Perhaps you’re about to prove me wrong but I thought that actually went pretty well.
trulpen (X) vs simon33 (A+10) BM3 #5
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Poland to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the French lost in 110 Sea Zone Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/7 hits, 4,17 expected hits British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/6 hits, 3,50 expected hits British roll dice for 3 fighters in 110 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 31 Casualties for French: 1 cruiser and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 2 fighters Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 submarines Casualties for British: 1 cruiser and 1 destroyer Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0,83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/1 hits, 0,17 expected hits Germans roll dice for 6 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 6,17 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France Germans roll dice for 6 armour, 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/14 hits, 5,50 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3,00 expected hits 2 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter and 7 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 2 : 4/12 hits, 3,67 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia 2 artilleries owned by the Germans, 6 infantry owned by the Germans and 2 armour owned by the Germans retreated to Romania Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone 1 bomber moved from 111 Sea Zone to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 2 infantry moved from Slovakia Hungary to Poland 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 2 aaGuns moved from Western Germany to Germany 1 armour moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 tactical_bomber moved from France to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1,50 British : -0,67 French : -1,33 AA fire in France : : -0,17 Neutral_Allies : -0,67
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Russians Russians buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Karelia to Vyborg 1 armour and 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Archangel to Belarus 1 aaGun, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Vyborg 1 aaGun moved from Novgorod to Belarus 3 infantry moved from Baltic States to Belarus 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Vyborg 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Caucasus to Rostov 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Buryatia to Yakut S.S.R. 6 infantry moved from Amur to Buryatia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 2 artilleries and 1 mech_infantry placed in Novgorod 8 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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Well, that G1 went really well for you. I would expect a much greater mauling of the Luftwaffe.
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@simon33 said in trulpen (X) vs simon33 (A+10) BM3 #5:
Well, that G1 went really well for you. I would expect a much greater mauling of the Luftwaffe.
Yes, me too. I think you’re right about it being daring to allow a 10 bid for allies.
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I’ve been on running excercise. Now some sauna, but will be able to move Japan in about an hour.
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Formosa to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 2 bombers moved from Japan to Yunnan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3,83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Jehol 2 tactical_bombers moved from Japan to Jehol 1 fighter moved from Okinawa to Jehol 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 factory_minor placed in Shantung 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : 0,67
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@simon33 said in trulpen (X) vs simon33 (A+10) BM3 #5:
@trulpen said in trulpen (X) vs simon33 (A+10) BM3 #5:
Is it our 5th? In that case it can’t count for the 2019 league if you win. Must be the last game isn’t recorded. If that happens, I’ll post it next year even if the game finishes before then.It is, but I have several games that haven’t been recorded yet. I believe I’m already no clear with 20 games, so it will count, no problem.
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@trulpen said in trulpen (X) vs simon33 (A+10) BM3 #5:
already no clear with 20 games
*already clear with
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Counted now and have 3 games that haven’t been included in the standings yet. Have atleast one, likely two, that will easily be finished before New Year.
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Misclick in SZ106. I’ll load autosave and run a second round. If your sub misses and I hit, we can take that result. If not, I still have the bomber from the first round.
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Central United States to Western United States Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 57 Sea Zone 1 fighter moved from Philippines to Guam 1 fighter moved from Western United States to Hawaiian Islands 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 1 infantry moved from Shensi to Sikang 2 infantry moved from Szechwan to Sikang 2 infantry moved from Kweichow to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to Quebec Combat - British Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyer owned by the British retreated to 117 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 117 Sea Zone to 106 Sea Zone 2 infantry moved from Scotland to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 armour and 2 infantry moved from Alexandria to Egypt 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from Scotland to Gibraltar 1 battleship moved from 111 Sea Zone to 104 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from Burma to Java 1 fighter and 1 tactical_bomber moved from India to Java 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Malaya to Shan State 3 aaGuns, 1 artillery and 6 infantry moved from India to Burma 1 fighter moved from 96 Sea Zone to 92 Sea Zone Place Units - British 1 airfield placed in Gibraltar 4 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17 British : 0.50 Italians : 0.67 Chinese : -0.00 Japanese : 1.00
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I think you should reconsider your G1 buy. A DD or a CV isn’t too bad but both, then combined with a sub means an all naval buy to achieve what? A CV+2TT buy commits to a sea lion so I would advise against that also. If you want a strong naval buy, try CV+TT+inf+art. That way you can still move every land unit possible towards Moscow and load both transports while also forcing UK to react to a potential sea lion.
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Good input! Thanks!
If I should try to rationalise my choice, the idea is simply to be able to land that tac on an ac instead of Holland, which is more sensitive, as well as having the retreat option for Bismarck more viable. I’ve also come sort of realise that the sub is useful for occupying sz125 or making threats, while the des is needed to wipe out Russian subs.
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I don’t want to labour the point, those things are reasons in G40 and BM2 but in BM3 you don’t need to put the sub in SZ125 until G3 so you can buy it G2. You don’t know for certain that you don’t have a surviving sub from G1 at the point you do your buy, although with the 2ftr scramble to SZ111 it was probable that it would happen that way. If you’re worrying about stopping the UK objective for no subs also, remember that you can mobilise subs into SZ110 if all the DDs are no closer than SZ106. DDs in SZ91 and SZ106 make it impossible to put a sub anywhere out of the range of a DD so you can’t always achieve this one.
Killing the USSR sub starting in SZ127 isn’t urgent. If you do a G2 DOW and it convoys off some income for one round, it isn’t the end of the world.
Sorry to go on. When I first played this game I did the same thing. Then all I found is that I needed to either retreat into the Baltic or buy lots more ships to compete with the USA. That’s not useful. When Germany tries to compete with the allies in the Atlantic it is taking its eye off the ball.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Northern Italy to Yugoslavia 1 armour moved from Albania to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Albania to Greece 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in Crete Battle in Greece Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 2/7 hits, 2,67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Yugoslavia Italians attack with 2 armour, 1 artillery and 1 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 3/4 hits, 1,67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Non Combat Move - Italians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to Tobruk 2 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Crete: 2 infantry EDIT: Changing ownership of Crete from Italians to Neutral_Allies EDIT: Changing ownership of Cyprus from British to Italians EDIT: Adding units owned by Italians to Cyprus: 2 infantry EDIT: Turning off Edit Mode Italians undo move 1. 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,50 Neutral_Allies : -0,67
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I fully agree with you. I think I missed that point about the objective only becoming active from R3. Have read it, but forgot about it. Definitely makes a sub less valuable. You have a very good point here, sir, and I’ll assimilate it.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 2 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from Queensland to New South Wales 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 2 bombers moved from Western Germany to Novgorod 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Battle in Novgorod Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2,83 expected hits Russians roll dice for 2 artilleries and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 mech_infantry Non Combat Move - Germans 3 aaGuns, 3 artilleries and 15 infantry moved from Poland to Eastern Poland 1 armour moved from Romania to Eastern Poland 2 artilleries and 7 infantry moved from Romania to Bessarabia 1 armour moved from Bulgaria to Bessarabia 4 infantry moved from Bulgaria to Romania 1 carrier moved from 112 Sea Zone to 127 Sea Zone 1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone 1 battleship moved from 112 Sea Zone to 127 Sea Zone 6 infantry moved from Finland to Norway 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Holland Belgium 6 armour and 3 mech_infantrys moved from France to Germany 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 artilleries moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 2 bombers moved from Novgorod to Germany 1 fighter moved from Southern Italy to Alexandria 1 tactical_bomber moved from Western Germany to Southern Italy 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Germany to Poland Place Units - Germans 1 artillery and 3 infantry placed in Western Germany 4 armour and 4 mech_infantrys placed in Germany 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0,67 British : 0,33 Russians : 0,00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 2 bombers moved from Western Germany to Novgorod 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Battle in Novgorod Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2,83 expected hits Russians roll dice for 2 artilleries and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 mech_infantry Non Combat Move - Germans 3 aaGuns, 3 artilleries and 15 infantry moved from Poland to Eastern Poland 1 armour moved from Romania to Eastern Poland 2 artilleries and 7 infantry moved from Romania to Bessarabia 1 armour moved from Bulgaria to Bessarabia 4 infantry moved from Bulgaria to Romania 1 carrier moved from 112 Sea Zone to 127 Sea Zone 1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone 1 battleship moved from 112 Sea Zone to 127 Sea Zone 6 infantry moved from Finland to Norway 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Holland Belgium 6 armour and 3 mech_infantrys moved from France to Germany 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 artilleries moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 2 bombers moved from Novgorod to Germany 1 fighter moved from Southern Italy to Alexandria 1 tactical_bomber moved from Western Germany to Southern Italy 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Germany to Poland Place Units - Germans 1 artillery and 3 infantry placed in Western Germany 4 armour and 4 mech_infantrys placed in Germany 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 British : 0,33 Russians : 0,00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 1 fighter, 1 infantry and 1 tactical_bomber moved from Vyborg to Karelia 1 fighter moved from Vyborg to Baltic States 1 infantry moved from Belarus to Baltic States 1 artillery and 9 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Belarus to Novgorod Combat - Russians Battle in Karelia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novgorod Russians attack with 1 artillery, 9 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Novgorod, round 2 : 4/11 hits, 2.17 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Vyborg to Novgorod 1 fighter moved from Baltic States to Bryansk 1 fighter and 1 tactical_bomber moved from Karelia to Bryansk 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Caucasus to Rostov 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 4 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Smolensk 1 aaGun and 6 infantry moved from Belarus to Smolensk Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 38 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.83