TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 52 PUs; 0 techTokens;
British buy 2 armour, 1 battleship, 1 cruiser and 2 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - British
1 armour moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Germany
1 armour moved from 5 Sea Zone to Germany
1 infantry moved from 5 Sea Zone to Germany
1 infantry moved from 5 Sea Zone to Germany
1 armour moved from Northwestern Europe to Germany
1 armour moved from France to Germany
1 fighter moved from Northwestern Europe to Germany
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 13 Sea Zone to 16 Sea Zone
1 battleship moved from 13 Sea Zone to 16 Sea Zone
1 battleship moved from 13 Sea Zone to 16 Sea Zone
1 destroyer moved from 13 Sea Zone to 16 Sea Zone
1 fighter moved from 13 Sea Zone to Germany
1 fighter moved from 13 Sea Zone to 16 Sea Zone
1 carrier moved from 13 Sea Zone to 16 Sea Zone
1 artillery moved from Burma to India
1 infantry moved from Burma to India
Combat - British
Battle in India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 armour and 1 factory
British roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in 16 Sea Zone
British attack with 2 battleships, 1 carrier, 2 destroyers and 1 fighter
Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport
British roll dice for 2 battleships, 1 carrier, 2 destroyers and 1 fighter in 16 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 16 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the British
2 cruisers owned by the Italians lost in 16 Sea Zone
British roll dice for 2 battleships, 1 carrier, 2 destroyers and 1 fighter in 16 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits
Italians roll dice for 1 battleship and 2 transports in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Italians and 1 battleship owned by the Italians lost in 16 Sea Zone
1 transport owned by the Germans lost in 16 Sea Zone
British win with 2 battleships, 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 58
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Casualties for Germans: 1 transport
Battle in Germany
British attack with 4 armour, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 aaGun, 2 artilleries, 2 bombers, 1 factory, 1 fighter and 1 infantry
AA fire in Germany : 1/3 hits, 0.50 expected hits
1 bomber owned by the British lost in Germany
British roll dice for 4 armour, 2 fighters and 2 infantry in Germany, round 2 : 1/8 hits, 3.33 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 1 infantry in Germany, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British roll dice for 4 armour, 2 fighters and 1 infantry in Germany, round 3 : 3/7 hits, 3.17 expected hits
Germans roll dice for 2 artilleries, 2 bombers and 1 fighter in Germany, round 3 : 1/5 hits, 1.67 expected hits
1 artillery owned by the Germans, 2 bombers owned by the Germans and 1 infantry owned by the British lost in Germany
British roll dice for 4 armour and 2 fighters in Germany, round 4 : 2/6 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 1 fighter in Germany, round 4 : 0/2 hits, 1.00 expected hits
1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Germany
British captures 14PUs while taking Germans capital
British win, taking Germany from Germans with 4 armour and 2 fighters remaining. Battle score for attacker is 27
Casualties for British: 1 bomber and 2 infantry
Casualties for Germans: 2 artilleries, 2 bombers, 1 fighter and 1 infantry
Non Combat Move - British
1 fighter moved from Germany to France
1 fighter moved from Germany to France
Place Units - British
2 armour and 2 infantry placed in United Kingdom
1 battleship and 1 cruiser placed in 8 Sea Zone
Turn Complete - British
British collect 55 PUs; end with 73 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 78 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 83 PUs
2 units repaired.
Combat Hit Differential Summary :
Germans : -2.67
British : -3.50
Italians : -0.33
Japanese : -0.50
AA fire in Germany : : 0.50
Savegame