Agreed it could have definitely been worse!
Owlgod Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 2 armour moved from Bulgaria to Eastern Poland 3 fighters moved from Greece to Southern Italy 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt causes 5 damage total. Battle in Eastern Poland Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Greece 7 infantry moved from Bulgaria to Romania 2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Southern Italy to Northern Italy 1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco Place Units - Italians 1 airfield placed in Gibraltar 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.00 AA fire in Egypt : : -0.17 Russians : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Siam to French Indo China 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 86 Sea Zone to 66 Sea Zone 4 infantry moved from Brazil to Suriname ANZAC take Suriname from Dutch Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 artillery and 2 infantry moved from Poland to Baltic States 1 fighter moved from Greece to Southern Italy 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to 125 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 114 Sea Zone Combat - Germans Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 2 bombers and 1 fighter Russians defend with 1 cruiser Germans roll dice for 2 bombers and 1 fighter in 114 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for Russians: 1 cruiser Battle in 125 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers moved from 125 Sea Zone to Western Germany 2 bombers moved from 114 Sea Zone to Western Germany 1 aaGun and 5 infantry moved from Romania to Eastern Poland 1 aaGun, 4 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun, 5 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Poland to Eastern Poland 1 aaGun, 2 artilleries and 4 infantry moved from Germany to Poland 3 fighters moved from Gibraltar to Morocco Place Units - Germans 1 airfield placed in Morocco 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Belarus to Baltic States 1 mech_infantry moved from Belarus to Karelia 1 fighter moved from Belarus to Karelia 1 tactical_bomber moved from Belarus to Karelia 1 fighter moved from Belarus to Baltic States 3 infantry moved from Ukraine to Bessarabia 3 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Karelia Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Bessarabia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Bessarabia, round 2 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Karelia to Belarus 1 fighter moved from Baltic States to Belarus 9 infantry moved from Bryansk to Belarus 10 infantry moved from Russia to Bryansk 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 2.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 artillery moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 2 bombers moved from Yunnan to Shan State 1 armour, 10 fighters and 7 tactical_bombers moved from Yunnan to Shensi 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 mech_infantry moved from 37 Sea Zone to Malaya 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 mech_infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Yunnan to Shan State Combat - Japanese Battle in Java Battle in Borneo Battle in Sumatra Battle in Celebes Battle in Malaya Battle in Shensi Japanese attack with 1 armour, 1 artillery, 10 fighters, 3 infantry and 7 tactical_bombers Chinese defend with 1 fighter and 14 infantry Japanese roll dice for 1 armour, 1 artillery, 10 fighters, 3 infantry and 7 tactical_bombers in Shensi, round 2 : 12/22 hits, 11.17 expected hits Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 2 : 9/15 hits, 5.33 expected hits 4 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 12 infantry owned by the Chinese lost in Shensi Japanese roll dice for 6 fighters and 7 tactical_bombers in Shensi, round 3 : 10/13 hits, 7.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 1.33 expected hits 2 tactical_bombers owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -29 Casualties for Japanese: 1 armour, 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers Casualties for Chinese: 1 fighter and 14 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 2/2 hits, 1.17 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shan State to Yunnan 6 fighters and 5 tactical_bombers moved from Shensi to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei 1 aaGun and 6 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 4 infantry moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
French : -0.33 Chinese : 4.33 UK_Pacific : -0.33 Japanese : 3.50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 aaGun, 1 armour and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 4 fighters placed in Western United States 2 submarines placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 28 PUs; British buy 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 41 Sea Zone 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 fighter moved from 41 Sea Zone to India 1 battleship moved from 61 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries moved from Egypt to Trans-Jordan 4 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Italian Somaliland to Ethiopia 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer and 1 submarine moved from 106 Sea Zone to 101 Sea Zone 1 bomber moved from Suriname to Belgian Congo Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 1.67 Americans : 0.67 Japanese : 0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Eastern Poland to Baltic States 1 bomber moved from Greece to Baltic States Combat - Italians Battle in Baltic States Italians attack with 2 armour and 1 bomber Russians defend with 2 infantry Italians roll dice for 2 armour and 1 bomber in Baltic States, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 7 infantry moved from Romania to Eastern Poland 2 aaGuns and 5 infantry moved from Yugoslavia to Romania 2 aaGuns moved from Northern Italy to Yugoslavia 3 mech_infantrys moved from Northern Italy to Romania 3 fighters moved from Southern Italy to Gibraltar 1 bomber moved from Baltic States to Romania Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 2 submarines and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 31 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer, 2 submarines and 1 transport Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Northern Territory 1 artillery moved from South Australia to Northern Territory 2 aaGuns moved from Queensland to Northern Territory 4 infantry moved from South Australia to Northern Territory 1 armour moved from Queensland to Northern Territory 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 66 Sea Zone to 63 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,6,4 ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83 Japanese : -0.17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 artilleries and 7 infantry moved from Finland to Karelia 2 artilleries and 4 infantry moved from Poland to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 6 infantry moved from Germany to Poland 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 artillery moved from France to Southern France Combat - Germans Battle in Karelia Germans attack with 2 artilleries and 7 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 artilleries and 7 infantry in Karelia, round 2 : 4/9 hits, 2.17 expected hits Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 3 tactical_bombers EDIT: Adding units owned by Germans to Western Germany: 3 tactical_bombers EDIT: Turning off Edit Mode 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 3 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Belarus to Baltic States 1 fighter moved from Belarus to Novgorod Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Italians: 2 armour Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Belarus 1 fighter moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 10 infantry moved from Bryansk to Belarus 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Volgograd to Rostov 6 infantry moved from Novosibirsk to Samara 1 infantry moved from Northwest Persia to Caucasus 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 10 infantry EDIT: Adding units owned by Russians to Bryansk: 10 infantry EDIT: Turning off Edit Mode 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.00 Russians : 1.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 destroyer, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Burma 1 mech_infantry moved from Malaya to Siam Japanese take Siam from ANZAC 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Shan State to Yunnan 2 infantry moved from Chahar to Suiyuyan 1 infantry and 1 mech_infantry moved from Hopei to Shensi 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 4 infantry moved from Chahar to Suiyuyan 4 fighters and 3 tactical_bombers moved from Yunnan to Burma 2 bombers moved from Yunnan to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines Combat - Japanese Battle in Shensi Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/9 hits, 4.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 44 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Battle in Suiyuyan Japanese attack with 6 infantry Chinese defend with 1 infantry Japanese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 4 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 4 fighters and 3 tactical_bombers moved from Burma to Yunnan 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 carrier and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from 44 Sea Zone to Borneo 2 submarines moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 artillery, 4 infantry and 2 mech_infantrys placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Americans : 1.00 Chinese : -0.67 UK_Pacific : -0.33 Japanese : -0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 armour, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 3 destroyers moved from 10 Sea Zone to 30 Sea Zone 4 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 55 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 1 tactical_bomber placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 armour and 1 mech_infantry moved from Eastern Persia to India 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq 3 artilleries and 2 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 1 bomber moved from Belgian Congo to India 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.00 Americans : -1.00 Japanese : 0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Eastern Poland to Baltic States 1 bomber moved from Romania to Baltic States 2 mech_infantrys moved from Romania to Western Ukraine 5 infantry moved from Romania to Bessarabia 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Romania to Western Ukraine Combat - Italians Battle in Baltic States Italians attack with 1 bomber and 4 infantry Russians defend with 2 infantry Italians roll dice for 1 bomber and 4 infantry in Baltic States, round 2 : 2/5 hits, 1.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Baltic States Italians win, taking Baltic States from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Italians attack with 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 mech_infantrys in Western Ukraine, round 2 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bessarabia Italians attack with 5 infantry Russians defend with 1 infantry Italians roll dice for 5 infantry in Bessarabia, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 5 infantry in Bessarabia, round 3 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Romania to Eastern Poland 2 aaGuns moved from Yugoslavia to Romania 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Baltic States to Eastern Poland Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 2 infantry and 2 mech_infantrys placed in Northern Italy Italians undo move 2. 2 infantry placed in Southern France 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 1.50 Russians : 0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 55 Sea Zone 1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone 1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Caroline Islands 2 fighters moved from Northern Territory to 33 Sea Zone 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to Queensland 2 infantry moved from Northern Territory to South Australia 2 aaGuns moved from Northern Territory to Queensland 4 infantry moved from Suriname to Brazil Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 6 infantry moved from Poland to Eastern Poland 2 infantry moved from Karelia to Novgorod 1 artillery moved from Karelia to Novgorod 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 2 artilleries and 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Morocco 2 tactical_bombers moved from Western Germany to Gibraltar 1 infantry moved from Vyborg to Karelia Combat - Germans Battle in Ukraine Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 artillery and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 2 destroyers placed in 112 Sea Zone 1 bomber placed in Western Germany 1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Ukraine 3 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter moved from Belarus to Baltic States 1 fighter moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 artillery moved from Belarus to Baltic States 2 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Baltic States 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Baltic States Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Baltic States Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 4 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 5 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Italians: 3 infantry Battle in Novgorod Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Novgorod, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Western Ukraine Russians attack with 4 infantry and 1 tactical_bomber Italians defend with 2 mech_infantrys Russians roll dice for 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Russians roll dice for 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 2 mech_infantrys Battle in Ukraine Russians attack with 4 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 10 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Rostov 1 infantry moved from Caucasus to Rostov 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter moved from Novgorod to Bryansk 1 fighter moved from Baltic States to Bryansk 4 aaGuns, 2 armour, 1 artillery, 42 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 infantry moved from Bryansk to Belarus 6 infantry moved from Samara to Russia 2 aaGuns and 12 infantry moved from Novosibirsk to Vologda Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1.17 Italians : 0.67 Russians : 0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 2 bombers moved from Borneo to Java 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 mech_infantry moved from Celebes to 44 Sea Zone 1 mech_infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Siam to Burma 6 artilleries and 11 infantry moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from Hunan to Burma 3 armour moved from Kwangtung to Yunnan 3 mech_infantrys moved from Kiangsu to Hunan 3 infantry moved from Suiyuyan to Kansu 3 infantry moved from Suiyuyan to Kansu 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 3 fighters and 3 tactical_bombers moved from Yunnan to Kiangsu 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sikang Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 armour, 6 artilleries, 11 infantry and 3 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour, 6 artilleries, 11 infantry and 3 mech_infantrys in Burma, round 2 : 10/21 hits, 5.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 6 infantry Chinese defend with 1 infantry Japanese roll dice for 6 infantry in Kansu, round 2 : 3/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Java, round 2 : 2/5 hits, 2.17 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - Japanese 2 bombers moved from Java to Siam 1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 aaGun and 4 infantry moved from Chahar to Hopei Place Units - Japanese 2 carriers and 2 destroyers placed in 6 Sea Zone 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 1.17 Chinese : -1.00 UK_Pacific : -0.33 Japanese : 4.83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :