@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 artillery moved from 53 Sea Zone to Hawaiian Islands
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from 56 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to 48 Sea Zone
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco Algeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Hawaiian Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from 48 Sea Zone to Australia
1 fighter moved from Hawaiian Islands to 56 Sea Zone
Place Units - Americans
1 battleship, 1 cruiser and 1 transport placed in 56 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 4,5 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
3 armour moved from Archangel to Russia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 bomber moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
1 armour moved from Ukraine to Caucasus
1 artillery moved from Eastern Ukraine to Caucasus
1 infantry moved from Ukraine to Caucasus
1 armour moved from East Poland to Russia
1 armour moved from Baltic States to Belorussia
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to East Poland
1 infantry moved from Poland to East Poland
1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 armour moved from Germany to Bulgaria Romania
1 armour moved from Germany to Baltic States
1 bomber moved from Poland to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in United Kingdom causes 4 damage total.
Battle in Belorussia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 5 armour, 1 bomber and 2 fighters
Russians defend with 1 aaGun, 1 artillery, 1 factory and 6 infantry
AA fire in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 5 armour, 1 bomber and 2 fighters in Russia, round 2 : 7/8 hits, 4.17 expected hits
Russians roll dice for 1 artillery and 6 infantry in Russia, round 2 : 3/7 hits, 2.33 expected hits
6 infantry owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 3 armour
Casualties for Russians: 1 artillery and 6 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 aaGun, 1 factory and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
1 bomber moved from United Kingdom to Germany
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
2 bombers and 5 fighters placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 71 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 3.00
AA fire in Russia : : -0.50
Russians : 0.67
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter moved from Iwo Jima to 53 Sea Zone
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 submarine moved from 62 Sea Zone to 52 Sea Zone
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
1 carrier moved from 60 Sea Zone to 52 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Ningxia to Chinghai
Japanese take Chinghai from Chinese
1 artillery, 2 fighters and 4 infantry moved from Burma to India
1 armour moved from French Indo-China Thailand to India
1 armour moved from Fukien to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Fukien to Yunnan
1 fighter moved from Yunnan to India
1 fighter moved from Iwo Jima to 52 Sea Zone
Combat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 53 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Battle in India
Japanese attack with 1 armour, 1 artillery, 3 fighters and 4 infantry
British defend with 1 aaGun, 1 armour, 1 factory, 2 fighters and 3 infantry
AA fire in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in India, round 2 : 3/9 hits, 3.33 expected hits
British roll dice for 1 armour, 2 fighters and 3 infantry in India, round 2 : 2/6 hits, 2.83 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in India, round 3 : 4/7 hits, 3.00 expected hits
British roll dice for 1 armour and 2 fighters in India, round 3 : 3/3 hits, 1.83 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the British and 1 armour owned by the British lost in India
Japanese win, taking India from British with 1 armour and 3 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 1 armour, 2 fighters and 3 infantry
Non Combat Move - Japanese
1 fighter moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from India to Trans-Jordan
1 fighter moved from India to Trans-Jordan
1 fighter moved from India to Trans-Jordan
Place Units - Japanese
1 battleship and 1 carrier placed in 62 Sea Zone
3 armour, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs
Japanese collect 2 PUs from War Bonds; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : 0.33
Russians : 0.33
AA fire in India : : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British roll 3,5 and gets 0 hits
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 33 PUs; 2 techTokens;
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - British
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 3 Sea Zone to Norway
2 infantry moved from Egypt to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 armour moved from Persia to India
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
Combat - British
Battle in India
British attack with 1 armour and 2 infantry
Japanese defend with 1 aaGun, 1 armour and 1 factory
British roll dice for 1 armour and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in India
British roll dice for 1 armour and 1 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from United Kingdom to 3 Sea Zone
1 battleship moved from 5 Sea Zone to 3 Sea Zone
1 carrier moved from 5 Sea Zone to 3 Sea Zone
2 fighters moved from 5 Sea Zone to 3 Sea Zone
Place Units - British
1 carrier, 1 fighter and 1 transport placed in 3 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : 0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
1 armour moved from 13 Sea Zone to Gibraltar
1 battleship moved from 13 Sea Zone to 12 Sea Zone
1 destroyer moved from 13 Sea Zone to 12 Sea Zone
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer and 1 transport; Russians defend with 1 submarine
Italians roll dice for 1 battleship and 1 destroyer in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Russians and 1 destroyer owned by the Americans lost in 12 Sea Zone
1 transport owned by the Americans lost in 12 Sea Zone
Italians win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Russians: 1 submarine
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
Americans defend with 1 fighter
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Non Combat Move - Italians
Place Units - Italians
1 armour and 1 bomber placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.67
Americans : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to Solomon Islands
1 infantry moved from 46 Sea Zone to Solomon Islands
1 bomber moved from Australia to Solomon Islands
1 artillery moved from Morocco Algeria to Libya
Americans take Libya from Italians
Combat - Americans
Battle in Solomon Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Solomon Islands, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Solomon Islands to Australia
Place Units - Americans
1 destroyer and 1 submarine placed in 56 Sea Zone
1 armour and 2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 5,5,2,1 and gets 0 hits
Purchase Units - Germans
Germans buy 2 armour, 2 battleships, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 4 techTokens;
Combat Move - Germans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 fighter moved from Germany to Norway
1 armour moved from Karelia S.S.R. to Norway
1 fighter moved from Karelia S.S.R. to Norway
1 fighter moved from Karelia S.S.R. to Norway
1 bomber moved from Karelia S.S.R. to United Kingdom
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 armour moved from Baltic States to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 artillery moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Bulgaria Romania to Caucasus
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from East Poland to Baltic States
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Archangel
1 infantry moved from Belorussia to Archangel
1 armour moved from Belorussia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 armour moved from Russia to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Persia
1 armour moved from Caucasus to Trans-Jordan
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory
Bombing raid in United Kingdom causes 11 damage total.
Battle in Norway
Germans attack with 1 armour and 7 fighters
British defend with 1 armour and 1 infantry
Germans roll dice for 1 armour and 7 fighters in Norway, round 2 : 4/8 hits, 4.00 expected hits
British roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour and 7 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantry
Battle in United Kingdom
Germans attack with 2 bombers
British defend with 1 aaGun, 1 factory and 2 infantry
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 bombers in United Kingdom, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 2 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in United Kingdom
Germans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
Place Units - Germans
2 armour placed in Germany
2 infantry placed in Karelia S.S.R.
2 battleships, 1 destroyer, 1 submarine and 2 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 60 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -1.50
AA fire in United Kingdom : : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 fighter moved from 52 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 carrier moved from 62 Sea Zone to 57 Sea Zone
1 fighter moved from Japan to 57 Sea Zone
1 battleship moved from 62 Sea Zone to 57 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 52 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from Burma to India
1 armour moved from Manchuria to Stanovoj Chrebet
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
1 fighter moved from Trans-Jordan to India
1 fighter moved from Trans-Jordan to 35 Sea Zone
1 fighter moved from Trans-Jordan to 35 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in India
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
AA fire in India : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in India, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in India, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese roll dice for 1 armour and 1 fighter in India, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in India
Japanese win, taking India from British with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Trans-Jordan
1 fighter moved from 35 Sea Zone to Trans-Jordan
1 fighter moved from 46 Sea Zone to 57 Sea Zone
Place Units - Japanese
2 fighters and 2 infantry placed in Japan
1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs
Japanese collect 1 PU from War Bonds; end with 47 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : 0.33
Russians : 0.33
AA fire in India : : -0.17
Japanese : 1.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British roll 1,4 and gets 0 hits
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 35 PUs; 2 techTokens;
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 2 armour, 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - British
1 battleship moved from 3 Sea Zone to 5 Sea Zone
4 fighters moved from 3 Sea Zone to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 battleship and 4 fighters
Germans defend with 2 battleships, 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Germans Submerged
British roll dice for 1 battleship and 4 fighters in 5 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Units damaged: 2 battleships owned by the Germans
Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Germans lost in 5 Sea Zone
British roll dice for 1 battleship and 4 fighters in 5 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
Germans roll dice for 2 battleships and 2 transports in 5 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
2 battleships owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 battleship and 3 fighters remaining. Battle score for attacker is 43
Casualties for Germans: 2 battleships, 1 destroyer and 2 transports
Casualties for British: 1 fighter
Non Combat Move - British
2 transports moved from 3 Sea Zone to 6 Sea Zone
2 carriers moved from 3 Sea Zone to 6 Sea Zone
3 fighters moved from 5 Sea Zone to 6 Sea Zone
Place Units - British
1 destroyer placed in 6 Sea Zone
1 armour placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 28 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : -1.00
British : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Gibraltar to 13 Sea Zone
1 infantry moved from Gibraltar to 13 Sea Zone
1 battleship moved from 12 Sea Zone to 13 Sea Zone
1 destroyer moved from 12 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco Algeria
1 armour moved from 13 Sea Zone to Morocco Algeria
1 bomber moved from Italy to Morocco Algeria
Combat - Italians
Battle in Morocco Algeria
Italians attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco Algeria
Italians win, taking Morocco Algeria from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Morocco Algeria to Balkans
Place Units - Italians
1 bomber and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,2 and gets 0 hits
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Australia to 57 Sea Zone
2 bombers moved from Eastern United States to 57 Sea Zone
2 fighters moved from 56 Sea Zone to 57 Sea Zone
1 battleship moved from 56 Sea Zone to 57 Sea Zone
1 cruiser moved from 56 Sea Zone to 57 Sea Zone
1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 destroyer moved from 56 Sea Zone to 57 Sea Zone
Combat - Americans
Battle in 57 Sea Zone
Americans attack with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 armour, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer and 2 fighters in 57 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 2 transports in 57 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone
1 battleship owned by the Americans retreated to 56 Sea Zone
Japanese win with 2 battleships, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -18
Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 bomber moved from 57 Sea Zone to Western United States
1 bomber moved from 57 Sea Zone to Western United States
1 bomber moved from 57 Sea Zone to Western United States
1 armour moved from Eastern United States to Western United States
1 artillery moved from Libya to Egypt
Place Units - Americans
1 fighter and 2 submarines placed in 56 Sea Zone
2 armour, 1 bomber and 2 infantry placed in Western United States
Turn Complete - Chinese
3 units repaired.
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,3,1,2,4 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Long Range Aircraft
Activate Technology - Germans
Germans activating Long Range Aircraft
Purchase Units - Germans
Germans buy 1 armour, 2 battleships, 1 bomber, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Evenki National Okrug to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Novosibirsk to Persia
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from East Poland to Poland
1 infantry moved from Ukraine to East Poland
1 infantry moved from Ukraine to East Poland
1 armour moved from Persia to Egypt
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Persia to Trans-Jordan
1 armour moved from Caucasus to Trans-Jordan
1 fighter moved from Germany to 5 Sea Zone
1 fighter moved from Germany to 5 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
1 bomber moved from Germany to 6 Sea Zone
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to 6 Sea Zone
1 bomber moved from Germany to 6 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in United Kingdom causes 2 damage total.
Battle in 6 Sea Zone
Germans attack with 3 bombers and 5 fighters
British defend with 2 carriers, 1 destroyer, 3 fighters and 2 transports
Germans roll dice for 3 bombers and 5 fighters in 6 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
British roll dice for 2 carriers, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
1 destroyer owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 2 carriers owned by the British lost in 6 Sea Zone
Germans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
British roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
1 transport owned by the British and 2 fighters owned by the British lost in 6 Sea Zone
1 transport owned by the British lost in 6 Sea Zone
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 50
Casualties for Germans: 3 fighters
Casualties for British: 2 carriers, 1 destroyer, 3 fighters and 2 transports
Battle in 5 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 battleship
Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 5 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 battleship in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 5 Sea Zone
Germans roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in 5 Sea Zone
Germans roll dice for 1 fighter in 5 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 battleship in 5 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in 5 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -25
Casualties for Germans: 2 fighters and 1 submarine
Battle in Egypt
Germans attack with 2 armour
Americans defend with 1 artillery
Germans roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 artillery owned by the Americans lost in Egypt
Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 fighter moved from 6 Sea Zone to Germany
1 fighter moved from 6 Sea Zone to Germany
1 bomber moved from 6 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from 6 Sea Zone to Germany
1 bomber moved from 6 Sea Zone to Germany
Place Units - Germans
1 armour and 1 bomber placed in Germany
2 battleships, 1 destroyer and 2 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 77 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : -2.33
British : 0.33
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 4,1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
1 battleship moved from 57 Sea Zone to 56 Sea Zone
1 battleship moved from 57 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
1 battleship moved from 62 Sea Zone to 57 Sea Zone
1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 57 Sea Zone
1 carrier moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to Hawaiian Islands
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from Japan to 56 Sea Zone
1 fighter moved from Japan to 56 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 armour moved from 53 Sea Zone to Hawaiian Islands
1 infantry moved from 57 Sea Zone to Midway
1 armour moved from 57 Sea Zone to Midway
1 infantry moved from Stanovoj Chrebet to Soviet Far East
1 armour moved from Stanovoj Chrebet to Soviet Far East
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to Alaska
1 infantry moved from Yunnan to Burma
1 infantry moved from Chinghai to Kazakh S.S.R.
1 fighter moved from Trans-Jordan to East Indies
1 fighter moved from Trans-Jordan to East Indies
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 1 carrier and 3 fighters
Americans defend with 1 battleship, 1 carrier, 1 fighter and 2 submarines
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 3 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships and 1 carrier in 56 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 56 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese and 2 submarines owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier and 2 fighters in 56 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 56 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone
Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is 26
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 2 submarines
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alaska
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Midway
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 armour in Midway, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hawaiian Islands to 56 Sea Zone
Place Units - Japanese
1 bomber and 4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Japanese collect 1 PU from War Bonds; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
2 units repaired.
Combat Hit Differential Summary :
Americans : 1.33
Japanese : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - British
British spend 0 on tech rolls
British roll 6,5 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover AA Radar
Activate Technology - British
British activating AA Radar
Purchase Units - British
British repair damage of 8x factory; Remaining resources: 20 PUs; 0 techTokens;
British buy 1 fighter and 1 submarine; Remaining resources: 4 PUs; 0 techTokens;
Combat - British
British creates battle in territory 5 Sea Zone
Battle in 5 Sea Zone
British attack with 1 battleship
Germans defend with 2 battleships, 1 destroyer and 2 transports
British roll dice for 1 battleship in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
1 battleship owned by the British lost in 5 Sea Zone
Germans win with 2 battleships, 1 destroyer and 2 transports remaining. Battle score for attacker is -20
Casualties for British: 1 battleship
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 3 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Canada to Western Canada
Place Units - British
1 submarine placed in 3 Sea Zone
1 armour, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 28 PUs
2 units repaired.
Combat Hit Differential Summary :
Germans : -0.33
British : 0.67
I was going to move that battleship out because it would be destined to lose where it was, but forgot I had to do it during combat phase instead of non-combat. So it did the battle; I used edit mode to just move it to where I wanted. I don’t think the end result of the game will be different, though!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Morocco Algeria to Libya
Italians take Libya from Americans
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Morocco Algeria to Libya
1 bomber moved from Italy to Gibraltar
1 bomber moved from Balkans to Gibraltar
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 transports placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,3 and gets 0 hits
Purchase Units - Americans
Americans buy 2 armour, 3 fighters and 3 infantry; Remaining resources: 1 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 armour moved from Western United States to Alaska
4 bombers moved from Western United States to 56 Sea Zone
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 4 bombers
Japanese defend with 2 battleships, 1 carrier and 1 fighter
Americans roll dice for 4 bombers in 56 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier and 1 fighter in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 56 Sea Zone
Americans roll dice for 2 bombers in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships and 1 fighter in 56 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 56 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -24
Casualties for Americans: 4 bombers
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Alaska
Americans attack with 3 armour
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 3 armour in Alaska, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Americans lost in Alaska
Americans roll dice for 2 armour in Alaska, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 2 armour in Alaska, round 4 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 4 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 armour owned by the Americans lost in Alaska
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Americans: 3 armour
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Americans
Place Units - Americans
1 infantry placed in Eastern United States
2 armour, 3 fighters and 2 infantry placed in Western United States
Turn Complete - Chinese
2 units repaired.
Turn Complete - Americans
Americans collect 35 PUs; end with 36 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : 0.17
Axis win! New game, I’ll start it. That was the worst rolling I have ever encountered.