I suppose Germany could have taken Greece but it isnāt ideal.
Wiz (X) vs The Shrike (L) BM3 G1
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to 96 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 3 armour, 2 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 infantry, 2 tactical_bombers and 6 transports moved from 91 Sea Zone to 93 Sea Zone 3 armour, 2 artilleries and 7 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 32 Sea Zone 1 fighter moved from Hawaiian Islands to 32 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 32 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 94 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 93 Sea Zone Americans attack with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports Germans defend with 1 destroyer Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports in 93 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 31 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 transport Battle in Southern France Battle in 104 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Southern France from Germans with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Battle in 32 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 32 Sea Zone Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer and 2 submarines Casualties for Americans: 1 destroyer Non Combat Move - Americans 4 fighters moved from 32 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 2 bombers moved from 104 Sea Zone to United Kingdom 1 bomber moved from 96 Sea Zone to Gibraltar 1 bomber moved from 94 Sea Zone to Gibraltar Place Units - Americans 1 battleship, 1 cruiser and 2 transports placed in 101 Sea Zone 2 artilleries, 2 infantry and 2 marines placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 4 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from Iceland to 125 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour and 4 infantry moved from Iraq to Syria 5 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan Combat - British Battle in 125 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Trans-Jordan British attack with 7 infantry and 2 mech_infantrys Germans defend with 1 infantry; Italians defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 7 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 0/9 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 6 infantry and 2 mech_infantrys in Trans-Jordan, round 3 : 1/8 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British roll dice for 6 infantry and 2 mech_infantrys in Trans-Jordan, round 4 : 2/8 hits, 1.33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 artillery Battle in Syria British attack with 1 armour and 4 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Syria British roll dice for 1 armour and 4 infantry in Syria, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Syria, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Syria British win, taking Syria from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - British 1 bomber moved from 125 Sea Zone to United Kingdom Place Units - British 3 armour placed in Iraq 2 infantry and 1 mech_infantry placed in Persia British undo move 2. 1 armour, 1 infantry and 1 mech_infantry placed in Persia British undo move 2. 1 armour and 2 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,5,1,6,4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.00 Italians : 0.00 British : -2.67 Americans : -1.67 Chinese : 0.33 Japanese : 1.00
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TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour and 2 infantry moved from Egypt to Trans-Jordan 1 battleship moved from 99 Sea Zone to 98 Sea Zone 2 cruisers moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 submarine moved from 94 Sea Zone to 98 Sea Zone
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour and 2 infantry moved from Egypt to Trans-Jordan 1 battleship moved from 99 Sea Zone to 98 Sea Zone 2 cruisers moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 submarine moved from 94 Sea Zone to 98 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry British defend with 5 infantry and 2 mech_infantrys Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Trans-Jordan, round 2 : 4/9 hits, 3.33 expected hits British roll dice for 5 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 2/7 hits, 2.33 expected hits 1 mech_infantry owned by the British, 5 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 2/7 hits, 3.00 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 3 infantry Casualties for British: 5 infantry and 2 mech_infantrys Non Combat Move - Italians 1 carrier moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to 98 Sea Zone 2 aaGuns, 2 armour and 2 infantry moved from Belarus to Bryansk 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.00 British : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from French West Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 87 Sea Zone to 86 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from French West Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 87 Sea Zone to 86 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 3 infantry moved from France to Southern France 3 mech_infantrys moved from Southern Italy to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 1 tactical_bomber moved from 99 Sea Zone to Southern France 1 bomber moved from Novgorod to Southern France 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour and 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Tambov 1 tactical_bomber moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 1 mech_infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Belarus to Vologda
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 3 infantry moved from France to Southern France 3 mech_infantrys moved from Southern Italy to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 1 tactical_bomber moved from 99 Sea Zone to Southern France 1 bomber moved from Novgorod to Southern France 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour and 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Tambov 1 tactical_bomber moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 1 mech_infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Belarus to Vologda Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Battle in Southern France Germans attack with 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers Americans defend with 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry Germans roll dice for 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 7/14 hits, 5.33 expected hits Americans roll dice for 3 armour, 2 artilleries and 7 infantry in Southern France, round 2 : 6/12 hits, 4.50 expected hits 2 artilleries owned by the Germans, 3 infantry owned by the Germans, 7 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 3 : 6/8 hits, 3.67 expected hits Americans roll dice for 3 armour and 2 artilleries in Southern France, round 3 : 3/5 hits, 2.17 expected hits 2 artilleries owned by the Germans, 3 armour owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans win, taking Southern France from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 4 artilleries, 3 infantry and 2 mech_infantrys Casualties for Americans: 3 armour, 2 artilleries and 7 infantry Battle in Vologda Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 1 mech_infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Southern France to France 1 fighter and 2 tactical_bombers moved from Southern France to France 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Finland to Novgorod Place Units - Germans 1 bomber placed in Western Germany 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 3 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,2,4,1,6,1,4,3,1,4,1,4,1 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 2.50 British : -0.67 Americans : 2.33 Russians : -0.33
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@TheShrike Last turn for me tonightā¦pretty late here now.
I will be attacking the pearl harbour fleet on the japanese go so have you got any preferred order of loss? Or just max def? Or a post after every round so you can see whats what? Entirely up to you :+1:
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 4 armour; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Nenetsia to Vologda 2 aaGuns and 8 infantry moved from Samara to Russia Place Units - Russians 4 armour placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
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Max defense; what a mess this game is. Iām actually doing reasonably well against Trulpen although I think he may also nab a pacific win, but at least I actually am at Germanyās throat in that one. I never put a scratch on you in this one. Let me know at what point it would be delusional not to concede.
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Tsinghai 1 bomber moved from French Indo China to Tsinghai 1 bomber moved from French Indo China to Sikang 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 artilleries moved from Solomon Islands to 49 Sea Zone 4 infantry moved from Solomon Islands to 49 Sea Zone 2 marines moved from Solomon Islands to 49 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters, 4 infantry, 2 marines, 3 tactical_bombers and 3 transports moved from 49 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone 2 artilleries moved from 2 Sea Zone to Alaska 2 infantry moved from 2 Sea Zone to Alaska
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Tsinghai 1 bomber moved from French Indo China to Tsinghai 1 bomber moved from French Indo China to Sikang 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 artilleries moved from Solomon Islands to 49 Sea Zone 4 infantry moved from Solomon Islands to 49 Sea Zone 2 marines moved from Solomon Islands to 49 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters, 4 infantry, 2 marines, 3 tactical_bombers and 3 transports moved from 49 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone 2 artilleries moved from 2 Sea Zone to Alaska 2 infantry moved from 2 Sea Zone to Alaska Combat - Japanese Battle in 26 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 tactical_bombers and 3 transports Americans defend with 1 battleship, 4 carriers, 2 cruisers and 7 fighters Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 tactical_bombers and 3 transports in 26 Sea Zone, round 2 : 11/22 hits, 10.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 7 fighters in 26 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits Units damaged: 2 battleships owned by the Japanese 2 cruisers owned by the Americans, 4 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 4 tactical_bombers and 3 transports in 26 Sea Zone, round 3 : 10/18 hits, 9.50 expected hits Americans roll dice for 1 battleship and 7 fighters in 26 Sea Zone, round 3 : 6/8 hits, 5.33 expected hits 3 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 7 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is 92 Casualties for Japanese: 1 carrier, 5 destroyers and 3 fighters Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 7 fighters Battle in Hawaiian Islands Battle in Caroline Islands Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Hawaiian Islands from Americans, taking Caroline Islands from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Alaska Japanese attack with 2 artilleries and 2 infantry Americans defend with 2 mech_infantrys Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 mech_infantrys in Alaska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska Japanese roll dice for 2 artilleries and 1 infantry in Alaska, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Alaska, round 4 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in Alaska, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 mech_infantrys Non Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Burma 2 infantry moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 bomber moved from Tsinghai to Kweichow 1 bomber moved from Sikang to Kweichow 1 infantry moved from Kweichow to Shensi 3 mech_infantrys moved from Shantung to Kweichow Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kwangtung 2 fighters, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -0.67 Japanese : 0.50
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@TheShrike Well Iām not sure I would play on at this point tbhā¦India will go in the next turn or soā¦and West coast America might even go.
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Fair enough; how do I post my capitulation?
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@TheShrike If you copy the URL in the search bar at the top and then paste it in the Post League Game results topic that should do itā¦I think you have to also type in the players and the sidesā¦just copy what is there.
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@TheShrike It was a good game! I think going 100% against germany cost you in the pacific, once japan gets rolling its difficult to stop and unfortunately leaving expensive units within reach of the german fast movers cost russia dearly.
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Yes, I did better in my other game, was a round behind and learned important lessons but stil befell the same fate. I almost wonder if KJF is easier; all you have to do is hold Cairo OR Moscow or retake Paris in time whereas with only 10-20% of US production going to the pacific, Japan just goes bonkers. How do you prefer to pilot allies?
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@TheShrike Do you want to play again swapping sides? Or have you got a few too many games at the moment?
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@TheShrike If we play again you can see! :wink: