That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Syria
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Dutch New Guinea
Battle in Syria
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Syria
ANZAC roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Syria, round 4 : 1/1 hits, 0.17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
ANZAC win, taking Dutch New Guinea from Japanese, taking Syria from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Neutral_Axis : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Russia
1 armour and 5 mech_infantrys moved from Kazakhstan to Russia
1 armour moved from Evenkiyskiy to Novosibirsk
Germans take Novosibirsk from Russians
3 fighters moved from Caucasus to Russia
3 armour moved from Ukraine to Russia
1 armour, 21 artilleries, 5 infantry and 13 mech_infantrys moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
2 artilleries and 2 infantry moved from Belarus to Smolensk
4 mech_infantrys moved from Caucasus to Tambov
1 mech_infantry moved from Novgorod to Smolensk
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 fighter, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Tambov
Germans attack with 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 mech_infantrys in Tambov, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 mech_infantrys in Tambov, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 mech_infantrys in Tambov, round 4 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 7 armour, 21 artilleries, 3 bombers, 3 fighters, 5 infantry and 19 mech_infantrys
Americans defend with 1 fighter; Russians defend with 3 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter and 23 infantry
AA fire in Russia : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 7 armour, 21 artilleries, 3 bombers, 2 fighters, 5 infantry and 19 mech_infantrys in Russia, round 2 : 20/57 hits, 21.00 expected hits
Russians roll dice for 3 aaGuns, 14 artilleries, 2 fighters and 23 infantry in Russia, round 2 : 14/39 hits, 13.67 expected hits
17 infantry owned by the Russians, 5 artilleries owned by the Germans, 5 infantry owned by the Germans, 3 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 7 armour, 16 artilleries, 3 bombers, 2 fighters and 15 mech_infantrys in Russia, round 3 : 20/43 hits, 16.83 expected hits
Russians roll dice for 14 artilleries, 2 fighters and 6 infantry in Russia, round 3 : 10/22 hits, 8.00 expected hits
6 infantry owned by the Russians, 14 artilleries owned by the Russians and 10 artilleries owned by the Germans lost in Russia
Germans roll dice for 7 armour, 6 artilleries, 3 bombers, 2 fighters and 15 mech_infantrys in Russia, round 4 : 11/33 hits, 12.00 expected hits
Russians roll dice for 2 fighters in Russia, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Russians, 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 5 artilleries, 3 bombers, 2 fighters and 15 mech_infantrys remaining. Battle score for attacker is 55
Casualties for Germans: 16 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys
Casualties for Russians: 3 aaGuns, 14 artilleries, 1 fighter and 23 infantry
Casualties for Americans: 1 fighter
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
4 mech_infantrys moved from Caucasus to Novosibirsk
2 mech_infantrys moved from Caucasus to Volgograd
4 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Russia to Bryansk
2 bombers moved from Russia to Volgograd
1 bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Western Germany to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Finland to Norway
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 transport placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
2 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 63 PUs (2 lost to blockades); end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Russia : : 0.00
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 artillery moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery moved from Timguska to Yenisey
Russians take Yenisey from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Japanese
1 fighter moved from Philippines to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
3 armour, 4 artilleries, 3 infantry and 5 mech_infantrys moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Hunan to Shensi
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 fighter moved from Philippines to Northern Territory
1 tactical_bomber moved from 42 Sea Zone to Northern Territory
2 battleships, 7 carriers, 1 cruiser, 5 destroyers, 2 submarines and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 carrier and 2 fighters moved from 41 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Northern Territory
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 5 destroyers and 1 transport in 55 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northern Territory
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
Americans defend with 1 artillery, 1 bomber and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Northern Territory, round 2 : 7/12 hits, 6.50 expected hits
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Territory, round 2 : 0/3 hits, 0.83 expected hits
1 infantry owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
Battle in Shensi
Japanese attack with 3 armour, 4 artilleries, 5 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 4 artilleries, 5 infantry and 6 mech_infantrys in Shensi, round 2 : 5/18 hits, 5.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 armour, 4 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Northern Territory to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to Caroline Islands
1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
1 bomber moved from Japan to Philippines
2 artilleries and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kweichow to Shensi
1 armour moved from Kiangsu to Kweichow
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Suiyuyan
3 artilleries and 3 infantry moved from Jehol to Chahar
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery, 3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : -0.83
Chinese : -0.33
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
1 mech_infantry moved from Northwest Persia to Caucasus
Americans take Caucasus from Italians
3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
3 artilleries and 3 infantry moved from Algeria to Tunisia
3 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 bomber moved from Queensland to Northern Territory
1 fighter moved from Hawaiian Islands to Queensland
Purchase Units - Americans
Americans buy 5 destroyers, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Northern Territory
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Territory, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
Americans win, taking Northern Territory from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Northern Territory to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
4 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
4 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 fighter
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Queensland: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry and 3 mech_infantrys placed in Eastern United States
1 destroyer placed in 101 Sea Zone
4 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kansu to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Move - British
1 mech_infantry moved from Northwest Persia to Rostov
British take Rostov from Italians
1 mech_infantry moved from Northwest Persia to Kazakhstan
British take Kazakhstan from Germans
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
Purchase Units - British
British buy 13 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Italians
1 fighter moved from Southern Italy to Caucasus
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 fighter and 1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 mech_infantrys moved from Samara to Caucasus
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Caucasus
Italians win, taking Caucasus from Americans with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
1 aaGun moved from Volgograd to Caucasus
1 fighter moved from Rostov to Volgograd
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Syria to Iraq
1 marine moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
3 armour and 3 mech_infantrys moved from Russia to Nenetsia
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 bomber moved from Bryansk to Yenisey
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Volgograd to Iraq
1 bomber moved from Volgograd to Persia
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from Western Germany to 104 Sea Zone
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in Scotland
Battle in Yenisey
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Yenisey
Germans win, taking Scotland from British, taking Yenisey from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Nenetsia
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 3 armour and 3 mech_infantrys in Nenetsia, round 2 : 0/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Nenetsia, round 3 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 fighters and 6 mech_infantrys moved from Bryansk to Caucasus
3 artilleries and 2 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Tambov to Caucasus
1 aaGun moved from Bryansk to Rostov
1 armour and 9 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Smolensk to Rostov
2 artilleries and 2 infantry moved from Smolensk to Bryansk
5 artilleries moved from Russia to Tambov
3 mech_infantrys moved from Novosibirsk to Caucasus
1 bomber moved from Iraq to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 104 Sea Zone to 111 Sea Zone
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
1 bomber moved from Yenisey to Evenkiyskiy
Place Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry placed in Germany
Germans undo move 1.
1 carrier placed in 112 Sea Zone
1 transport placed in 113 Sea Zone
Germans undo move 5.
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -2.00
AA fire in Persia : : 0.83
British : -0.33
Americans : 0.67
AA fire in Iraq : : -0.17
Russians : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 2 submarines and 6 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
5 fighters and 2 tactical_bombers moved from Caroline Islands to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
Scramble from Queensland?
I assumed you wouldn’t move the Russian sub.
@simon33 yes.
I no i made a ton of mistakes this game.
If your not to busy with games can we play another after we call it quits with this one?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 2 submarines and 6 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
5 fighters and 2 tactical_bombers moved from Caroline Islands to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 8 carriers, 1 cruiser, 5 destroyers, 12 fighters, 2 submarines and 8 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 submarine and 2 transports; ANZAC defend with 5 destroyers, 3 fighters and 2 transports
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 1 cruiser, 5 destroyers, 12 fighters and 8 tactical_bombers in 54 Sea Zone, round 2 : 17/30 hits, 16.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 9 fighters and 4 transports in 54 Sea Zone, round 2 : 13/25 hits, 12.00 expected hits
Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 submarine owned by the Americans, 5 destroyers owned by the Americans, 5 destroyers owned by the ANZAC, 4 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 1 cruiser, 1 destroyer, 12 fighters and 8 tactical_bombers in 54 Sea Zone, round 3 : 15/26 hits, 14.83 expected hits
Americans roll dice for 9 fighters in 54 Sea Zone, round 3 : 8/9 hits, 6.00 expected hits
Americans roll dice for 1 battleship, 2 cruisers and 4 transports in 54 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 6 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 bombers, 8 carriers, 1 cruiser, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 149
Casualties for Japanese: 5 destroyers, 4 fighters, 2 submarines and 5 tactical_bombers
Casualties for ANZAC: 5 destroyers, 3 fighters and 2 transports
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 submarine and 2 transports
Non Combat Move - Japanese
2 bombers moved from 54 Sea Zone to Caroline Islands
1 transport moved from 55 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hopei to Shensi
1 artillery moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 aaGun and 4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 5 infantry moved from India to West India
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 infantry placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 4.17
Japanese : 1.00
@dawgoneit said in dawgoneit (Allies+45) vs simon33 (Axis) BM3:
@simon33 yes.
I no i made a ton of mistakes this game.
If your not to busy with games can we play another after we call it quits with this one?
Generally, I think you’ve made a lot of negative expected value attacks as allies. Sure, allies can afford to gamble a little bit, and even benefit from doing so, I think you went too far though.
I’ll have to have a think about a new game. Got a few going now. Is that a concession?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Americans
2 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Tunisia to Tobruk
3 artilleries and 3 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
3 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 bomber and 1 tactical_bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 destroyers moved from 26 Sea Zone to 10 Sea Zone
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry and 3 mech_infantrys placed in Eastern United States
3 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
25 infantry moved from Tsinghai to Kansu
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kansu
Chinese attack with 25 infantry
Japanese defend with 1 infantry
Chinese roll dice for 25 infantry in Kansu, round 2 : 5/25 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 25 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Move - British
2 armour and 8 infantry moved from Iraq to Northwest Persia
2 artilleries and 5 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to Rhodesia
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 39 PUs;
British buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
British undo move 1.
3 artilleries placed in Persia
9 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Non Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Volgograd to Caucasus
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 12 PUs (4 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 62 Sea Zone to 29 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 marine moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,3,3,6,6,4,6,3,1,6
ANZAC collect 9 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 111 Sea Zone to 104 Sea Zone
1 bomber moved from Caucasus to Persia
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in 104 Sea Zone
Germans attack with 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to 111 Sea Zone
2 fighters moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to Scotland
2 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
3 artilleries and 1 infantry moved from France to Western Germany
1 armour, 2 artilleries, 1 infantry and 9 mech_infantrys moved from Volgograd to Caucasus
3 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
1 aaGun and 1 mech_infantry moved from Rostov to Caucasus
5 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Bryansk to Caucasus
3 infantry moved from Ukraine to Rostov
2 artilleries and 2 infantry moved from Bryansk to Rostov
3 armour and 2 mech_infantrys moved from Nenetsia to Samara
1 bomber moved from Evenkiyskiy to Caucasus
1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
1 bomber moved from Persia to Caucasus
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Western Germany
2 artilleries placed in France
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 68 PUs (1 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.00
AA fire in Persia : : -0.17
Americans : -0.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Japanese
2 artilleries and 15 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 bombers moved from Caroline Islands to Dutch New Guinea
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
1 fighter moved from 54 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
3 armour, 4 artilleries, 7 infantry and 6 mech_infantrys moved from Shensi to Kansu
3 artilleries and 3 infantry moved from Suiyuyan to Kansu
1 armour moved from Kweichow to Kansu
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in New Guinea
Battle in New Britain
Battle in Solomon Islands
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Dutch New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Japanese attack with 2 artilleries and 15 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 15 infantry in Eastern Persia, round 2 : 1/17 hits, 3.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 4 armour, 7 artilleries, 10 infantry and 6 mech_infantrys
Chinese defend with 25 infantry
Japanese roll dice for 4 armour, 7 artilleries, 10 infantry and 6 mech_infantrys in Kansu, round 2 : 6/27 hits, 8.17 expected hits
Chinese roll dice for 25 infantry in Kansu, round 2 : 9/25 hits, 8.33 expected hits
9 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese, 7 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese and 4 armour owned by the Japanese retreated to Shensi
Chinese win with 19 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 9 infantry
Casualties for Chinese: 6 infantry
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 49 Sea Zone
3 fighters moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from 31 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 battleships, 6 carriers and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Chahar to Suiyuyan
1 aaGun and 4 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
2 artilleries moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
2 artilleries moved from Yunnan to Kweichow
2 artilleries and 4 infantry moved from French Indo China to Yunnan
1 fighter moved from Japan to Caroline Islands
2 bombers moved from Dutch New Guinea to Philippines
1 infantry moved from Anhwe to Hopei
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Shensi
1 artillery moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Hunan
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Kiangsu
3 artilleries placed in French Indo China
1 artillery placed in India
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
British : 0.67
ANZAC : 0.33
Americans : 0.00
Chinese : 0.67
Japanese : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 47 Sea Zone
2 bombers moved from Western United States to Queensland
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Gibraltar
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
3 artilleries and 3 infantry moved from Libya to Tobruk
3 infantry and 3 mech_infantrys moved from Tunisia to Libya
3 mech_infantrys moved from Libya to Tobruk
3 infantry moved from Algeria to Tunisia
3 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 47 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 47 Sea Zone to Queensland
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
3 infantry and 3 mech_infantrys placed in Eastern United States
2 destroyers and 5 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Move - British
23 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from Iraq to Persia
10 infantry moved from Northwest Persia to Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Rhodesia to Belgian Congo
Purchase Units - British
British repair damage of 10x factory_major, 3x factory_minor; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Scotland
British attack with 23 infantry and 1 mech_infantry
Germans defend with 1 airfield, 7 artilleries, 2 fighters and 7 infantry
British roll dice for 23 infantry and 1 mech_infantry in Scotland, round 2 : 3/24 hits, 4.00 expected hits
Germans roll dice for 7 artilleries, 2 fighters and 7 infantry in Scotland, round 2 : 5/16 hits, 6.00 expected hits
3 infantry owned by the Germans and 5 infantry owned by the British lost in Scotland
British roll dice for 18 infantry and 1 mech_infantry in Scotland, round 3 : 1/19 hits, 3.17 expected hits
Germans roll dice for 7 artilleries, 2 fighters and 4 infantry in Scotland, round 3 : 6/13 hits, 5.00 expected hits
1 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland
1 mech_infantry owned by the British and 12 infantry owned by the British retreated to United Kingdom
Germans win with 7 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -21
Casualties for British: 11 infantry
Casualties for Germans: 4 infantry
Non Combat Move - British
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00
British : -3.17