Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 aaGun, 1 factory, 1 fighter and 2 submarines; Remaining resources: 1 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 bomber moved from Soviet Far East to Japan
1 armour moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship moved from 56 Sea Zone to 59 Sea Zone
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Iwo Jima
1 armour moved from 59 Sea Zone to Iwo Jima
1 fighter moved from Hawaiian Islands to Alaska
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 12 Sea Zone to 10 Sea Zone
1 cruiser moved from 12 Sea Zone to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Japan causes 4 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Japan to Stanovoj Chrebet
1 bomber moved from Germany to United Kingdom
Place Units - Americans
1 factory placed in Brazil
1 submarine placed in 56 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
AA fire in Japan : : -0.17
Americans : -1.00
Japanese : 0.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 55 PUs; 1 techTokens;
Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from East Poland to Russia
1 armour moved from Belorussia to Russia
1 armour moved from Karelia S.S.R. to Russia
2 infantry moved from Caucasus to Russia
2 artilleries moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 infantry moved from Belorussia to Russia
2 fighters moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Caucasus to Russia
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 battleship and 1 destroyer; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
British roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 6 Sea Zone
Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship and 1 destroyer
Battle in Russia
Germans attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 aaGun, 3 armour, 1 factory, 1 fighter and 3 infantry
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans lost in Russia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Russia, round 2 : 5/9 hits, 3.50 expected hits
Russians roll dice for 3 armour, 1 fighter and 3 infantry in Russia, round 2 : 4/7 hits, 3.17 expected hits
3 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 3 armour, 1 artillery and 1 fighter in Russia, round 3 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 armour and 1 fighter in Russia, round 3 : 1/2 hits, 1.17 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 3 armour and 1 fighter in Russia, round 4 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 fighter in Russia, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries, 1 bomber and 3 infantry
Casualties for Russians: 3 armour, 1 fighter and 3 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Caucasus to Russia
2 infantry moved from East Poland to Belorussia
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Germany to France
1 armour moved from Morocco Algeria to Egypt
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Russia to Caucasus
Place Units - Germans
1 armour and 3 infantry placed in Caucasus
1 armour placed in Karelia S.S.R.
1 armour, 1 bomber, 1 fighter and 1 infantry placed in Germany
1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 71 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 2.17
AA fire in Russia : : 0.67
British : 0.83
Germans rolls : : 0.00
Russians : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Combat Move - Russians
4 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Eastern Ukraine to Russia
2 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Archangel to Russia
Combat - Russians
Battle in Russia
Russians attack with 8 infantry
Germans defend with 1 aaGun, 3 armour, 1 factory and 1 infantry
Russians roll dice for 8 infantry in Russia, round 2 : 1/8 hits, 1.33 expected hits
Germans roll dice for 3 armour and 1 infantry in Russia, round 2 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Russians roll dice for 6 infantry in Russia, round 3 : 0/6 hits, 1.00 expected hits
Germans roll dice for 3 armour in Russia, round 3 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians lost in Russia
Russians roll dice for 5 infantry in Russia, round 4 : 0/5 hits, 0.83 expected hits
Germans roll dice for 3 armour in Russia, round 4 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians lost in Russia
Russians roll dice for 3 infantry in Russia, round 5 : 2/3 hits, 0.50 expected hits
Germans roll dice for 3 armour in Russia, round 5 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Russians roll dice for 2 infantry in Russia, round 6 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Russia, round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Russia, round 7 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Russia, round 7 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Russia, round 8 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Russia, round 8 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Russia
Russians roll dice for 1 infantry in Russia, round 9 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour in Russia, round 9 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Russia
Germans win with 1 armour remaining. Battle score for attacker is -11
Casualties for Russians: 8 infantry
Casualties for Germans: 2 armour and 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 43 PUs; 0 techTokens;
Japanese buy 2 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 battleship moved from 50 Sea Zone to 59 Sea Zone
1 cruiser moved from 63 Sea Zone to 59 Sea Zone
1 submarine moved from 62 Sea Zone to 59 Sea Zone
1 fighter moved from Japan to 59 Sea Zone
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry moved from Sikang to Yunnan
1 bomber moved from Japan to Yunnan
1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 fighter moved from Manchuria to Yunnan
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 battleship, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 cruiser and 1 fighter in 59 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 59 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 59 Sea Zone
1 transport owned by the Americans lost in 59 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 29
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship, 1 destroyer and 1 transport
Battle in Stanovoj Chrebet
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 bomber; Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Stanovoj Chrebet, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 bomber and 1 infantry in Stanovoj Chrebet, round 2 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Stanovoj Chrebet
Japanese roll dice for 1 artillery and 1 infantry in Stanovoj Chrebet, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber and 1 infantry in Stanovoj Chrebet, round 3 : 0/2 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Stanovoj Chrebet, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber and 1 infantry in Stanovoj Chrebet, round 4 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Stanovoj Chrebet
1 artillery owned by the Japanese retreated to Buryatia S.S.R.
Russians win with 1 bomber and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 carrier moved from 49 Sea Zone to 36 Sea Zone
2 fighters moved from 49 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 bomber moved from Yunnan to French Indo-China Thailand
1 artillery moved from Japan to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 50 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 59 Sea Zone
1 fighter moved from 59 Sea Zone to Japan
1 carrier moved from 50 Sea Zone to 48 Sea Zone
2 fighters moved from 50 Sea Zone to 48 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
Place Units - Japanese
2 artilleries and 2 infantry placed in Borneo
1 bomber, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans : 1.00
Chinese : 0.67
Russians : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British roll 6,3 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Super subs
Activate Technology - British
British activating Super subs
Purchase Units - British
British buy 1 armour, 2 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 armour moved from India to Trans-Jordan
1 infantry moved from India to Burma
1 infantry moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 fighter moved from India to Persia
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan
British roll dice for 1 fighter in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Trans-Jordan
Italians win with 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 armour and 1 infantry placed in India
2 bombers placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
British : -0.67
Italians : 2.00
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from French Equatorial Africa to French West Africa
Italians take French West Africa from British
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Persia
1 armour moved from Caucasus to Persia
1 fighter moved from 14 Sea Zone to Persia
1 artillery moved from Gibraltar to 13 Sea Zone
1 artillery and 1 transport moved from 13 Sea Zone to 18 Sea Zone
1 artillery moved from 18 Sea Zone to Brazil
Italians take Brazil from Americans
Combat - Italians
Battle in Persia
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 fighter
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 fighter in Persia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour and 1 fighter in Persia, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 fighter in Persia, round 3 : 1/1 hits, 0.67 expected hits
1 armour owned by the Italians lost in Persia
retreated to Persia
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Trans-Jordan
1 battleship moved from 13 Sea Zone to 18 Sea Zone
1 cruiser moved from 13 Sea Zone to 18 Sea Zone
1 cruiser moved from 13 Sea Zone to 18 Sea Zone
Place Units - Italians
1 armour and 4 infantry placed in Italy
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -2.17
British : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5,2 and gets 0 hits
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 armour moved from 18 Sea Zone to Brazil
1 infantry moved from 18 Sea Zone to Brazil
1 fighter moved from Eastern United States to United Kingdom
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in 18 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Italians defend with 1 battleship, 2 cruisers and 1 transport
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 18 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 submarine owned by the Americans, 2 cruisers owned by the Italians and 1 destroyer owned by the Americans lost in 18 Sea Zone
Americans roll dice for 1 cruiser and 1 transport in 18 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship and 1 transport in 18 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the Americans and 1 battleship owned by the Italians lost in 18 Sea Zone
Italians and Americans reach a stalemate
. Battle score for attacker is 18
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Italians: 1 battleship and 2 cruisers
Battle in Brazil
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery and 1 factory
Americans roll dice for 1 armour and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Brazil, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Brazil
Americans win, taking Brazil from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
Combat Move - Chinese
1 infantry moved from Ningxia to Hupeh
Chinese take Hupeh from Japanese
1 infantry moved from Chinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 armour, 1 bomber and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : 2.67
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 13x factory; Remaining resources: 73 PUs; 1 techTokens;
Germans buy 4 armour, 1 cruiser, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Belorussia to Eastern Ukraine
Germans take Eastern Ukraine from Russians
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Persia
1 fighter moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Chinghai
Germans take Chinghai from Chinese
1 bomber moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in United Kingdom causes 6 damage total.
Battle in Persia
Germans attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 fighter
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 fighter in Persia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Non Combat Move - Germans
1 fighter moved from Persia to Caucasus
1 armour moved from Egypt to Persia
1 infantry moved from Belorussia to Russia
1 bomber moved from United Kingdom to Germany
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
Place Units - Germans
1 cruiser, 1 destroyer and 2 transports placed in 5 Sea Zone
6 infantry placed in Germany
4 armour placed in Russia
Germans undo move 3.
1 armour placed in Russia
Germans undo move 1.
2 transports placed in 5 Sea Zone
1 cruiser and 1 destroyer placed in 5 Sea Zone
2 armour placed in Germany
1 armour placed in Russia
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.33
Germans rolls : : 0.00
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Stanovoj Chrebet to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 40 PUs; 1 techTokens;
Japanese buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 artillery moved from Borneo to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Burma
1 infantry moved from 37 Sea Zone to Burma
1 bomber moved from French Indo-China Thailand to Burma
1 infantry moved from French Indo-China Thailand to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from French Indo-China Thailand to Fukien
1 artillery and 1 transport moved from 59 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Kiangsu
1 fighter moved from French Indo-China Thailand to Hupeh
1 infantry moved from Suiyuan to Hupeh
1 armour moved from Yakut S.S.R. to Stanovoj Chrebet
1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 battleship moved from 59 Sea Zone to 62 Sea Zone
1 cruiser moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 artillery moved from Borneo to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Burma
1 infantry moved from 37 Sea Zone to Burma
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 48 Sea Zone to 61 Sea Zone
2 fighters moved from 48 Sea Zone to 61 Sea Zone
1 fighter moved from Japan to Stanovoj Chrebet
Combat - Japanese
Battle in Stanovoj Chrebet
Japanese attack with 1 armour, 1 artillery and 1 fighter
Americans defend with 1 bomber
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Stanovoj Chrebet, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 bomber in Stanovoj Chrebet, round 2 : 1/1 hits, 0.17 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Stanovoj Chrebet
Japanese win, taking Stanovoj Chrebet from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 bomber
Battle in Burma
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Burma, round 2 : 4/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hupeh
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
retreated to Hupeh
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hupeh to Suiyuan
1 bomber moved from Burma to Kwangtung
1 fighter moved from Japan to Suiyuan
1 fighter moved from Stanovoj Chrebet to Buryatia S.S.R.
Place Units - Japanese
1 bomber placed in Japan
4 infantry placed in Borneo
3 armour placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese rolls : : 0.00
Chinese : 0.33
Russians : 0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 infantry moved from Rhodesia to Italian Africa
1 infantry moved from Rhodesia to Belgian Congo
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 4,5,4 and causes: 13 damage to unit: factory
Bombing raid in Germany causes 13 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
Place Units - British
1 carrier and 1 transport placed in 2 Sea Zone
British undo move 1.
1 carrier and 1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 26 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 cruisers; Remaining resources: 0 PUs; 0 techTokens;
Combat - Italians
Italians creates battle in territory 18 Sea Zone
Non Combat Move - Italians
1 transport moved from 18 Sea Zone to 13 Sea Zone
1 carrier moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Trans-Jordan to 13 Sea Zone
1 fighter moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 armour moved from Italy to France
Place Units - Italians
2 cruisers placed in 14 Sea Zone
1 armour placed in Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,6,3 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from Eastern United States to Brazil
1 armour moved from Brazil to 18 Sea Zone
1 armour and 1 transport moved from 18 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to French West Africa
British take French West Africa from Italians
1 bomber moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Brazil
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
Place Units - Americans
1 carrier, 1 cruiser and 2 destroyers placed in 56 Sea Zone
1 fighter placed in Western United States
1 aaGun and 1 armour placed in Brazil
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 bombers, 1 cruiser and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
2 artilleries moved from Burma to India
2 infantry moved from Burma to India
2 fighters moved from 37 Sea Zone to India
1 artillery moved from Fukien to Hupeh
1 artillery moved from Kiangsu to Hupeh
1 bomber moved from Kwangtung to Hupeh
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 armour moved from 52 Sea Zone to Wake Island
1 cruiser moved from 62 Sea Zone to 52 Sea Zone
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 carrier moved from 61 Sea Zone to 52 Sea Zone
2 fighters moved from 61 Sea Zone to Wake Island
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hupeh
Japanese attack with 2 artilleries and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 bomber in Hupeh, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
AA fire in India : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in India, round 2 : 3/6 hits, 2.33 expected hits
British roll dice for 1 armour and 1 infantry in India, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in India
Japanese win, taking India from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Wake Island
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Wake Island, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Wake Island to 52 Sea Zone
2 transports moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from Kwangtung to Fukien
1 bomber moved from Hupeh to Fukien
1 armour moved from Stanovoj Chrebet to Manchuria
2 fighters moved from India to 37 Sea Zone
2 bombers moved from Japan to Borneo
1 fighter moved from Soviet Far East to Japan
Place Units - Japanese
4 infantry placed in Borneo
2 bombers placed in Japan
Japanese undo move 1.
1 cruiser placed in 49 Sea Zone
3 infantry placed in Borneo
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.17
Japanese rolls : : 0.00
Americans : 0.67
Chinese : -0.33
Russians : 0.67
AA fire in India : : -0.33
Japanese : 1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 25 PUs; 0 techTokens;
British buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 fighter moved from United Kingdom to 8 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
1 transport moved from 41 Sea Zone to 47 Sea Zone
1 infantry moved from Australia to 47 Sea Zone
1 destroyer moved from 41 Sea Zone to 48 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
British take New Guinea from Japanese
Combat - British
Non Combat Move - British
Place Units - British
2 fighters placed in United Kingdom
1 destroyer and 1 submarine placed in 8 Sea Zone
Turn Complete - British
British collect 23 PUs; end with 24 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from 13 Sea Zone to 17 Sea Zone
1 fighter moved from 13 Sea Zone to French West Africa
1 armour moved from France to 13 Sea Zone
1 armour and 1 transport moved from 13 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to French West Africa
1 armour moved from French Equatorial Africa to Belgian Congo
Combat - Italians
Battle in 17 Sea Zone
Italians attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Belgian Congo
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French West Africa
Italians attack with 1 armour and 1 fighter
Americans defend with 1 armour
Italians roll dice for 1 armour and 1 fighter in French West Africa, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in French West Africa
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 fighter moved from French West Africa to 17 Sea Zone
1 carrier moved from 13 Sea Zone to 17 Sea Zone
1 destroyer moved from 13 Sea Zone to 17 Sea Zone
2 infantry moved from Italy to Balkans
1 infantry moved from Italy to France
Place Units - Italians
2 armour, 1 artillery and 1 bomber placed in Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 cruiser, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from Western United States to 57 Sea Zone
1 fighter moved from Hawaiian Islands to 57 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 fighters and 1 infantry placed in Brazil
1 fighter placed in Western United States
1 cruiser placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 63 PUs; 1 techTokens;
Germans buy 9 armour and 5 infantry; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Germans
3 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour moved from Germany to 5 Sea Zone
3 infantry moved from Germany to 5 Sea Zone
2 bombers moved from Germany to France
2 bombers moved from France to United Kingdom
1 bomber moved from Germany to United Kingdom
1 fighter moved from Northwestern Europe to United Kingdom
2 fighters moved from 6 Sea Zone to United Kingdom
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour moved from 6 Sea Zone to United Kingdom
3 infantry moved from 6 Sea Zone to United Kingdom
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 infantry moved from Russia to Urals
Germans take Urals from Russians
1 infantry moved from Egypt to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Italian Africa
1 fighter moved from Anglo-Egypt Sudan to Italian Africa
Combat - Germans
Battle in Italian Africa
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Italian Africa, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Italian Africa, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Italian Africa, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Italian Africa, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Italian Africa
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 3 armour, 3 bombers, 3 fighters and 3 infantry
British defend with 3 aaGuns, 2 armour, 1 factory and 2 fighters
AA fire in United Kingdom : 2/6 hits, 1.00 expected hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 2 cruisers in United Kingdom, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 3 armour, 3 bombers, 1 fighter and 3 infantry in United Kingdom, round 2 : 6/10 hits, 4.50 expected hits
British roll dice for 2 armour and 2 fighters in United Kingdom, round 2 : 3/4 hits, 2.33 expected hits
3 infantry owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans win, taking United Kingdom from British with 3 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 fighters and 3 infantry
Casualties for British: 2 armour and 2 fighters
Non Combat Move - Germans
3 bombers moved from United Kingdom to Germany
1 fighter moved from Germany to 6 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
1 fighter moved from Caucasus to Morocco Algeria
1 fighter moved from Italian Africa to French Equatorial Africa
2 armour moved from Persia to Caucasus
Place Units - Germans
5 armour and 5 infantry placed in Germany
4 armour placed in Caucasus
Turn Complete - Germans
Germans collect 67 PUs; end with 99 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : 1.00
Germans rolls : : 0.00
AA fire in United Kingdom : : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 armour moved from Wake Island to 52 Sea Zone
1 armour and 1 transport moved from 52 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
2 bombers moved from Japan to 57 Sea Zone
2 fighters moved from 52 Sea Zone to 57 Sea Zone
1 fighter moved from Japan to 57 Sea Zone
1 battleship moved from 52 Sea Zone to 57 Sea Zone
1 cruiser moved from 52 Sea Zone to 57 Sea Zone
1 bomber moved from Borneo to New Guinea
2 infantry moved from Borneo to 49 Sea Zone
1 cruiser moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from Yunnan to Sikang
1 artillery moved from Hupeh to Sikang
1 bomber moved from Fukien to Sikang
1 armour moved from Manchuria to Ningxia
1 artillery moved from Hupeh to Ningxia
2 fighters moved from Suiyuan to Ningxia
2 infantry moved from Borneo to 49 Sea Zone
4 infantry and 2 transports moved from 49 Sea Zone to 39 Sea Zone
2 transports moved from 37 Sea Zone to 49 Sea Zone
3 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
3 infantry moved from 48 Sea Zone to New Guinea
1 fighter moved from 37 Sea Zone to Australia
1 fighter moved from 37 Sea Zone to Australia
4 infantry moved from 39 Sea Zone to Australia
1 bomber moved from Borneo to 48 Sea Zone
Combat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 artillery and 1 bomber in Sikang, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Ningxia
Japanese attack with 1 armour, 1 artillery and 2 fighters
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Ningxia, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Ningxia, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Chinese: 2 infantry
Battle in Australia
Japanese attack with 2 fighters and 4 infantry
British defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Australia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 4 infantry in Australia, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese roll dice for 2 fighters and 2 infantry in Australia, round 3 : 0/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Australia
Japanese roll dice for 2 fighters and 1 infantry in Australia, round 4 : 2/3 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 57 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 cruiser and 3 fighters
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers and 3 fighters in 57 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 57 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 57 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Japanese
3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 57 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers and 1 cruiser in 57 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
Americans roll dice for 1 fighter in 57 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 57 Sea Zone
Japanese win with 1 battleship and 2 bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 3 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Battle in 48 Sea Zone
Japanese attack with 1 bomber, 1 cruiser and 2 transports
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 1 cruiser and 2 transports in 48 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 48 Sea Zone
Japanese roll dice for 1 bomber and 2 transports in 48 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 48 Sea Zone
1 transport owned by the British lost in 48 Sea Zone
Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 3
Casualties for Japanese: 1 cruiser
Casualties for British: 1 destroyer and 1 transport
Battle in New Guinea
Japanese attack with 1 bomber and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in New Guinea, round 2 : 1/4 hits, 1.17 expected hits
British roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in New Guinea
Japanese win, taking New Guinea from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 48 Sea Zone to Borneo
1 bomber moved from New Guinea to Borneo
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Australia to 39 Sea Zone
2 bombers moved from 57 Sea Zone to Japan
1 carrier moved from 52 Sea Zone to 53 Sea Zone
1 fighter moved from Ningxia to Manchuria
Place Units - Japanese
1 fighter and 1 infantry placed in Borneo
2 armour, 2 bombers and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : 0.67
Japanese rolls : : 0.00
AA fire in Australia : : -0.33
Americans : 1.33
Chinese : 2.33
Japanese : -0.83
I’m not sure you’ll be able to recover from the last two blows. Go ahead and start a new game and play the Axis. Maybe you’ll stomp me again!