Jennifer, you’re so wrong.
Tanks are still different for many reasons:
- the ability to blitz (as you noted)
- a range of 2 zones - compare the territories that an Art can potentially reach in combat or NCM from Eastern Europe to what a tank can reach. Range of 2 is different from blitzing.
- Punch of 3. Skew. When the supporting Inf is gone, you still have attack of 3, unlike Art which only have 2 on their own.
It is not as though in LL all your units die at once. Your fodder still dies first. Artillery boosts the attack strength of your fodder. This is relevant whether you are attacking 1 Inf 1 Art v. 1 Inf, or 10 Inf 10 Art v. 15 Inf. If your firepower comes from tanks, you can keep attacking better in later rounds of the battle once fodder is stripped away.
It’s just too simplistic to say that they are the same in punch (4) and therefore get the same # of hits in LL. That is only true for the first round of a battle.
And don’t underrate mobility. Why do you think fighters cost 10 IPCs? Because of all the places they can go, and the speed with which they can get there.
I’m already looking forward to the creative way you will find to miss my point here.