@The-Janus We are already onto the U.K. turn.
Matt and Rick anniversary edition 1941 first game!
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British repair damage of 6x factory; Remaining resources: 27 PUs; 0 techTokens; British buy 2 armour, 1 cruiser and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 cruiser moved from 6 Sea Zone to 7 Sea Zone 1 battleship moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France 1 fighter moved from United Kingdom to France 1 fighter moved from United Kingdom to France 1 armour moved from India to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from India to Burma 1 artillery and 1 infantry moved from Burma to French Indo-China Thailand 1 armour moved from India to Yunnan Combat - British Battle in French Indo-China Thailand British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 1 armour Japanese defend with 1 infantry British roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 fighter; Italians defend with 1 armour and 1 infantry British roll dice for 1 battleship and 1 cruiser in France, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 2 fighters and 1 infantry in France, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in France, round 2 : 0/3 hits, 1.50 expected hits 1 infantry owned by the Italians lost in France British roll dice for 1 armour, 2 fighters and 1 infantry in France, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits, 1.17 expected hits 1 infantry owned by the British lost in France British roll dice for 1 armour and 2 fighters in France, round 4 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 fighter owned by the British and 1 armour owned by the Italians lost in France British win, taking France from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour and 1 infantry Casualties for British: 1 fighter and 1 infantry Casualties for Germans: 1 fighter Non Combat Move - British 1 fighter moved from France to United Kingdom Place Units - British 2 armour and 1 infantry placed in India 1 cruiser placed in 7 Sea Zone Turn Complete - British British collect 38 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.83 British : -2.17 Japanese : -0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 cruiser moved from 16 Sea Zone to 13 Sea Zone 1 cruiser moved from 16 Sea Zone to 13 Sea Zone 1 battleship moved from 16 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 1 armour moved from Italy to France 1 infantry moved from Italy to France 1 fighter moved from Libya to France 1 armour moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 armour moved from Italian Africa to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Gibraltar Italians attack with 2 infantry Americans defend with 1 bomber and 1 fighter Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Americans: 1 bomber Battle in France Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 1 armour Italians roll dice for 1 armour, 1 fighter and 1 infantry in France, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in France Italians win, taking France from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from France to Italy 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Italy to Balkans Place Units - Italians 1 armour, 1 fighter and 3 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 2 cruisers and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 armour moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 armour moved from 57 Sea Zone to Midway 1 infantry moved from 57 Sea Zone to Midway 1 fighter moved from 57 Sea Zone to Midway 1 fighter moved from 57 Sea Zone to Midway 1 bomber moved from Western United States to Midway 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in Midway Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Midway, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Midway, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Midway to 57 Sea Zone 1 fighter moved from Midway to 57 Sea Zone 1 bomber moved from Midway to Hawaiian Islands Combat Move - Chinese Combat - Chinese Place Units - Americans 2 cruisers and 1 transport placed in 10 Sea Zone 2 transports placed in 56 Sea Zone Americans undo move 2. 1 transport placed in 10 Sea Zone 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -1.50 Japanese : 0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 4 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 submarines moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from 5 Sea Zone to 7 Sea Zone 1 bomber moved from Germany to 7 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory Bombing raid in United Kingdom causes 2 damage total. Battle in 7 Sea Zone Germans attack with 1 bomber, 2 fighters and 2 submarines British defend with 1 battleship, 2 cruisers and 1 transport Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 cruisers and 1 transport in 7 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 7 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 39 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 2 cruisers and 1 transport Battle in Karelia S.S.R. Germans attack with 1 armour and 1 infantry Russians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany 1 infantry moved from Northwestern Europe to Germany 1 bomber moved from 7 Sea Zone to Germany 2 fighters moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from Germany to Czechoslovakia Hungary 1 artillery moved from Libya to Egypt 1 infantry moved from Libya to Egypt Place Units - Germans 4 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 23 PUs; end with 23 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -0.83 Germans rolls : : 0.00 Russians : 0.17 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 4 armour, 2 bombers and 3 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Norway to Karelia S.S.R. 1 armour moved from Norway to Karelia S.S.R. 1 armour moved from Russia to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Novosibirsk 1 armour moved from Caucasus to Trans-Jordan 1 armour moved from Caucasus to Bulgaria Romania 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 armour moved from Ukraine to Bulgaria Romania 1 armour moved from Poland to Czechoslovakia Hungary 1 armour moved from Bulgaria Romania to Czechoslovakia Hungary 1 armour moved from Bulgaria Romania to Balkans 1 armour moved from Bulgaria Romania to Balkans 1 infantry moved from Poland to Czechoslovakia Hungary 1 infantry moved from Poland to Czechoslovakia Hungary 1 infantry moved from Poland to Czechoslovakia Hungary 1 infantry moved from Poland to Czechoslovakia Hungary 1 infantry moved from Poland to Czechoslovakia Hungary 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 2 infantry moved from Soviet Far East to Buryatia S.S.R. Combat - Russians Battle in Czechoslovakia Hungary Russians attack with 2 armour and 5 infantry Germans defend with 1 infantry Russians roll dice for 2 armour and 5 infantry in Czechoslovakia Hungary, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 infantry in Czechoslovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Czechoslovakia Hungary Russians win, taking Czechoslovakia Hungary from Germans with 2 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 5 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport 1 submarine owned by the Russians Submerged Battle in Buryatia S.S.R. Russians attack with 3 infantry Japanese defend with 1 artillery Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 2 infantry in Buryatia S.S.R., round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians winGermans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining, taking Buryatia S.S.R. from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery Battle in Karelia S.S.R. Russians attack with 2 armour Germans defend with 1 aaGun, 1 armour and 1 factory Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Balkans Russians attack with 2 armour Italians defend with 1 infantry Russians roll dice for 2 armour in Balkans, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Balkans Russians win, taking Balkans from Italians with 2 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians Place Units - Russians 2 armour and 2 infantry placed in Caucasus 2 armour, 2 bombers and 1 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 49 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 59 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.33 Italians : -0.33 Russians : 0.17 Japanese : 1.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 artillery moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone 4 fighters moved from 60 Sea Zone to 57 Sea Zone 1 battleship moved from 60 Sea Zone to 57 Sea Zone 1 cruiser moved from 62 Sea Zone to 57 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 bomber moved from Japan to 57 Sea Zone 2 carriers moved from 60 Sea Zone to 57 Sea Zone 1 transport moved from 60 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kwangtung 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from Suiyuan to Buryatia S.S.R. 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 armour moved from Borneo to 49 Sea Zone 1 armour and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Burma 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 fighter moved from 37 Sea Zone to French Indo-China Thailand Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo-China Thailand Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 57 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 4 fighters and 1 submarine Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 4 fighters in 57 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 57 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 57 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 57 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 4 fighters in 57 Sea Zone, round 3 : 4/9 hits, 4.17 expected hits Americans roll dice for 1 battleship, 2 fighters and 1 transport in 57 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 57 Sea Zone Japanese win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 79 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 1 armour and 1 fighter in Buryatia S.S.R., round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Buryatia S.S.R., round 4 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 armour British defend with 1 infantry Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Burma British win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour Non Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to Fukien 1 fighter moved from Buryatia S.S.R. to Suiyuan 1 bomber moved from 57 Sea Zone to Japan Place Units - Japanese 1 artillery, 1 bomber and 1 fighter placed in Borneo 1 bomber placed in Japan 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : -0.67 Japanese rolls : : 0.00 Americans : -2.67 Russians : 0.00 Japanese : -1.67
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British repair damage of 2x factory; Remaining resources: 48 PUs; 0 techTokens; British buy 1 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour and 2 infantry moved from Trans-Jordan to Egypt 1 armour moved from India to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand 1 infantry moved from Burma to French Indo-China Thailand 1 infantry moved from India to Burma 1 armour moved from Yunnan to French Indo-China Thailand Combat - British Battle in Egypt British attack with 1 armour and 2 infantry Germans defend with 1 artillery and 1 infantry; Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Egypt British roll dice for 1 armour and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Egypt Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -11 Casualties for British: 1 armour and 2 infantry Battle in French Indo-China Thailand British attack with 3 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 3 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand British roll dice for 2 armour in French Indo-China Thailand, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for British: 1 armour and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Place Units - British 4 fighters placed in United Kingdom 1 armour and 1 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 35 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -2.17 Italians : 1.00 Japanese : 1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 cruisers moved from 13 Sea Zone to 14 Sea Zone 1 battleship moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Balkans 1 armour moved from Italy to Balkans 2 fighters moved from Italy to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry Russians defend with 2 armour Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 armour in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits 1 armour owned by the Russians, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan retreated to Trans-Jordan British win with 1 armour remaining. Battle score for attacker is -8 Casualties for Italians: 1 fighter and 1 infantry Casualties for Russians: 1 armour Battle in Balkans Italians attack with 1 armour and 2 infantry Russians defend with 2 armour Italians roll dice for 1 battleship and 1 cruiser in Balkans, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 2 armour in Balkans, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Balkans Italians win, taking Balkans from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for Russians: 2 armour Non Combat Move - Italians 1 infantry moved from Italy to Balkans 1 fighter moved from Trans-Jordan to Egypt Place Units - Italians 1 armour and 5 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 1.00 Russians : 1.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 2 cruisers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 armour moved from 12 Sea Zone to Morocco Algeria 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Central United States to Western United States Combat - Americans Non Combat Move - Americans 1 bomber moved from Hawaiian Islands to Australia 1 fighter moved from Hawaiian Islands to Australia 1 fighter moved from Hawaiian Islands to Australia Combat Move - Chinese Combat - Chinese Place Units - Americans 2 armour and 2 infantry placed in Eastern United States 1 cruiser placed in 10 Sea Zone 1 cruiser and 1 destroyer placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Poland 2 infantry moved from Germany to Poland 2 fighters moved from 5 Sea Zone to Poland 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to Karelia S.S.R. 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory Bombing raid in United Kingdom causes 5 damage total. Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Karelia S.S.R. causes 0 damage total. Battle in Poland Germans attack with 2 fighters and 4 infantry Russians defend with 1 artillery and 4 infantry Germans roll dice for 1 cruiser in Poland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 fighters and 4 infantry in Poland, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans roll dice for 2 fighters and 2 infantry in Poland, round 3 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 4 infantry Battle in Trans-Jordan Germans attack with 1 artillery and 1 infantry Russians defend with 1 armour Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Trans-Jordan 1 artillery owned by the Germans retreated to Egypt British win with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 2 fighters moved from Poland to 5 Sea Zone 1 infantry moved from Germany to France 1 infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland 1 bomber moved from United Kingdom to Germany Place Units - Germans 3 artilleries, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 1.83 British : 0.50 AA fire in Karelia S.S.R. : : 0.83 Germans rolls : : 0.00 Russians : -0.33 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 5 armour, 2 bombers and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Evenki National Okrug to Stanovoj Chrebet 1 armour moved from Evenki National Okrug to Stanovoj Chrebet 1 infantry moved from Novosibirsk to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug 1 armour moved from Caucasus to Trans-Jordan 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from Caucasus to East Poland 1 infantry moved from Baltic States to Poland 1 armour moved from Karelia S.S.R. to Poland 1 armour moved from Karelia S.S.R. to Poland 1 infantry moved from Russia to Belorussia 1 infantry moved from Czechoslovakia Hungary to Poland 1 armour moved from Czechoslovakia Hungary to Poland 1 infantry moved from Czechoslovakia Hungary to Poland 1 armour moved from Bulgaria Romania to Poland 1 bomber moved from Russia to Poland 1 infantry moved from Czechoslovakia Hungary to Balkans 1 infantry moved from Czechoslovakia Hungary to Balkans 1 armour moved from Czechoslovakia Hungary to Balkans 1 bomber moved from Russia to Balkans Combat - Russians Russians creates battle in territory 5 Sea Zone Battle in 5 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 5 Sea Zone Germans roll dice for 1 carrier and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Germans lost in 5 Sea Zone Russians roll dice for 1 submarine in 5 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 5 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 transport owned by the Germans lost in 5 Sea Zone 1 submarine owned by the Russians Submerged Germans win with 2 fighters remaining. Battle score for attacker is 33 Casualties for Germans: 1 carrier, 1 cruiser and 1 transport Battle in Poland Russians attack with 4 armour, 1 bomber and 3 infantry Germans defend with 3 armour and 3 infantry Russians roll dice for 4 armour, 1 bomber and 3 infantry in Poland, round 2 : 2/8 hits, 3.17 expected hits Germans roll dice for 3 armour and 3 infantry in Poland, round 2 : 3/6 hits, 2.50 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Russians roll dice for 4 armour and 1 bomber in Poland, round 3 : 2/5 hits, 2.67 expected hits Germans roll dice for 3 armour and 1 infantry in Poland, round 3 : 1/4 hits, 1.83 expected hits 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Poland Russians roll dice for 3 armour and 1 bomber in Poland, round 4 : 3/4 hits, 2.17 expected hits Germans roll dice for 2 armour in Poland, round 4 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 3 armour and 3 infantry Casualties for Germans: 3 armour and 3 infantry Battle in Balkans Russians attack with 1 armour, 1 bomber and 2 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 1 armour, 1 bomber and 2 infantry in Balkans, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Balkans, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Balkans Russians win, taking Balkans from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 infantry 2 fighters owned by the Germans forced to land in Germany Non Combat Move - Russians 1 bomber moved from Poland to Belorussia 1 bomber moved from Balkans to East Poland Place Units - Russians 2 armour and 2 infantry placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 2 armour, 2 bombers and 2 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 54 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.17 Russians : 0.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Kwangtung to French Indo-China Thailand 1 bomber moved from Borneo to French Indo-China Thailand 2 infantry moved from Fukien to Yunnan 1 bomber moved from Japan to Yunnan 2 infantry moved from Hupeh to Sikang 1 bomber moved from Japan to Sikang 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from Hupeh to Sikang 1 fighter moved from Suiyuan to Sikang 1 cruiser moved from 57 Sea Zone to 56 Sea Zone 1 battleship moved from 57 Sea Zone to 56 Sea Zone Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 1 bomber and 2 infantry British defend with 2 armour Japanese roll dice for 1 bomber and 2 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 2 armour in French Indo-China Thailand, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in French Indo-China Thailand retreated to French Indo-China Thailand British win with 2 armour remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in 56 Sea Zone Japanese attack with 1 battleship and 1 cruiser Americans defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 cruiser in 56 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 27 Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 1 bomber and 2 infantry Chinese defend with 4 infantry Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Sikang Japanese attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 4 infantry Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Sikang, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Sikang retreated to Sikang Chinese win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 2 carriers moved from 57 Sea Zone to 56 Sea Zone 3 fighters moved from 57 Sea Zone to 56 Sea Zone 1 carrier moved from 37 Sea Zone to 49 Sea Zone 1 bomber moved from Yunnan to Kiangsu 1 bomber moved from Sikang to Hupeh 1 cruiser moved from 37 Sea Zone to 49 Sea Zone 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 fighter moved from Borneo to 49 Sea Zone 1 transport moved from 37 Sea Zone to 49 Sea Zone 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 bomber moved from French Indo-China Thailand to Borneo 1 infantry moved from Suiyuan to Hupeh 1 fighter moved from Sikang to Kwangtung 1 fighter moved from Sikang to Hupeh 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung Place Units - Japanese 1 fighter placed in 49 Sea Zone 3 infantry placed in Borneo 2 armour and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : 1.00 Japanese rolls : : 0.00 Americans : 0.17 Chinese : -0.67 Japanese : 1.17
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British repair damage of 5x factory; Remaining resources: 35 PUs; 0 techTokens; British buy 1 aaGun, 2 armour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 transport moved from 41 Sea Zone to 40 Sea Zone 1 destroyer moved from 41 Sea Zone to 40 Sea Zone 1 fighter moved from United Kingdom to Poland 1 fighter moved from United Kingdom to Czechoslovakia Hungary 1 fighter moved from United Kingdom to Balkans 1 fighter moved from United Kingdom to Czechoslovakia Hungary 1 fighter moved from United Kingdom to Balkans 1 armour moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 armour moved from French Indo-China Thailand to Fukien 1 armour moved from French Indo-China Thailand to Fukien Combat - British Battle in Fukien British attack with 2 armour Japanese defend with 1 fighter British roll dice for 2 armour in Fukien, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Fukien, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in Fukien British win, taking Fukien from Japanese with 1 armour remaining. Battle score for attacker is 5 Casualties for British: 1 armour Casualties for Japanese: 1 fighter Battle in Yunnan British attack with 1 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 1 submarine placed in 35 Sea Zone 1 armour and 1 infantry placed in India 1 aaGun, 1 armour and 1 infantry placed in United Kingdom 1 transport placed in 2 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 35 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : 0.33 Japanese : 0.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from 14 Sea Zone to Balkans 1 infantry moved from 14 Sea Zone to Balkans 2 infantry moved from Italy to Balkans 1 fighter moved from Egypt to Balkans Combat - Italians Battle in Balkans Italians attack with 1 armour, 1 fighter and 3 infantry British defend with 2 fighters; Russians defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Balkans, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 fighter and 3 infantry in Balkans, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 armour, 2 fighters and 1 infantry in Balkans, round 2 : 2/4 hits, 2.17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Balkans Italians roll dice for 1 armour, 1 fighter and 1 infantry in Balkans, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 fighters in Balkans, round 3 : 0/2 hits, 1.33 expected hits Italians roll dice for 1 armour, 1 fighter and 1 infantry in Balkans, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 fighters in Balkans, round 4 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Balkans Italians roll dice for 1 armour and 1 fighter in Balkans, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 fighters in Balkans, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in Balkans Italians roll dice for 1 armour in Balkans, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter in Balkans, round 6 : 1/1 hits, 0.67 expected hits 1 armour owned by the Italians lost in Balkans Russians win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour, 1 fighter and 3 infantry Casualties for Russians: 1 armour and 1 infantry Casualties for British: 1 fighter Non Combat Move - Italians 1 infantry moved from Italy to France 1 armour moved from Belgian Congo to Egypt Place Units - Italians 1 armour, 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -3.50 Russians : -1.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 1 bomber, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 transport moved from 12 Sea Zone to 13 Sea Zone 1 armour moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour moved from 13 Sea Zone to France 1 infantry moved from 13 Sea Zone to France 1 transport moved from 12 Sea Zone to 13 Sea Zone 1 armour moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from 13 Sea Zone to France 1 armour moved from 13 Sea Zone to France 1 cruiser moved from 12 Sea Zone to 13 Sea Zone 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 cruiser moved from 12 Sea Zone to 13 Sea Zone 1 fighter moved from Gibraltar to France 1 armour moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Australia to French Indo-China Thailand 1 fighter moved from Australia to French Indo-China Thailand 1 fighter moved from Australia to French Indo-China Thailand Combat - Americans Battle in France Americans attack with 2 armour, 1 fighter and 2 infantry Germans defend with 1 infantry; Italians defend with 1 armour and 2 infantry Americans roll dice for 2 cruisers in France, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 armour, 1 fighter and 2 infantry in France, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 armour and 3 infantry in France, round 2 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in France Americans win, taking France from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 armour and 2 infantry Non Combat Move - Americans 1 fighter moved from France to Gibraltar Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan 1 infantry moved from Ningxia to Suiyuan 1 infantry moved from Ningxia to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 2 infantry in Suiyuan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 submarine placed in 56 Sea Zone 1 submarine placed in 10 Sea Zone 3 armour, 1 bomber and 3 infantry placed in Eastern United States Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Fukien Turn Complete - Americans Americans collect 45 PUs; end with 46 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 1.17 Chinese : 0.17 Japanese : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Germany to Balkans 1 bomber moved from Germany to Balkans 2 infantry moved from Germany to France 2 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 artillery moved from Germany to Poland 1 artillery moved from Germany to France 2 fighters moved from Germany to Poland 1 fighter moved from Germany to France Combat - Germans Battle in Poland Germans attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 fighter; Russians defend with 1 armour Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Poland, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 fighter in Poland, round 2 : 1/2 hits, 1.17 expected hits 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Poland Germans win, taking Poland from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Casualties for British: 1 fighter Battle in France Germans attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 2 armour Germans roll dice for 1 artillery, 1 fighter and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 armour in France, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 armour owned by the Americans lost in France Germans win, taking France from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Americans: 2 armour Battle in Balkans Germans attack with 1 bomber and 1 infantry British defend with 1 fighter Germans roll dice for 1 bomber and 1 infantry in Balkans, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 fighter in Balkans, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Balkans Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Non Combat Move - Germans 1 bomber moved from Balkans to Germany 1 fighter moved from France to Germany 2 fighters moved from Poland to Germany 1 armour moved from Germany to France 1 armour moved from Germany to Poland 1 artillery moved from Egypt to Libya Place Units - Germans 7 infantry placed in Germany Turn Complete - Germans Germans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 1.50 Americans : 1.00 Germans rolls : : 0.00 Russians : 0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 6 armour, 1 factory and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 bomber moved from East Poland to Germany 1 bomber moved from Belorussia to Germany 1 bomber moved from Russia to Germany 1 bomber moved from Russia to Germany 1 infantry moved from Belorussia to Baltic States 1 armour moved from Caucasus to Bulgaria Romania 1 armour moved from Caucasus to Bulgaria Romania 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Karelia S.S.R. to Baltic States 1 armour moved from Karelia S.S.R. to East Poland 1 armour moved from Russia to Baltic States 1 armour moved from Russia to East Poland 2 infantry moved from Bulgaria Romania to Balkans 1 infantry moved from Czechoslovakia Hungary to Balkans 2 armour moved from Trans-Jordan to Egypt 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan 2 armour moved from Stanovoj Chrebet to Buryatia S.S.R. 2 armour and 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Combat - Russians Strategic bombing raid in Germany AA fire in Germany : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 2,5,5 and causes: 12 damage to unit: factory Bombing raid in Germany causes 12 damage total. Battle in Buryatia S.S.R. Russians attack with 2 armour Japanese defend with 1 armour Russians roll dice for 2 armour in Buryatia S.S.R., round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Japanese: 1 armour Battle in Egypt Russians attack with 2 armour Italians defend with 1 armour Russians roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Egypt Russians win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Italians: 1 armour Non Combat Move - Russians 1 bomber moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. Place Units - Russians 1 factory placed in Balkans 2 armour and 2 infantry placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 3 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 43 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 53 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.00 Japanese : 0.50 AA fire in Germany : : 0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 bomber moved from Kiangsu to Buryatia S.S.R. 1 infantry moved from Borneo to 49 Sea Zone 1 artillery moved from Borneo to 49 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 35 Sea Zone 1 cruiser moved from 49 Sea Zone to 35 Sea Zone 1 carrier moved from 49 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to India 1 artillery moved from 35 Sea Zone to India 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 artillery moved from Philippine Islands to 50 Sea Zone 1 artillery and 1 transport moved from 50 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to Fukien 1 infantry moved from Kwangtung to Fukien 1 bomber moved from Hupeh to Fukien Combat - Japanese Japanese creates battle in territory 56 Sea Zone Battle in Fukien Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Fukien, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese win with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry 1 bomber owned by the Japanese retreated Battle in Buryatia S.S.R. Japanese attack with 1 bomber and 1 infantry Russians defend with 1 armour Japanese roll dice for 1 bomber and 1 infantry in Buryatia S.S.R., round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. retreated to Buryatia S.S.R. Russians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in India Japanese attack with 1 artillery and 3 infantry British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 armour and 1 infantry in India, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British lost in India Japanese roll dice for 1 artillery and 3 infantry in India, round 3 : 0/4 hits, 1.00 expected hits British roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in India, round 4 : 2/4 hits, 1.00 expected hits British roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese win, taking India from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 fighters moved from 49 Sea Zone to 35 Sea Zone 1 bomber moved from Borneo to Japan 1 cruiser moved from 56 Sea Zone to 59 Sea Zone 1 battleship moved from 56 Sea Zone to 59 Sea Zone 3 fighters moved from 56 Sea Zone to 59 Sea Zone 2 carriers moved from 56 Sea Zone to 59 Sea Zone 1 bomber moved from Fukien to Japan 1 fighter moved from Hupeh to Kiangsu 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kiangsu 1 infantry moved from 61 Sea Zone to Kiangsu 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria 1 bomber moved from Buryatia S.S.R. to Japan 1 fighter moved from 59 Sea Zone to Manchuria Place Units - Japanese 1 destroyer placed in 62 Sea Zone 1 fighter placed in Japan 1 artillery and 3 infantry placed in Borneo 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0.83 Japanese rolls : : 0.00 Chinese : 1.17 Russians : 0.50 Japanese : -1.67
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - British British buy 2 armour, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 artillery moved from 6 Sea Zone to Northwestern Europe 1 fighter moved from Czechoslovakia Hungary to Balkans 1 fighter moved from Czechoslovakia Hungary to Balkans 1 infantry moved from Burma to India 1 armour moved from Yunnan to India 1 armour moved from Fukien to Hupeh 1 infantry moved from Yunnan to Burma 1 artillery moved from Australia to 40 Sea Zone 1 infantry moved from Australia to 40 Sea Zone 1 destroyer moved from 40 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese 1 artillery moved from 38 Sea Zone to East Indies Combat - British British creates battle in territory 35 Sea Zone Battle in India British attack with 1 armour and 1 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry British roll dice for 1 armour and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in India British roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in India, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone British attack with 1 submarine Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports British roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 35 Sea Zone Japanese win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 cruiser Casualties for British: 1 submarine Battle in Hupeh British attack with 1 armour Japanese defend with 1 infantry British roll dice for 1 armour in Hupeh, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Hupeh Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 3 transports placed in 2 Sea Zone 2 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : 1.00 Japanese : 2.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 battleship moved from 14 Sea Zone to 13 Sea Zone 2 cruisers moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 armour moved from 13 Sea Zone to Morocco Algeria Combat - Italians Battle in 13 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 transport Americans defend with 2 cruisers, 1 destroyer and 2 transports Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 cruisers, 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Americans lost in 13 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 cruisers and 2 transports in 13 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 cruiser owned by the Americans and 2 cruisers owned by the Italians lost in 13 Sea Zone Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 cruiser and 2 transports in 13 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 13 Sea Zone 2 transports owned by the Americans lost in 13 Sea Zone Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is 22 Casualties for Americans: 2 cruisers, 1 destroyer and 2 transports Casualties for Italians: 2 cruisers Battle in Morocco Algeria Italians attack with 1 armour and 1 infantry Americans defend with 1 armour and 1 infantry Italians roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Italians lost in Morocco Algeria Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 1 armour and 1 infantry Non Combat Move - Italians 1 infantry moved from Italy to France 1 artillery moved from Italy to France Place Units - Italians 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italians : -2.17 Americans : 0.50