@ManuC23 yes, Lee is a tough opponent for classic. Very good!!
dawgoneit (Allies+45) vs simon33 (Axis) BM3
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 2 armour and 1 mech_infantry moved from Volgograd to Russia 1 armour and 5 mech_infantrys moved from Kazakhstan to Russia 1 armour moved from Evenkiyskiy to Novosibirsk Germans take Novosibirsk from Russians 3 fighters moved from Caucasus to Russia 3 armour moved from Ukraine to Russia 1 armour, 21 artilleries, 5 infantry and 13 mech_infantrys moved from Bryansk to Russia 2 bombers moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 2 artilleries and 2 infantry moved from Belarus to Smolensk 4 mech_infantrys moved from Caucasus to Tambov 1 mech_infantry moved from Novgorod to Smolensk Purchase Units - Germans Germans buy 5 artilleries, 1 bomber, 1 fighter, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat - Germans Battle in Tambov Germans attack with 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 mech_infantrys in Tambov, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 mech_infantrys in Tambov, round 3 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 mech_infantrys in Tambov, round 4 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 7 armour, 21 artilleries, 3 bombers, 3 fighters, 5 infantry and 19 mech_infantrys Americans defend with 1 fighter; Russians defend with 3 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter and 23 infantry AA fire in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 7 armour, 21 artilleries, 3 bombers, 2 fighters, 5 infantry and 19 mech_infantrys in Russia, round 2 : 20/57 hits, 21.00 expected hits Russians roll dice for 3 aaGuns, 14 artilleries, 2 fighters and 23 infantry in Russia, round 2 : 14/39 hits, 13.67 expected hits 17 infantry owned by the Russians, 5 artilleries owned by the Germans, 5 infantry owned by the Germans, 3 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 7 armour, 16 artilleries, 3 bombers, 2 fighters and 15 mech_infantrys in Russia, round 3 : 20/43 hits, 16.83 expected hits Russians roll dice for 14 artilleries, 2 fighters and 6 infantry in Russia, round 3 : 10/22 hits, 8.00 expected hits 6 infantry owned by the Russians, 14 artilleries owned by the Russians and 10 artilleries owned by the Germans lost in Russia Germans roll dice for 7 armour, 6 artilleries, 3 bombers, 2 fighters and 15 mech_infantrys in Russia, round 4 : 11/33 hits, 12.00 expected hits Russians roll dice for 2 fighters in Russia, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Russians, 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Russia Germans captures 9PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 7 armour, 5 artilleries, 3 bombers, 2 fighters and 15 mech_infantrys remaining. Battle score for attacker is 55 Casualties for Germans: 16 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for Russians: 3 aaGuns, 14 artilleries, 1 fighter and 23 infantry Casualties for Americans: 1 fighter triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 mech_infantrys moved from Caucasus to Novosibirsk 2 mech_infantrys moved from Caucasus to Volgograd 4 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Russia to Bryansk 2 bombers moved from Russia to Volgograd 1 bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Western Germany to 112 Sea Zone 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Finland to Norway Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 transport placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany 2 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 Germans collect 63 PUs (2 lost to blockades); end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.67 AA fire in Russia : : 0.00 Russians : 1.67
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 artillery moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 artillery moved from Timguska to Yenisey Russians take Yenisey from Germans Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 fighter moved from Philippines to 45 Sea Zone 5 fighters and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone 3 armour, 4 artilleries, 3 infantry and 5 mech_infantrys moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Szechwan to Shensi 1 mech_infantry moved from Hunan to Shensi 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Northern Territory 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 1 fighter moved from Philippines to Northern Territory 1 tactical_bomber moved from 42 Sea Zone to Northern Territory 2 battleships, 7 carriers, 1 cruiser, 5 destroyers, 2 submarines and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 carrier and 2 fighters moved from 41 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Northern Territory Purchase Units - Japanese Japanese buy 4 artilleries, 3 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 2 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 5 destroyers and 1 transport in 55 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Northern Territory Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers Americans defend with 1 artillery, 1 bomber and 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Northern Territory, round 2 : 7/12 hits, 6.50 expected hits ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Territory, round 2 : 0/3 hits, 0.83 expected hits 1 infantry owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Americans: 1 artillery, 1 bomber and 1 infantry Battle in Shensi Japanese attack with 3 armour, 4 artilleries, 5 infantry and 6 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 armour, 4 artilleries, 5 infantry and 6 mech_infantrys in Shensi, round 2 : 5/18 hits, 5.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 armour, 4 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 46 Sea Zone Japanese attack with 5 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from Northern Territory to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone 1 fighter moved from 45 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 6 Sea Zone to Caroline Islands 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands 1 bomber moved from Japan to Philippines 2 artilleries and 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Kweichow to Shensi 1 armour moved from Kiangsu to Kweichow 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Suiyuyan 3 artilleries and 3 infantry moved from Jehol to Chahar 2 artilleries and 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung Place Units - Japanese 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 1 artillery, 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : -0.83 Chinese : -0.33 Japanese : 1.83
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 1 mech_infantry moved from Northwest Persia to Caucasus Americans take Caucasus from Italians 3 mech_infantrys moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Tobruk to Egypt 3 infantry moved from Tobruk to Alexandria 2 infantry moved from Libya to Tobruk 3 infantry moved from Tunisia to Libya 3 artilleries and 3 infantry moved from Algeria to Tunisia 3 infantry and 3 mech_infantrys moved from Morocco to Algeria 3 mech_infantrys moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 bomber moved from Queensland to Northern Territory 1 fighter moved from Hawaiian Islands to Queensland Purchase Units - Americans Americans buy 5 destroyers, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Northern Territory Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Territory, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory Americans win, taking Northern Territory from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Northern Territory to Queensland 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Hawaiian Islands to 26 Sea Zone 4 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Western United States to 10 Sea Zone 4 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 fighter EDIT: Removing units owned by Americans from 54 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Queensland: 1 tactical_bomber EDIT: Turning off Edit Mode 3 infantry and 3 mech_infantrys placed in Eastern United States 1 destroyer placed in 101 Sea Zone 4 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Combat Move - British 1 mech_infantry moved from Northwest Persia to Rostov British take Rostov from Italians 1 mech_infantry moved from Northwest Persia to Kazakhstan British take Kazakhstan from Germans 2 artilleries and 3 infantry moved from Iraq to Northwest Persia 5 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 armour moved from Egypt to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo Purchase Units - British British buy 13 infantry; Remaining resources: 0 PUs; Combat - British Non Combat Move - British Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.67
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Italians 1 fighter moved from Southern Italy to Caucasus 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 fighter and 1 mech_infantry moved from Volgograd to Rostov 1 mech_infantry moved from Bessarabia to Rostov 2 mech_infantrys moved from Samara to Caucasus Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Rostov Italians attack with 1 fighter and 2 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Italians attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Americans defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1.50 expected hits Americans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.50 expected hits Americans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Caucasus Italians win, taking Caucasus from Americans with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 aaGun moved from Volgograd to Caucasus 1 fighter moved from Rostov to Volgograd 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.33 Americans : 0.33
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Syria to Iraq 1 marine moved from New South Wales to Queensland 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey Germans take Timguska from Russians 2 armour and 2 mech_infantrys moved from Russia to Kazakhstan 3 armour and 3 mech_infantrys moved from Russia to Nenetsia Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 bomber moved from Bryansk to Yenisey 2 fighters moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 bomber moved from Volgograd to Iraq 1 bomber moved from Volgograd to Persia 3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland 2 fighters moved from Western Germany to 104 Sea Zone Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 bomber, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in Scotland Battle in Yenisey Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Yenisey Germans win, taking Scotland from British, taking Yenisey from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Kazakhstan Germans attack with 3 armour and 3 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 104 Sea Zone Germans attack with 1 bomber and 4 fighters Americans defend with 1 destroyer Germans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer Battle in Nenetsia Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 artillery Germans roll dice for 3 armour and 3 mech_infantrys in Nenetsia, round 2 : 0/6 hits, 2.00 expected hits Russians roll dice for 1 artillery in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Nenetsia, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 artillery in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia Germans win, taking Nenetsia from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 2 fighters and 6 mech_infantrys moved from Bryansk to Caucasus 3 artilleries and 2 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Tambov to Caucasus 1 aaGun moved from Bryansk to Rostov 1 armour and 9 mech_infantrys moved from Russia to Volgograd 1 mech_infantry moved from Smolensk to Rostov 2 artilleries and 2 infantry moved from Smolensk to Bryansk 5 artilleries moved from Russia to Tambov 3 mech_infantrys moved from Novosibirsk to Caucasus 1 bomber moved from Iraq to Caucasus 3 mech_infantrys moved from Novgorod to Bryansk 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from 104 Sea Zone to 111 Sea Zone 1 fighter moved from 104 Sea Zone to 112 Sea Zone 1 bomber moved from 104 Sea Zone to Western Germany 1 bomber moved from Yenisey to Evenkiyskiy Place Units - Germans 1 carrier and 1 transport placed in 112 Sea Zone 1 fighter placed in 112 Sea Zone 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 infantry placed in Western Germany 2 artilleries and 1 infantry placed in Volgograd 3 infantry placed in Ukraine 1 infantry placed in Germany Germans undo move 1. 1 carrier placed in 112 Sea Zone 1 transport placed in 113 Sea Zone Germans undo move 5. 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Germans collect 67 PUs (2 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -2.00 AA fire in Persia : : 0.83 British : -0.33 Americans : 0.67 AA fire in Iraq : : -0.17 Russians : 0.00
-
TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 2 submarines and 6 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 5 fighters and 2 tactical_bombers moved from Caroline Islands to 54 Sea Zone 2 bombers moved from Philippines to 54 Sea Zone Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese
Combat Hit Differential Summary :
-
Scramble from Queensland?
I assumed you wouldn’t move the Russian sub.
-
@simon33 yes.
I no i made a ton of mistakes this game.
If your not to busy with games can we play another after we call it quits with this one? -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 2 submarines and 6 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 5 fighters and 2 tactical_bombers moved from Caroline Islands to 54 Sea Zone 2 bombers moved from Philippines to 54 Sea Zone Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 54 Sea Zone Japanese attack with 2 battleships, 2 bombers, 8 carriers, 1 cruiser, 5 destroyers, 12 fighters, 2 submarines and 8 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 submarine and 2 transports; ANZAC defend with 5 destroyers, 3 fighters and 2 transports Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 1 cruiser, 5 destroyers, 12 fighters and 8 tactical_bombers in 54 Sea Zone, round 2 : 17/30 hits, 16.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 9 fighters and 4 transports in 54 Sea Zone, round 2 : 13/25 hits, 12.00 expected hits Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 5 destroyers owned by the ANZAC, 4 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 1 cruiser, 1 destroyer, 12 fighters and 8 tactical_bombers in 54 Sea Zone, round 3 : 15/26 hits, 14.83 expected hits Americans roll dice for 9 fighters in 54 Sea Zone, round 3 : 8/9 hits, 6.00 expected hits Americans roll dice for 1 battleship, 2 cruisers and 4 transports in 54 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits 5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 6 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 bombers, 8 carriers, 1 cruiser, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 149 Casualties for Japanese: 5 destroyers, 4 fighters, 2 submarines and 5 tactical_bombers Casualties for ANZAC: 5 destroyers, 3 fighters and 2 transports Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 submarine and 2 transports Non Combat Move - Japanese 2 bombers moved from 54 Sea Zone to Caroline Islands 1 transport moved from 55 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from Chahar to Suiyuyan 1 artillery moved from Anhwe to Chahar 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Anhwe to Hunan 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Hopei to Shensi 1 artillery moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 aaGun and 4 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Korea to Manchuria 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 5 infantry moved from India to West India Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 infantry placed in Japan 2 artilleries and 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 4.17 Japanese : 1.00
-
@dawgoneit said in dawgoneit (Allies+45) vs simon33 (Axis) BM3:
@simon33 yes.
I no i made a ton of mistakes this game.
If your not to busy with games can we play another after we call it quits with this one?Generally, I think you’ve made a lot of negative expected value attacks as allies. Sure, allies can afford to gamble a little bit, and even benefit from doing so, I think you went too far though.
-
I’ll have to have a think about a new game. Got a few going now. Is that a concession?
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans 2 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Alexandria to Egypt 2 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 3 mech_infantrys moved from Tunisia to Tobruk 3 artilleries and 3 infantry moved from Tunisia to Libya 3 infantry moved from Algeria to Tunisia 3 infantry and 3 mech_infantrys moved from Morocco to Algeria 3 mech_infantrys moved from Algeria to Tunisia 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to Queensland 1 bomber and 1 tactical_bomber moved from Queensland to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 2 destroyers moved from 26 Sea Zone to 10 Sea Zone Purchase Units - Americans Americans buy 2 bombers, 3 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 infantry and 3 mech_infantrys placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Combat Move - Chinese 25 infantry moved from Tsinghai to Kansu Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Kansu Chinese attack with 25 infantry Japanese defend with 1 infantry Chinese roll dice for 25 infantry in Kansu, round 2 : 5/25 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 25 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Combat Move - British 2 armour and 8 infantry moved from Iraq to Northwest Persia 2 artilleries and 5 infantry moved from Persia to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to Rhodesia Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 39 PUs; British buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Non Combat Move - British Place Units - British 3 infantry placed in Persia British undo move 1. 3 artilleries placed in Persia 9 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.33
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Italians Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Rostov to Caucasus 1 fighter moved from Volgograd to Caucasus Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 12 PUs (4 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 62 Sea Zone to 29 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 marine moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,3,3,6,6,4,6,3,1,6 ANZAC collect 9 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 2 fighters moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from 111 Sea Zone to 104 Sea Zone 1 bomber moved from Caucasus to Persia Purchase Units - Germans Germans buy 6 artilleries, 2 bombers, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in 104 Sea Zone Germans attack with 4 fighters Americans defend with 1 destroyer Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 fighters moved from 104 Sea Zone to 111 Sea Zone 2 fighters moved from 104 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to Scotland 2 bombers moved from United Kingdom to Western Germany 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 3 transports moved from 111 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 3 artilleries and 1 infantry moved from France to Western Germany 1 armour, 2 artilleries, 1 infantry and 9 mech_infantrys moved from Volgograd to Caucasus 3 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus 1 aaGun and 1 mech_infantry moved from Rostov to Caucasus 5 artilleries moved from Tambov to Volgograd 3 mech_infantrys moved from Bryansk to Caucasus 3 infantry moved from Ukraine to Rostov 2 artilleries and 2 infantry moved from Bryansk to Rostov 3 armour and 2 mech_infantrys moved from Nenetsia to Samara 1 bomber moved from Evenkiyskiy to Caucasus 1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk 1 bomber moved from Persia to Caucasus Place Units - Germans 1 destroyer placed in 112 Sea Zone 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Western Germany 2 artilleries placed in France 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Germans collect 68 PUs (1 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.00 AA fire in Persia : : -0.17 Americans : -0.33 AA fire in United Kingdom : : -0.33
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Japanese 2 artilleries and 15 infantry moved from West India to Eastern Persia 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 bombers moved from Caroline Islands to Dutch New Guinea 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone 1 fighter moved from 54 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from Caroline Islands to 31 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 30 Sea Zone 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 3 armour, 4 artilleries, 7 infantry and 6 mech_infantrys moved from Shensi to Kansu 3 artilleries and 3 infantry moved from Suiyuyan to Kansu 1 armour moved from Kweichow to Kansu Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in New Guinea Battle in New Britain Battle in Solomon Islands Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Dutch New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 31 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Eastern Persia Japanese attack with 2 artilleries and 15 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 15 infantry in Eastern Persia, round 2 : 1/17 hits, 3.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kansu Japanese attack with 4 armour, 7 artilleries, 10 infantry and 6 mech_infantrys Chinese defend with 25 infantry Japanese roll dice for 4 armour, 7 artilleries, 10 infantry and 6 mech_infantrys in Kansu, round 2 : 6/27 hits, 8.17 expected hits Chinese roll dice for 25 infantry in Kansu, round 2 : 9/25 hits, 8.33 expected hits 9 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese, 7 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese and 4 armour owned by the Japanese retreated to Shensi Chinese win with 19 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 9 infantry Casualties for Chinese: 6 infantry Battle in 30 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone 2 carriers moved from 54 Sea Zone to 49 Sea Zone 3 fighters moved from 54 Sea Zone to 49 Sea Zone 1 fighter moved from 31 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 2 battleships, 6 carriers and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from Chahar to Suiyuyan 1 aaGun and 4 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Manchuria to Jehol 1 artillery moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 2 artilleries moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 2 artilleries moved from Yunnan to Kweichow 2 artilleries and 4 infantry moved from French Indo China to Yunnan 1 fighter moved from Japan to Caroline Islands 2 bombers moved from Dutch New Guinea to Philippines 1 infantry moved from Anhwe to Hopei 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Shensi 1 artillery moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Kwangsi to Hunan Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Kiangsu 3 artilleries placed in French Indo China 1 artillery placed in India Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
British : 0.67 ANZAC : 0.33 Americans : 0.00 Chinese : 0.67 Japanese : -3.83
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Americans 1 bomber moved from Hawaiian Islands to 47 Sea Zone 2 bombers moved from Western United States to Queensland 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 mech_infantrys moved from Iraq to Northwest Persia 1 bomber moved from Iraq to Gibraltar 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Tobruk to Egypt 3 infantry moved from Tobruk to Alexandria 3 artilleries and 3 infantry moved from Libya to Tobruk 3 infantry and 3 mech_infantrys moved from Tunisia to Libya 3 mech_infantrys moved from Libya to Tobruk 3 infantry moved from Algeria to Tunisia 3 infantry and 3 mech_infantrys moved from Morocco to Algeria 3 mech_infantrys moved from Algeria to Tunisia Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 47 Sea Zone to Queensland 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 3 infantry and 3 mech_infantrys placed in Eastern United States 2 destroyers and 5 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Non Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Combat Move - British 23 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 infantry moved from Iraq to Persia 10 infantry moved from Northwest Persia to Persia 3 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Rhodesia to Belgian Congo Purchase Units - British British repair damage of 10x factory_major, 3x factory_minor; Remaining resources: 21 PUs; British buy 7 infantry; Remaining resources: 0 PUs; Combat - British Battle in Scotland British attack with 23 infantry and 1 mech_infantry Germans defend with 1 airfield, 7 artilleries, 2 fighters and 7 infantry British roll dice for 23 infantry and 1 mech_infantry in Scotland, round 2 : 3/24 hits, 4.00 expected hits Germans roll dice for 7 artilleries, 2 fighters and 7 infantry in Scotland, round 2 : 5/16 hits, 6.00 expected hits 3 infantry owned by the Germans and 5 infantry owned by the British lost in Scotland British roll dice for 18 infantry and 1 mech_infantry in Scotland, round 3 : 1/19 hits, 3.17 expected hits Germans roll dice for 7 artilleries, 2 fighters and 4 infantry in Scotland, round 3 : 6/13 hits, 5.00 expected hits 1 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland 1 mech_infantry owned by the British and 12 infantry owned by the British retreated to United Kingdom Germans win with 7 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -21 Casualties for British: 11 infantry Casualties for Germans: 4 infantry Non Combat Move - British Place Units - British 7 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00 British : -3.17
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Italians Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - Italians 1 fighter moved from Caucasus to Southern Italy 1 fighter moved from Volgograd to Crete Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :