@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Matt and Rick anniversary edition 1941 first game!
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans buy 4 artilleries, 1 cruiser, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 3 armour moved from Caucasus to Russia 4 infantry moved from Caucasus to Russia 1 bomber moved from Caucasus to Russia 1 bomber moved from Germany to Russia 2 fighters moved from Caucasus to Russia 2 fighters moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 3 fighters and 1 submarine British defend with 1 cruiser, 1 destroyer and 1 transport; Russians defend with 1 submarine British roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone Germans roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 6 Sea Zone 1 submarine owned by the Russians Submerged 1 transport owned by the British lost in 6 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser, 1 destroyer and 1 transport Battle in Russia Germans attack with 3 armour, 2 bombers, 2 fighters and 4 infantry British defend with 1 bomber; Russians defend with 1 aaGun, 3 armour, 1 factory and 4 infantry AA fire in Russia : 0/4 hits, 0.67 expected hits Germans roll dice for 3 armour, 2 bombers, 2 fighters and 4 infantry in Russia, round 2 : 7/11 hits, 4.50 expected hits Russians roll dice for 3 armour, 1 bomber and 4 infantry in Russia, round 2 : 4/8 hits, 3.00 expected hits 4 infantry owned by the Russians, 2 armour owned by the Russians, 4 infantry owned by the Germans and 1 bomber owned by the British lost in Russia Germans roll dice for 3 armour, 2 bombers and 2 fighters in Russia, round 3 : 3/7 hits, 3.83 expected hits Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Russia Germans captures 25PUs while taking Russians capital Germans win, taking Russia from Russians with 3 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 27 Casualties for Germans: 4 infantry Casualties for British: 1 bomber Casualties for Russians: 3 armour and 4 infantry Non Combat Move - Germans 1 infantry moved from Bulgaria Romania to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Caucasus 1 aaGun moved from Poland to Germany 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 2 fighters moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to Germany 2 fighters moved from Russia to Caucasus 2 bombers moved from Russia to Caucasus Place Units - Germans 2 artilleries and 2 infantry placed in Caucasus 2 artilleries and 2 infantry placed in Germany 1 cruiser and 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 68 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 2.17 AA fire in Russia : : -0.67 British : 0.00 Russians : 0.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Combat Move - Russians 1 infantry moved from Archangel to Russia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Belorussia to Russia 1 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Eastern Ukraine to Russia 1 armour moved from Eastern Ukraine to Russia 1 infantry moved from Eastern Ukraine to Russia 1 infantry moved from East Poland to Eastern Ukraine Combat - Russians Battle in Russia Russians attack with 1 armour and 6 infantry Germans defend with 1 aaGun, 3 armour and 1 factory Russians roll dice for 1 armour and 6 infantry in Russia, round 2 : 1/7 hits, 1.50 expected hits Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians roll dice for 1 armour and 4 infantry in Russia, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 armour in Russia, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 4 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Finland Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 1.50 Russians : 0.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 10 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Burma to India Japanese take India from British 1 infantry moved from Burma to 37 Sea Zone 1 artillery moved from Burma to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from Manchuria to Buryatia S.S.R. 2 armour moved from Manchuria to Buryatia S.S.R. 1 armour moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 2 bombers moved from Japan to Buryatia S.S.R. 2 fighters moved from 62 Sea Zone to Buryatia S.S.R. 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 2 fighters moved from 36 Sea Zone to Australia 3 infantry moved from 39 Sea Zone to Australia 1 artillery moved from 39 Sea Zone to Australia 1 cruiser moved from 36 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 3 armour, 2 bombers, 2 fighters and 2 infantry Russians defend with 5 infantry Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 2 infantry in Buryatia S.S.R., round 2 : 4/9 hits, 4.17 expected hits Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 3 armour, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Russians: 5 infantry Battle in Australia Japanese attack with 1 artillery, 2 fighters and 3 infantry British defend with 1 aaGun, 1 artillery and 3 infantry AA fire in Australia : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship in Australia, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Australia, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Australia, round 3 : 2/5 hits, 1.83 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Australia, round 4 : 1/5 hits, 1.83 expected hits British roll dice for 1 artillery in Australia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 2 bombers moved from Buryatia S.S.R. to Japan 2 fighters moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Australia to 48 Sea Zone 1 carrier moved from 36 Sea Zone to 48 Sea Zone 1 fighter moved from Australia to 48 Sea Zone 1 fighter moved from Borneo to Chinghai 1 infantry moved from Ningxia to Chinghai 1 artillery moved from Kiangsu to Manchuria Place Units - Japanese 1 destroyer placed in 62 Sea Zone 1 bomber and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 54 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
British : -0.67 AA fire in Australia : : -0.33 Russians : -0.67 Japanese : -2.00 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - British British spend 10 on tech rolls British roll 2,4,4,1 and gets 0 hits Purchase Units - British British buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 4 techTokens; Combat Move - British 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 27 Sea Zone to 17 Sea Zone 1 destroyer moved from 27 Sea Zone to 17 Sea Zone 1 destroyer moved from 9 Sea Zone to 13 Sea Zone 1 fighter moved from United Kingdom to Russia Non Combat Move - British Place Units - British 1 armour placed in Persia 1 armour and 1 fighter placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from 13 Sea Zone to Morocco Algeria 2 cruisers moved from 15 Sea Zone to 13 Sea Zone 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 fighter moved from Egypt to Morocco Algeria 1 fighter moved from Italy to 13 Sea Zone Combat - Italians Battle in 13 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 13 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Morocco Algeria Italians attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 armour and 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 1 armour and 1 fighter in Morocco Algeria, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Italians lost in Morocco Algeria Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 1 armour and 1 infantry 1 fighter owned by the Italians retreated Non Combat Move - Italians 1 fighter moved from 13 Sea Zone to 14 Sea Zone 1 fighter moved from Morocco Algeria to 14 Sea Zone 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 3 infantry placed in Italy 1 carrier placed in 14 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs 1 unit repaired.Combat Hit Differential Summary :
Italians : -2.33 British : 0.67 Americans : 0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 5,1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Paratroopers Activate Technology - Americans Americans activating Paratroopers Purchase Units - Americans Americans buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour moved from Morocco Algeria to Egypt Americans take Libya from Italians British take Egypt from Italians 1 infantry moved from Morocco Algeria to Libya 1 fighter moved from Gibraltar to 13 Sea Zone 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 transport moved from 12 Sea Zone to 13 Sea Zone Combat - Americans Battle in 13 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Italians defend with 1 battleship, 2 cruisers and 1 transport Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 13 Sea Zone 1 transport owned by the Americans retreated to 12 Sea Zone Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 1 destroyer and 1 fighter Non Combat Move - Americans Place Units - Americans 2 armour and 2 infantry placed in Western United States 2 transports placed in 56 Sea Zone Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 40 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Italians : 0.33 Americans : 0.00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 bombers, 8 infantry and 2 transports; Remaining resources: 11 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Caucasus to 16 Sea Zone 1 artillery moved from Caucasus to 16 Sea Zone 1 artillery moved from Caucasus to Russia 2 infantry moved from Caucasus to Russia 2 bombers moved from Caucasus to Russia 2 fighters moved from Caucasus to Russia 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Finland 1 artillery moved from 5 Sea Zone to Finland 1 fighter moved from 5 Sea Zone to Finland 1 infantry moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 1 fighter moved from Germany to Trans-Jordan Combat - Germans Battle in Finland Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Germans attack with 1 artillery and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Libya, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya Germans win, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Russia Germans attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry AA fire in Russia : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Russia, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Russia, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Russia, round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Russia Germans captures 25PUs while taking Russians capital Germans win, taking Russia from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -5 Casualties for Germans: 2 fighters and 2 infantry Casualties for Russians: 1 armour and 2 infantry Casualties for British: 1 fighter Non Combat Move - Germans 2 bombers moved from Russia to Germany 1 fighter moved from Finland to 5 Sea Zone 1 infantry moved from Ukraine to Caucasus 1 destroyer moved from 16 Sea Zone to 13 Sea Zone Place Units - Germans 2 bombers placed in Germany 2 transports placed in 5 Sea Zone 4 infantry placed in Caucasus 4 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 81 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : 2.17 AA fire in Russia : : 0.33 Americans : 0.33 Germans rolls : : 0.00 Russians : 0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Belorussia to Russia 1 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Kazakh S.S.R. to Russia 1 infantry moved from Kazakh S.S.R. to Russia 1 artillery moved from East Poland to Belorussia Combat - Russians Battle in Russia Russians attack with 4 infantry Germans defend with 1 aaGun, 1 artillery and 1 factory Russians roll dice for 4 infantry in Russia, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 artillery in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 3 infantry in Russia, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery in Russia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 2 infantry in Russia, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Russia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Russia, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Russia, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Russia, round 6 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Russia, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -1.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,4,5 and gets 0 hits Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 14 PUs; 3 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Stanovoj Chrebet from Russians Japanese take Yakut S.S.R. from Russians 4 infantry moved from Chinghai to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 fighter moved from Chinghai to Soviet Far East 1 artillery moved from Manchuria to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 fighters moved from 62 Sea Zone to 57 Sea Zone 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 cruiser moved from 62 Sea Zone to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 artillery moved from 57 Sea Zone to Midway 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 infantry moved from Australia to 39 Sea Zone 1 artillery moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - Japanese Battle in Soviet Far East Japanese attack with 2 armour, 1 fighter and 1 infantry Russians defend with 2 infantry Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 2 armour and 1 infantry Casualties for Russians: 2 infantry Battle in 57 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Americans defend with 1 carrier and 2 fighters Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 57 Sea Zone Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 57 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 fighters in 57 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone Japanese win with 1 cruiser, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier and 2 fighters Casualties for Japanese: 1 destroyer Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 carrier moved from 62 Sea Zone to 57 Sea Zone 1 carrier moved from 48 Sea Zone to 46 Sea Zone 2 fighters moved from 48 Sea Zone to 46 Sea Zone 1 transport moved from 39 Sea Zone to 49 Sea Zone 1 battleship moved from 39 Sea Zone to 49 Sea Zone 3 bombers moved from Japan to Iwo Jima 1 fighter moved from Soviet Far East to Buryatia S.S.R. Place Units - Japanese 1 armour and 3 infantry placed in Borneo 1 armour, 1 bomber, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 63 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : -0.67 Russians : 1.33 Japanese : -1.50 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:59:41 AM
Savegame -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 5,6,5,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover Jet Power Activate Technology - British British activating Jet Power Purchase Units - British British buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Persia to India 1 fighter moved from Persia to India 1 armour moved from Persia to India Combat - British Battle in India British attack with 1 armour and 2 fighters Japanese defend with 1 aaGun and 1 infantry AA fire in India : 0/2 hits, 0.33 expected hits British roll dice for 1 armour and 2 fighters in India, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in India British win, taking India from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from India to Persia Place Units - British 1 destroyer and 2 transports placed in 3 Sea Zone Turn Complete - British British collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
British : 0.17 AA fire in India : : -0.33 Japanese : 0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 1 cruiser moved from 13 Sea Zone to 15 Sea Zone 1 cruiser moved from 13 Sea Zone to 15 Sea Zone 1 fighter moved from 14 Sea Zone to Egypt 1 artillery moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Persia 1 fighter moved from 14 Sea Zone to Persia 1 armour moved from Bulgaria Romania to Eastern Ukraine Italians take East Poland from Russians Italians take Eastern Ukraine from Russians Combat - Italians Battle in Persia Italians attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 factory and 1 fighter Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 fighter in Persia, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Persia Italians win, taking Persia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Battle in Egypt Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 armour Italians roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from Persia to Caucasus 1 fighter moved from Egypt to 14 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - Italians 1 bomber and 1 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -0.33 British : -0.17 Italians rolls : : 0.00 -
I’ve made to many mistakes to dig out at this point
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Well, I can start a new game. Britain would fall very soon anyway, the axis has way too much money. I couldn’t believe how much you were spending on tech, holy cow!
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 1,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Activate Technology - Germans Germans activating Paratroopers Purchase Units - Germans Germans buy 2 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Czechoslovakia Hungary to East Poland 1 armour moved from Czechoslovakia Hungary to East Poland 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to East Poland 2 armour, 1 artillery, 1 fighter and 2 infantry moved from Poland to Baltic States 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 bomber moved from Germany to Archangel 1 fighter moved from Norway to Karelia S.S.R. 1 fighter moved from Northwestern Europe to Karelia S.S.R. 1 fighter moved from Germany to Ukraine Combat - Germans Battle in East Poland Germans attack with 2 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour and 1 infantry in East Poland, round 3 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 bomber Russians defend with 2 infantry Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Archangel Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 bomber Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry AA fire in Karelia S.S.R. : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 1 fighter owned by the Germans lost in Karelia S.S.R. Russians win with 1 artillery and 5 infantry remaining. Battle score for attacker is -26 Casualties for Germans: 2 fighters and 2 infantry Battle in Baltic States Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Non Combat Move - Germans 1 fighter moved from Ukraine to Bulgaria Romania 1 fighter moved from Baltic States to Poland Place Units - Germans 2 armour and 1 fighter placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0.83 AA fire in Karelia S.S.R. : : 0.67 Russians : 1.00 -
I’m glad you decided to try the axis! It will probably be a little easier.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Finland Russians take Finland from Germans 1 artillery moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 armour moved from Russia to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 submarine moved from 4 Sea Zone to 2 Sea Zone Combat - Russians Battle in Baltic States Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 2 armour and 1 artillery Russians roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 armour and 1 artillery in Baltic States, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 artillery Non Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Caucasus 2 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 2 infantry moved from Novosibirsk to Kazakh S.S.R. 1 aaGun moved from Russia to Caucasus 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Place Units - Russians 2 artilleries placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : 2.33 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from 61 Sea Zone to Kwangtung 1 fighter moved from Formosa to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 fighter moved from 61 Sea Zone to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Japan to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Kiangsu to Hupeh 2 infantry moved from Kiangsu to Hupeh 1 carrier moved from 57 Sea Zone to 56 Sea Zone 1 carrier moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 carriers and 4 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 2 : 0/6 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 3 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 50 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 3 infantry Americans defend with 2 infantry Japanese roll dice for 3 infantry in Philippine Islands, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Philippine Islands, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Philippine Islands, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Philippine Islands, round 5 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Philippine Islands, round 6 : 1/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 6 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 3 infantry in Philippine Islands, round 7 : 2/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hupeh Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Hupeh, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Japanese roll dice for 2 infantry in Hupeh, round 4 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Burma to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Suiyuan to Kiangsu Place Units - Japanese 2 armour placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 27 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
British : -1.00 Japanese rolls : : 0.00 Americans : -4.67 Chinese : -0.33 Japanese : -5.33 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 factory and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from United Kingdom to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway 1 armour moved from 3 Sea Zone to Norway 1 battleship moved from 2 Sea Zone to 3 Sea Zone 1 destroyer moved from 9 Sea Zone to 7 Sea Zone 1 fighter moved from United Kingdom to 7 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Egypt to 13 Sea Zone 1 bomber moved from United Kingdom to Norway 1 infantry moved from Australia to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 46 Sea Zone 1 destroyer moved from 41 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - British Battle in 13 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 5 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 cruiser, 1 submarine and 1 transport British roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in 5 Sea Zone retreated to 5 Sea Zone Germans win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in 7 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 7 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Norway British attack with 1 armour, 1 bomber and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British roll dice for 1 armour and 1 bomber in Norway, round 3 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British lost in Norway British roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Norway Germans win with no units remaining. Battle score for attacker is -14 Casualties for British: 1 armour, 1 bomber and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from 5 Sea Zone to United Kingdom 1 fighter moved from 7 Sea Zone to United Kingdom 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 1 cruiser moved from 12 Sea Zone to 7 Sea Zone 1 fighter moved from 13 Sea Zone to Gibraltar 1 infantry moved from Western Canada to Eastern Canada 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from India to Persia Place Units - British 1 factory placed in India 3 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -1.33 British rolls : : 0.00 -





