@bratcher You must right click the transport, then right click the units you want to load, then right click the sea zone you want the transports to move to, then right click the territory you want to unload units into. Hope it works for you.
Possible Glitch - "Phantom Fighter Move"
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Gonna file the two glitches I found in two separate threads.
First, the QoL changes and addition of ranked mode have breathed new life into this game for me. Thanks a ton for implementing both.
Anyway, this glitch is something I call “Phantom Fighter Move”. Allow me to explain:
Scenario: I have two separate stacks of German Fighters. One in Karelia, the other in Germany. During Combat Move Phase I move both of them to attack Caucasus (2 moves away from Karelia, 3 moves away from Germany).
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Battle Occurs, all of my air units survive.
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NCM Phase: I should only be able to move my Fighters that started in Germany one more space, and my Fighters that started in Karelia two more spaces. If I individually make my moves, this will work as intended. After I’ve individually moved each of my Fighters with two moves left, I will only be able to move the remaining Fighters one space.
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However, if I use the new “SHIFT+CLICK” feature to move the entire Fighter Stack at once, the glitch comes into play.
For whatever reason, SHIFT+CLICK"-ing the Fighter Stack in Ukraine lets me move all of them 2 spaces, even though some of them should not be able to move that far. This trick allows for illegal Fighter Movement that is earth-shatteringly overpowered in arenas like the Pacific, where fleet positioning is entirely based on the limited air range of opposing FTRs/Bombers.
NOTE: I do not know if this occurs for Bombers as well as Fighters. I have not tried it because building additional Bombers is usually poor play and I am only playing Ranked Games at the moment.
If this bug is not reproducible on your end, it may have just been a one-time thing for me. Sorry for the false alarm if that’s the case.
Not a huge bug, but a bug nonetheless.
Thanks for listening.
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