TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 27 PUs; 0 techTokens;
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 bomber moved from Russia to Buryatia S.S.R.
3 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Belorussia to Archangel
1 artillery moved from Belorussia to Archangel
2 infantry moved from Caucasus to Eastern Ukraine
1 armour moved from Russia to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 armour moved from Belorussia to Archangel
Combat - Russians
Battle in Buryatia S.S.R.
Russians attack with 1 bomber and 3 infantry
Japanese defend with 3 armour
Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 2 : 2/4 hits, 1.17 expected hits
Japanese roll dice for 3 armour in Buryatia S.S.R., round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians and 2 armour owned by the Japanese lost in Buryatia S.S.R.
Russians roll dice for 1 bomber and 1 infantry in Buryatia S.S.R., round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Buryatia S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Russians and 1 armour owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 bomber and 2 infantry
Casualties for Japanese: 3 armour
Battle in Archangel
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Eastern Ukraine
Russians attack with 1 armour and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 armour and 3 infantry in Eastern Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 4 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Russians roll dice for 1 armour in Eastern Ukraine, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Eastern Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -11
Casualties for Russians: 1 armour and 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 submarine moved from 2 Sea Zone to 12 Sea Zone
1 armour moved from Russia to Chinghai
1 aaGun moved from Belorussia to Russia
Place Units - Russians
1 artillery placed in Caucasus
1 armour placed in Russia
3 infantry placed in Caucasus
3 infantry placed in Russia
Russians undo move 3.
2 infantry placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover War Bonds
Activate Technology - Japanese
Japanese activating War Bonds
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 transport moved from 50 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
Japanese take Philippine Islands from Americans
1 armour moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 armour moved from 63 Sea Zone to Soviet Far East
1 infantry moved from 63 Sea Zone to Soviet Far East
1 infantry moved from Hupeh to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hupeh to Ningxia
1 infantry moved from Suiyuan to Ningxia
1 infantry moved from Fukien to Yunnan
1 artillery moved from Fukien to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from Fukien to Ningxia
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 62 Sea Zone
1 fighter moved from Japan to 62 Sea Zone
1 carrier moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from 62 Sea Zone to 52 Sea Zone
1 battleship moved from 52 Sea Zone to 53 Sea Zone
1 destroyer moved from 52 Sea Zone to 53 Sea Zone
1 cruiser moved from 52 Sea Zone to 53 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 carrier moved from 52 Sea Zone to 53 Sea Zone
1 carrier moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 53 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 fighter and 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Hawaiian Islands, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 3 fighters and 1 infantry in Hawaiian Islands, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 fighter in Hawaiian Islands, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Soviet Far East
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Soviet Far East, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Soviet Far East, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Soviet Far East
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour and 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Buryatia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ningxia
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 3/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from Ningxia to Yunnan
Place Units - Japanese
2 armour, 2 fighters and 2 infantry placed in Japan
1 destroyer placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Japanese collect 4 PUs from War Bonds; end with 42 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00
Americans : 0.33
Chinese : 0.67
Russians : 1.33
Japanese : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British roll 5,2 and gets 0 hits
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 23 PUs; 2 techTokens;
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
2 bombers moved from United Kingdom to Karelia S.S.R.
Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
Bombing raid in Karelia S.S.R. rolls: 2,6 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Non Combat Move - British
2 bombers moved from Karelia S.S.R. to United Kingdom
1 fighter moved from Gibraltar to Caucasus
1 infantry moved from India to Persia
Place Units - British
2 armour and 1 infantry placed in India
1 fighter placed in 6 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
Italians take Libya from British
1 armour moved from 14 Sea Zone to Libya
1 infantry moved from Italy to Balkans
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Italy
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 artillery moved from Morocco Algeria to Libya
1 infantry moved from Morocco Algeria to Libya
1 fighter moved from Morocco Algeria to Libya
1 bomber moved from Western United States to 53 Sea Zone
2 submarines moved from 56 Sea Zone to 53 Sea Zone
1 cruiser moved from 56 Sea Zone to 53 Sea Zone
1 battleship moved from 56 Sea Zone to 53 Sea Zone
2 fighters moved from 56 Sea Zone to 53 Sea Zone
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 bomber moved from Australia to 53 Sea Zone
2 bombers moved from United Kingdom to Poland
Combat - Americans
Battle in Poland
Americans attack with 2 bombers
Germans defend with 1 bomber and 2 infantry
Americans roll dice for 2 bombers in Poland, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Poland, round 2 : 2/3 hits, 0.83 expected hits
1 bomber owned by the Germans, 1 infantry owned by the Germans and 2 bombers owned by the Americans lost in Poland
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 2 bombers
Casualties for Germans: 1 bomber and 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 1 bomber
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Turning off Edit Mode
Battle in Libya
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 armour and 1 infantry in Libya, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Libya
Americans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in 53 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 2 submarines in 53 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 53 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 53 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 cruiser and 2 fighters in 53 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 53 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone
Americans roll dice for 1 battleship and 1 bomber in 53 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 53 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is 19
Casualties for Americans: 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Non Combat Move - Americans
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 fighter moved from Libya to Gibraltar
Place Units - Americans
1 infantry placed in Eastern United States
2 fighters and 1 transport placed in 56 Sea Zone
1 bomber and 1 infantry placed in Western United States
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.17
Italians : 1.17
Americans : 2.17
Japanese : 2.33
I performed an edit on the battle in Poland. I figured that you’d want to lose the lesser expensive units and keep the bomber, especially since I wasn’t attacking with ground units. It was a stellar defense you did and I lost a lot of units. This is getting exciting!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 55 PUs; 0 techTokens;
Germans buy 3 armour, 1 battleship, 1 carrier and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Eastern Ukraine to Russia
1 armour moved from Ukraine to Russia
1 armour moved from East Poland to Russia
1 bomber moved from Poland to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 bomber moved from Germany to Russia
1 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 armour moved from Baltic States to Archangel
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Germany to Baltic States
1 armour moved from Germany to East Poland
1 artillery moved from East Poland to Eastern Ukraine
1 armour moved from Bulgaria Romania to Ukraine
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Czechoslovakia Hungary
1 infantry moved from Germany to Poland
1 armour moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 fighter moved from Germany to Archangel
1 fighter moved from Germany to Archangel
Combat - Germans
Battle in Russia
Germans attack with 3 armour, 2 bombers and 1 fighter
Russians defend with 1 aaGun, 1 armour, 1 factory and 5 infantry
AA fire in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 armour, 2 bombers and 1 fighter in Russia, round 2 : 4/6 hits, 3.33 expected hits
Russians roll dice for 1 armour and 5 infantry in Russia, round 2 : 1/6 hits, 2.17 expected hits
4 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans roll dice for 2 armour, 2 bombers and 1 fighter in Russia, round 3 : 2/5 hits, 2.83 expected hits
Russians roll dice for 1 armour and 1 infantry in Russia, round 3 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans captures 28PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour and 1 fighter
Casualties for Russians: 1 armour and 5 infantry
Battle in Persia
Germans attack with 2 armour
British defend with 1 infantry
Germans roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 3 armour, 2 fighters and 1 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 3 armour, 2 fighters and 1 infantry in Archangel, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 armour and 2 fighters in Archangel, round 3 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 bomber moved from Russia to Poland
1 bomber moved from Russia to Karelia S.S.R.
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
2 armour and 3 infantry placed in Germany
1 battleship and 1 carrier placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 77 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -0.33
British : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Combat Move - Russians
1 infantry moved from Caucasus to Russia
1 artillery moved from Caucasus to Russia
1 infantry moved from Belorussia to Russia
4 infantry moved from Belorussia to Russia
1 armour moved from Chinghai to Ningxia
Combat - Russians
Battle in Ningxia
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Ningxia, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Ningxia, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Ningxia, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Ningxia
Russians win, taking Ningxia from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Russia
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
Russians roll dice for 1 artillery and 6 infantry in Russia, round 2 : 1/7 hits, 1.50 expected hits
Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 infantry moved from Soviet Far East to Yakut S.S.R.
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Improved Artillery Support
Activate Technology - Japanese
Japanese activating Improved Artillery Support
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 3 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 carrier moved from 52 Sea Zone to 60 Sea Zone
1 fighter moved from Yunnan to Ningxia
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 fighter moved from Japan to Iwo Jima
1 fighter moved from Japan to 59 Sea Zone
1 fighter moved from 59 Sea Zone to Iwo Jima
1 fighter moved from 52 Sea Zone to 53 Sea Zone
1 fighter moved from 52 Sea Zone to 53 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 armour moved from 36 Sea Zone to French Indo-China Thailand
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from Sikang to Ningxia
Combat - Japanese
Battle in 53 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 2 fighters in 53 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 fighter in 53 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in 53 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 battleship
Battle in Ningxia
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 fighter and 1 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Ningxia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 fighter moved from Ningxia to Yunnan
Place Units - Japanese
3 armour and 3 infantry placed in Japan
1 battleship and 1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 43 PUs
Japanese collect 6 PUs from War Bonds; end with 49 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00
Americans : 0.00
Chinese : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British roll 4,4 and gets 0 hits
Purchase Units - British
British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - British
1 fighter moved from Caucasus to Persia
1 infantry moved from India to Persia
1 artillery moved from India to Persia
2 infantry moved from Rhodesia to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Egypt
British take Egypt from Germans
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from United Kingdom to Italy
1 bomber moved from United Kingdom to Italy
1 armour moved from India to Persia
Combat - British
Strategic bombing raid in Italy
AA fire in Italy : 2/2 hits, 0.33 expected hits
2 bombers killed by AA
Bombing raid in Italy causes 0 damage total.
Battle in 5 Sea Zone
British attack with 1 battleship, 1 destroyer and 2 fighters
Germans defend with 1 battleship, 1 carrier and 1 submarine
British roll dice for 1 battleship, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship and 1 carrier in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Germans and 1 carrier owned by the Germans lost in 5 Sea Zone
British roll dice for 1 battleship, 1 destroyer and 2 fighters in 5 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 battleship in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 destroyer owned by the British lost in 5 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 battleship, 1 carrier and 1 submarine
Casualties for British: 1 destroyer
Battle in Persia
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 armour
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 2 armour in Persia, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - British
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Persia to India
Place Units - British
1 fighter and 1 infantry placed in India
1 transport placed in 2 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : 1.17
British : 2.33
AA fire in Italy : : 1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 battleship moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco Algeria
Germans take Morocco Algeria from British
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 armour and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 artillery moved from 53 Sea Zone to Hawaiian Islands
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from 56 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to 48 Sea Zone
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco Algeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Hawaiian Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from 48 Sea Zone to Australia
1 fighter moved from Hawaiian Islands to 56 Sea Zone
Place Units - Americans
1 battleship, 1 cruiser and 1 transport placed in 56 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 4,5 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
3 armour moved from Archangel to Russia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 bomber moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
1 armour moved from Ukraine to Caucasus
1 artillery moved from Eastern Ukraine to Caucasus
1 infantry moved from Ukraine to Caucasus
1 armour moved from East Poland to Russia
1 armour moved from Baltic States to Belorussia
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to East Poland
1 infantry moved from Poland to East Poland
1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 armour moved from Germany to Bulgaria Romania
1 armour moved from Germany to Baltic States
1 bomber moved from Poland to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in United Kingdom causes 4 damage total.
Battle in Belorussia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 5 armour, 1 bomber and 2 fighters
Russians defend with 1 aaGun, 1 artillery, 1 factory and 6 infantry
AA fire in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 5 armour, 1 bomber and 2 fighters in Russia, round 2 : 7/8 hits, 4.17 expected hits
Russians roll dice for 1 artillery and 6 infantry in Russia, round 2 : 3/7 hits, 2.33 expected hits
6 infantry owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 3 armour
Casualties for Russians: 1 artillery and 6 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 aaGun, 1 factory and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
1 bomber moved from United Kingdom to Germany
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
2 bombers and 5 fighters placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 71 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 3.00
AA fire in Russia : : -0.50
Russians : 0.67
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter moved from Iwo Jima to 53 Sea Zone
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 submarine moved from 62 Sea Zone to 52 Sea Zone
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
1 carrier moved from 60 Sea Zone to 52 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Ningxia to Chinghai
Japanese take Chinghai from Chinese
1 artillery, 2 fighters and 4 infantry moved from Burma to India
1 armour moved from French Indo-China Thailand to India
1 armour moved from Fukien to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Fukien to Yunnan
1 fighter moved from Yunnan to India
1 fighter moved from Iwo Jima to 52 Sea Zone
Combat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 53 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Battle in India
Japanese attack with 1 armour, 1 artillery, 3 fighters and 4 infantry
British defend with 1 aaGun, 1 armour, 1 factory, 2 fighters and 3 infantry
AA fire in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in India, round 2 : 3/9 hits, 3.33 expected hits
British roll dice for 1 armour, 2 fighters and 3 infantry in India, round 2 : 2/6 hits, 2.83 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in India, round 3 : 4/7 hits, 3.00 expected hits
British roll dice for 1 armour and 2 fighters in India, round 3 : 3/3 hits, 1.83 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the British and 1 armour owned by the British lost in India
Japanese win, taking India from British with 1 armour and 3 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 1 armour, 2 fighters and 3 infantry
Non Combat Move - Japanese
1 fighter moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from India to Trans-Jordan
1 fighter moved from India to Trans-Jordan
1 fighter moved from India to Trans-Jordan
Place Units - Japanese
1 battleship and 1 carrier placed in 62 Sea Zone
3 armour, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs
Japanese collect 2 PUs from War Bonds; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : 0.33
Russians : 0.33
AA fire in India : : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British roll 3,5 and gets 0 hits
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 33 PUs; 2 techTokens;
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - British
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 3 Sea Zone to Norway
2 infantry moved from Egypt to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 armour moved from Persia to India
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
Combat - British
Battle in India
British attack with 1 armour and 2 infantry
Japanese defend with 1 aaGun, 1 armour and 1 factory
British roll dice for 1 armour and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in India
British roll dice for 1 armour and 1 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from United Kingdom to 3 Sea Zone
1 battleship moved from 5 Sea Zone to 3 Sea Zone
1 carrier moved from 5 Sea Zone to 3 Sea Zone
2 fighters moved from 5 Sea Zone to 3 Sea Zone
Place Units - British
1 carrier, 1 fighter and 1 transport placed in 3 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : 0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
1 armour moved from 13 Sea Zone to Gibraltar
1 battleship moved from 13 Sea Zone to 12 Sea Zone
1 destroyer moved from 13 Sea Zone to 12 Sea Zone
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer and 1 transport; Russians defend with 1 submarine
Italians roll dice for 1 battleship and 1 destroyer in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Russians and 1 destroyer owned by the Americans lost in 12 Sea Zone
1 transport owned by the Americans lost in 12 Sea Zone
Italians win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Russians: 1 submarine
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
Americans defend with 1 fighter
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Non Combat Move - Italians
Place Units - Italians
1 armour and 1 bomber placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.67
Americans : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to Solomon Islands
1 infantry moved from 46 Sea Zone to Solomon Islands
1 bomber moved from Australia to Solomon Islands
1 artillery moved from Morocco Algeria to Libya
Americans take Libya from Italians
Combat - Americans
Battle in Solomon Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Solomon Islands, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Solomon Islands to Australia
Place Units - Americans
1 destroyer and 1 submarine placed in 56 Sea Zone
1 armour and 2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 5,5,2,1 and gets 0 hits
Purchase Units - Germans
Germans buy 2 armour, 2 battleships, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 4 techTokens;
Combat Move - Germans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 fighter moved from Germany to Norway
1 armour moved from Karelia S.S.R. to Norway
1 fighter moved from Karelia S.S.R. to Norway
1 fighter moved from Karelia S.S.R. to Norway
1 bomber moved from Karelia S.S.R. to United Kingdom
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 armour moved from Baltic States to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 artillery moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Bulgaria Romania to Caucasus
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from East Poland to Baltic States
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Archangel
1 infantry moved from Belorussia to Archangel
1 armour moved from Belorussia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 armour moved from Russia to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Persia
1 armour moved from Caucasus to Trans-Jordan
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory
Bombing raid in United Kingdom causes 11 damage total.
Battle in Norway
Germans attack with 1 armour and 7 fighters
British defend with 1 armour and 1 infantry
Germans roll dice for 1 armour and 7 fighters in Norway, round 2 : 4/8 hits, 4.00 expected hits
British roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour and 7 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantry
Battle in United Kingdom
Germans attack with 2 bombers
British defend with 1 aaGun, 1 factory and 2 infantry
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 bombers in United Kingdom, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 2 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in United Kingdom
Germans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
Place Units - Germans
2 armour placed in Germany
2 infantry placed in Karelia S.S.R.
2 battleships, 1 destroyer, 1 submarine and 2 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 60 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -1.50
AA fire in United Kingdom : : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Turn Complete - Russians
Combat Hit Differential Summary :