1 hit in sz111, OOL?
trulpen (X) vs simon33 (A+10) BM3 #5
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 fighter moved from Southern Italy to Egypt 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Bulgaria to Romania 1 armour moved from Belarus to Rostov 1 armour moved from Ukraine to Caucasus 1 infantry moved from Ukraine to Rostov Place Units - Italians 3 infantry placed in Egypt 1 artillery placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 7 infantry and 1 mech_infantry moved from Queensland to New South Wales 1 cruiser moved from 62 Sea Zone to 52 Sea Zone 1 fighter moved from India to Persia 1 transport moved from 72 Sea Zone to 71 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from Neutral_Allies 1 armour moved from Northwest Persia to Caucasus 1 armour moved from Nenetsia to Timguska Germans take Urals from Russians Germans take Timguska from Russians 1 armour moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Rostov to Caucasus 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 3 infantry moved from France to Southern France 3 infantry moved from Normandy Bordeaux to Southern France 2 fighters and 3 tactical_bombers moved from Southern Italy to Southern France 2 bombers moved from Ukraine to Southern France Combat - Germans Battle in Southern France Germans attack with 2 bombers, 2 fighters, 6 infantry and 3 tactical_bombers Americans defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry Germans roll dice for 2 bombers, 2 fighters, 6 infantry and 3 tactical_bombers in Southern France, round 2 : 5/13 hits, 5,17 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 3/10 hits, 4,50 expected hits 3 infantry owned by the Germans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Southern France, round 3 : 5/10 hits, 4,67 expected hits Americans roll dice for 1 armour, 1 artillery and 3 fighters in Southern France, round 3 : 3/5 hits, 2,83 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Germans: 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Southern France to Southern Italy 1 tactical_bomber moved from Southern France to Western Germany 2 bombers moved from Southern France to France 2 infantry moved from Rostov to Caucasus 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Western Ukraine to Ukraine 5 artilleries and 17 infantry moved from Rostov to Volgograd 5 armour moved from Ukraine to Volgograd 1 armour moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Caucasus 3 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Smolensk 1 armour moved from Belarus to Rostov 1 armour and 1 mech_infantry moved from Karelia to Belarus 3 armour moved from Vyborg to Belarus 3 infantry moved from Novgorod to Archangel 3 transports moved from 115 Sea Zone to 114 Sea Zone 6 infantry moved from Germany to 114 Sea Zone 6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 6 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 3 artilleries and 3 infantry moved from Finland to Karelia 1 cruiser moved from 115 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Caucasus 2 armour moved from Nenetsia to Timguska 2 mech_infantrys moved from Nenetsia to Timguska 2 armour and 2 mech_infantrys moved from Nenetsia to Evenkiyskiy 1 aaGun moved from France to Western Germany 2 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Bryansk 1 fighter moved from Novgorod to Caucasus Place Units - Germans 2 fighters placed in Western Germany 3 artilleries placed in Ukraine 3 infantry placed in Western Ukraine 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3,3,6,6,6 Germans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0,17 Americans : -1,33
-
Dice have been with you this game.
-
Still I should have checked that force in S France. I thought it was strong enough.
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 2 artilleries and 10 infantry moved from Russia to Smolensk 1 fighter and 1 infantry moved from Russia to Bryansk 1 fighter and 1 infantry moved from Russia to Tambov 5 infantry moved from Russia to Smolensk 1 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda 3 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 artilleries and 18 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 18 infantry in Smolensk, round 2 : 3/20 hits, 4.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Bryansk to Russia 26 infantry moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 4 infantry moved from Russia to Smolensk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -0.67
-
Allies are losing again.
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 artilleries and 8 infantry moved from Shan State to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 2 bombers moved from Kwangsi to Szechwan 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 33 Sea Zone to 48 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 48 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 48 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 37 Sea Zone to 54 Sea Zone 2 artilleries and 8 infantry moved from 54 Sea Zone to Queensland 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 48 Sea Zone Combat - Japanese Battle in Queensland Battle in 46 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win, taking Queensland from ANZAC with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 48 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 48 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 48 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/6 hits, 2,83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 battleship, 2 carriers and 1 submarine moved from 37 Sea Zone to 54 Sea Zone 3 fighters and 2 tactical_bombers moved from 48 Sea Zone to 54 Sea Zone 3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 marine moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 2 fighters moved from Yunnan to Philippines 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 2 bombers moved from Szechwan to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 2 artilleries and 2 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0,33 Chinese : -0,67 UK_Pacific : 0,67 Japanese : 0,33
-
I think you’ll get Sydney here. I’ll have a look if that is fatal.
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 48 Sea Zone 1 submarine moved from 26 Sea Zone to 48 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France Combat - Americans Battle in Iwo Jima Battle in Southern France Americans attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Iwo Jima from Japanese, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 48 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 48 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 48 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 4 fighters moved from 16 Sea Zone to 17 Sea Zone 2 bombers and 1 fighter moved from Western United States to Hawaiian Islands 6 submarines moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from 48 Sea Zone to New South Wales Place Units - Americans 1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States 1 fighter placed in Western United States 1 carrier and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 5 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from India to French Indo China 1 artillery and 26 infantry moved from India to Burma 2 fighters moved from India to Burma 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Iraq 1 armour moved from Persia to Iraq British take Northwest Persia from Germans Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Burma British attack with 1 artillery, 2 fighters and 26 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 26 infantry in Burma, round 2 : 6/29 hits, 5.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 26 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 infantry moved from French Central Africa to French Equatorial Africa 1 artillery and 3 infantry moved from Kenya to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 aaGun and 1 mech_infantry moved from India to West India 2 aaGuns, 1 armour and 1 mech_infantry moved from India to Burma 1 bomber moved from French Indo China to West India 2 fighters moved from Burma to Sikang 1 tactical_bomber moved from Persia to Sikang 4 infantry moved from Iraq to Persia 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Malta to 93 Sea Zone 1 fighter moved from United Kingdom to 93 Sea Zone 1 transport moved from 89 Sea Zone to 106 Sea Zone Place Units - British 1 destroyer placed in 106 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2 British collect 33 PUs (2 lost to blockades); end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.00 British : 0.17 Americans : -1.50 Chinese : -0.33 Japanese : -0.33 AA fire in French Indo China : : -0.17
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Caucasus to Northwest Persia Italians take Northwest Persia from British 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 armour moved from Northwest Persia to Caucasus Combat - Italians Battle in Southern France Italians attack with 2 artilleries and 4 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 artilleries and 4 infantry in Southern France, round 2 : 4/6 hits, 1,67 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Italians 1 mech_infantry moved from Egypt to Tobruk 1 infantry moved from Alexandria to Egypt 1 aaGun moved from Northern Italy to Southern France 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Romania to Bessarabia 1 infantry moved from Rostov to Caucasus 1 armour moved from Rostov to Caucasus 2 fighters moved from Egypt to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,6,4,5,6,5,4,5,1,1,4,3 Italians collect 18 PUs (3 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 2,33 Americans : 0,67
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from India to West India Non Combat Move - ANZAC 1 fighter moved from Sikang to Persia 1 cruiser moved from 52 Sea Zone to 28 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 2 armour and 2 mech_infantrys moved from Timguska to Kazakhstan Germans take Novosibirsk from Russians 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Caucasus to Vologda 2 infantry moved from Western Ukraine to Bryansk 2 bombers moved from France to Bryansk 1 fighter moved from Caucasus to Kazakhstan 1 armour moved from Timguska to Kazakhstan Combat - Germans Battle in Scotland Battle in Bryansk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Scotland from British, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 3 armour, 1 fighter, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/7 hits, 2,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Urals 2 armour and 2 mech_infantrys moved from Evenkiyskiy to Urals 1 infantry moved from Volgograd to Tambov 5 artilleries moved from Volgograd to Rostov 3 artilleries and 3 infantry moved from Karelia to Novgorod 3 transports moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 3 artilleries and 2 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Kazakhstan to Rostov 1 tactical_bomber moved from Southern Italy to Rostov 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Rostov to Kazakhstan 6 armour and 1 mech_infantry moved from Volgograd to Caucasus 4 armour and 1 mech_infantry moved from Belarus to Rostov 2 bombers moved from Bryansk to Rostov 1 aaGun moved from Belarus to Novgorod 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from Caucasus to Northwest Persia 3 infantry moved from Volgograd to Caucasus 12 infantry moved from Volgograd to Rostov Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Western Ukraine 3 infantry placed in Novgorod 1 bomber, 1 fighter and 6 infantry placed in Western Germany Germans undo move 5. 1 fighter placed in 112 Sea Zone 1 bomber and 6 infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -1,67 Russians : 1,00
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 artilleries and 21 infantry moved from Smolensk to Vologda 1 fighter and 1 infantry moved from Russia to Tambov 1 fighter and 1 infantry moved from Russia to Samara 1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk 2 armour and 1 mech_infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 armour, 2 artilleries, 21 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 2 artilleries, 21 infantry and 1 mech_infantry in Vologda, round 2 : 7/26 hits, 5.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 2 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.00
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 destroyer, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 destroyer moved from 46 Sea Zone to 48 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 48 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 48 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 48 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 2 bombers moved from Yunnan to India Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 8,3 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in New Zealand Battle in New Guinea Battle in New Britain Battle in Solomon Islands Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking New Zealand from ANZAC, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 48 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 48 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 48 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Dutch New Guinea Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 3 : 2/4 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 2 infantry moved from Kweichow to Yunnan 2 artilleries moved from Kweichow to Yunnan 2 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from India to Yunnan 1 fighter moved from Philippines to Japan 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 battleship moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 54 Sea Zone to 49 Sea Zone 1 carrier moved from 54 Sea Zone to 47 Sea Zone 1 carrier moved from 54 Sea Zone to 49 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 47 Sea Zone 1 carrier moved from 54 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 2 fighters moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 9 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,33 ANZAC : -0,67 AA fire in India : : -0,33 Japanese : -1,33
-
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from New South Wales to 46 Sea Zone 2 bombers moved from Hawaiian Islands to 48 Sea Zone 1 destroyer and 2 fighters moved from 17 Sea Zone to 18 Sea Zone Americans take 17 Sea Zone from Japanese 2 fighters moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 battleship and 2 cruisers moved from 17 Sea Zone to 16 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
Scramble from Japan?
-
I can’t see the position, but wonder how come you could load off troops into Korea? Thought I blocked all such efforts, but maybe I didn’t? I’ll check when I get home in a little while.
-
You couldn’t block it. I was in the next sea zone. I can attack the DD in SZ6 and offload on the same turn.
-
Ah, I see. You took Okinawa?