TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3,5,1,1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 1 PUs; 4 techTokens;
Combat Move - Japanese
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 52 Sea Zone to 56 Sea Zone
1 armour and 3 infantry moved from India to Burma
1 armour and 1 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to 62 Sea Zone
1 fighter moved from 62 Sea Zone to Kiangsu
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kiangsu
1 infantry moved from 61 Sea Zone to Kiangsu
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kiangsu
1 infantry moved from 61 Sea Zone to Kiangsu
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 carriers, 2 cruisers, 1 destroyer and 4 fighters
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines
Japanese roll dice for 2 carriers, 2 cruisers, 1 destroyer and 4 fighters in 56 Sea Zone, round 2 : 3/9 hits, 3.67 expected hits
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 56 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 2 carriers, 1 cruiser and 4 fighters in 56 Sea Zone, round 3 : 3/7 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser and 2 fighters in 56 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 2 carriers and 2 fighters in 56 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship and 1 fighter in 56 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 1 carrier and 1 fighter in 56 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship and 1 fighter in 56 Sea Zone, round 5 : 0/2 hits, 1.33 expected hits
1 fighter owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 1 carrier and 1 fighter in 56 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship in 56 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 carrier owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 1 fighter in 56 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 battleship in 56 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 56 Sea Zone
Americans win with no units remaining. Battle score for attacker is -32
Casualties for Japanese: 2 carriers, 2 cruisers, 1 destroyer and 4 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines
Battle in Kiangsu
Japanese attack with 2 armour, 1 fighter and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 armour, 1 fighter and 2 infantry in Kiangsu, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Burma
Japanese attack with 1 armour and 3 infantry
British defend with 1 artillery and 1 infantry; Russians defend with 1 armour
Japanese roll dice for 1 armour and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour and 2 infantry in Burma, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 armour and 1 artillery in Burma, round 3 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Japanese lost in Burma
1 armour owned by the Japanese retreated to India
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kiangsu to Manchuria
Place Units - Japanese
1 carrier placed in 35 Sea Zone
Japanese undo move 1.
1 armour, 1 fighter and 1 infantry placed in India
2 fighters placed in Japan
1 carrier placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : 1.00
Americans : -0.67
Chinese : 0.50
Japanese : -1.33
Savegame