I calculate the difference between the number of units the battle calculator says the attacker should end up with and what they actually finish the battle with.
Matt and Rick anniversary edition 1941 first game!
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,4 and gets 0 hits Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery moved from 53 Sea Zone to Hawaiian Islands 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from 56 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to 48 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Algeria Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Hawaiian Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from 48 Sea Zone to Australia 1 fighter moved from Hawaiian Islands to 56 Sea Zone Place Units - Americans 1 battleship, 1 cruiser and 1 transport placed in 56 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -0.50 Japanese : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 4,5 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 bombers, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 3 armour moved from Archangel to Russia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Russia 1 armour moved from Karelia S.S.R. to Russia 1 armour moved from Ukraine to Caucasus 1 artillery moved from Eastern Ukraine to Caucasus 1 infantry moved from Ukraine to Caucasus 1 armour moved from East Poland to Russia 1 armour moved from Baltic States to Belorussia 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 armour moved from Germany to Bulgaria Romania 1 armour moved from Germany to Baltic States 1 bomber moved from Poland to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory Bombing raid in United Kingdom causes 4 damage total. Battle in Belorussia Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 5 armour, 1 bomber and 2 fighters Russians defend with 1 aaGun, 1 artillery, 1 factory and 6 infantry AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 5 armour, 1 bomber and 2 fighters in Russia, round 2 : 7/8 hits, 4.17 expected hits Russians roll dice for 1 artillery and 6 infantry in Russia, round 2 : 3/7 hits, 2.33 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans win, taking Russia from Russians with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 3 armour Casualties for Russians: 1 artillery and 6 infantry Battle in Caucasus Germans attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 aaGun, 1 factory and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 bomber moved from United Kingdom to Germany Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 2 bombers and 5 fighters placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 71 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 3.00 AA fire in Russia : : -0.50 Russians : 0.67 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from Iwo Jima to 53 Sea Zone 1 battleship moved from 62 Sea Zone to 52 Sea Zone 1 submarine moved from 62 Sea Zone to 52 Sea Zone 1 destroyer moved from 60 Sea Zone to 52 Sea Zone 1 carrier moved from 60 Sea Zone to 52 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 1 armour moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Ningxia to Chinghai Japanese take Chinghai from Chinese 1 artillery, 2 fighters and 4 infantry moved from Burma to India 1 armour moved from French Indo-China Thailand to India 1 armour moved from Fukien to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from Fukien to Yunnan 1 fighter moved from Yunnan to India 1 fighter moved from Iwo Jima to 52 Sea Zone Combat - Japanese Battle in 53 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 53 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yakut S.S.R. Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Yakut S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour Battle in India Japanese attack with 1 armour, 1 artillery, 3 fighters and 4 infantry British defend with 1 aaGun, 1 armour, 1 factory, 2 fighters and 3 infantry AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in India, round 2 : 3/9 hits, 3.33 expected hits British roll dice for 1 armour, 2 fighters and 3 infantry in India, round 2 : 2/6 hits, 2.83 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in India, round 3 : 4/7 hits, 3.00 expected hits British roll dice for 1 armour and 2 fighters in India, round 3 : 3/3 hits, 1.83 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the British and 1 armour owned by the British lost in India Japanese win, taking India from British with 1 armour and 3 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 artillery and 4 infantry Casualties for British: 1 armour, 2 fighters and 3 infantry Non Combat Move - Japanese 1 fighter moved from 53 Sea Zone to 52 Sea Zone 1 fighter moved from India to Trans-Jordan 1 fighter moved from India to Trans-Jordan 1 fighter moved from India to Trans-Jordan Place Units - Japanese 1 battleship and 1 carrier placed in 62 Sea Zone 3 armour, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 46 PUs Japanese collect 2 PUs from War Bonds; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : 0.33 Russians : 0.33 AA fire in India : : -0.50 Japanese : -0.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 3,5 and gets 0 hits Purchase Units - British British repair damage of 4x factory; Remaining resources: 33 PUs; 2 techTokens; British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; 2 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway British take Norway from Germans 1 armour moved from 3 Sea Zone to Norway 2 infantry moved from Egypt to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 armour moved from Persia to India 1 destroyer moved from 34 Sea Zone to 35 Sea Zone Combat - British Battle in India British attack with 1 armour and 2 infantry Japanese defend with 1 aaGun, 1 armour and 1 factory British roll dice for 1 armour and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in India British roll dice for 1 armour and 1 infantry in India, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from United Kingdom to 3 Sea Zone 1 battleship moved from 5 Sea Zone to 3 Sea Zone 1 carrier moved from 5 Sea Zone to 3 Sea Zone 2 fighters moved from 5 Sea Zone to 3 Sea Zone Place Units - British 1 carrier, 1 fighter and 1 transport placed in 3 Sea Zone Turn Complete - British British collect 33 PUs; end with 35 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : 0.50 Japanese : 0.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar 1 armour moved from 13 Sea Zone to Gibraltar 1 battleship moved from 13 Sea Zone to 12 Sea Zone 1 destroyer moved from 13 Sea Zone to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship and 1 destroyer Americans defend with 1 destroyer and 1 transport; Russians defend with 1 submarine Italians roll dice for 1 battleship and 1 destroyer in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Russians and 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer and 1 transport Casualties for Russians: 1 submarine Battle in Gibraltar Italians attack with 1 armour and 1 infantry Americans defend with 1 fighter Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Non Combat Move - Italians Place Units - Italians 1 armour and 1 bomber placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.67 Americans : -0.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,5 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to Solomon Islands 1 infantry moved from 46 Sea Zone to Solomon Islands 1 bomber moved from Australia to Solomon Islands 1 artillery moved from Morocco Algeria to Libya Americans take Libya from Italians Combat - Americans Battle in Solomon Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Solomon Islands, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Solomon Islands to Australia Place Units - Americans 1 destroyer and 1 submarine placed in 56 Sea Zone 1 armour and 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 1.67 Japanese : 0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 5,5,2,1 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 2 battleships, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 4 techTokens; Combat Move - Germans 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 fighter moved from Germany to Norway 1 armour moved from Karelia S.S.R. to Norway 1 fighter moved from Karelia S.S.R. to Norway 1 fighter moved from Karelia S.S.R. to Norway 1 bomber moved from Karelia S.S.R. to United Kingdom 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 armour moved from Baltic States to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 artillery moved from Caucasus to Persia Germans take Persia from British 1 armour moved from Bulgaria Romania to Caucasus 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from East Poland to Baltic States 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Archangel 1 armour moved from Belorussia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Urals to Evenki National Okrug Germans take Evenki National Okrug from Russians 1 armour moved from Russia to Kazakh S.S.R. Germans take Kazakh S.S.R. from Russians 1 armour moved from Kazakh S.S.R. to Persia 1 armour moved from Caucasus to Trans-Jordan Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Battle in Norway Germans attack with 1 armour and 7 fighters British defend with 1 armour and 1 infantry Germans roll dice for 1 armour and 7 fighters in Norway, round 2 : 4/8 hits, 4.00 expected hits British roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 1 armour and 7 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 armour and 1 infantry Battle in United Kingdom Germans attack with 2 bombers British defend with 1 aaGun, 1 factory and 2 infantry AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Germans roll dice for 2 bombers in United Kingdom, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 2 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in United Kingdom Germans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 fighter moved from Norway to Germany 1 fighter moved from Norway to Germany 1 fighter moved from Norway to Germany 1 fighter moved from Norway to Germany 1 fighter moved from Norway to Germany 1 fighter moved from Norway to Germany 1 fighter moved from Norway to Germany Place Units - Germans 2 armour placed in Germany 2 infantry placed in Karelia S.S.R. 2 battleships, 1 destroyer, 1 submarine and 2 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 60 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -1.50 AA fire in United Kingdom : : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 fighter moved from 52 Sea Zone to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 carrier moved from 62 Sea Zone to 57 Sea Zone 1 fighter moved from Japan to 57 Sea Zone 1 battleship moved from 62 Sea Zone to 57 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 52 Sea Zone to 57 Sea Zone 1 armour and 1 infantry moved from Burma to India 1 armour moved from Manchuria to Stanovoj Chrebet 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. 1 fighter moved from Trans-Jordan to India 1 fighter moved from Trans-Jordan to 35 Sea Zone 1 fighter moved from Trans-Jordan to 35 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yakut S.S.R. Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R. Russians win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in India Japanese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry AA fire in India : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 infantry in India, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in India, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 1 armour and 1 fighter in India, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in India Japanese win, taking India from British with 1 armour remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Trans-Jordan 1 fighter moved from 35 Sea Zone to Trans-Jordan 1 fighter moved from 46 Sea Zone to 57 Sea Zone Place Units - Japanese 2 fighters and 2 infantry placed in Japan 1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 46 PUs Japanese collect 1 PU from War Bonds; end with 47 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : 0.33 Russians : 0.33 AA fire in India : : -0.17 Japanese : 1.83
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British roll 1,4 and gets 0 hits Purchase Units - British British repair damage of 5x factory; Remaining resources: 35 PUs; 2 techTokens; Turning on Edit Mode EDIT: Turning off Edit Mode British buy 2 armour, 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat Move - British 1 battleship moved from 3 Sea Zone to 5 Sea Zone 4 fighters moved from 3 Sea Zone to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 battleship and 4 fighters Germans defend with 2 battleships, 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Germans Submerged British roll dice for 1 battleship and 4 fighters in 5 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 2 battleships owned by the Germans Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans lost in 5 Sea Zone British roll dice for 1 battleship and 4 fighters in 5 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Germans roll dice for 2 battleships and 2 transports in 5 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 battleships owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 battleship and 3 fighters remaining. Battle score for attacker is 43 Casualties for Germans: 2 battleships, 1 destroyer and 2 transports Casualties for British: 1 fighter Non Combat Move - British 2 transports moved from 3 Sea Zone to 6 Sea Zone 2 carriers moved from 3 Sea Zone to 6 Sea Zone 3 fighters moved from 5 Sea Zone to 6 Sea Zone Place Units - British 1 destroyer placed in 6 Sea Zone 1 armour placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 28 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : -1.00 British : 0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Gibraltar to 13 Sea Zone 1 infantry moved from Gibraltar to 13 Sea Zone 1 battleship moved from 12 Sea Zone to 13 Sea Zone 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 armour moved from 13 Sea Zone to Morocco Algeria 1 bomber moved from Italy to Morocco Algeria Combat - Italians Battle in Morocco Algeria Italians attack with 1 armour, 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Morocco Algeria to Balkans Place Units - Italians 1 bomber and 1 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : -0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,2 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Australia to 57 Sea Zone 2 bombers moved from Eastern United States to 57 Sea Zone 2 fighters moved from 56 Sea Zone to 57 Sea Zone 1 battleship moved from 56 Sea Zone to 57 Sea Zone 1 cruiser moved from 56 Sea Zone to 57 Sea Zone 1 submarine moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 56 Sea Zone to 57 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 2 armour, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer and 2 fighters in 57 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 2 transports in 57 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone 1 battleship owned by the Americans retreated to 56 Sea Zone Japanese win with 2 battleships, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -18 Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 bomber moved from 57 Sea Zone to Western United States 1 bomber moved from 57 Sea Zone to Western United States 1 bomber moved from 57 Sea Zone to Western United States 1 armour moved from Eastern United States to Western United States 1 artillery moved from Libya to Egypt Place Units - Americans 1 fighter and 2 submarines placed in 56 Sea Zone 2 armour, 1 bomber and 2 infantry placed in Western United States Turn Complete - Chinese 3 units repaired. Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : 1.50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,3,1,2,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Activate Technology - Germans Germans activating Long Range Aircraft Purchase Units - Germans Germans buy 1 armour, 2 battleships, 1 bomber, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Evenki National Okrug to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Novosibirsk to Persia 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from East Poland to Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 armour moved from Persia to Egypt 1 armour moved from Trans-Jordan to Egypt 1 artillery moved from Persia to Trans-Jordan 1 armour moved from Caucasus to Trans-Jordan 1 fighter moved from Germany to 5 Sea Zone 1 fighter moved from Germany to 5 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory Bombing raid in United Kingdom causes 2 damage total. Battle in 6 Sea Zone Germans attack with 3 bombers and 5 fighters British defend with 2 carriers, 1 destroyer, 3 fighters and 2 transports Germans roll dice for 3 bombers and 5 fighters in 6 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits British roll dice for 2 carriers, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 1 destroyer owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 2 carriers owned by the British lost in 6 Sea Zone Germans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits British roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 1 transport owned by the British and 2 fighters owned by the British lost in 6 Sea Zone 1 transport owned by the British lost in 6 Sea Zone Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 50 Casualties for Germans: 3 fighters Casualties for British: 2 carriers, 1 destroyer, 3 fighters and 2 transports Battle in 5 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 5 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 battleship in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone Germans roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 5 Sea Zone Germans roll dice for 1 fighter in 5 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship in 5 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 5 Sea Zone British win with 1 battleship remaining. Battle score for attacker is -25 Casualties for Germans: 2 fighters and 1 submarine Battle in Egypt Germans attack with 2 armour Americans defend with 1 artillery Germans roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Egypt Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 armour Casualties for Americans: 1 artillery Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to Germany 1 fighter moved from 6 Sea Zone to Germany 1 bomber moved from 6 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from 6 Sea Zone to Germany 1 bomber moved from 6 Sea Zone to Germany Place Units - Germans 1 armour and 1 bomber placed in Germany 2 battleships, 1 destroyer and 2 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 77 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : -2.33 British : 0.33 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 4,1 and gets 0 hits Purchase Units - Japanese Japanese buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 battleship moved from 57 Sea Zone to 56 Sea Zone 1 battleship moved from 57 Sea Zone to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 battleship moved from 62 Sea Zone to 57 Sea Zone 1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 57 Sea Zone 1 carrier moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to Hawaiian Islands 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from Japan to 56 Sea Zone 1 fighter moved from Japan to 56 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 armour moved from 53 Sea Zone to Hawaiian Islands 1 infantry moved from 57 Sea Zone to Midway 1 armour moved from 57 Sea Zone to Midway 1 infantry moved from Stanovoj Chrebet to Soviet Far East 1 armour moved from Stanovoj Chrebet to Soviet Far East 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Alaska 1 infantry moved from 64 Sea Zone to Alaska 1 infantry moved from Yunnan to Burma 1 infantry moved from Chinghai to Kazakh S.S.R. 1 fighter moved from Trans-Jordan to East Indies 1 fighter moved from Trans-Jordan to East Indies Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 battleships, 1 carrier and 3 fighters Americans defend with 1 battleship, 1 carrier, 1 fighter and 2 submarines Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 3 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships and 1 carrier in 56 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 56 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese and 2 submarines owned by the Americans lost in 56 Sea Zone Japanese roll dice for 2 battleships, 1 carrier and 2 fighters in 56 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 56 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is 26 Casualties for Japanese: 3 fighters Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 2 submarines Battle in Hawaiian Islands Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Alaska Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Midway Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 armour in Midway, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 fighter moved from Hawaiian Islands to 56 Sea Zone Place Units - Japanese 1 bomber and 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Japanese collect 1 PU from War Bonds; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs 2 units repaired.
Combat Hit Differential Summary :
Americans : 1.33 Japanese : 1.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - British British spend 0 on tech rolls British roll 6,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British repair damage of 8x factory; Remaining resources: 20 PUs; 0 techTokens; British buy 1 fighter and 1 submarine; Remaining resources: 4 PUs; 0 techTokens; Combat - British British creates battle in territory 5 Sea Zone Battle in 5 Sea Zone British attack with 1 battleship Germans defend with 2 battleships, 1 destroyer and 2 transports British roll dice for 1 battleship in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 battleship owned by the British lost in 5 Sea Zone Germans win with 2 battleships, 1 destroyer and 2 transports remaining. Battle score for attacker is -20 Casualties for British: 1 battleship Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to 3 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 infantry moved from Eastern Canada to Western Canada Place Units - British 1 submarine placed in 3 Sea Zone 1 armour, 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 28 PUs 2 units repaired.
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67
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I was going to move that battleship out because it would be destined to lose where it was, but forgot I had to do it during combat phase instead of non-combat. So it did the battle; I used edit mode to just move it to where I wanted. I don’t think the end result of the game will be different, though!
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Morocco Algeria to Libya Italians take Libya from Americans 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from Morocco Algeria to Libya 1 bomber moved from Italy to Gibraltar 1 bomber moved from Balkans to Gibraltar Combat - Italians Non Combat Move - Italians Place Units - Italians 2 transports placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,3 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 3 fighters and 3 infantry; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 armour moved from Western United States to Alaska 4 bombers moved from Western United States to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 4 bombers Japanese defend with 2 battleships, 1 carrier and 1 fighter Americans roll dice for 4 bombers in 56 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 1 carrier and 1 fighter in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 56 Sea Zone Americans roll dice for 2 bombers in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 battleships and 1 fighter in 56 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 56 Sea Zone Japanese win with 2 battleships remaining. Battle score for attacker is -24 Casualties for Americans: 4 bombers Casualties for Japanese: 1 carrier and 1 fighter Battle in Alaska Americans attack with 3 armour Japanese defend with 1 armour and 1 infantry Americans roll dice for 3 armour in Alaska, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans lost in Alaska Americans roll dice for 2 armour in Alaska, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 armour in Alaska, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 4 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 armour owned by the Americans lost in Alaska Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Americans: 3 armour Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Americans Place Units - Americans 1 infantry placed in Eastern United States 2 armour, 3 fighters and 2 infantry placed in Western United States Turn Complete - Chinese 2 units repaired. Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : -1.50 Japanese : 0.17
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Axis win! New game, I’ll start it. That was the worst rolling I have ever encountered.