TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 4,1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
1 battleship moved from 57 Sea Zone to 56 Sea Zone
1 battleship moved from 57 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
1 battleship moved from 62 Sea Zone to 57 Sea Zone
1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 57 Sea Zone
1 carrier moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to Hawaiian Islands
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from Japan to 56 Sea Zone
1 fighter moved from Japan to 56 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 armour moved from 53 Sea Zone to Hawaiian Islands
1 infantry moved from 57 Sea Zone to Midway
1 armour moved from 57 Sea Zone to Midway
1 infantry moved from Stanovoj Chrebet to Soviet Far East
1 armour moved from Stanovoj Chrebet to Soviet Far East
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to Alaska
1 infantry moved from Yunnan to Burma
1 infantry moved from Chinghai to Kazakh S.S.R.
1 fighter moved from Trans-Jordan to East Indies
1 fighter moved from Trans-Jordan to East Indies
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 1 carrier and 3 fighters
Americans defend with 1 battleship, 1 carrier, 1 fighter and 2 submarines
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 3 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships and 1 carrier in 56 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 56 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese and 2 submarines owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier and 2 fighters in 56 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 56 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone
Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is 26
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 2 submarines
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alaska
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Midway
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 armour in Midway, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hawaiian Islands to 56 Sea Zone
Place Units - Japanese
1 bomber and 4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Japanese collect 1 PU from War Bonds; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
2 units repaired.
Combat Hit Differential Summary :
Americans : 1.33
Japanese : 1.33
Savegame