@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Matt and Rick anniversary edition 1941 first game!
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Axis win! New game, I’ll start it. That was the worst rolling I have ever encountered.
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I selected a wrong thing so it didn’t post the summary. Here’s the save game, though mattrick.tsvg
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Kazakh S.S.R. to Chinghai 1 armour moved from Russia to Caucasus Combat - Russians Battle in 6 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Russians Place Units - Russians 1 fighter placed in Karelia S.S.R. 1 artillery, 1 bomber and 1 infantry placed in Caucasus Russians undo move 2. Russians undo move 1. 1 bomber and 1 infantry placed in Karelia S.S.R. 1 artillery and 1 fighter placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : 0.67 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from 61 Sea Zone to Yunnan 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Kwangtung 1 fighter moved from Formosa to Kwangtung 1 fighter moved from Japan to Fukien 2 infantry moved from Kiangsu to Fukien 1 fighter moved from 61 Sea Zone to 50 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 4 fighters moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 50 Sea Zone to Philippine Islands 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 destroyer moved from 51 Sea Zone to 49 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from Manchuria to Suiyuan 1 fighter moved from Manchuria to Suiyuan Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Fukien, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 4 fighters Americans defend with 1 battleship Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 4 fighters in 53 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 3 fighters in 53 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship Non Combat Move - Japanese 1 fighter moved from Kwangtung to 61 Sea Zone 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from Suiyuan to Manchuria 1 carrier moved from 57 Sea Zone to 51 Sea Zone 1 carrier moved from 57 Sea Zone to 51 Sea Zone 3 fighters moved from 53 Sea Zone to 51 Sea Zone Place Units - Japanese 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 31 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.67 Americans : 0.33 Chinese : 0.67 Japanese : -2.67 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 bomber, 1 destroyer and 1 factory; Remaining resources: 3 PUs; 1 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 1 fighter moved from United Kingdom to 2 Sea Zone 1 fighter moved from United Kingdom to 2 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 3 infantry moved from India to Burma 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 2 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in 2 Sea Zone British attack with 1 armour, 1 destroyer, 2 fighters and 1 transport Germans defend with 2 submarines British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 5 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 6 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone British win with 2 fighters and 1 transport remaining. Battle score for attacker is 4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Non Combat Move - British 1 fighter moved from 2 Sea Zone to United Kingdom 1 fighter moved from 2 Sea Zone to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 1 factory placed in India British undo move 1. 1 factory placed in India 1 destroyer placed in 6 Sea Zone 1 bomber placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -4.67 British rolls : : 0.00 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 battleship moved from 14 Sea Zone to 15 Sea Zone Combat - Italians Non Combat Move - Italians 1 fighter moved from Italy to Libya 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Balkans to Ukraine 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 bomber, 1 cruiser and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone 1 destroyer moved from 10 Sea Zone to 18 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 56 Sea Zone to 53 Sea Zone 1 carrier moved from 44 Sea Zone to 53 Sea Zone 1 destroyer moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Non Combat Move - Americans 1 fighter moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 1 bomber placed in Eastern United States 1 fighter placed in Western United States 1 cruiser placed in 10 Sea Zone Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 35 PUs; 1 techTokens; Germans buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 artillery moved from Libya to 14 Sea Zone 1 infantry moved from Libya to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Caucasus 1 artillery moved from 16 Sea Zone to Caucasus 1 armour moved from Bulgaria Romania to Caucasus 2 armour moved from Ukraine to Caucasus 1 artillery moved from Ukraine to Caucasus 2 infantry moved from Ukraine to Caucasus 1 fighter moved from Poland to Caucasus 1 armour moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from Norway to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. 2 artilleries moved from Baltic States to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Ukraine to Caucasus Combat - Germans Battle in Caucasus Germans attack with 3 armour, 2 artilleries, 1 fighter and 4 infantry Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry AA fire in Caucasus : 0/1 hits, 0.17 expected hits Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Caucasus, round 2 : 5/10 hits, 3.67 expected hits Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Caucasus, round 2 : 2/7 hits, 2.83 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Caucasus Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 3 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 0/2 hits, 1.17 expected hits 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 25 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 1 artillery, 1 fighter and 4 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry Russians defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory and 7 infantry AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 4/11 hits, 4.00 expected hits Russians roll dice for 1 artillery, 1 bomber and 7 infantry in Karelia S.S.R., round 2 : 3/9 hits, 2.83 expected hits 4 infantry owned by the Russians, 1 bomber owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 3/8 hits, 3.50 expected hits Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour, 2 artilleries, 1 bomber and 1 fighter in Karelia S.S.R., round 4 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 18 Casualties for Germans: 1 artillery and 5 infantry Casualties for Russians: 1 artillery, 1 bomber and 7 infantry Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to Germany 1 fighter moved from Karelia S.S.R. to Baltic States 1 fighter moved from Caucasus to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Poland to Bulgaria Romania 2 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. 1 infantry moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 2 infantry moved from Germany to Poland Place Units - Germans 1 armour, 1 fighter and 2 infantry placed in Germany 1 destroyer and 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 1.17 AA fire in Karelia S.S.R. : : -0.33 Germans rolls : : 0.00 Russians : -0.50 AA fire in Caucasus : : -0.17 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Non Combat Move - Russians Place Units - Russians 3 armour, 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber and 1 factory; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery moved from Kwangtung to 61 Sea Zone 1 infantry moved from Kiangsu to Suiyuan 1 infantry moved from Fukien to Hupeh 1 fighter moved from Manchuria to Suiyuan 1 fighter moved from French Indo-China Thailand to Hupeh 1 infantry moved from Borneo to 49 Sea Zone 1 battleship moved from 50 Sea Zone to 53 Sea Zone 3 fighters moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 61 Sea Zone to 53 Sea Zone 1 carrier moved from 51 Sea Zone to 53 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 destroyer moved from 49 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 3 artilleries moved from 62 Sea Zone to Buryatia S.S.R. 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from Philippine Islands to 50 Sea Zone 1 artillery and 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 infantry moved from Fukien to Hupeh Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 3 artilleries and 4 infantry Russians defend with 6 infantry Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 3 artilleries and 1 infantry in Buryatia S.S.R., round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 5 infantry in Buryatia S.S.R., round 3 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 4 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Buryatia S.S.R. Russians win with 2 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 3 artilleries and 4 infantry Casualties for Russians: 4 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 battleship, 1 carrier and 4 fighters Americans defend with 1 carrier, 2 destroyers and 2 fighters Japanese roll dice for 1 battleship, 1 carrier and 4 fighters in 53 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 53 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Japanese 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 battleship and 4 fighters in 53 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 carrier and 2 fighters in 53 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone Japanese win with 1 battleship and 4 fighters remaining. Battle score for attacker is 36 Casualties for Japanese: 1 carrier Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters Non Combat Move - Japanese 1 carrier moved from 61 Sea Zone to 51 Sea Zone 1 carrier moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 53 Sea Zone to 51 Sea Zone 1 artillery moved from 62 Sea Zone to Manchuria 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Hupeh to French Indo-China Thailand 1 fighter moved from Suiyuan to Manchuria Place Units - Japanese 1 factory placed in Borneo 1 artillery and 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans : -2.00 Chinese : 0.33 Russians : 2.33 Japanese : -0.67 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 4,3 and gets 0 hits Purchase Units - British British buy 1 aaGun, 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Burma to 37 Sea Zone 1 infantry moved from Burma to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo 1 infantry moved from 49 Sea Zone to Borneo 1 armour moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway 1 armour moved from 3 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Norway 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in Borneo British attack with 2 infantry Japanese defend with 1 factory and 1 infantry British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Norway British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in Norway, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British roll dice for 1 armour and 2 fighters in Norway, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Trans-Jordan British attack with 1 armour, 1 fighter and 2 infantry Italians defend with 2 infantry British roll dice for 1 armour, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan British roll dice for 1 fighter in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win with 1 fighter remaining. Battle score for attacker is -5 Casualties for British: 1 armour and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter moved from Trans-Jordan to Persia 1 bomber moved from Germany to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom Place Units - British 1 armour, 1 fighter and 1 infantry placed in India 1 aaGun, 1 armour and 1 bomber placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.00 British : -2.17 Italians : 1.33 Japanese : 0.00 AA fire in Germany : : 0.67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from Libya to Egypt 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 1 fighter moved from Libya to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 fighter and 3 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 armour moved from Ukraine to Caucasus 1 armour moved from Bulgaria Romania to Caucasus 1 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Egypt to Morocco Algeria Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 1.33 British : 0.00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Purchase Units - Americans Americans buy 2 armour, 1 battleship, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 18 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from Gibraltar to Morocco Algeria 1 bomber moved from Hawaiian Islands to Soviet Far East 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Eastern United States to Morocco Algeria 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in Morocco Algeria Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 infantry; Italians defend with 1 fighter Americans roll dice for 1 cruiser in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 fighter and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Italians: 1 fighter Non Combat Move - Americans 1 fighter moved from Morocco Algeria to Gibraltar 1 bomber moved from Morocco Algeria to Gibraltar 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 battleship and 1 destroyer placed in 56 Sea Zone 1 armour and 1 infantry placed in Western United States 1 armour and 1 infantry placed in Eastern United States Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -1.00 Americans : 0.67 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 9x factory; Remaining resources: 41 PUs; 1 techTokens; Germans buy 2 artilleries, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 bomber moved from Germany to Russia 2 artilleries moved from Caucasus to Russia 2 infantry moved from Caucasus to Russia 3 armour moved from Caucasus to Russia 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Norway 2 infantry moved from Poland to East Poland 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Baltic States to Belorussia 1 infantry moved from Bulgaria Romania to East Poland 1 armour moved from Karelia S.S.R. to Norway 1 fighter moved from Baltic States to 3 Sea Zone 1 armour moved from Germany to East Poland 1 fighter moved from Germany to East Poland 1 fighter moved from Ukraine to Belorussia 2 armour moved from Libya to Morocco Algeria 1 infantry moved from Libya to Morocco Algeria Combat - Germans Battle in 3 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 3 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belorussia Germans attack with 1 armour, 1 fighter and 2 infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Belorussia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 1 infantry Battle in Norway Germans attack with 2 armour British defend with 1 armour Germans roll dice for 2 armour in Norway, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for British: 1 armour Battle in East Poland Germans attack with 1 armour, 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 fighter and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Morocco Algeria Germans attack with 2 armour and 1 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 armour and 1 infantry in Morocco Algeria, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Germans win, taking Morocco Algeria from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Russia Germans attack with 3 armour, 2 artilleries, 1 bomber and 2 infantry Russians defend with 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry AA fire in Russia : 0/1 hits, 0.17 expected hits Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 2 infantry in Russia, round 2 : 3/8 hits, 3.50 expected hits Russians roll dice for 3 armour, 1 fighter and 2 infantry in Russia, round 2 : 4/6 hits, 2.83 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Russia Germans roll dice for 3 armour and 1 bomber in Russia, round 3 : 2/4 hits, 2.17 expected hits Russians roll dice for 2 armour and 1 fighter in Russia, round 3 : 3/3 hits, 1.67 expected hits 2 armour owned by the Russians and 3 armour owned by the Germans lost in Russia retreated to Russia Russians win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Germans: 3 armour, 2 artilleries and 2 infantry Casualties for Russians: 3 armour and 2 infantry Non Combat Move - Germans 1 bomber moved from Russia to Caucasus 1 infantry moved from Ukraine to Caucasus 1 fighter moved from Belorussia to Caucasus 1 fighter moved from 3 Sea Zone to 4 Sea Zone 1 fighter moved from East Poland to Karelia S.S.R. 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 transport moved from 16 Sea Zone to 15 Sea Zone Place Units - Germans 1 carrier placed in 4 Sea Zone 1 fighter placed in 4 Sea Zone 2 artilleries and 2 infantry placed in Caucasus 1 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -1.17 AA fire in Russia : : -0.17 British : 0.50 Americans : -0.67 Germans rolls : : 0.00 Russians : 0.83 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 4 PUs; 0 techTokens; Place Units - Russians 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Manchuria to Buryatia S.S.R. 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Hupeh to Sikang 1 cruiser moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to Soviet Far East 1 artillery moved from 63 Sea Zone to Soviet Far East 1 destroyer moved from 38 Sea Zone to 49 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo 1 fighter moved from Manchuria to Soviet Far East 1 fighter moved from 53 Sea Zone to 49 Sea Zone 1 fighter moved from 51 Sea Zone to Borneo 1 fighter moved from French Indo-China Thailand to Sikang 1 bomber moved from Japan to Burma 2 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from Yunnan to Burma EDIT: 1 fighter moved from 51 Sea Zone to Borneo Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 bomber; Russians defend with 2 infantry Japanese roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 0/3 hits, 0.83 expected hits 1 bomber owned by the Americans lost in Soviet Far East Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 artillery and 1 fighter in Soviet Far East, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Soviet Far East Russians win with 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 1 infantry Casualties for Russians: 1 infantry 1 fighter owned by the Japanese retreated Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Buryatia S.S.R., round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Burma Japanese attack with 1 bomber and 3 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 bomber and 3 infantry in Burma, round 2 : 0/4 hits, 1.17 expected hits British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Burma 1 infantry owned by the Japanese retreated to French Indo-China Thailand British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Sikang Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 49 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 transport British defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 49 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 49 Sea Zone 1 transport owned by the British lost in 49 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer and 1 transport Battle in Borneo Japanese attack with 2 fighters and 1 infantry British defend with 1 factory and 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 carrier moved from 51 Sea Zone to 49 Sea Zone 2 fighters moved from Borneo to 49 Sea Zone 1 fighter moved from 49 Sea Zone to 50 Sea Zone 1 carrier moved from 53 Sea Zone to 50 Sea Zone 1 battleship moved from 53 Sea Zone to 50 Sea Zone 1 fighter moved from 53 Sea Zone to 50 Sea Zone 1 fighter moved from Soviet Far East to Buryatia S.S.R. 1 fighter moved from Sikang to French Indo-China Thailand 1 bomber moved from Burma to French Indo-China Thailand 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from Buryatia S.S.R. to Manchuria Place Units - Japanese 1 submarine placed in 62 Sea Zone 2 artilleries, 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
British : 1.33 Japanese rolls : : 1.00 Chinese : -0.33 Russians : 0.17 Japanese : -2.00 -
If you didn’t want to use the bomber as a casualty let me know, I can fix it.
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@gribble I would like the bomber
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British roll 2,3 and gets 0 hits Purchase Units - British British buy 1 aaGun, 1 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to French Indo-China Thailand 1 artillery moved from Burma to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand 1 fighter moved from India to French Indo-China Thailand 1 infantry moved from India to Persia Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in French Indo-China Thailand British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 bomber, 1 fighter and 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British roll dice for 1 armour, 1 artillery and 1 fighter in French Indo-China Thailand, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in French Indo-China Thailand, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the British lost in French Indo-China Thailand British roll dice for 1 armour and 1 fighter in French Indo-China Thailand, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 bomber and 1 fighter in French Indo-China Thailand, round 4 : 1/2 hits, 0.83 expected hits 1 bomber owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand British roll dice for 1 fighter in French Indo-China Thailand, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in French Indo-China Thailand, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in French Indo-China Thailand Japanese win with no units remaining. Battle score for attacker is 3 Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 1 bomber, 1 fighter and 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 armour, 1 fighter and 1 infantry placed in India 1 aaGun placed in United Kingdom 1 battleship placed in 6 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
British : -1.50 Japanese : 0.50 AA fire in Germany : : 0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 2 armour moved from Caucasus to Eastern Ukraine 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from 13 Sea Zone to Gibraltar 1 artillery moved from 13 Sea Zone to Gibraltar 2 cruisers moved from 15 Sea Zone to 13 Sea Zone 1 battleship moved from 15 Sea Zone to 13 Sea Zone Combat - Italians Battle in Eastern Ukraine Italians attack with 2 armour and 1 infantry Russians defend with 3 infantry Italians roll dice for 2 armour and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Ukraine 1 armour owned by the Italians retreated to Caucasus Russians win with 3 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 1 armour and 1 infantry Battle in Gibraltar Italians attack with 1 artillery and 1 infantry Americans defend with 1 bomber and 1 fighter Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 19 Casualties for Italians: 1 infantry Casualties for Americans: 1 bomber and 1 fighter Non Combat Move - Italians 1 fighter moved from Italy to 14 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - Italians 1 carrier placed in 14 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter placed in 14 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Soviet Far East: 1 bomber EDIT: Removing units owned by Russians from Soviet Far East: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -0.33 British : 0.17 Russians : 1.00





