Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,4 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans buy 4 artilleries, 1 cruiser, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
3 armour moved from Caucasus to Russia
4 infantry moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 bomber moved from Germany to Russia
2 fighters moved from Caucasus to Russia
2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 cruiser, 1 destroyer and 1 transport; Russians defend with 1 submarine
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 6 Sea Zone
1 submarine owned by the Russians Submerged
1 transport owned by the British lost in 6 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Russia
Germans attack with 3 armour, 2 bombers, 2 fighters and 4 infantry
British defend with 1 bomber; Russians defend with 1 aaGun, 3 armour, 1 factory and 4 infantry
AA fire in Russia : 0/4 hits, 0.67 expected hits
Germans roll dice for 3 armour, 2 bombers, 2 fighters and 4 infantry in Russia, round 2 : 7/11 hits, 4.50 expected hits
Russians roll dice for 3 armour, 1 bomber and 4 infantry in Russia, round 2 : 4/8 hits, 3.00 expected hits
4 infantry owned by the Russians, 2 armour owned by the Russians, 4 infantry owned by the Germans and 1 bomber owned by the British lost in Russia
Germans roll dice for 3 armour, 2 bombers and 2 fighters in Russia, round 3 : 3/7 hits, 3.83 expected hits
Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 4 infantry
Casualties for British: 1 bomber
Casualties for Russians: 3 armour and 4 infantry
Non Combat Move - Germans
1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 aaGun moved from Poland to Germany
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to Germany
2 fighters moved from Russia to Caucasus
2 bombers moved from Russia to Caucasus
Place Units - Germans
2 artilleries and 2 infantry placed in Caucasus
2 artilleries and 2 infantry placed in Germany
1 cruiser and 1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 68 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 2.17
AA fire in Russia : : -0.67
British : 0.00
Russians : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Combat Move - Russians
1 infantry moved from Archangel to Russia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Belorussia to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Eastern Ukraine to Russia
1 armour moved from Eastern Ukraine to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from East Poland to Eastern Ukraine
Combat - Russians
Battle in Russia
Russians attack with 1 armour and 6 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Russians roll dice for 1 armour and 6 infantry in Russia, round 2 : 1/7 hits, 1.50 expected hits
Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour and 4 infantry in Russia, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 armour in Russia, round 3 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Germans: 3 armour
Non Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Finland
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4,2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 10 PUs; 2 techTokens;
Combat Move - Japanese
1 infantry moved from Burma to India
Japanese take India from British
1 infantry moved from Burma to 37 Sea Zone
1 artillery moved from Burma to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
2 armour moved from Manchuria to Buryatia S.S.R.
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
2 bombers moved from Japan to Buryatia S.S.R.
2 fighters moved from 62 Sea Zone to Buryatia S.S.R.
1 transport moved from 50 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone
2 fighters moved from 36 Sea Zone to Australia
3 infantry moved from 39 Sea Zone to Australia
1 artillery moved from 39 Sea Zone to Australia
1 cruiser moved from 36 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 3 armour, 2 bombers, 2 fighters and 2 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 2 infantry in Buryatia S.S.R., round 2 : 4/9 hits, 4.17 expected hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 3 armour, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Battle in Australia
Japanese attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Australia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in Australia, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Australia, round 2 : 1/6 hits, 2.00 expected hits
British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Australia, round 3 : 2/5 hits, 1.83 expected hits
British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Australia, round 4 : 1/5 hits, 1.83 expected hits
British roll dice for 1 artillery in Australia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
2 bombers moved from Buryatia S.S.R. to Japan
2 fighters moved from Buryatia S.S.R. to 62 Sea Zone
1 fighter moved from Australia to 48 Sea Zone
1 carrier moved from 36 Sea Zone to 48 Sea Zone
1 fighter moved from Australia to 48 Sea Zone
1 fighter moved from Borneo to Chinghai
1 infantry moved from Ningxia to Chinghai
1 artillery moved from Kiangsu to Manchuria
Place Units - Japanese
1 destroyer placed in 62 Sea Zone
1 bomber and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 54 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : -0.67
AA fire in Australia : : -0.33
Russians : -0.67
Japanese : -2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 10 on tech rolls
British roll 2,4,4,1 and gets 0 hits
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 27 Sea Zone to 17 Sea Zone
1 destroyer moved from 27 Sea Zone to 17 Sea Zone
1 destroyer moved from 9 Sea Zone to 13 Sea Zone
1 fighter moved from United Kingdom to Russia
Non Combat Move - British
Place Units - British
1 armour placed in Persia
1 armour and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco Algeria
1 infantry moved from 13 Sea Zone to Morocco Algeria
2 cruisers moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from Egypt to Morocco Algeria
1 fighter moved from Italy to 13 Sea Zone
Combat - Italians
Battle in 13 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 13 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco Algeria
Italians attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Morocco Algeria
Italians roll dice for 1 armour and 1 fighter in Morocco Algeria, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.83 expected hits
1 armour owned by the Italians lost in Morocco Algeria
Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour and 1 infantry
1 fighter owned by the Italians retreated
Non Combat Move - Italians
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from Morocco Algeria to 14 Sea Zone
1 armour moved from Italy to Bulgaria Romania
Place Units - Italians
3 infantry placed in Italy
1 carrier placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians : -2.33
British : 0.67
Americans : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 5,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Paratroopers
Activate Technology - Americans
Americans activating Paratroopers
Purchase Units - Americans
Americans buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 armour moved from Morocco Algeria to Egypt
Americans take Libya from Italians
British take Egypt from Italians
1 infantry moved from Morocco Algeria to Libya
1 fighter moved from Gibraltar to 13 Sea Zone
1 destroyer moved from 12 Sea Zone to 13 Sea Zone
1 transport moved from 12 Sea Zone to 13 Sea Zone
Combat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Italians defend with 1 battleship, 2 cruisers and 1 transport
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 13 Sea Zone
1 transport owned by the Americans retreated to 12 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Non Combat Move - Americans
Place Units - Americans
2 armour and 2 infantry placed in Western United States
2 transports placed in 56 Sea Zone
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 40 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 bombers, 8 infantry and 2 transports; Remaining resources: 11 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Caucasus to 16 Sea Zone
1 artillery moved from Caucasus to 16 Sea Zone
1 artillery moved from Caucasus to Russia
2 infantry moved from Caucasus to Russia
2 bombers moved from Caucasus to Russia
2 fighters moved from Caucasus to Russia
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Finland
1 artillery moved from 5 Sea Zone to Finland
1 fighter moved from 5 Sea Zone to Finland
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 artillery moved from 14 Sea Zone to Libya
1 fighter moved from Germany to Trans-Jordan
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Libya, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry
British defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA fire in Russia : 1/4 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Russia, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Russia, round 2 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Russia, round 3 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 25PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 2 fighters and 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Casualties for British: 1 fighter
Non Combat Move - Germans
2 bombers moved from Russia to Germany
1 fighter moved from Finland to 5 Sea Zone
1 infantry moved from Ukraine to Caucasus
1 destroyer moved from 16 Sea Zone to 13 Sea Zone
Place Units - Germans
2 bombers placed in Germany
2 transports placed in 5 Sea Zone
4 infantry placed in Caucasus
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 81 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 2.17
AA fire in Russia : : 0.33
Americans : 0.33
Germans rolls : : 0.00
Russians : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Belorussia to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Kazakh S.S.R. to Russia
1 artillery moved from East Poland to Belorussia
Combat - Russians
Battle in Russia
Russians attack with 4 infantry
Germans defend with 1 aaGun, 1 artillery and 1 factory
Russians roll dice for 4 infantry in Russia, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Russians roll dice for 3 infantry in Russia, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Russia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Russians roll dice for 2 infantry in Russia, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Russia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Russia, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Russia, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Russia, round 6 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Russia, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 2 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1,4,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 14 PUs; 3 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Stanovoj Chrebet from Russians
Japanese take Yakut S.S.R. from Russians
4 infantry moved from Chinghai to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 fighter moved from Chinghai to Soviet Far East
1 artillery moved from Manchuria to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 fighters moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 cruiser moved from 62 Sea Zone to 57 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
1 artillery moved from 57 Sea Zone to Midway
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 infantry moved from Australia to 39 Sea Zone
1 artillery moved from Australia to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 infantry moved from 46 Sea Zone to Solomon Islands
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 4 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 5 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 2 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in 57 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier and 2 fighters
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 57 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 57 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 2 fighters in 57 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone
Japanese win with 1 cruiser, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 26
Casualties for Americans: 1 carrier and 2 fighters
Casualties for Japanese: 1 destroyer
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 62 Sea Zone to 57 Sea Zone
1 carrier moved from 48 Sea Zone to 46 Sea Zone
2 fighters moved from 48 Sea Zone to 46 Sea Zone
1 transport moved from 39 Sea Zone to 49 Sea Zone
1 battleship moved from 39 Sea Zone to 49 Sea Zone
3 bombers moved from Japan to Iwo Jima
1 fighter moved from Soviet Far East to Buryatia S.S.R.
Place Units - Japanese
1 armour and 3 infantry placed in Borneo
1 armour, 1 bomber, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 63 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.67
Russians : 1.33
Japanese : -1.50
Test summary from TripleA, engine version: 1.9, time: 6:59:41 AM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British roll 5,6,5,5 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Jet Power
Activate Technology - British
British activating Jet Power
Purchase Units - British
British buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 fighter moved from Persia to India
1 fighter moved from Persia to India
1 armour moved from Persia to India
Combat - British
Battle in India
British attack with 1 armour and 2 fighters
Japanese defend with 1 aaGun and 1 infantry
AA fire in India : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour and 2 fighters in India, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
British win, taking India from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from India to Persia
Place Units - British
1 destroyer and 2 transports placed in 3 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
British : 0.17
AA fire in India : : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 artillery moved from 15 Sea Zone to Egypt
1 cruiser moved from 13 Sea Zone to 15 Sea Zone
1 cruiser moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from 14 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 fighter moved from 14 Sea Zone to Persia
1 armour moved from Bulgaria Romania to Eastern Ukraine
Italians take East Poland from Russians
Italians take Eastern Ukraine from Russians
Combat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory and 1 fighter
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 fighter in Persia, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Persia
Italians win, taking Persia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour
Italians roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 fighter moved from Persia to Caucasus
1 fighter moved from Egypt to 14 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Place Units - Italians
1 bomber and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.17
Italians rolls : : 0.00
I’ve made to many mistakes to dig out at this point
Well, I can start a new game. Britain would fall very soon anyway, the axis has way too much money. I couldn’t believe how much you were spending on tech, holy cow!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 1,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Activate Technology - Germans
Germans activating Paratroopers
Purchase Units - Germans
Germans buy 2 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Czechoslovakia Hungary to East Poland
1 armour moved from Czechoslovakia Hungary to East Poland
1 infantry moved from Bulgaria Romania to Ukraine
1 artillery moved from Bulgaria Romania to Ukraine
1 armour moved from Bulgaria Romania to Ukraine
1 armour moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Poland to East Poland
1 infantry moved from Poland to East Poland
2 armour, 1 artillery, 1 fighter and 2 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 bomber moved from Germany to Archangel
1 fighter moved from Norway to Karelia S.S.R.
1 fighter moved from Northwestern Europe to Karelia S.S.R.
1 fighter moved from Germany to Ukraine
Combat - Germans
Battle in East Poland
Germans attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans roll dice for 2 armour and 1 infantry in East Poland, round 3 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry
AA fire in Karelia S.S.R. : 1/2 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 1 fighter owned by the Germans lost in Karelia S.S.R.
Russians win with 1 artillery and 5 infantry remaining. Battle score for attacker is -26
Casualties for Germans: 2 fighters and 2 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine to Bulgaria Romania
1 fighter moved from Baltic States to Poland
Place Units - Germans
2 armour and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.83
AA fire in Karelia S.S.R. : : 0.67
Russians : 1.00
I’m glad you decided to try the axis! It will probably be a little easier.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Finland
Russians take Finland from Germans
1 artillery moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 armour moved from Russia to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 submarine moved from 4 Sea Zone to 2 Sea Zone
Combat - Russians
Battle in Baltic States
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 2 armour and 1 artillery
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 armour and 1 artillery in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour and 1 artillery
Non Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Archangel
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 aaGun moved from Russia to Caucasus
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Place Units - Russians
2 artilleries placed in Caucasus
1 armour and 1 infantry placed in Karelia S.S.R.
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 2.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Japanese
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Fukien
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Fukien
1 fighter moved from 61 Sea Zone to Kwangtung
1 fighter moved from Formosa to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from 61 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Japan to Suiyuan
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Kiangsu to Hupeh
2 infantry moved from Kiangsu to Hupeh
1 carrier moved from 57 Sea Zone to 56 Sea Zone
1 carrier moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 destroyer moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
Combat - Japanese
Battle in Fukien
Japanese attack with 1 armour and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 carriers and 4 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 2 : 0/6 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 3 : 2/6 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 50 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 3 infantry in Philippine Islands, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Philippine Islands, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Philippine Islands, round 4 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Philippine Islands, round 5 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Philippine Islands, round 6 : 1/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 3 infantry in Philippine Islands, round 7 : 2/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hupeh
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Hupeh, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
Japanese roll dice for 2 infantry in Hupeh, round 4 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Suiyuan to Kiangsu
Place Units - Japanese
2 armour placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 27 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : -1.00
Japanese rolls : : 0.00
Americans : -4.67
Chinese : -0.33
Japanese : -5.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 1 factory and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
1 battleship moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Egypt to 13 Sea Zone
1 bomber moved from United Kingdom to Norway
1 infantry moved from Australia to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Solomon Islands
Combat - British
Battle in 13 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 13 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 cruiser, 1 submarine and 1 transport
British roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the British lost in 5 Sea Zone
retreated to 5 Sea Zone
Germans win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 7 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 7 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Norway
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British roll dice for 1 armour and 1 bomber in Norway, round 3 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the British lost in Norway
British roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Norway
Germans win with no units remaining. Battle score for attacker is -14
Casualties for British: 1 armour, 1 bomber and 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from 5 Sea Zone to United Kingdom
1 fighter moved from 7 Sea Zone to United Kingdom
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 cruiser moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from 13 Sea Zone to Gibraltar
1 infantry moved from Western Canada to Eastern Canada
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from India to Persia
Place Units - British
1 factory placed in India
3 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -1.33
British rolls : : 0.00