TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from Formosa to Kwangtung
1 fighter moved from Japan to Fukien
2 infantry moved from Kiangsu to Fukien
1 fighter moved from 61 Sea Zone to 50 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
4 fighters moved from 57 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to Philippine Islands
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 destroyer moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from Manchuria to Suiyuan
1 fighter moved from Manchuria to Suiyuan
Combat - Japanese
Battle in Fukien
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Fukien, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 battleship
Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 4 fighters in 53 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 3 fighters in 53 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
1 fighter moved from Kwangtung to 61 Sea Zone
1 fighter moved from Fukien to French Indo-China Thailand
1 fighter moved from Suiyuan to Manchuria
1 carrier moved from 57 Sea Zone to 51 Sea Zone
1 carrier moved from 57 Sea Zone to 51 Sea Zone
3 fighters moved from 53 Sea Zone to 51 Sea Zone
Place Units - Japanese
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : 0.67
Americans : 0.33
Chinese : 0.67
Japanese : -2.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 bomber, 1 destroyer and 1 factory; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
1 fighter moved from United Kingdom to 2 Sea Zone
1 fighter moved from United Kingdom to 2 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 3 infantry moved from India to Burma
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 2 Sea Zone
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Battle in 2 Sea Zone
British attack with 1 armour, 1 destroyer, 2 fighters and 1 transport
Germans defend with 2 submarines
British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 2 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 2 Sea Zone
British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 5 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 6 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
British win with 2 fighters and 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter moved from 2 Sea Zone to United Kingdom
1 fighter moved from 2 Sea Zone to United Kingdom
1 bomber moved from Germany to United Kingdom
Place Units - British
1 factory placed in India
British undo move 1.
1 factory placed in India
1 destroyer placed in 6 Sea Zone
1 bomber placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 41 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -4.67
British rolls : : 0.00
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Balkans to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 battleship moved from 14 Sea Zone to 15 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Italy to Libya
1 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Balkans to Ukraine
1 armour moved from Italy to Bulgaria Romania
Place Units - Italians
1 armour and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser and 1 fighter; Remaining resources: 1 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 destroyer moved from 10 Sea Zone to 18 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 carrier moved from 44 Sea Zone to 53 Sea Zone
1 destroyer moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Non Combat Move - Americans
1 fighter moved from 53 Sea Zone to Hawaiian Islands
Place Units - Americans
1 bomber placed in Eastern United States
1 fighter placed in Western United States
1 cruiser placed in 10 Sea Zone
Place Units - Chinese
1 infantry placed in Suiyuan
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 35 PUs; 1 techTokens;
Germans buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 artillery moved from Libya to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 artillery moved from 16 Sea Zone to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
2 armour moved from Ukraine to Caucasus
1 artillery moved from Ukraine to Caucasus
2 infantry moved from Ukraine to Caucasus
1 fighter moved from Poland to Caucasus
1 armour moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
2 artilleries moved from Baltic States to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Ukraine to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries, 1 fighter and 4 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
AA fire in Caucasus : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Caucasus, round 2 : 5/10 hits, 3.67 expected hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Caucasus, round 2 : 2/7 hits, 2.83 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 3 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 0/2 hits, 1.17 expected hits
1 fighter owned by the Russians and 1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery, 1 fighter and 4 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry
Russians defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory and 7 infantry
AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 4/11 hits, 4.00 expected hits
Russians roll dice for 1 artillery, 1 bomber and 7 infantry in Karelia S.S.R., round 2 : 3/9 hits, 2.83 expected hits
4 infantry owned by the Russians, 1 bomber owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 3/8 hits, 3.50 expected hits
Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 armour, 2 artilleries, 1 bomber and 1 fighter in Karelia S.S.R., round 4 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 1 artillery, 1 bomber and 7 infantry
Non Combat Move - Germans
1 bomber moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Baltic States
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Poland to Bulgaria Romania
2 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
2 infantry moved from Germany to Poland
Place Units - Germans
1 armour, 1 fighter and 2 infantry placed in Germany
1 destroyer and 1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.17
AA fire in Karelia S.S.R. : : -0.33
Germans rolls : : 0.00
Russians : -0.50
AA fire in Caucasus : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
3 infantry moved from Chinghai to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Non Combat Move - Russians
Place Units - Russians
3 armour, 1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 23 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber and 1 factory; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery moved from Kwangtung to 61 Sea Zone
1 infantry moved from Kiangsu to Suiyuan
1 infantry moved from Fukien to Hupeh
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from French Indo-China Thailand to Hupeh
1 infantry moved from Borneo to 49 Sea Zone
1 battleship moved from 50 Sea Zone to 53 Sea Zone
3 fighters moved from 51 Sea Zone to 53 Sea Zone
1 fighter moved from 61 Sea Zone to 53 Sea Zone
1 carrier moved from 51 Sea Zone to 53 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 destroyer moved from 49 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
3 artilleries moved from 62 Sea Zone to Buryatia S.S.R.
3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 cruiser moved from 61 Sea Zone to 62 Sea Zone
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 infantry moved from Fukien to Hupeh
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 3 artilleries and 4 infantry
Russians defend with 6 infantry
Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 3 artilleries and 1 infantry in Buryatia S.S.R., round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 3 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 4 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Buryatia S.S.R.
Russians win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for Russians: 4 infantry
Battle in Hupeh
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 4 fighters
Americans defend with 1 carrier, 2 destroyers and 2 fighters
Japanese roll dice for 1 battleship, 1 carrier and 4 fighters in 53 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 53 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 battleship and 4 fighters in 53 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 carrier and 2 fighters in 53 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone
Japanese win with 1 battleship and 4 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
Non Combat Move - Japanese
1 carrier moved from 61 Sea Zone to 51 Sea Zone
1 carrier moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from 53 Sea Zone to 51 Sea Zone
1 artillery moved from 62 Sea Zone to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Kwangtung to French Indo-China Thailand
1 fighter moved from Hupeh to French Indo-China Thailand
1 fighter moved from Suiyuan to Manchuria
Place Units - Japanese
1 factory placed in Borneo
1 artillery and 1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans : -2.00
Chinese : 0.33
Russians : 2.33
Japanese : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 4,3 and gets 0 hits
Purchase Units - British
British buy 1 aaGun, 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
1 infantry moved from 49 Sea Zone to Borneo
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 factory and 1 infantry
British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Borneo, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Norway
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in Norway, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British roll dice for 1 armour and 2 fighters in Norway, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan
British roll dice for 1 fighter in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Trans-Jordan to Persia
1 bomber moved from Germany to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
Place Units - British
1 armour, 1 fighter and 1 infantry placed in India
1 aaGun, 1 armour and 1 bomber placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -2.17
Italians : 1.33
Japanese : 0.00
AA fire in Germany : : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 cruisers moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from Libya to Egypt
1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from 15 Sea Zone to Egypt
1 fighter moved from Libya to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 fighter and 3 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
1 armour moved from Ukraine to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from Egypt to Morocco Algeria
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 cruiser moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 18 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from Gibraltar to Morocco Algeria
1 bomber moved from Hawaiian Islands to Soviet Far East
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to Morocco Algeria
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in Morocco Algeria
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 fighter
Americans roll dice for 1 cruiser in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 fighter and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Italians lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Italians: 1 fighter
Non Combat Move - Americans
1 fighter moved from Morocco Algeria to Gibraltar
1 bomber moved from Morocco Algeria to Gibraltar
1 bomber moved from Germany to United Kingdom
Place Units - Americans
1 battleship and 1 destroyer placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United States
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 0.67
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 9x factory; Remaining resources: 41 PUs; 1 techTokens;
Germans buy 2 artilleries, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 bomber moved from Germany to Russia
2 artilleries moved from Caucasus to Russia
2 infantry moved from Caucasus to Russia
3 armour moved from Caucasus to Russia
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Norway
2 infantry moved from Poland to East Poland
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Baltic States to Belorussia
1 infantry moved from Bulgaria Romania to East Poland
1 armour moved from Karelia S.S.R. to Norway
1 fighter moved from Baltic States to 3 Sea Zone
1 armour moved from Germany to East Poland
1 fighter moved from Germany to East Poland
1 fighter moved from Ukraine to Belorussia
2 armour moved from Libya to Morocco Algeria
1 infantry moved from Libya to Morocco Algeria
Combat - Germans
Battle in 3 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 3 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belorussia
Germans attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 1 infantry
Battle in Norway
Germans attack with 2 armour
British defend with 1 armour
Germans roll dice for 2 armour in Norway, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in East Poland
Germans attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Morocco Algeria
Germans attack with 2 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 1 infantry in Morocco Algeria, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria
Germans win, taking Morocco Algeria from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 3 armour, 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry
AA fire in Russia : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 2 infantry in Russia, round 2 : 3/8 hits, 3.50 expected hits
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Russia, round 2 : 4/6 hits, 2.83 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 3 armour and 1 bomber in Russia, round 3 : 2/4 hits, 2.17 expected hits
Russians roll dice for 2 armour and 1 fighter in Russia, round 3 : 3/3 hits, 1.67 expected hits
2 armour owned by the Russians and 3 armour owned by the Germans lost in Russia
retreated to Russia
Russians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 3 armour, 2 artilleries and 2 infantry
Casualties for Russians: 3 armour and 2 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Caucasus
1 infantry moved from Ukraine to Caucasus
1 fighter moved from Belorussia to Caucasus
1 fighter moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from East Poland to Karelia S.S.R.
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 transport moved from 16 Sea Zone to 15 Sea Zone
Place Units - Germans
1 carrier placed in 4 Sea Zone
1 fighter placed in 4 Sea Zone
2 artilleries and 2 infantry placed in Caucasus
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.17
AA fire in Russia : : -0.17
British : 0.50
Americans : -0.67
Germans rolls : : 0.00
Russians : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 4 PUs; 0 techTokens;
Place Units - Russians
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Activate Technology - Japanese
Japanese activating Super subs
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Manchuria to Buryatia S.S.R.
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Hupeh to Sikang
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
1 artillery moved from 63 Sea Zone to Soviet Far East
1 destroyer moved from 38 Sea Zone to 49 Sea Zone
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
1 fighter moved from Manchuria to Soviet Far East
1 fighter moved from 53 Sea Zone to 49 Sea Zone
1 fighter moved from 51 Sea Zone to Borneo
1 fighter moved from French Indo-China Thailand to Sikang
1 bomber moved from Japan to Burma
2 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Yunnan to Burma
EDIT: 1 fighter moved from 51 Sea Zone to Borneo
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 bomber; Russians defend with 2 infantry
Japanese roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 0/3 hits, 0.83 expected hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery and 1 fighter in Soviet Far East, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Soviet Far East
Russians win with 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
1 fighter owned by the Japanese retreated
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Buryatia S.S.R., round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Burma
Japanese attack with 1 bomber and 3 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in Burma, round 2 : 0/4 hits, 1.17 expected hits
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Burma
1 infantry owned by the Japanese retreated to French Indo-China Thailand
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Sikang
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 49 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 49 Sea Zone
1 transport owned by the British lost in 49 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer and 1 transport
Battle in Borneo
Japanese attack with 2 fighters and 1 infantry
British defend with 1 factory and 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 51 Sea Zone to 49 Sea Zone
2 fighters moved from Borneo to 49 Sea Zone
1 fighter moved from 49 Sea Zone to 50 Sea Zone
1 carrier moved from 53 Sea Zone to 50 Sea Zone
1 battleship moved from 53 Sea Zone to 50 Sea Zone
1 fighter moved from 53 Sea Zone to 50 Sea Zone
1 fighter moved from Soviet Far East to Buryatia S.S.R.
1 fighter moved from Sikang to French Indo-China Thailand
1 bomber moved from Burma to French Indo-China Thailand
1 infantry moved from Japan to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 62 Sea Zone to 50 Sea Zone
1 fighter moved from Buryatia S.S.R. to Manchuria
Place Units - Japanese
1 submarine placed in 62 Sea Zone
2 artilleries, 1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : 1.33
Japanese rolls : : 1.00
Chinese : -0.33
Russians : 0.17
Japanese : -2.00
If you didn’t want to use the bomber as a casualty let me know, I can fix it.
@gribble I would like the bomber
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British roll 2,3 and gets 0 hits
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to French Indo-China Thailand
1 artillery moved from Burma to French Indo-China Thailand
1 armour moved from India to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
1 infantry moved from India to Persia
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in French Indo-China Thailand
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 bomber, 1 fighter and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
British roll dice for 1 armour, 1 artillery and 1 fighter in French Indo-China Thailand, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in French Indo-China Thailand, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the British lost in French Indo-China Thailand
British roll dice for 1 armour and 1 fighter in French Indo-China Thailand, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 bomber and 1 fighter in French Indo-China Thailand, round 4 : 1/2 hits, 0.83 expected hits
1 bomber owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand
British roll dice for 1 fighter in French Indo-China Thailand, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in French Indo-China Thailand, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in French Indo-China Thailand
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 1 bomber, 1 fighter and 1 infantry
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 armour, 1 fighter and 1 infantry placed in India
1 aaGun placed in United Kingdom
1 battleship placed in 6 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : -1.50
Japanese : 0.50
AA fire in Germany : : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour moved from Egypt to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
2 armour moved from Caucasus to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from 13 Sea Zone to Gibraltar
1 artillery moved from 13 Sea Zone to Gibraltar
2 cruisers moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea Zone
Combat - Italians
Battle in Eastern Ukraine
Italians attack with 2 armour and 1 infantry
Russians defend with 3 infantry
Italians roll dice for 2 armour and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Ukraine
1 armour owned by the Italians retreated to Caucasus
Russians win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour and 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 bomber and 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 19
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomber and 1 fighter
Non Combat Move - Italians
1 fighter moved from Italy to 14 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - Italians
1 carrier placed in 14 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter placed in 14 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Soviet Far East: 1 bomber
EDIT: Removing units owned by Russians from Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 0.17
Russians : 1.00
So I made the requested change. I had to take away an infantry of the USSR to give you back your bomber. The battle may have ended differently, but we’ll just have to leave it as is.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 aaGun, 1 factory, 1 fighter and 2 submarines; Remaining resources: 1 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 bomber moved from Soviet Far East to Japan
1 armour moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship moved from 56 Sea Zone to 59 Sea Zone
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Iwo Jima
1 armour moved from 59 Sea Zone to Iwo Jima
1 fighter moved from Hawaiian Islands to Alaska
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 12 Sea Zone to 10 Sea Zone
1 cruiser moved from 12 Sea Zone to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Japan causes 4 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Japan to Stanovoj Chrebet
1 bomber moved from Germany to United Kingdom
Place Units - Americans
1 factory placed in Brazil
1 submarine placed in 56 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
AA fire in Japan : : -0.17
Americans : -1.00
Japanese : 0.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 55 PUs; 1 techTokens;
Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from East Poland to Russia
1 armour moved from Belorussia to Russia
1 armour moved from Karelia S.S.R. to Russia
2 infantry moved from Caucasus to Russia
2 artilleries moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 infantry moved from Belorussia to Russia
2 fighters moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Caucasus to Russia
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 battleship and 1 destroyer; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
British roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 6 Sea Zone
Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship and 1 destroyer
Battle in Russia
Germans attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 aaGun, 3 armour, 1 factory, 1 fighter and 3 infantry
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans lost in Russia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Russia, round 2 : 5/9 hits, 3.50 expected hits
Russians roll dice for 3 armour, 1 fighter and 3 infantry in Russia, round 2 : 4/7 hits, 3.17 expected hits
3 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 3 armour, 1 artillery and 1 fighter in Russia, round 3 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 armour and 1 fighter in Russia, round 3 : 1/2 hits, 1.17 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 3 armour and 1 fighter in Russia, round 4 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 fighter in Russia, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries, 1 bomber and 3 infantry
Casualties for Russians: 3 armour, 1 fighter and 3 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Caucasus to Russia
2 infantry moved from East Poland to Belorussia
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Germany to France
1 armour moved from Morocco Algeria to Egypt
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Russia to Caucasus
Place Units - Germans
1 armour and 3 infantry placed in Caucasus
1 armour placed in Karelia S.S.R.
1 armour, 1 bomber, 1 fighter and 1 infantry placed in Germany
1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 71 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 2.17
AA fire in Russia : : 0.67
British : 0.83
Germans rolls : : 0.00
Russians : 0.00