@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Matt and Rick anniversary edition 1941 first game!
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Belorussia to Russia 1 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Kazakh S.S.R. to Russia 1 infantry moved from Kazakh S.S.R. to Russia 1 artillery moved from East Poland to Belorussia Combat - Russians Battle in Russia Russians attack with 4 infantry Germans defend with 1 aaGun, 1 artillery and 1 factory Russians roll dice for 4 infantry in Russia, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 artillery in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 3 infantry in Russia, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery in Russia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 2 infantry in Russia, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Russia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Russia, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Russia, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Russia, round 6 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Russia, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -1.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,4,5 and gets 0 hits Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 14 PUs; 3 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Stanovoj Chrebet from Russians Japanese take Yakut S.S.R. from Russians 4 infantry moved from Chinghai to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 fighter moved from Chinghai to Soviet Far East 1 artillery moved from Manchuria to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 fighters moved from 62 Sea Zone to 57 Sea Zone 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 cruiser moved from 62 Sea Zone to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 artillery moved from 57 Sea Zone to Midway 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 infantry moved from Australia to 39 Sea Zone 1 artillery moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - Japanese Battle in Soviet Far East Japanese attack with 2 armour, 1 fighter and 1 infantry Russians defend with 2 infantry Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 2 armour and 1 infantry Casualties for Russians: 2 infantry Battle in 57 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Americans defend with 1 carrier and 2 fighters Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 57 Sea Zone Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 57 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 fighters in 57 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone Japanese win with 1 cruiser, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier and 2 fighters Casualties for Japanese: 1 destroyer Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 carrier moved from 62 Sea Zone to 57 Sea Zone 1 carrier moved from 48 Sea Zone to 46 Sea Zone 2 fighters moved from 48 Sea Zone to 46 Sea Zone 1 transport moved from 39 Sea Zone to 49 Sea Zone 1 battleship moved from 39 Sea Zone to 49 Sea Zone 3 bombers moved from Japan to Iwo Jima 1 fighter moved from Soviet Far East to Buryatia S.S.R. Place Units - Japanese 1 armour and 3 infantry placed in Borneo 1 armour, 1 bomber, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 63 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : -0.67 Russians : 1.33 Japanese : -1.50 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:59:41 AM
Savegame -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 5,6,5,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover Jet Power Activate Technology - British British activating Jet Power Purchase Units - British British buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Persia to India 1 fighter moved from Persia to India 1 armour moved from Persia to India Combat - British Battle in India British attack with 1 armour and 2 fighters Japanese defend with 1 aaGun and 1 infantry AA fire in India : 0/2 hits, 0.33 expected hits British roll dice for 1 armour and 2 fighters in India, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in India British win, taking India from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from India to Persia Place Units - British 1 destroyer and 2 transports placed in 3 Sea Zone Turn Complete - British British collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
British : 0.17 AA fire in India : : -0.33 Japanese : 0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 1 cruiser moved from 13 Sea Zone to 15 Sea Zone 1 cruiser moved from 13 Sea Zone to 15 Sea Zone 1 fighter moved from 14 Sea Zone to Egypt 1 artillery moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Persia 1 fighter moved from 14 Sea Zone to Persia 1 armour moved from Bulgaria Romania to Eastern Ukraine Italians take East Poland from Russians Italians take Eastern Ukraine from Russians Combat - Italians Battle in Persia Italians attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 factory and 1 fighter Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 fighter in Persia, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Persia Italians win, taking Persia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Battle in Egypt Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 armour Italians roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from Persia to Caucasus 1 fighter moved from Egypt to 14 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - Italians 1 bomber and 1 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -0.33 British : -0.17 Italians rolls : : 0.00 -
I’ve made to many mistakes to dig out at this point
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Well, I can start a new game. Britain would fall very soon anyway, the axis has way too much money. I couldn’t believe how much you were spending on tech, holy cow!
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 1,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Activate Technology - Germans Germans activating Paratroopers Purchase Units - Germans Germans buy 2 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Czechoslovakia Hungary to East Poland 1 armour moved from Czechoslovakia Hungary to East Poland 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to East Poland 2 armour, 1 artillery, 1 fighter and 2 infantry moved from Poland to Baltic States 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 bomber moved from Germany to Archangel 1 fighter moved from Norway to Karelia S.S.R. 1 fighter moved from Northwestern Europe to Karelia S.S.R. 1 fighter moved from Germany to Ukraine Combat - Germans Battle in East Poland Germans attack with 2 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour and 1 infantry in East Poland, round 3 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 bomber Russians defend with 2 infantry Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Archangel Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 bomber Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry AA fire in Karelia S.S.R. : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 1 fighter owned by the Germans lost in Karelia S.S.R. Russians win with 1 artillery and 5 infantry remaining. Battle score for attacker is -26 Casualties for Germans: 2 fighters and 2 infantry Battle in Baltic States Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Non Combat Move - Germans 1 fighter moved from Ukraine to Bulgaria Romania 1 fighter moved from Baltic States to Poland Place Units - Germans 2 armour and 1 fighter placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0.83 AA fire in Karelia S.S.R. : : 0.67 Russians : 1.00 -
I’m glad you decided to try the axis! It will probably be a little easier.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Finland Russians take Finland from Germans 1 artillery moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 armour moved from Russia to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 submarine moved from 4 Sea Zone to 2 Sea Zone Combat - Russians Battle in Baltic States Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 2 armour and 1 artillery Russians roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 armour and 1 artillery in Baltic States, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 artillery Non Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Caucasus 2 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 2 infantry moved from Novosibirsk to Kazakh S.S.R. 1 aaGun moved from Russia to Caucasus 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Place Units - Russians 2 artilleries placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : 2.33 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from 61 Sea Zone to Kwangtung 1 fighter moved from Formosa to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 fighter moved from 61 Sea Zone to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Japan to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Kiangsu to Hupeh 2 infantry moved from Kiangsu to Hupeh 1 carrier moved from 57 Sea Zone to 56 Sea Zone 1 carrier moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 carriers and 4 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 2 : 0/6 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 3 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 50 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 3 infantry Americans defend with 2 infantry Japanese roll dice for 3 infantry in Philippine Islands, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Philippine Islands, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Philippine Islands, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Philippine Islands, round 5 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Philippine Islands, round 6 : 1/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 6 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 3 infantry in Philippine Islands, round 7 : 2/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hupeh Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Hupeh, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Japanese roll dice for 2 infantry in Hupeh, round 4 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Burma to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Suiyuan to Kiangsu Place Units - Japanese 2 armour placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 27 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
British : -1.00 Japanese rolls : : 0.00 Americans : -4.67 Chinese : -0.33 Japanese : -5.33 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 factory and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from United Kingdom to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway 1 armour moved from 3 Sea Zone to Norway 1 battleship moved from 2 Sea Zone to 3 Sea Zone 1 destroyer moved from 9 Sea Zone to 7 Sea Zone 1 fighter moved from United Kingdom to 7 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Egypt to 13 Sea Zone 1 bomber moved from United Kingdom to Norway 1 infantry moved from Australia to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 46 Sea Zone 1 destroyer moved from 41 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - British Battle in 13 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 5 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 cruiser, 1 submarine and 1 transport British roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in 5 Sea Zone retreated to 5 Sea Zone Germans win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in 7 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 7 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Norway British attack with 1 armour, 1 bomber and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British roll dice for 1 armour and 1 bomber in Norway, round 3 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British lost in Norway British roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Norway Germans win with no units remaining. Battle score for attacker is -14 Casualties for British: 1 armour, 1 bomber and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from 5 Sea Zone to United Kingdom 1 fighter moved from 7 Sea Zone to United Kingdom 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 1 cruiser moved from 12 Sea Zone to 7 Sea Zone 1 fighter moved from 13 Sea Zone to Gibraltar 1 infantry moved from Western Canada to Eastern Canada 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from India to Persia Place Units - British 1 factory placed in India 3 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -1.33 British rolls : : 0.00 -
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 battleship moved from 53 Sea Zone to 56 Sea Zone 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 bomber moved from Western United States to 56 Sea Zone 1 bomber moved from Eastern United States to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 fighter moved from Eastern United States to 56 Sea Zone 1 fighter moved from 44 Sea Zone to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 destroyer and 3 fighters Japanese defend with 2 carriers and 4 fighters Americans roll dice for 1 battleship, 2 bombers, 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Americans 2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 56 Sea Zone Americans roll dice for 1 battleship and 1 bomber in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters in 56 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -24 Casualties for Americans: 1 battleship, 2 bombers, 1 destroyer and 3 fighters Casualties for Japanese: 2 carriers and 3 fighters 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 carrier moved from 44 Sea Zone to 56 Sea Zone Non Combat Move - Chinese 1 fighter moved from Yunnan to Ningxia Place Units - Americans 1 fighter and 1 submarine placed in 56 Sea Zone 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -0.17 Japanese : 3.33 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 5,2 and gets 0 hits Purchase Units - Germans Germans buy 4 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 armour moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 artillery, 1 fighter and 3 infantry moved from Germany to Poland 1 fighter moved from Poland to Baltic States 1 fighter moved from Poland to Belorussia 1 infantry moved from East Poland to Baltic States 1 armour moved from East Poland to Belorussia 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Eastern Ukraine 1 armour moved from Ukraine to Eastern Ukraine 1 armour moved from Ukraine to Belorussia 1 fighter moved from Bulgaria Romania to Eastern Ukraine 1 infantry moved from Morocco Algeria to Libya 1 armour moved from Libya to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British 1 artillery moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 armour moved from East Poland to Ukraine Combat - Germans Battle in Baltic States Germans attack with 2 armour, 1 fighter and 1 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 fighter and 1 infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States Germans roll dice for 1 armour and 1 fighter in Baltic States, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour and 1 artillery in Baltic States, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Baltic States Germans roll dice for 1 fighter in Baltic States, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Baltic States Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 2 armour and 1 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Battle in Belorussia Germans attack with 2 armour and 1 fighter Russians defend with 2 infantry Germans roll dice for 2 armour and 1 fighter in Belorussia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 2 armour and 1 fighter in Belorussia, round 3 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 fighter in Belorussia, round 4 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Ukraine Germans attack with 1 armour, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to Poland 1 fighter moved from Belorussia to East Poland 1 fighter moved from Eastern Ukraine to Ukraine Place Units - Germans 4 armour, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -2.00 Russians : -1.50 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 1 bomber and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Caucasus to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 2 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Finland to Norway Russians take Norway from Germans 2 infantry moved from Russia to Belorussia 1 armour moved from Russia to Belorussia 1 infantry moved from Archangel to Belorussia 1 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 armour and 3 infantry Germans defend with 2 armour Russians roll dice for 1 armour and 3 infantry in Belorussia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 armour in Belorussia, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour and 3 infantry in Belorussia, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 armour in Belorussia, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians roll dice for 1 armour and 2 infantry in Belorussia, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Battle in Eastern Ukraine Russians attack with 2 artilleries and 3 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Belorussia 1 aaGun moved from Caucasus to Eastern Ukraine 2 infantry moved from Kazakh S.S.R. to Russia 1 submarine moved from 2 Sea Zone to 6 Sea Zone Place Units - Russians 1 armour and 1 infantry placed in Karelia S.S.R. 2 artilleries placed in Caucasus 1 armour and 1 bomber placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians : 0.67 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 6 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Manchuria to Suiyuan 1 fighter moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Hupeh to Ningxia 1 infantry moved from Suiyuan to Ningxia 1 fighter moved from Kiangsu to Ningxia 1 infantry moved from Hupeh to Ningxia 1 armour moved from Fukien to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Sikang 1 infantry moved from Fukien to Yunnan 1 infantry moved from Kwangtung to French Indo-China Thailand 1 artillery moved from Kwangtung to French Indo-China Thailand 1 fighter moved from French Indo-China Thailand to Sikang 1 fighter moved from French Indo-China Thailand to Sikang 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 battleship moved from 50 Sea Zone to 48 Sea Zone 1 cruiser moved from 50 Sea Zone to 49 Sea Zone 1 destroyer moved from 50 Sea Zone to 61 Sea Zone Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 2 armour, 1 artillery, 1 fighter and 3 infantry Russians defend with 4 infantry Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Buryatia S.S.R., round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Russians: 4 infantry Battle in Ningxia Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Sikang Japanese attack with 1 armour and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Sikang, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 fighters in Sikang, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Sikang to Burma 1 infantry moved from Fukien to Yunnan 1 infantry moved from Fukien to Kiangsu 1 fighter moved from Ningxia to Suiyuan 1 fighter moved from Sikang to Burma 1 fighter moved from Buryatia S.S.R. to Japan Place Units - Japanese 2 armour, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 Chinese : -0.67 Russians : 0.33 Japanese : -0.83 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 2 artilleries, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 battleship moved from 3 Sea Zone to 5 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from Trans-Jordan to Persia 1 fighter moved from Gibraltar to Caucasus 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from Eastern Canada to 9 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 armour moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 7 Sea Zone to 12 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 battleship, 1 cruiser and 1 destroyer Germans defend with 1 cruiser, 1 submarine and 1 transport British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 5 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 5 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 25 Casualties for Germans: 1 cruiser, 1 submarine and 1 transport Non Combat Move - British 2 infantry moved from United Kingdom to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 57 Sea Zone 1 destroyer moved from 46 Sea Zone to 57 Sea Zone Place Units - British 2 armour and 1 fighter placed in India 1 armour, 2 artilleries and 1 bomber placed in United Kingdom 1 carrier placed in 2 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -1.33 British : -1.00 British rolls : : 0.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 2 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 armour moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 fighter moved from Libya to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Morocco Algeria Italians attack with 1 armour and 1 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Morocco Algeria Italians roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 armour and 1 infantry Battle in Trans-Jordan Italians attack with 1 armour, 1 fighter and 3 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt Place Units - Italians 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.00 British : -1.67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,2 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 fighter moved from Hawaiian Islands to 48 Sea Zone 1 bomber moved from Western United States to 48 Sea Zone 1 fighter moved from 56 Sea Zone to 48 Sea Zone 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 1 transport moved from 10 Sea Zone to 9 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 battleship and 1 transport Americans roll dice for 1 bomber and 2 fighters in 48 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 transport in 48 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 48 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 48 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 48 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 48 Sea Zone 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 2 fighters Casualties for Japanese: 1 battleship and 1 transport Non Combat Move - Americans 1 bomber moved from 48 Sea Zone to Australia 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 armour and 1 infantry placed in Eastern United States 1 artillery placed in Western United States 2 fighters and 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans : -0.83 Japanese : 0.67





