Zone 1 submarine moved from 111 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Novgorod Germans attack with 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 8 infantry in Novgorod, round 2 : 0/8 hits, 1.33 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 7 infantry in Novgorod, round 3 : 2/7 hits, 1.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 artillery and 1 infantry moved from Norway to Finland 1 aaGun moved from Karelia to Finland 1 aaGun moved from Baltic States to Belarus 9 armour and 14 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun, 5 artilleries and 22 infantry moved from Bessarabia to Ukraine 1 aaGun, 3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 4 fighters and 3 tactical_bombers moved from Gibraltar to Greece 1 fighter moved from Western Germany to Greece 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Greece 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 submarine moved from 124 Sea Zone to 123 Sea Zone Place Units - Germans 3 bombers and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun, 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 aaGun, 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in France 1 infantry placed in Western Germany Germans undo move 3. 1 infantry placed in France Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -1.33 British : -0.33 Russians : -0.33 -
In case you didn’t know, you can’t withdraw from a battle if there are only units with no combat value left (for example, AA guns). So for example, if you attack Western Ukraine for 1 round and I chose to leave only the AA gun alive, you’ll be forced to take the territory.
I don’t like the rule personally, it makes strafing even harder to pull off, but it’s the official rule.
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Yep thanks.
not sure how I had units in Nov but at least one hit…
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@ksmckay said in BM3 Adam514 (Axis) vs ksmckay (Allies+11):
Yep thanks.
not sure how I had units in Nov but at least one hit…
I did find that odd, thought you wanted to make me commit my Scandinavian troops to it.
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OOL in z113? one hit from cru. you have 1 dd 1 ca 1 ftr 1 tac
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 6 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Western Ukraine Russians attack with 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 3 artilleries, 3 infantry and 2 mech_infantrys AA fire in Western Ukraine : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Western Ukraine Russians roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/11 hits, 3.67 expected hits Germans roll dice for 1 aaGun, 3 artilleries, 3 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/8 hits, 3.17 expected hits Germans roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Western Ukraine, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 2/6 hits, 2.50 expected hits Germans roll dice for 3 artilleries and 2 mech_infantrys in Western Ukraine, round 4 : 0/5 hits, 1.67 expected hits 2 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 5 : 3/6 hits, 2.50 expected hits Germans roll dice for 3 artilleries in Western Ukraine, round 5 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 fighter and 5 infantry Casualties for Germans: 1 aaGun, 3 artilleries, 3 infantry and 2 mech_infantrys Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hitsCombat Hit Differential Summary :
Germans : -2.33 AA fire in Western Ukraine : : 0.50 Russians : -2.67 -
will finish tomorrow. Just need OOL in z113. sub, cruiser vs dd ca tt ftr tac, 1 hit from russia.
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@ksmckay DD.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 6 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Western Ukraine Russians attack with 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 3 artilleries, 3 infantry and 2 mech_infantrys AA fire in Western Ukraine : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Western Ukraine Russians roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/11 hits, 3.67 expected hits Germans roll dice for 1 aaGun, 3 artilleries, 3 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/8 hits, 3.17 expected hits Germans roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Western Ukraine, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 2/6 hits, 2.50 expected hits Germans roll dice for 3 artilleries and 2 mech_infantrys in Western Ukraine, round 4 : 0/5 hits, 1.67 expected hits 2 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 5 : 3/6 hits, 2.50 expected hits Germans roll dice for 3 artilleries in Western Ukraine, round 5 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 fighter and 5 infantry Casualties for Germans: 1 aaGun, 3 artilleries, 3 infantry and 2 mech_infantrys Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -10 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Buryatia to Amur 2 infantry moved from Volgograd to Rostov 2 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Tambov 7 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 4 aaGuns, 2 armour, 1 artillery, 38 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Bryansk to Smolensk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -2.83 AA fire in Western Ukraine : : 0.50 Russians : -3.00 -
@Adam514 said in BM3 Adam514 (Axis) vs ksmckay (Allies+11):
@ksmckay DD.
Got a little excited. 50/50 shot for the russian navy to actually cause some real damage there. better then there normal mode of just hanging out in german waters for a few years before being sunk unceremoniously. meant to take one less inf to WUkr, but oh well. Hopefully they do better on defense than they did on offense.
Next time I will just sac the dds like everyone else. Feels like way definitely worked out in your favor.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from 35 Sea Zone to 22 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Chahar to Shensi Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Shensi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 aaGun and 8 infantry moved from Manchuria to Korea 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Chahar to Kweichow 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Chahar 2 bombers moved from Kiangsi to Philippines 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 carrier and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Japan 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from Shan State to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from French Indo China to Kweichow 1 infantry moved from Yunnan to Szechwan 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from Kwangsi to Shan State Place Units - Japanese 2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Removing units owned by Japanese from Korea: 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 64 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Japanese from 84 to 72 EDIT: Adding units owned by Japanese to French Indo China: 1 factory_minor EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0.33 Chinese : -0.67 UK_Pacific : -0.33 Japanese : 1.00 -
@ksmckay Wanted to buy a fac and saved 12 PUs for it, but I guess I forgot to click, so I edited. Let me know if you have an issue with it.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry and 1 marine moved from Morocco to 91 Sea Zone 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Gibraltar Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 marine Germans defend with 1 infantry; Italians defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 1/6 hits, 2.33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 bomber, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Gibraltar to Morocco 2 fighters moved from Gibraltar to Morocco 2 fighters moved from Eastern United States to Morocco 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 32 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 airfield placed in Morocco 1 submarine placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Shensi 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 armour and 1 artillery moved from Iraq to Syria 1 bomber moved from Morocco to Syria 1 marine moved from Iraq to 80 Sea Zone 1 armour moved from Eastern Persia to 80 Sea Zone 1 armour, 1 cruiser, 1 marine and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 armour moved from 76 Sea Zone to Ethiopia 1 marine moved from 76 Sea Zone to Italian Somaliland 2 fighters moved from 91 Sea Zone to Algeria 4 fighters, 1 infantry and 1 tactical_bomber moved from Morocco to Algeria Combat - British Battle in Italian Somaliland Battle in Ethiopia Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Italian Somaliland from Italians, taking Ethiopia from Italians, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Algeria British attack with 6 fighters, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 5/8 hits, 3.83 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Syria British attack with 1 armour, 1 artillery and 1 bomber Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 bomber in Syria, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Syria to Egypt 1 fighter and 1 tactical_bomber moved from Persia to India 1 mech_infantry moved from Eastern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 fighters moved from Morocco to Egypt 6 fighters and 1 tactical_bomber moved from Algeria to Gibraltar 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from West India to India 1 battleship moved from 33 Sea Zone to 54 Sea Zone EDIT: 1 destroyer moved from 92 Sea Zone to 101 Sea Zone 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone Place Units - British 1 submarine placed in 106 Sea Zone 1 infantry placed in Egypt 2 submarines placed in 81 Sea Zone 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Italians : -0.67 British : 1.00 AA fire in France : : 0.83 Americans : -0.83 Chinese : -0.33 Japanese : -2.67 -
@Adam514 said in BM3 Adam514 (Axis) vs ksmckay (Allies+11):
Sz92 stack is great. Blocking with DDs probably and keeping Gib probably comes out to the same in the end. Just need to be sure you actually take Gib back.
Ill never hesitate to block with dd’s again. Losing gib even for that short period of time really messed everything up. I thought about leaving a ftr there which may or may not have been enough to deter the landing. I didnt expect you to build an airbase in greece and thought you would use the mixed tt to take crete and cyprus. But I guess given the opportunity to take gib for free, it was hard to pass up.
Lesson learned.





