@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,4 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans buy 4 artilleries, 1 cruiser, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
3 armour moved from Caucasus to Russia
4 infantry moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 bomber moved from Germany to Russia
2 fighters moved from Caucasus to Russia
2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 cruiser, 1 destroyer and 1 transport; Russians defend with 1 submarine
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 6 Sea Zone
1 submarine owned by the Russians Submerged
1 transport owned by the British lost in 6 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Russia
Germans attack with 3 armour, 2 bombers, 2 fighters and 4 infantry
British defend with 1 bomber; Russians defend with 1 aaGun, 3 armour, 1 factory and 4 infantry
AA fire in Russia : 0/4 hits, 0.67 expected hits
Germans roll dice for 3 armour, 2 bombers, 2 fighters and 4 infantry in Russia, round 2 : 7/11 hits, 4.50 expected hits
Russians roll dice for 3 armour, 1 bomber and 4 infantry in Russia, round 2 : 4/8 hits, 3.00 expected hits
4 infantry owned by the Russians, 2 armour owned by the Russians, 4 infantry owned by the Germans and 1 bomber owned by the British lost in Russia
Germans roll dice for 3 armour, 2 bombers and 2 fighters in Russia, round 3 : 3/7 hits, 3.83 expected hits
Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 4 infantry
Casualties for British: 1 bomber
Casualties for Russians: 3 armour and 4 infantry
Non Combat Move - Germans
1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 aaGun moved from Poland to Germany
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to Germany
2 fighters moved from Russia to Caucasus
2 bombers moved from Russia to Caucasus
Place Units - Germans
2 artilleries and 2 infantry placed in Caucasus
2 artilleries and 2 infantry placed in Germany
1 cruiser and 1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 68 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 2.17
AA fire in Russia : : -0.67
British : 0.00
Russians : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Combat Move - Russians
1 infantry moved from Archangel to Russia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Belorussia to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Eastern Ukraine to Russia
1 armour moved from Eastern Ukraine to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from East Poland to Eastern Ukraine
Combat - Russians
Battle in Russia
Russians attack with 1 armour and 6 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Russians roll dice for 1 armour and 6 infantry in Russia, round 2 : 1/7 hits, 1.50 expected hits
Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour and 4 infantry in Russia, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 armour in Russia, round 3 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Germans: 3 armour
Non Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Finland
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4,2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 10 PUs; 2 techTokens;
Combat Move - Japanese
1 infantry moved from Burma to India
Japanese take India from British
1 infantry moved from Burma to 37 Sea Zone
1 artillery moved from Burma to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
2 armour moved from Manchuria to Buryatia S.S.R.
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
2 bombers moved from Japan to Buryatia S.S.R.
2 fighters moved from 62 Sea Zone to Buryatia S.S.R.
1 transport moved from 50 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone
2 fighters moved from 36 Sea Zone to Australia
3 infantry moved from 39 Sea Zone to Australia
1 artillery moved from 39 Sea Zone to Australia
1 cruiser moved from 36 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 3 armour, 2 bombers, 2 fighters and 2 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 2 infantry in Buryatia S.S.R., round 2 : 4/9 hits, 4.17 expected hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 3 armour, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Battle in Australia
Japanese attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Australia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in Australia, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Australia, round 2 : 1/6 hits, 2.00 expected hits
British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Australia, round 3 : 2/5 hits, 1.83 expected hits
British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Australia, round 4 : 1/5 hits, 1.83 expected hits
British roll dice for 1 artillery in Australia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
2 bombers moved from Buryatia S.S.R. to Japan
2 fighters moved from Buryatia S.S.R. to 62 Sea Zone
1 fighter moved from Australia to 48 Sea Zone
1 carrier moved from 36 Sea Zone to 48 Sea Zone
1 fighter moved from Australia to 48 Sea Zone
1 fighter moved from Borneo to Chinghai
1 infantry moved from Ningxia to Chinghai
1 artillery moved from Kiangsu to Manchuria
Place Units - Japanese
1 destroyer placed in 62 Sea Zone
1 bomber and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 54 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : -0.67
AA fire in Australia : : -0.33
Russians : -0.67
Japanese : -2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 10 on tech rolls
British roll 2,4,4,1 and gets 0 hits
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 27 Sea Zone to 17 Sea Zone
1 destroyer moved from 27 Sea Zone to 17 Sea Zone
1 destroyer moved from 9 Sea Zone to 13 Sea Zone
1 fighter moved from United Kingdom to Russia
Non Combat Move - British
Place Units - British
1 armour placed in Persia
1 armour and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco Algeria
1 infantry moved from 13 Sea Zone to Morocco Algeria
2 cruisers moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from Egypt to Morocco Algeria
1 fighter moved from Italy to 13 Sea Zone
Combat - Italians
Battle in 13 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 13 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco Algeria
Italians attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Morocco Algeria
Italians roll dice for 1 armour and 1 fighter in Morocco Algeria, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.83 expected hits
1 armour owned by the Italians lost in Morocco Algeria
Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour and 1 infantry
1 fighter owned by the Italians retreated
Non Combat Move - Italians
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from Morocco Algeria to 14 Sea Zone
1 armour moved from Italy to Bulgaria Romania
Place Units - Italians
3 infantry placed in Italy
1 carrier placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians : -2.33
British : 0.67
Americans : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 5,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Paratroopers
Activate Technology - Americans
Americans activating Paratroopers
Purchase Units - Americans
Americans buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 armour moved from Morocco Algeria to Egypt
Americans take Libya from Italians
British take Egypt from Italians
1 infantry moved from Morocco Algeria to Libya
1 fighter moved from Gibraltar to 13 Sea Zone
1 destroyer moved from 12 Sea Zone to 13 Sea Zone
1 transport moved from 12 Sea Zone to 13 Sea Zone
Combat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Italians defend with 1 battleship, 2 cruisers and 1 transport
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 13 Sea Zone
1 transport owned by the Americans retreated to 12 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Non Combat Move - Americans
Place Units - Americans
2 armour and 2 infantry placed in Western United States
2 transports placed in 56 Sea Zone
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 40 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 bombers, 8 infantry and 2 transports; Remaining resources: 11 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Caucasus to 16 Sea Zone
1 artillery moved from Caucasus to 16 Sea Zone
1 artillery moved from Caucasus to Russia
2 infantry moved from Caucasus to Russia
2 bombers moved from Caucasus to Russia
2 fighters moved from Caucasus to Russia
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Finland
1 artillery moved from 5 Sea Zone to Finland
1 fighter moved from 5 Sea Zone to Finland
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 artillery moved from 14 Sea Zone to Libya
1 fighter moved from Germany to Trans-Jordan
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Libya, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry
British defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA fire in Russia : 1/4 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Russia, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Russia, round 2 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Russia, round 3 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 25PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 2 fighters and 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Casualties for British: 1 fighter
Non Combat Move - Germans
2 bombers moved from Russia to Germany
1 fighter moved from Finland to 5 Sea Zone
1 infantry moved from Ukraine to Caucasus
1 destroyer moved from 16 Sea Zone to 13 Sea Zone
Place Units - Germans
2 bombers placed in Germany
2 transports placed in 5 Sea Zone
4 infantry placed in Caucasus
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 81 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 2.17
AA fire in Russia : : 0.33
Americans : 0.33
Germans rolls : : 0.00
Russians : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Belorussia to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Kazakh S.S.R. to Russia
1 artillery moved from East Poland to Belorussia
Combat - Russians
Battle in Russia
Russians attack with 4 infantry
Germans defend with 1 aaGun, 1 artillery and 1 factory
Russians roll dice for 4 infantry in Russia, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Russians roll dice for 3 infantry in Russia, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Russia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Russians roll dice for 2 infantry in Russia, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Russia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Russia, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Russia, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Russia, round 6 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Russia, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 2 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1,4,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 14 PUs; 3 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Stanovoj Chrebet from Russians
Japanese take Yakut S.S.R. from Russians
4 infantry moved from Chinghai to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 fighter moved from Chinghai to Soviet Far East
1 artillery moved from Manchuria to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 fighters moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 cruiser moved from 62 Sea Zone to 57 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
1 artillery moved from 57 Sea Zone to Midway
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 infantry moved from Australia to 39 Sea Zone
1 artillery moved from Australia to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 infantry moved from 46 Sea Zone to Solomon Islands
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 4 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 5 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 2 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in 57 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier and 2 fighters
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 57 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 57 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 2 fighters in 57 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone
Japanese win with 1 cruiser, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 26
Casualties for Americans: 1 carrier and 2 fighters
Casualties for Japanese: 1 destroyer
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 62 Sea Zone to 57 Sea Zone
1 carrier moved from 48 Sea Zone to 46 Sea Zone
2 fighters moved from 48 Sea Zone to 46 Sea Zone
1 transport moved from 39 Sea Zone to 49 Sea Zone
1 battleship moved from 39 Sea Zone to 49 Sea Zone
3 bombers moved from Japan to Iwo Jima
1 fighter moved from Soviet Far East to Buryatia S.S.R.
Place Units - Japanese
1 armour and 3 infantry placed in Borneo
1 armour, 1 bomber, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 63 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.67
Russians : 1.33
Japanese : -1.50
Test summary from TripleA, engine version: 1.9, time: 6:59:41 AM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British roll 5,6,5,5 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Jet Power
Activate Technology - British
British activating Jet Power
Purchase Units - British
British buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 fighter moved from Persia to India
1 fighter moved from Persia to India
1 armour moved from Persia to India
Combat - British
Battle in India
British attack with 1 armour and 2 fighters
Japanese defend with 1 aaGun and 1 infantry
AA fire in India : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour and 2 fighters in India, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
British win, taking India from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from India to Persia
Place Units - British
1 destroyer and 2 transports placed in 3 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
British : 0.17
AA fire in India : : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 artillery moved from 15 Sea Zone to Egypt
1 cruiser moved from 13 Sea Zone to 15 Sea Zone
1 cruiser moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from 14 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 fighter moved from 14 Sea Zone to Persia
1 armour moved from Bulgaria Romania to Eastern Ukraine
Italians take East Poland from Russians
Italians take Eastern Ukraine from Russians
Combat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory and 1 fighter
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 fighter in Persia, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Persia
Italians win, taking Persia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour
Italians roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 fighter moved from Persia to Caucasus
1 fighter moved from Egypt to 14 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Place Units - Italians
1 bomber and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.17
Italians rolls : : 0.00
I’ve made to many mistakes to dig out at this point
Well, I can start a new game. Britain would fall very soon anyway, the axis has way too much money. I couldn’t believe how much you were spending on tech, holy cow!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 1,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Activate Technology - Germans
Germans activating Paratroopers
Purchase Units - Germans
Germans buy 2 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Czechoslovakia Hungary to East Poland
1 armour moved from Czechoslovakia Hungary to East Poland
1 infantry moved from Bulgaria Romania to Ukraine
1 artillery moved from Bulgaria Romania to Ukraine
1 armour moved from Bulgaria Romania to Ukraine
1 armour moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Poland to East Poland
1 infantry moved from Poland to East Poland
2 armour, 1 artillery, 1 fighter and 2 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 bomber moved from Germany to Archangel
1 fighter moved from Norway to Karelia S.S.R.
1 fighter moved from Northwestern Europe to Karelia S.S.R.
1 fighter moved from Germany to Ukraine
Combat - Germans
Battle in East Poland
Germans attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans roll dice for 2 armour and 1 infantry in East Poland, round 3 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry
AA fire in Karelia S.S.R. : 1/2 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 1 fighter owned by the Germans lost in Karelia S.S.R.
Russians win with 1 artillery and 5 infantry remaining. Battle score for attacker is -26
Casualties for Germans: 2 fighters and 2 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine to Bulgaria Romania
1 fighter moved from Baltic States to Poland
Place Units - Germans
2 armour and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.83
AA fire in Karelia S.S.R. : : 0.67
Russians : 1.00
I’m glad you decided to try the axis! It will probably be a little easier.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Finland
Russians take Finland from Germans
1 artillery moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 armour moved from Russia to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 submarine moved from 4 Sea Zone to 2 Sea Zone
Combat - Russians
Battle in Baltic States
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 2 armour and 1 artillery
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 armour and 1 artillery in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour and 1 artillery
Non Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Archangel
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 aaGun moved from Russia to Caucasus
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Place Units - Russians
2 artilleries placed in Caucasus
1 armour and 1 infantry placed in Karelia S.S.R.
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 2.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Japanese
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Fukien
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Fukien
1 fighter moved from 61 Sea Zone to Kwangtung
1 fighter moved from Formosa to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from 61 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Japan to Suiyuan
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Kiangsu to Hupeh
2 infantry moved from Kiangsu to Hupeh
1 carrier moved from 57 Sea Zone to 56 Sea Zone
1 carrier moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 destroyer moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
Combat - Japanese
Battle in Fukien
Japanese attack with 1 armour and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 carriers and 4 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 2 : 0/6 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 3 : 2/6 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 50 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 3 infantry in Philippine Islands, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Philippine Islands, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Philippine Islands, round 4 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Philippine Islands, round 5 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Philippine Islands, round 6 : 1/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 3 infantry in Philippine Islands, round 7 : 2/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hupeh
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Hupeh, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
Japanese roll dice for 2 infantry in Hupeh, round 4 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Suiyuan to Kiangsu
Place Units - Japanese
2 armour placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 27 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : -1.00
Japanese rolls : : 0.00
Americans : -4.67
Chinese : -0.33
Japanese : -5.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 1 factory and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
1 battleship moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Egypt to 13 Sea Zone
1 bomber moved from United Kingdom to Norway
1 infantry moved from Australia to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Solomon Islands
Combat - British
Battle in 13 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 13 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 cruiser, 1 submarine and 1 transport
British roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the British lost in 5 Sea Zone
retreated to 5 Sea Zone
Germans win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 7 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 7 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Norway
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British roll dice for 1 armour and 1 bomber in Norway, round 3 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the British lost in Norway
British roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Norway
Germans win with no units remaining. Battle score for attacker is -14
Casualties for British: 1 armour, 1 bomber and 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from 5 Sea Zone to United Kingdom
1 fighter moved from 7 Sea Zone to United Kingdom
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 cruiser moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from 13 Sea Zone to Gibraltar
1 infantry moved from Western Canada to Eastern Canada
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from India to Persia
Place Units - British
1 factory placed in India
3 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -1.33
British rolls : : 0.00