@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Matt and Rick anniversary edition 1941 first game!
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 31 PUs; 0 techTokens; Russians buy 4 armour and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Russia to Karelia S.S.R. 1 armour and 1 infantry moved from Karelia S.S.R. to Finland 2 armour and 1 infantry moved from Caucasus to Ukraine 1 armour and 4 infantry moved from Eastern Ukraine to East Poland 1 artillery moved from Belorussia to Baltic States 1 infantry moved from Belorussia to East Poland 1 infantry moved from Belorussia to East Poland 1 infantry moved from Belorussia to Baltic States 1 infantry moved from Novosibirsk to Chinghai 3 infantry moved from Chinghai to Sikang 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in East Poland Russians attack with 1 armour and 6 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 6 infantry in East Poland, round 2 : 3/7 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Finland Russians attack with 1 armour and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 2 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 armour and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 1 armour and 1 infantry placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour and 1 infantry placed in Caucasus 1 armour placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 34 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : 1.67 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Philippine Islands to 50 Sea Zone 1 armour moved from Midway to 57 Sea Zone 1 armour and 1 transport moved from 57 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from 61 Sea Zone to Fukien Japanese take Fukien from Chinese 1 artillery moved from 61 Sea Zone to Fukien 1 infantry moved from Kiangsu to Hupeh 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 2 carriers moved from 57 Sea Zone to 46 Sea Zone 3 fighters moved from 57 Sea Zone to 46 Sea Zone 1 battleship moved from 50 Sea Zone to 46 Sea Zone 1 fighter moved from 49 Sea Zone to 46 Sea Zone 1 carrier moved from 49 Sea Zone to 38 Sea Zone 2 fighters moved from French Indo-China Thailand to 38 Sea Zone 1 cruiser moved from 61 Sea Zone to 48 Sea Zone 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Suiyuan to Hupeh 1 fighter moved from Manchuria to Suiyuan Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 factory placed in Borneo 1 submarine placed in 62 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 2 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 fighter moved from United Kingdom to 7 Sea Zone 1 fighter moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to Germany 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Rhodesia to 33 Sea Zone 1 infantry moved from Rhodesia to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan 2 infantry moved from India to Persia 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from 7 Sea Zone to United Kingdom 1 fighter moved from 7 Sea Zone to United Kingdom Place Units - British 2 armour and 1 infantry placed in India 1 battleship, 1 cruiser and 1 transport placed in 6 Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUsCombat Hit Differential Summary :
British : 0.17 Japanese : -0.33 AA fire in Germany : : 0.83 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 2 cruisers moved from 15 Sea Zone to 16 Sea Zone 1 battleship moved from 15 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Caucasus 1 artillery moved from 16 Sea Zone to Caucasus 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from Libya to Anglo-Egypt Sudan Combat - Italians Battle in Anglo-Egypt Sudan Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan Italians roll dice for 1 armour, 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan Italians win, taking Anglo-Egypt Sudan from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Caucasus Italians attack with 1 artillery and 1 infantry Russians defend with 1 aaGun, 2 armour, 1 factory and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Caucasus, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 armour and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Italians lost in Caucasus Russians win with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 infantry moved from Bulgaria Romania to Poland 1 fighter moved from Anglo-Egypt Sudan to Libya 1 infantry moved from Italy to France Place Units - Italians 1 armour and 4 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.50 British : -1.00 Russians : -0.67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 2 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 12 Sea Zone to 10 Sea Zone 1 bomber moved from Gibraltar to Germany 1 fighter moved from Eastern United States to Western United States Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Germany to Gibraltar Combat Move - Chinese Combat - Chinese Place Units - Americans 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone 1 armour and 1 infantry placed in Western United States 1 armour and 1 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 32 PUs; 1 techTokens; Germans buy 2 armour, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 2 bombers moved from Germany to United Kingdom 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 2 fighters moved from 5 Sea Zone to Finland 2 infantry moved from 5 Sea Zone to Finland Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in Finland Germans attack with 2 fighters and 2 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 infantry in Finland, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Germans 2 fighters moved from Finland to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 artillery moved from Morocco Algeria to Libya 1 infantry moved from Morocco Algeria to Libya 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 bombers moved from United Kingdom to Germany Place Units - Germans 1 submarine placed in 5 Sea Zone 2 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 30 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 0.17 Germans rolls : : 0.00 Russians : 1.17 AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 5 armour and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Karelia S.S.R. to Norway 1 armour moved from Karelia S.S.R. to Norway 1 artillery and 6 infantry moved from Baltic States to Poland 1 armour and 6 infantry moved from East Poland to Poland 2 armour and 1 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from Caucasus to Trans-Jordan 1 armour moved from Caucasus to Trans-Jordan 1 armour moved from Russia to Ukraine 1 infantry moved from Chinghai to Sikang Combat - Russians Battle in Bulgaria Romania Russians attack with 2 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 armour and 1 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Norway Russians attack with 2 armour Germans defend with 1 infantry Russians roll dice for 2 armour in Norway, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 armour, 1 artillery and 12 infantry Germans defend with 2 armour and 4 infantry; Italians defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 12 infantry in Poland, round 2 : 3/14 hits, 3.00 expected hits Germans roll dice for 2 armour and 5 infantry in Poland, round 2 : 1/7 hits, 2.67 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Italians lost in Poland Russians roll dice for 1 armour, 1 artillery and 11 infantry in Poland, round 3 : 4/13 hits, 2.83 expected hits Germans roll dice for 2 armour and 2 infantry in Poland, round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 16 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour and 4 infantry Casualties for Italians: 1 infantry Battle in Trans-Jordan Russians attack with 2 armour Italians defend with 1 infantry Russians roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Italians: 1 infantry Non Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Baltic States Place Units - Russians 1 armour and 1 infantry placed in Karelia S.S.R. 2 armour and 2 infantry placed in Caucasus 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 42 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 52 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -1.00 Italians : 0.67 Russians : 2.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 cruiser and 3 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Fukien to Yunnan Japanese take Yunnan from Chinese 1 artillery moved from Fukien to 61 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Burma 3 infantry moved from 37 Sea Zone to Burma 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 3 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Suiyuan to Buryatia S.S.R. 1 fighter moved from 38 Sea Zone to 34 Sea Zone 1 fighter moved from 38 Sea Zone to 34 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 cruiser moved from 48 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 artillery, 2 fighters and 4 infantry Russians defend with 6 infantry Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Buryatia S.S.R., round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Buryatia S.S.R., round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery and 2 fighters in Buryatia S.S.R., round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 4 infantry Casualties for Russians: 6 infantry Battle in Burma Japanese attack with 1 artillery and 3 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Burma British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 3 infantry Casualties for British: 1 infantry Battle in 34 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 34 Sea Zone 1 transport owned by the British lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter moved from 34 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangtung to French Indo-China Thailand 1 armour moved from Solomon Islands to 46 Sea Zone 1 armour and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 armour moved from 49 Sea Zone to Borneo 1 battleship moved from 46 Sea Zone to 60 Sea Zone 2 carriers moved from 46 Sea Zone to 60 Sea Zone 4 fighters moved from 46 Sea Zone to 60 Sea Zone 1 transport moved from 48 Sea Zone to 60 Sea Zone 1 fighter moved from Buryatia S.S.R. to Hupeh 1 fighter moved from Buryatia S.S.R. to Suiyuan Place Units - Japanese 1 artillery and 3 infantry placed in Borneo 1 cruiser placed in 62 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
British : 3.67 Japanese rolls : : 0.00 Russians : 0.67 Japanese : -1.17 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British repair damage of 6x factory; Remaining resources: 27 PUs; 0 techTokens; British buy 2 armour, 1 cruiser and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 cruiser moved from 6 Sea Zone to 7 Sea Zone 1 battleship moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France 1 fighter moved from United Kingdom to France 1 fighter moved from United Kingdom to France 1 armour moved from India to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from India to Burma 1 artillery and 1 infantry moved from Burma to French Indo-China Thailand 1 armour moved from India to Yunnan Combat - British Battle in French Indo-China Thailand British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 1 armour Japanese defend with 1 infantry British roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 fighter; Italians defend with 1 armour and 1 infantry British roll dice for 1 battleship and 1 cruiser in France, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 2 fighters and 1 infantry in France, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in France, round 2 : 0/3 hits, 1.50 expected hits 1 infantry owned by the Italians lost in France British roll dice for 1 armour, 2 fighters and 1 infantry in France, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits, 1.17 expected hits 1 infantry owned by the British lost in France British roll dice for 1 armour and 2 fighters in France, round 4 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 fighter owned by the British and 1 armour owned by the Italians lost in France British win, taking France from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour and 1 infantry Casualties for British: 1 fighter and 1 infantry Casualties for Germans: 1 fighter Non Combat Move - British 1 fighter moved from France to United Kingdom Place Units - British 2 armour and 1 infantry placed in India 1 cruiser placed in 7 Sea Zone Turn Complete - British British collect 38 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -1.83 British : -2.17 Japanese : -0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 cruiser moved from 16 Sea Zone to 13 Sea Zone 1 cruiser moved from 16 Sea Zone to 13 Sea Zone 1 battleship moved from 16 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 1 armour moved from Italy to France 1 infantry moved from Italy to France 1 fighter moved from Libya to France 1 armour moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 armour moved from Italian Africa to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Gibraltar Italians attack with 2 infantry Americans defend with 1 bomber and 1 fighter Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Americans: 1 bomber Battle in France Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 1 armour Italians roll dice for 1 armour, 1 fighter and 1 infantry in France, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in France Italians win, taking France from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from France to Italy 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Italy to Balkans Place Units - Italians 1 armour, 1 fighter and 3 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0.00 British : -0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 2 cruisers and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 armour moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 armour moved from 57 Sea Zone to Midway 1 infantry moved from 57 Sea Zone to Midway 1 fighter moved from 57 Sea Zone to Midway 1 fighter moved from 57 Sea Zone to Midway 1 bomber moved from Western United States to Midway 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in Midway Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Midway, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Midway, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Midway to 57 Sea Zone 1 fighter moved from Midway to 57 Sea Zone 1 bomber moved from Midway to Hawaiian Islands Combat Move - Chinese Combat - Chinese Place Units - Americans 2 cruisers and 1 transport placed in 10 Sea Zone 2 transports placed in 56 Sea Zone Americans undo move 2. 1 transport placed in 10 Sea Zone 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : -1.50 Japanese : 0.67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 4 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 submarines moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from 5 Sea Zone to 7 Sea Zone 1 bomber moved from Germany to 7 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory Bombing raid in United Kingdom causes 2 damage total. Battle in 7 Sea Zone Germans attack with 1 bomber, 2 fighters and 2 submarines British defend with 1 battleship, 2 cruisers and 1 transport Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 cruisers and 1 transport in 7 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 7 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 39 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 2 cruisers and 1 transport Battle in Karelia S.S.R. Germans attack with 1 armour and 1 infantry Russians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany 1 infantry moved from Northwestern Europe to Germany 1 bomber moved from 7 Sea Zone to Germany 2 fighters moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from Germany to Czechoslovakia Hungary 1 artillery moved from Libya to Egypt 1 infantry moved from Libya to Egypt Place Units - Germans 4 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 23 PUs; end with 23 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.50 British : -0.83 Germans rolls : : 0.00 Russians : 0.17 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 4 armour, 2 bombers and 3 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Norway to Karelia S.S.R. 1 armour moved from Norway to Karelia S.S.R. 1 armour moved from Russia to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Novosibirsk 1 armour moved from Caucasus to Trans-Jordan 1 armour moved from Caucasus to Bulgaria Romania 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 armour moved from Ukraine to Bulgaria Romania 1 armour moved from Poland to Czechoslovakia Hungary 1 armour moved from Bulgaria Romania to Czechoslovakia Hungary 1 armour moved from Bulgaria Romania to Balkans 1 armour moved from Bulgaria Romania to Balkans 1 infantry moved from Poland to Czechoslovakia Hungary 1 infantry moved from Poland to Czechoslovakia Hungary 1 infantry moved from Poland to Czechoslovakia Hungary 1 infantry moved from Poland to Czechoslovakia Hungary 1 infantry moved from Poland to Czechoslovakia Hungary 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 2 infantry moved from Soviet Far East to Buryatia S.S.R. Combat - Russians Battle in Czechoslovakia Hungary Russians attack with 2 armour and 5 infantry Germans defend with 1 infantry Russians roll dice for 2 armour and 5 infantry in Czechoslovakia Hungary, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 infantry in Czechoslovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Czechoslovakia Hungary Russians win, taking Czechoslovakia Hungary from Germans with 2 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 5 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport 1 submarine owned by the Russians Submerged Battle in Buryatia S.S.R. Russians attack with 3 infantry Japanese defend with 1 artillery Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 2 infantry in Buryatia S.S.R., round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians winGermans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining, taking Buryatia S.S.R. from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery Battle in Karelia S.S.R. Russians attack with 2 armour Germans defend with 1 aaGun, 1 armour and 1 factory Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Balkans Russians attack with 2 armour Italians defend with 1 infantry Russians roll dice for 2 armour in Balkans, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Balkans Russians win, taking Balkans from Italians with 2 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians Place Units - Russians 2 armour and 2 infantry placed in Caucasus 2 armour, 2 bombers and 1 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 49 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 59 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -1.33 Italians : -0.33 Russians : 0.17 Japanese : 1.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 artillery moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone 4 fighters moved from 60 Sea Zone to 57 Sea Zone 1 battleship moved from 60 Sea Zone to 57 Sea Zone 1 cruiser moved from 62 Sea Zone to 57 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 bomber moved from Japan to 57 Sea Zone 2 carriers moved from 60 Sea Zone to 57 Sea Zone 1 transport moved from 60 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kwangtung 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from Suiyuan to Buryatia S.S.R. 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 armour moved from Borneo to 49 Sea Zone 1 armour and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Burma 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 fighter moved from 37 Sea Zone to French Indo-China Thailand Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo-China Thailand Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 57 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 4 fighters and 1 submarine Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 4 fighters in 57 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 57 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 57 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 57 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 fighters in 57 Sea Zone, round 3 : 4/9 hits, 4.17 expected hits Americans roll dice for 1 battleship, 2 fighters and 1 transport in 57 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 57 Sea Zone Japanese win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 79 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 1 armour and 1 fighter in Buryatia S.S.R., round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Buryatia S.S.R., round 4 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 armour British defend with 1 infantry Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Burma British win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour Non Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to Fukien 1 fighter moved from Buryatia S.S.R. to Suiyuan 1 bomber moved from 57 Sea Zone to Japan Place Units - Japanese 1 artillery, 1 bomber and 1 fighter placed in Borneo 1 bomber placed in Japan 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired.Combat Hit Differential Summary :
British : -0.67 Japanese rolls : : 0.00 Americans : -2.67 Russians : 0.00 Japanese : -1.67 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British repair damage of 2x factory; Remaining resources: 48 PUs; 0 techTokens; British buy 1 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour and 2 infantry moved from Trans-Jordan to Egypt 1 armour moved from India to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand 1 infantry moved from Burma to French Indo-China Thailand 1 infantry moved from India to Burma 1 armour moved from Yunnan to French Indo-China Thailand Combat - British Battle in Egypt British attack with 1 armour and 2 infantry Germans defend with 1 artillery and 1 infantry; Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Egypt British roll dice for 1 armour and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Egypt Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -11 Casualties for British: 1 armour and 2 infantry Battle in French Indo-China Thailand British attack with 3 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 3 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand British roll dice for 2 armour in French Indo-China Thailand, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for British: 1 armour and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Place Units - British 4 fighters placed in United Kingdom 1 armour and 1 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 35 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
British : -2.17 Italians : 1.00 Japanese : 1.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 cruisers moved from 13 Sea Zone to 14 Sea Zone 1 battleship moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Balkans 1 armour moved from Italy to Balkans 2 fighters moved from Italy to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry Russians defend with 2 armour Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 armour in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits 1 armour owned by the Russians, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan retreated to Trans-Jordan British win with 1 armour remaining. Battle score for attacker is -8 Casualties for Italians: 1 fighter and 1 infantry Casualties for Russians: 1 armour Battle in Balkans Italians attack with 1 armour and 2 infantry Russians defend with 2 armour Italians roll dice for 1 battleship and 1 cruiser in Balkans, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 2 armour in Balkans, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Balkans Italians win, taking Balkans from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for Russians: 2 armour Non Combat Move - Italians 1 infantry moved from Italy to Balkans 1 fighter moved from Trans-Jordan to Egypt Place Units - Italians 1 armour and 5 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0.67 British : 1.00 Russians : 1.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 2 cruisers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 armour moved from 12 Sea Zone to Morocco Algeria 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Central United States to Western United States Combat - Americans Non Combat Move - Americans 1 bomber moved from Hawaiian Islands to Australia 1 fighter moved from Hawaiian Islands to Australia 1 fighter moved from Hawaiian Islands to Australia Combat Move - Chinese Combat - Chinese Place Units - Americans 2 armour and 2 infantry placed in Eastern United States 1 cruiser placed in 10 Sea Zone 1 cruiser and 1 destroyer placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Poland 2 infantry moved from Germany to Poland 2 fighters moved from 5 Sea Zone to Poland 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to Karelia S.S.R. 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory Bombing raid in United Kingdom causes 5 damage total. Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Karelia S.S.R. causes 0 damage total. Battle in Poland Germans attack with 2 fighters and 4 infantry Russians defend with 1 artillery and 4 infantry Germans roll dice for 1 cruiser in Poland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 fighters and 4 infantry in Poland, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans roll dice for 2 fighters and 2 infantry in Poland, round 3 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 4 infantry Battle in Trans-Jordan Germans attack with 1 artillery and 1 infantry Russians defend with 1 armour Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Trans-Jordan 1 artillery owned by the Germans retreated to Egypt British win with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 2 fighters moved from Poland to 5 Sea Zone 1 infantry moved from Germany to France 1 infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland 1 bomber moved from United Kingdom to Germany Place Units - Germans 3 artilleries, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 1.83 British : 0.50 AA fire in Karelia S.S.R. : : 0.83 Germans rolls : : 0.00 Russians : -0.33 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 5 armour, 2 bombers and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Evenki National Okrug to Stanovoj Chrebet 1 armour moved from Evenki National Okrug to Stanovoj Chrebet 1 infantry moved from Novosibirsk to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug 1 armour moved from Caucasus to Trans-Jordan 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from Caucasus to East Poland 1 infantry moved from Baltic States to Poland 1 armour moved from Karelia S.S.R. to Poland 1 armour moved from Karelia S.S.R. to Poland 1 infantry moved from Russia to Belorussia 1 infantry moved from Czechoslovakia Hungary to Poland 1 armour moved from Czechoslovakia Hungary to Poland 1 infantry moved from Czechoslovakia Hungary to Poland 1 armour moved from Bulgaria Romania to Poland 1 bomber moved from Russia to Poland 1 infantry moved from Czechoslovakia Hungary to Balkans 1 infantry moved from Czechoslovakia Hungary to Balkans 1 armour moved from Czechoslovakia Hungary to Balkans 1 bomber moved from Russia to Balkans Combat - Russians Russians creates battle in territory 5 Sea Zone Battle in 5 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 5 Sea Zone Germans roll dice for 1 carrier and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Germans lost in 5 Sea Zone Russians roll dice for 1 submarine in 5 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 transport owned by the Germans lost in 5 Sea Zone 1 submarine owned by the Russians Submerged Germans win with 2 fighters remaining. Battle score for attacker is 33 Casualties for Germans: 1 carrier, 1 cruiser and 1 transport Battle in Poland Russians attack with 4 armour, 1 bomber and 3 infantry Germans defend with 3 armour and 3 infantry Russians roll dice for 4 armour, 1 bomber and 3 infantry in Poland, round 2 : 2/8 hits, 3.17 expected hits Germans roll dice for 3 armour and 3 infantry in Poland, round 2 : 3/6 hits, 2.50 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Russians roll dice for 4 armour and 1 bomber in Poland, round 3 : 2/5 hits, 2.67 expected hits Germans roll dice for 3 armour and 1 infantry in Poland, round 3 : 1/4 hits, 1.83 expected hits 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Poland Russians roll dice for 3 armour and 1 bomber in Poland, round 4 : 3/4 hits, 2.17 expected hits Germans roll dice for 2 armour in Poland, round 4 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 3 armour and 3 infantry Casualties for Germans: 3 armour and 3 infantry Battle in Balkans Russians attack with 1 armour, 1 bomber and 2 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 1 armour, 1 bomber and 2 infantry in Balkans, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Balkans, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Balkans Russians win, taking Balkans from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 infantry 2 fighters owned by the Germans forced to land in Germany Non Combat Move - Russians 1 bomber moved from Poland to Belorussia 1 bomber moved from Balkans to East Poland Place Units - Russians 2 armour and 2 infantry placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 2 armour, 2 bombers and 2 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 54 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.17 Russians : 0.50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Kwangtung to French Indo-China Thailand 1 bomber moved from Borneo to French Indo-China Thailand 2 infantry moved from Fukien to Yunnan 1 bomber moved from Japan to Yunnan 2 infantry moved from Hupeh to Sikang 1 bomber moved from Japan to Sikang 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from Hupeh to Sikang 1 fighter moved from Suiyuan to Sikang 1 cruiser moved from 57 Sea Zone to 56 Sea Zone 1 battleship moved from 57 Sea Zone to 56 Sea Zone Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 1 bomber and 2 infantry British defend with 2 armour Japanese roll dice for 1 bomber and 2 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 2 armour in French Indo-China Thailand, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in French Indo-China Thailand retreated to French Indo-China Thailand British win with 2 armour remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in 56 Sea Zone Japanese attack with 1 battleship and 1 cruiser Americans defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 cruiser in 56 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 27 Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 1 bomber and 2 infantry Chinese defend with 4 infantry Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Sikang Japanese attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 4 infantry Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Sikang, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Sikang retreated to Sikang Chinese win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 2 carriers moved from 57 Sea Zone to 56 Sea Zone 3 fighters moved from 57 Sea Zone to 56 Sea Zone 1 carrier moved from 37 Sea Zone to 49 Sea Zone 1 bomber moved from Yunnan to Kiangsu 1 bomber moved from Sikang to Hupeh 1 cruiser moved from 37 Sea Zone to 49 Sea Zone 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 fighter moved from Borneo to 49 Sea Zone 1 transport moved from 37 Sea Zone to 49 Sea Zone 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 bomber moved from French Indo-China Thailand to Borneo 1 infantry moved from Suiyuan to Hupeh 1 fighter moved from Sikang to Kwangtung 1 fighter moved from Sikang to Hupeh 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung Place Units - Japanese 1 fighter placed in 49 Sea Zone 3 infantry placed in Borneo 2 armour and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 1.00 Japanese rolls : : 0.00 Americans : 0.17 Chinese : -0.67 Japanese : 1.17





