Japan:
Yunnan: -0.33 swing
Malaya: -0.42 swing
Total for round 2: -1.48 against the Allies
Net Axis dice swing: -0.78 swing
Net Allies dice swing: +0.78 swing
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Super subs
Activate Technology - British
British activating Super subs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour moved from Norway to Finland
1 infantry moved from Norway to Finland
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
1 battleship moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to Italy
2 fighters moved from 6 Sea Zone to France
1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour moved from 7 Sea Zone to France
1 artillery moved from 7 Sea Zone to France
2 infantry moved from 7 Sea Zone to France
Combat - British
Strategic bombing raid in Italy
AA fire in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Italy causes 1 damage total.
Battle in Finland
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in France
British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in France, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in France, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 armour and 2 infantry in France, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Germans lost in France
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in France, round 3 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 carrier moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from France to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 12 Sea Zone
1 transport moved from 42 Sea Zone to 40 Sea Zone
1 infantry moved from India to Burma
1 bomber moved from Italy to United Kingdom
Place Units - British
1 armour and 2 infantry placed in India
1 submarine placed in 7 Sea Zone
1 artillery and 2 bombers placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : -2.50
British rolls : : 1.00
AA fire in Italy : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians repair damage of 1x factory; Remaining resources: 16 PUs; 0 techTokens;
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 cruiser moved from 15 Sea Zone to 14 Sea Zone
1 cruiser moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Italy to France
1 armour moved from Italy to France
1 infantry moved from Italy to France
1 infantry moved from Italy to France
1 artillery moved from Italy to France
1 infantry moved from Balkans to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 fighter moved from Libya to France
Combat - Italians
Battle in France
Italians attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in France, round 2 : 2/3 hits, 1.17 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in France
Italians roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 3/4 hits, 1.83 expected hits
British roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in France
Italians win, taking France from British with 2 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from France to Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 2 infantry and 2 submarines; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 artillery moved from Morocco Algeria to Libya
1 infantry moved from Morocco Algeria to Libya
1 bomber moved from Hawaiian Islands to 50 Sea Zone
1 bomber moved from Australia to 61 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 61 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 61 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Libya
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 12 Sea Zone to 13 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 bomber moved from 61 Sea Zone to Hupeh
1 bomber moved from 50 Sea Zone to Hupeh
2 fighters moved from Western United States to 56 Sea Zone
1 bomber moved from Western United States to Yakut S.S.R.
Place Units - Americans
1 armour placed in Eastern United States
1 armour placed in Western United States
2 infantry placed in Eastern United States
1 carrier, 1 cruiser and 2 submarines placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Hupeh
1 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 40 PUs; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans rolls : : 1.00
Americans : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to factory owned by British
Rockets in Germany roll: 1
1 armour, 1 artillery and 1 infantry moved from Egypt to Libya
1 armour moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 armour moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Czechoslovakia Hungary
1 infantry moved from Germany to Poland
1 bomber moved from East Poland to Belorussia
1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 armour moved from East Poland to Ukraine
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
1 armour moved from Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 armour moved from East Poland to Belorussia
1 armour moved from East Poland to Ukraine
1 bomber moved from East Poland to Ukraine
1 fighter moved from Germany to Ukraine
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour and 1 bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour and 1 bomber in Belorussia, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 3 artilleries and 3 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 1/6 hits, 2.83 expected hits
Russians roll dice for 3 artilleries and 3 infantry in Ukraine, round 2 : 4/6 hits, 2.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 armour and 1 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 3 armour and 1 infantry in Baltic States, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 3 armour in Baltic States, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Libya
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 3/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Belorussia to Poland
1 fighter moved from Ukraine to East Poland
1 bomber moved from Ukraine to Poland
Place Units - Germans
3 armour, 2 fighters and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 30 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
Germans rolls : : 1.00
Russians : 3.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 34 PUs; 0 techTokens;
Russians buy 2 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Ukraine to Bulgaria Romania
2 artilleries moved from Ukraine to Bulgaria Romania
1 armour moved from Caucasus to Bulgaria Romania
2 infantry moved from Karelia S.S.R. to Baltic States
1 armour moved from Russia to Baltic States
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Bulgaria Romania, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania
Russians roll dice for 1 armour and 2 artilleries in Bulgaria Romania, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Bulgaria Romania, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 armour and 2 infantry
Battle in Baltic States
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 artillery moved from Ukraine to Bulgaria Romania
1 infantry moved from Caucasus to Ukraine
1 artillery moved from Caucasus to Eastern Ukraine
1 artillery moved from Caucasus to Ukraine
1 armour moved from Evenki National Okrug to Yakut S.S.R.
1 submarine moved from 12 Sea Zone to 13 Sea Zone
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 bomber placed in Russia
1 artillery placed in Caucasus
2 armour placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 32 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 fighter moved from Suiyuan to Hupeh
1 fighter moved from Suiyuan to Hupeh
1 fighter moved from Suiyuan to Hupeh
1 infantry moved from Ningxia to Chinghai
Japanese take Chinghai from Chinese
1 infantry moved from Fukien to Hupeh
1 infantry moved from Kiangsu to Hupeh
1 fighter moved from French Indo-China Thailand to Burma
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 fighter moved from Japan to Iwo Jima
1 fighter moved from Japan to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 armour moved from 52 Sea Zone to Wake Island
1 cruiser moved from 48 Sea Zone to 52 Sea Zone
1 battleship moved from 49 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
Combat - Japanese
Battle in Hupeh
Japanese attack with 3 fighters and 2 infantry
Americans defend with 2 bombers; Chinese defend with 3 infantry
Japanese roll dice for 3 fighters and 2 infantry in Hupeh, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 2 bombers and 3 infantry in Hupeh, round 2 : 2/5 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese roll dice for 3 fighters in Hupeh, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 2 bombers and 2 infantry in Hupeh, round 3 : 1/4 hits, 1.00 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese roll dice for 2 fighters in Hupeh, round 4 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 2 bombers and 1 infantry in Hupeh, round 4 : 1/3 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese roll dice for 1 fighter in Hupeh, round 5 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 2 bombers in Hupeh, round 5 : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Hupeh
Chinese win with 1 bomber remaining. Battle score for attacker is -15
Casualties for Japanese: 3 fighters and 2 infantry
Casualties for Chinese: 3 infantry
Casualties for Americans: 1 bomber
Battle in Burma
Japanese attack with 2 fighters
British defend with 1 infantry
Japanese roll dice for 2 fighters in Burma, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in Burma, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Wake Island
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to 37 Sea Zone
1 fighter moved from Burma to French Indo-China Thailand
Place Units - Japanese
1 aaGun, 1 armour and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0.67
Americans : -0.33
Chinese : 1.67
Japanese : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 45 PUs; 1 techTokens;
British buy 2 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 13 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 13 Sea Zone
1 destroyer moved from 12 Sea Zone to 13 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Germans
3 infantry moved from 13 Sea Zone to France
1 artillery moved from 13 Sea Zone to France
1 bomber moved from United Kingdom to Italy
1 transport moved from 40 Sea Zone to 29 Sea Zone
1 bomber moved from United Kingdom to Italy
1 bomber moved from United Kingdom to Germany
2 fighters moved from 7 Sea Zone to France
Combat - British
Strategic bombing raid in Italy
AA fire in Italy : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Italy rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Italy causes 3 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Battle in France
British attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 2 armour
British roll dice for 1 artillery, 2 fighters and 3 infantry in France, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 armour in France, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Italians lost in France
British win, taking France from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 armour
Non Combat Move - British
1 bomber moved from Italy to United Kingdom
1 bomber moved from Germany to United Kingdom
1 battleship moved from 7 Sea Zone to 13 Sea Zone
1 cruiser moved from 7 Sea Zone to 13 Sea Zone
1 carrier moved from 7 Sea Zone to 13 Sea Zone
1 submarine moved from 7 Sea Zone to 13 Sea Zone
2 fighters moved from France to 13 Sea Zone
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from India to Burma
Place Units - British
2 armour and 1 fighter placed in India
1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 48 PUs; end with 48 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.00
British rolls : : 0.00
AA fire in Italy : : 0.67
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians repair damage of 3x factory; Remaining resources: 9 PUs; 0 techTokens;
Italians buy 1 armour and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Italy to 13 Sea Zone
Combat - Italians
Battle in 13 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Americans defend with 1 destroyer; Russians defend with 1 submarine
Italians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 submarines in 13 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 13 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
1 destroyer owned by the Italians, 1 submarine owned by the Russians, 1 cruiser owned by the Italians, 1 submarine owned by the British, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 13 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 13 Sea Zone, round 3 : 2/7 hits, 3.50 expected hits
1 destroyer owned by the Americans, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 13 Sea Zone
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 13 Sea Zone, round 4 : 3/6 hits, 3.17 expected hits
1 transport owned by the Italians lost in 13 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -55
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Casualties for British: 1 submarine
Casualties for Russians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
Place Units - Italians
1 armour and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians : -0.00
British : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
2 submarines moved from 56 Sea Zone to 52 Sea Zone
1 cruiser moved from 56 Sea Zone to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 armour moved from 52 Sea Zone to Wake Island
2 fighters moved from 56 Sea Zone to Wake Island
1 bomber moved from Hupeh to Chinghai
1 bomber moved from Yakut S.S.R. to Stanovoj Chrebet
Combat - Americans
Battle in Chinghai
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chinghai, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Chinghai, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chinghai
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Stanovoj Chrebet
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Stanovoj Chrebet, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Stanovoj Chrebet, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Stanovoj Chrebet
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 52 Sea Zone
Americans attack with 1 cruiser, 2 submarines and 1 transport
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 2 submarines in 52 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 cruiser owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 cruiser and 1 transport in 52 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 2 submarines in 52 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans win with 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Wake Island
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Wake Island, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Americans
2 fighters moved from Wake Island to 52 Sea Zone
1 carrier moved from 56 Sea Zone to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
Place Units - Americans
1 transport placed in 56 Sea Zone
1 transport placed in 10 Sea Zone
2 bombers placed in Western United States
1 armour and 1 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : -0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 34 PUs; 0 techTokens;
Germans buy 4 armour and 4 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 3 damage to factory owned by British
Rockets in Germany roll: 3
1 armour moved from Germany to France
1 armour moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 fighter moved from Germany to Baltic States
1 fighter moved from East Poland to Baltic States
1 fighter moved from Germany to Baltic States
1 bomber moved from Poland to United Kingdom
1 bomber moved from Poland to Russia
1 artillery moved from Libya to Morocco Algeria
Germans take Morocco Algeria from Americans
1 armour moved from Libya to Egypt
1 armour moved from Germany to Baltic States
1 infantry moved from Northwestern Europe to France
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in United Kingdom causes 2 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Battle in Egypt
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Egypt
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Battle in Baltic States
Germans attack with 1 armour and 3 fighters
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 armour and 3 fighters in Baltic States, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Germans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 1 infantry
Battle in France
Germans attack with 2 armour and 4 infantry
British defend with 1 artillery and 3 infantry
Germans roll dice for 2 armour and 4 infantry in France, round 2 : 4/6 hits, 1.67 expected hits
British roll dice for 1 artillery and 3 infantry in France, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in France
Germans win, taking France from British with 2 armour and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Germans
1 fighter moved from Baltic States to East Poland
1 fighter moved from Baltic States to Czechoslovakia Hungary
1 fighter moved from Baltic States to East Poland
1 bomber moved from Russia to Poland
1 bomber moved from United Kingdom to Poland
Place Units - Germans
4 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 1.33
British : 0.00
Russians : 0.17
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits, 0.00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Paratroopers
Activate Technology - Russians
Russians activating Paratroopers
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 31 PUs; 0 techTokens;
Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Russians take Stanovoj Chrebet from Japanese
1 artillery moved from Eastern Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from Ukraine to East Poland
1 artillery moved from Ukraine to East Poland
2 armour moved from Russia to East Poland
1 bomber moved from Russia to Poland
2 artilleries moved from Bulgaria Romania to Poland
1 armour moved from Bulgaria Romania to Poland
Combat - Russians
Battle in East Poland
Russians attack with 2 armour, 2 artilleries and 2 infantry
Germans defend with 2 fighters
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in East Poland, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 2 fighters in East Poland, round 2 : 2/2 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 fighters owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 14
Casualties for Russians: 2 infantry
Casualties for Germans: 2 fighters
Battle in Poland
Russians attack with 1 armour, 2 artilleries and 1 bomber
Germans defend with 2 bombers and 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 1 bomber in Poland, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 bombers and 2 infantry in Poland, round 2 : 0/4 hits, 1.00 expected hits
1 bomber owned by the Germans and 2 infantry owned by the Germans lost in Poland
Russians roll dice for 1 armour, 2 artilleries and 1 bomber in Poland, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 bomber in Poland, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 30
Casualties for Germans: 2 bombers and 2 infantry
Non Combat Move - Russians
1 artillery moved from Caucasus to Ukraine
2 infantry moved from Karelia S.S.R. to Baltic States
1 bomber moved from Poland to Karelia S.S.R.
Place Units - Russians
2 armour and 2 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 45 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians rolls : : 1.00
Russians : 3.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 fighters; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 61 Sea Zone
1 armour moved from Kiangsu to Hupeh
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from Japan to Okinawa
1 fighter moved from Japan to Okinawa
Combat - Japanese
Battle in Hupeh
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Chinese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters
British defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 3 fighters in Burma, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 fighters in Burma, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour and 1 artillery in Burma, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Burma
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to 61 Sea Zone
1 fighter moved from Burma to 61 Sea Zone
Place Units - Japanese
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 32 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : -1.00
Chinese : 0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 53 PUs; 1 techTokens;
British buy 2 armour, 5 artilleries, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - British
1 armour moved from India to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 armour moved from India to Yunnan
1 infantry moved from India to Burma
1 infantry moved from Egypt to Libya
British take Libya from Italians
1 transport moved from 13 Sea Zone to 7 Sea Zone
1 transport moved from 13 Sea Zone to 7 Sea Zone
2 bombers moved from United Kingdom to Italy
4 infantry moved from United Kingdom to 7 Sea Zone
4 infantry moved from 7 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
Combat - British
Strategic bombing raid in Italy
AA fire in Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Italy rolls: 2,6 and causes: 8 damage to unit: factory
Bombing raid in Italy causes 8 damage total.
Non Combat Move - British
2 bombers moved from Italy to United Kingdom
1 carrier moved from 13 Sea Zone to 7 Sea Zone
2 fighters moved from 13 Sea Zone to 7 Sea Zone
1 fighter moved from India to Hupeh
Place Units - British
2 armour and 1 infantry placed in India
1 transport placed in 7 Sea Zone
5 artilleries and 1 bomber placed in United Kingdom
Turn Complete - British
British collect 47 PUs; end with 48 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
AA fire in Italy : : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians repair damage of 5x factory; Remaining resources: 6 PUs; 0 techTokens;
Italians buy 1 armour; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Italy to Balkans
1 armour moved from Balkans to Bulgaria Romania
Germans take Bulgaria Romania from Russians
1 infantry moved from Italy to Balkans
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to Northwestern Europe
1 infantry moved from 7 Sea Zone to Northwestern Europe
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from Wake Island to 52 Sea Zone
1 armour and 1 transport moved from 52 Sea Zone to 50 Sea Zone
2 fighters moved from 52 Sea Zone to Philippine Islands
1 cruiser moved from 52 Sea Zone to 50 Sea Zone
2 submarines moved from 52 Sea Zone to 61 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 armour moved from 50 Sea Zone to Philippine Islands
Combat - Americans
Battle in Philippine Islands
Americans attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Philippine Islands, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 2 fighters in Philippine Islands, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippine Islands
Americans win, taking Philippine Islands from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 61 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 2 submarines in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 61 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier
2 fighters owned by the Japanese forced to land in Kwangtung
Non Combat Move - Americans
2 fighters moved from Philippine Islands to 50 Sea Zone
1 carrier moved from 52 Sea Zone to 50 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to Alaska
2 bombers moved from Western United States to Buryatia S.S.R.
2 infantry moved from 12 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 56 Sea Zone
2 bombers placed in Eastern United States
2 armour and 2 infantry placed in Eastern United States
2 artilleries placed in Western United States
Place Units - Chinese
1 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Poland to Czechoslovakia Hungary
Russians take Czechoslovakia Hungary from Germans
2 armour moved from East Poland to Bulgaria Romania
2 armour moved from Caucasus to Bulgaria Romania
1 bomber and 1 infantry moved from Karelia S.S.R. to Bulgaria Romania
1 artillery moved from Ukraine to Bulgaria Romania
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 4 armour, 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour
Russians roll dice for 4 armour, 1 artillery, 1 bomber and 1 infantry in Bulgaria Romania, round 2 : 2/7 hits, 3.33 expected hits
Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 4 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 infantry moved from Baltic States to Poland
2 artilleries moved from East Poland to Poland
1 infantry moved from Karelia S.S.R. to Baltic States
2 infantry moved from Caucasus to Ukraine
3 infantry moved from Russia to Caucasus
1 bomber moved from Bulgaria Romania to Caucasus
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Place Units - Russians
2 bombers placed in Karelia S.S.R.
Russians undo move 1.
1 bomber and 1 infantry placed in Karelia S.S.R.
1 bomber and 1 infantry placed in Russia
4 armour placed in Caucasus
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 fighters; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter moved from Japan to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 fighter moved from Japan to Kiangsu
1 fighter moved from Kwangtung to Hupeh
1 fighter moved from Kwangtung to Hupeh
1 fighter moved from Okinawa to 50 Sea Zone
1 fighter moved from Okinawa to 50 Sea Zone
1 fighter moved from Iwo Jima to Formosa
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 3 fighters
Americans defend with 2 bombers; Russians defend with 1 infantry
Japanese roll dice for 3 fighters in Buryatia S.S.R., round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 2 bombers and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Americans lost in Buryatia S.S.R.
Japanese roll dice for 2 fighters in Buryatia S.S.R., round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 bomber in Buryatia S.S.R., round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Buryatia S.S.R.
Japanese win with 2 fighters remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 bombers
Casualties for Russians: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 2 fighters in 50 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 50 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
2 fighters owned by the Japanese lost in 50 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 2 fighters
Battle in Kiangsu
Japanese attack with 1 fighter
Russians defend with 1 armour
Japanese roll dice for 1 fighter in Kiangsu, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Kiangsu
Chinese win with 1 armour remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Hupeh
Japanese attack with 2 fighters
British defend with 1 fighter; Chinese defend with 1 infantry
Japanese roll dice for 2 fighters in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese roll dice for 1 fighter in Hupeh, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter in Hupeh, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Hupeh
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 2 fighters
Casualties for Chinese: 1 infantry
Casualties for British: 1 fighter
Non Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to Japan
1 fighter moved from Buryatia S.S.R. to Japan
Place Units - Japanese
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : 0.83
Russians : 0.17
Japanese : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Increased Factory Production
Activate Technology - British
British activating Increased Factory Production
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 57 PUs; 0 techTokens;
British buy 3 armour, 2 bombers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
3 bombers moved from United Kingdom to Italy
1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to France
2 fighters moved from 7 Sea Zone to France
1 artillery moved from 7 Sea Zone to France
1 infantry moved from 7 Sea Zone to France
1 artillery moved from United Kingdom to 7 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Morocco Algeria
1 infantry moved from Libya to Morocco Algeria
1 armour moved from French Indo-China Thailand to Kwangtung
British take Kwangtung from Japanese
1 armour moved from Kwangtung to Fukien
Chinese take Fukien from Japanese
1 armour moved from Yunnan to Chinghai
Chinese take Chinghai from Japanese
Combat - British
Strategic bombing raid in Italy
AA fire in Italy : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Italy rolls: 4,3 and causes: 7 damage to unit: factory
Bombing raid in Italy causes 7 damage total.
Battle in France
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in France, round 2 : 4/5 hits, 2.17 expected hits
Germans roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Morocco Algeria
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Morocco Algeria, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Morocco Algeria
British win, taking Morocco Algeria from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - British
1 fighter moved from France to United Kingdom
2 fighters moved from France to 7 Sea Zone
2 bombers moved from Italy to United Kingdom
1 transport moved from 7 Sea Zone to 5 Sea Zone
1 armour moved from Finland to 5 Sea Zone
1 infantry moved from Finland to 5 Sea Zone
1 armour moved from 5 Sea Zone to Poland
1 infantry moved from 5 Sea Zone to Poland
1 transport moved from 29 Sea Zone to 27 Sea Zone
1 infantry moved from Union of South Africa to 27 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
2 armour moved from India to Caucasus
Place Units - British
2 armour, 1 bomber and 5 infantry placed in United Kingdom
1 armour, 1 bomber and 1 infantry placed in India
Turn Complete - British
British collect 53 PUs; end with 53 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 58 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 63 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : 0.17
British rolls : : 1.00
AA fire in Italy : : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 10x factory; Remaining resources: 0 PUs; 0 techTokens;
Italians buy nothing; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Italy to France
Combat - Italians
Battle in France
Italians attack with 1 armour
British defend with 1 artillery
Italians roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in France
Italians win, taking France from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.33