Let’s say Germany averages three attacks a round. (Karelia/Belorussia/Ukraine, for argument’s sake.)
In a ten round game, that’s 30 attacks. Or, roughly, 30 Infantry + 30 Artillery or 30 Infantry + 30 Armor. That’s a difference of 30 IPC in cost (+6 Infantry + 4 Artillery!) and you can get away with that in LL because the massive increase in hitting ability already granted to you from the very nature of LL is the same regardless of if you are using artillery or armor to accompany your forces. (Not to mention you take a 50/50 battle and make it a 67/33 battle meaning you have much better odds of taking the land in one round then you normally would.)
If you want to discount that with flowery logic, that’s your prerogative. But let’s not try to pretend that LL is the same as ADS only without the extremes. It’s not. It forces battles that would be in doubt into absolute certainty by skewing the bell curve so that the center encompasses more of the extreme results and shrinking the extremes.
Guess what. 2 Attacking Fighters miss A LOT. But not in LL. In LL they ALWAYS get a hit. 6 Attacking infantry get killed off by one defender sometimes. But not in LL. in LL they ALWAYS kill the solitary defender in one round.
Thus, it is NOT the same game. If I wanted to play risk, I’d play risk. The map is cuter, and those little horsey guys are absolutely adorable.