thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
Matt and Rick anniversary edition 1941 first game!
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 40 PUs; 1 techTokens; Japanese buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 artillery moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Burma 1 infantry moved from 37 Sea Zone to Burma 1 bomber moved from French Indo-China Thailand to Burma 1 infantry moved from French Indo-China Thailand to Yunnan Japanese take Yunnan from Chinese 1 artillery moved from French Indo-China Thailand to Fukien 1 artillery and 1 transport moved from 59 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to Kiangsu 1 fighter moved from French Indo-China Thailand to Hupeh 1 infantry moved from Suiyuan to Hupeh 1 armour moved from Yakut S.S.R. to Stanovoj Chrebet 1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 battleship moved from 59 Sea Zone to 62 Sea Zone 1 cruiser moved from 59 Sea Zone to 62 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 artillery moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Burma 1 infantry moved from 37 Sea Zone to Burma 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 48 Sea Zone to 61 Sea Zone 2 fighters moved from 48 Sea Zone to 61 Sea Zone 1 fighter moved from Japan to Stanovoj Chrebet Combat - Japanese Battle in Stanovoj Chrebet Japanese attack with 1 armour, 1 artillery and 1 fighter Americans defend with 1 bomber Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Stanovoj Chrebet, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 bomber in Stanovoj Chrebet, round 2 : 1/1 hits, 0.17 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery Casualties for Americans: 1 bomber Battle in Burma Japanese attack with 2 artilleries, 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Burma, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh retreated to Hupeh Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Hupeh to Suiyuan 1 bomber moved from Burma to Kwangtung 1 fighter moved from Japan to Suiyuan 1 fighter moved from Stanovoj Chrebet to Buryatia S.S.R. Place Units - Japanese 1 bomber placed in Japan 4 infantry placed in Borneo 3 armour placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese rolls : : 0.00 Chinese : 0.33 Russians : 0.83 Japanese : 0.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 infantry moved from Rhodesia to Italian Africa 1 infantry moved from Rhodesia to Belgian Congo Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 4,5,4 and causes: 13 damage to unit: factory Bombing raid in Germany causes 13 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 1 carrier and 1 transport placed in 2 Sea Zone British undo move 1. 1 carrier and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 24 PUs; end with 26 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 2 cruisers; Remaining resources: 0 PUs; 0 techTokens; Combat - Italians Italians creates battle in territory 18 Sea Zone Non Combat Move - Italians 1 transport moved from 18 Sea Zone to 13 Sea Zone 1 carrier moved from 14 Sea Zone to 13 Sea Zone 1 fighter moved from Trans-Jordan to 13 Sea Zone 1 fighter moved from 14 Sea Zone to 13 Sea Zone 1 destroyer moved from 14 Sea Zone to 13 Sea Zone 1 armour moved from Italy to France Place Units - Italians 2 cruisers placed in 14 Sea Zone 1 armour placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,6,3 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from Eastern United States to Brazil 1 armour moved from Brazil to 18 Sea Zone 1 armour and 1 transport moved from 18 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to French West Africa British take French West Africa from Italians 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to Brazil Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 carrier, 1 cruiser and 2 destroyers placed in 56 Sea Zone 1 fighter placed in Western United States 1 aaGun and 1 armour placed in Brazil Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 bombers, 1 cruiser and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 artilleries moved from Burma to India 2 infantry moved from Burma to India 2 fighters moved from 37 Sea Zone to India 1 artillery moved from Fukien to Hupeh 1 artillery moved from Kiangsu to Hupeh 1 bomber moved from Kwangtung to Hupeh 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 fighter moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Wake Island 1 armour moved from 52 Sea Zone to Wake Island 1 cruiser moved from 62 Sea Zone to 52 Sea Zone 1 battleship moved from 62 Sea Zone to 52 Sea Zone 1 carrier moved from 61 Sea Zone to 52 Sea Zone 2 fighters moved from 61 Sea Zone to Wake Island Combat - Japanese Battle in Soviet Far East Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Hupeh Japanese attack with 2 artilleries and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 bomber in Hupeh, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry AA fire in India : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in India, round 2 : 3/6 hits, 2.33 expected hits British roll dice for 1 armour and 1 infantry in India, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in India Japanese win, taking India from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Wake Island Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Wake Island, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Wake Island to 52 Sea Zone 2 transports moved from 61 Sea Zone to 49 Sea Zone 1 infantry moved from Kwangtung to Fukien 1 bomber moved from Hupeh to Fukien 1 armour moved from Stanovoj Chrebet to Manchuria 2 fighters moved from India to 37 Sea Zone 2 bombers moved from Japan to Borneo 1 fighter moved from Soviet Far East to Japan Place Units - Japanese 4 infantry placed in Borneo 2 bombers placed in Japan Japanese undo move 1. 1 cruiser placed in 49 Sea Zone 3 infantry placed in Borneo 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.17 Japanese rolls : : 0.00 Americans : 0.67 Chinese : -0.33 Russians : 0.67 AA fire in India : : -0.33 Japanese : 1.67
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - British British repair damage of 6x factory; Remaining resources: 25 PUs; 0 techTokens; British buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 fighter moved from United Kingdom to 8 Sea Zone 1 fighter moved from United Kingdom to 8 Sea Zone 1 transport moved from 41 Sea Zone to 47 Sea Zone 1 infantry moved from Australia to 47 Sea Zone 1 destroyer moved from 41 Sea Zone to 48 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea British take New Guinea from Japanese Combat - British Non Combat Move - British Place Units - British 2 fighters placed in United Kingdom 1 destroyer and 1 submarine placed in 8 Sea Zone Turn Complete - British British collect 23 PUs; end with 24 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from 13 Sea Zone to 17 Sea Zone 1 fighter moved from 13 Sea Zone to French West Africa 1 armour moved from France to 13 Sea Zone 1 armour and 1 transport moved from 13 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to French West Africa 1 armour moved from French Equatorial Africa to Belgian Congo Combat - Italians Battle in 17 Sea Zone Italians attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Belgian Congo Italians attack with 1 armour British defend with 1 infantry Italians roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French West Africa Italians attack with 1 armour and 1 fighter Americans defend with 1 armour Italians roll dice for 1 armour and 1 fighter in French West Africa, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in French West Africa Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from French West Africa to 17 Sea Zone 1 carrier moved from 13 Sea Zone to 17 Sea Zone 1 destroyer moved from 13 Sea Zone to 17 Sea Zone 2 infantry moved from Italy to Balkans 1 infantry moved from Italy to France Place Units - Italians 2 armour, 1 artillery and 1 bomber placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -0.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 cruiser, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 56 Sea Zone to 57 Sea Zone 1 fighter moved from Western United States to 57 Sea Zone 1 fighter moved from Hawaiian Islands to 57 Sea Zone Non Combat Move - Americans Place Units - Americans 2 fighters and 1 infantry placed in Brazil 1 fighter placed in Western United States 1 cruiser placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 63 PUs; 1 techTokens; Germans buy 9 armour and 5 infantry; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 3 transports moved from 6 Sea Zone to 5 Sea Zone 3 armour moved from Germany to 5 Sea Zone 3 infantry moved from Germany to 5 Sea Zone 2 bombers moved from Germany to France 2 bombers moved from France to United Kingdom 1 bomber moved from Germany to United Kingdom 1 fighter moved from Northwestern Europe to United Kingdom 2 fighters moved from 6 Sea Zone to United Kingdom 1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 armour, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 3 armour moved from 6 Sea Zone to United Kingdom 3 infantry moved from 6 Sea Zone to United Kingdom 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Evenki National Okrug Germans take Evenki National Okrug from Russians 1 infantry moved from Russia to Urals Germans take Urals from Russians 1 infantry moved from Egypt to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Italian Africa 1 fighter moved from Anglo-Egypt Sudan to Italian Africa Combat - Germans Battle in Italian Africa Germans attack with 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Italian Africa, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Italian Africa, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Italian Africa, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Italian Africa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Italian Africa Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in United Kingdom Germans attack with 3 armour, 3 bombers, 3 fighters and 3 infantry British defend with 3 aaGuns, 2 armour, 1 factory and 2 fighters AA fire in United Kingdom : 2/6 hits, 1.00 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 2 cruisers in United Kingdom, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 3 armour, 3 bombers, 1 fighter and 3 infantry in United Kingdom, round 2 : 6/10 hits, 4.50 expected hits British roll dice for 2 armour and 2 fighters in United Kingdom, round 2 : 3/4 hits, 2.33 expected hits 3 infantry owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in United Kingdom Germans captures 29PUs while taking British capital Germans win, taking United Kingdom from British with 3 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 2 fighters and 3 infantry Casualties for British: 2 armour and 2 fighters Non Combat Move - Germans 3 bombers moved from United Kingdom to Germany 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 fighter moved from Caucasus to Morocco Algeria 1 fighter moved from Italian Africa to French Equatorial Africa 2 armour moved from Persia to Caucasus Place Units - Germans 5 armour and 5 infantry placed in Germany 4 armour placed in Caucasus Turn Complete - Germans Germans collect 67 PUs; end with 99 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 104 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 1.00 Germans rolls : : 0.00 AA fire in United Kingdom : : 1.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 2 bombers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Wake Island to 52 Sea Zone 1 armour and 1 transport moved from 52 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 2 bombers moved from Japan to 57 Sea Zone 2 fighters moved from 52 Sea Zone to 57 Sea Zone 1 fighter moved from Japan to 57 Sea Zone 1 battleship moved from 52 Sea Zone to 57 Sea Zone 1 cruiser moved from 52 Sea Zone to 57 Sea Zone 1 bomber moved from Borneo to New Guinea 2 infantry moved from Borneo to 49 Sea Zone 1 cruiser moved from 49 Sea Zone to 48 Sea Zone 1 infantry moved from Yunnan to Sikang 1 artillery moved from Hupeh to Sikang 1 bomber moved from Fukien to Sikang 1 armour moved from Manchuria to Ningxia 1 artillery moved from Hupeh to Ningxia 2 fighters moved from Suiyuan to Ningxia 2 infantry moved from Borneo to 49 Sea Zone 4 infantry and 2 transports moved from 49 Sea Zone to 39 Sea Zone 2 transports moved from 37 Sea Zone to 49 Sea Zone 3 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 3 infantry moved from 48 Sea Zone to New Guinea 1 fighter moved from 37 Sea Zone to Australia 1 fighter moved from 37 Sea Zone to Australia 4 infantry moved from 39 Sea Zone to Australia 1 bomber moved from Borneo to 48 Sea Zone Combat - Japanese Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 artillery and 1 bomber in Sikang, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Chinese: 2 infantry Battle in Ningxia Japanese attack with 1 armour, 1 artillery and 2 fighters Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Ningxia, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery and 1 fighter Casualties for Chinese: 2 infantry Battle in Australia Japanese attack with 2 fighters and 4 infantry British defend with 1 aaGun, 1 artillery and 2 infantry AA fire in Australia : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 4 infantry in Australia, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese roll dice for 2 fighters and 2 infantry in Australia, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Australia Japanese roll dice for 2 fighters and 1 infantry in Australia, round 4 : 2/3 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 3 infantry Casualties for British: 1 artillery and 2 infantry Battle in 57 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 cruiser and 3 fighters Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers and 3 fighters in 57 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 57 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 57 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Japanese 3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 57 Sea Zone Japanese roll dice for 1 battleship, 2 bombers and 1 cruiser in 57 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 fighter in 57 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 57 Sea Zone Japanese win with 1 battleship and 2 bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 1 cruiser and 3 fighters Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Battle in 48 Sea Zone Japanese attack with 1 bomber, 1 cruiser and 2 transports British defend with 1 destroyer and 1 transport Japanese roll dice for 1 bomber, 1 cruiser and 2 transports in 48 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 48 Sea Zone Japanese roll dice for 1 bomber and 2 transports in 48 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 48 Sea Zone 1 transport owned by the British lost in 48 Sea Zone Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 3 Casualties for Japanese: 1 cruiser Casualties for British: 1 destroyer and 1 transport Battle in New Guinea Japanese attack with 1 bomber and 3 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 3 infantry in New Guinea, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in New Guinea Japanese win, taking New Guinea from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from 48 Sea Zone to Borneo 1 bomber moved from New Guinea to Borneo 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Australia to 39 Sea Zone 2 bombers moved from 57 Sea Zone to Japan 1 carrier moved from 52 Sea Zone to 53 Sea Zone 1 fighter moved from Ningxia to Manchuria Place Units - Japanese 1 fighter and 1 infantry placed in Borneo 2 armour, 2 bombers and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : 0.67 Japanese rolls : : 0.00 AA fire in Australia : : -0.33 Americans : 1.33 Chinese : 2.33 Japanese : -0.83
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I’m not sure you’ll be able to recover from the last two blows. Go ahead and start a new game and play the Axis. Maybe you’ll stomp me again!
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Here’s the new game started, go ahead and play the Axis this time.mattrick.tsvg
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 transport moved from 13 Sea Zone to 16 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 armour moved from Poland to Baltic States 1 armour moved from Poland to East Poland 1 artillery moved from Poland to Baltic States 1 armour moved from Czechoslovakia Hungary to Ukraine 1 armour moved from Czechoslovakia Hungary to Baltic States 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Morocco Algeria to Libya 1 armour moved from Bulgaria Romania to 16 Sea Zone 1 artillery moved from Bulgaria Romania to Ukraine 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Czechoslovakia Hungary 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Czechoslovakia Hungary 1 fighter moved from Poland to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 fighter moved from Northwestern Europe to Karelia S.S.R. 1 fighter moved from Norway to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Norway to Finland 1 armour moved from Bulgaria Romania to East Poland 1 infantry moved from Bulgaria Romania to Ukraine Combat - Germans Battle in 6 Sea Zone Germans attack with 1 cruiser and 3 submarines British defend with 1 destroyer Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 cruiser and 3 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in East Poland Germans attack with 2 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 3 infantry in East Poland, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in East Poland Germans roll dice for 2 armour and 3 infantry in East Poland, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Ukraine Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Karelia S.S.R. Germans attack with 1 bomber, 4 fighters and 2 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry AA fire in Karelia S.S.R. : 1/5 hits, 0.83 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Karelia S.S.R., round 3 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -14 Casualties for Germans: 3 fighters and 1 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Baltic States Germans attack with 2 armour, 1 artillery and 2 infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to Germany 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from 16 Sea Zone to Ukraine Place Units - Germans 2 armour, 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 3.00 British : -0.33 AA fire in Karelia S.S.R. : : 0.17 Russians : -0.33
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 1 armour and 2 infantry Germans defend with 1 aaGun, 1 factory and 1 infantry Russians roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery moved from Russia to Caucasus 1 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Russia to Belorussia 2 infantry moved from Belorussia to Karelia S.S.R. 2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 submarine moved from 4 Sea Zone to 6 Sea Zone Place Units - Russians 2 artilleries placed in Caucasus 1 bomber placed in Russia 2 armour placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 armour; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter and 3 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Kiangsu to Fukien 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from 61 Sea Zone to Fukien 1 fighter moved from 61 Sea Zone to Hupeh 1 fighter moved from Formosa to Suiyuan 1 infantry moved from Kiangsu to Suiyuan 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 infantry moved from 49 Sea Zone to Borneo 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 fighter moved from Japan to Kwangtung 1 infantry moved from French Indo-China Thailand to Kwangtung 1 infantry moved from French Indo-China Thailand to Kwangtung 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 carrier moved from 57 Sea Zone to 53 Sea Zone 1 carrier moved from 57 Sea Zone to 53 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 fighter and 4 infantry Russians defend with 5 infantry Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Buryatia S.S.R., round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Buryatia S.S.R., round 3 : 1/6 hits, 1.67 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Buryatia S.S.R., round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia S.S.R., round 5 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 5 infantry Casualties for Japanese: 2 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 50 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 3 : 0/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 artillery in Philippine Islands, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 artillery in Philippine Islands, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippine Islands, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippine Islands Americans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Americans: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 2 carriers and 4 fighters Americans defend with 1 battleship Japanese roll dice for 2 carriers and 4 fighters in 53 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Non Combat Move - Japanese 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from Hupeh to Kiangsu 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Kwangtung to French Indo-China Thailand Place Units - Japanese 3 armour placed in Japan Turn Complete - Japanese Japanese collect 26 PUs; end with 28 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : -0.33 Chinese : 0.00 Russians : -1.67 Japanese : -1.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 factory and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from Egypt to 16 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 cruiser moved from 12 Sea Zone to 6 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to Norway 1 armour moved from 6 Sea Zone to Norway 1 infantry moved from 6 Sea Zone to Norway 1 destroyer moved from 41 Sea Zone to 48 Sea Zone Combat - British Battle in 16 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 16 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 48 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport; Russians loiter and taunt Germans defend with 1 cruiser and 3 submarines British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 submarines owned by the Germans lost in 6 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 22 Casualties for Germans: 1 cruiser and 3 submarines Casualties for British: 1 destroyer Battle in Norway British attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Norway to United Kingdom 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 infantry moved from Australia to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand 1 fighter moved from 16 Sea Zone to Egypt 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 carrier placed in 6 Sea Zone 1 factory placed in India 3 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : -0.50 British : -2.33 British rolls : : 0.00
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 battleship moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from 15 Sea Zone to Egypt 1 infantry moved from 15 Sea Zone to Egypt 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 fighter moved from Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 fighter and 3 infantry British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 4/5 hits, 2.17 expected hits 1 artillery owned by the British, 2 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt British win with 1 armour and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 3 infantry Casualties for British: 1 artillery and 2 infantry 1 fighter owned by the Italians retreated Non Combat Move - Italians 1 fighter moved from Egypt to Libya Place Units - Italians 1 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 1.83
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Western United States to 48 Sea Zone 1 bomber moved from Eastern United States to 53 Sea Zone 1 fighter moved from Eastern United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from 44 Sea Zone to 53 Sea Zone 1 destroyer moved from 44 Sea Zone to 53 Sea Zone 1 destroyer moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 carrier moved from 44 Sea Zone to 53 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 1 bomber, 1 carrier, 2 destroyers and 4 fighters Japanese defend with 2 carriers and 4 fighters Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 4 fighters in 53 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits Japanese roll dice for 2 carriers and 4 fighters in 53 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits 2 fighters owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone Americans roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 53 Sea Zone retreated to 53 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -12 Casualties for Americans: 1 carrier, 2 destroyers and 4 fighters Casualties for Japanese: 2 carriers and 3 fighters 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 bomber moved from 53 Sea Zone to Hawaiian Islands 1 bomber moved from 48 Sea Zone to Australia 1 infantry moved from Central United States to Eastern United States Combat Move - Chinese 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Yunnan to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Ningxia Place Units - Americans 1 bomber, 2 fighters and 1 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -0.17 Chinese : 0.33 Japanese : 2.00
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So the battle in Hawaii I ended up retreating when the odds were even, but it made you lose the fighter you had left. I added it back in with edit mode at the Caroline Islands, FYI.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 aaGun, 4 armour, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 bomber moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Russia 2 armour, 1 artillery and 1 infantry moved from Baltic States to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 artillery moved from Czechoslovakia Hungary to Bulgaria Romania 1 armour moved from Germany to East Poland 1 armour moved from Germany to East Poland 1 infantry moved from Germany to Czechoslovakia Hungary 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Czechoslovakia Hungary 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 armour moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 armour moved from Ukraine to Eastern Ukraine 1 armour moved from East Poland to Eastern Ukraine 1 armour, 1 artillery and 2 infantry moved from Libya to Egypt Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Russia causes 4 damage total. Battle in Belorussia Germans attack with 1 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia 1 armour owned by the Germans retreated to East Poland Russians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Egypt Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 armour and 1 fighter Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 fighter in Egypt, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 fighter Battle in Karelia S.S.R. Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 aaGun, 1 armour, 1 factory and 4 infantry AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 armour and 4 infantry in Karelia S.S.R., round 2 : 4/5 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour and 1 bomber in Karelia S.S.R., round 3 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 3 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 bomber in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Karelia S.S.R. Germans win with 1 bomber remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour, 1 artillery, 1 fighter and 1 infantry Casualties for Russians: 1 armour and 4 infantry Battle in Eastern Ukraine Germans attack with 2 armour Russians defend with 2 infantry Germans roll dice for 2 armour in Eastern Ukraine, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans roll dice for 2 armour in Eastern Ukraine, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Germans roll dice for 1 armour in Eastern Ukraine, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Germans 1 bomber moved from Russia to East Poland 1 bomber moved from Karelia S.S.R. to East Poland Place Units - Germans 1 aaGun, 4 armour, 1 fighter and 3 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -1.50 British : -0.17 AA fire in Karelia S.S.R. : : -0.33 Germans rolls : : 0.00 Russians : 2.50