The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
@dawgoneit said in dawgoneit (Allies+45) vs simon33 (Axis) BM3:
@simon33 yes.
I no i made a ton of mistakes this game.
If your not to busy with games can we play another after we call it quits with this one?
Generally, I think you’ve made a lot of negative expected value attacks as allies. Sure, allies can afford to gamble a little bit, and even benefit from doing so, I think you went too far though.
I’ll have to have a think about a new game. Got a few going now. Is that a concession?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Americans
2 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Tunisia to Tobruk
3 artilleries and 3 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
3 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 bomber and 1 tactical_bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 destroyers moved from 26 Sea Zone to 10 Sea Zone
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry and 3 mech_infantrys placed in Eastern United States
3 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
25 infantry moved from Tsinghai to Kansu
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kansu
Chinese attack with 25 infantry
Japanese defend with 1 infantry
Chinese roll dice for 25 infantry in Kansu, round 2 : 5/25 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 25 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Move - British
2 armour and 8 infantry moved from Iraq to Northwest Persia
2 artilleries and 5 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to Rhodesia
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 39 PUs;
British buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
British undo move 1.
3 artilleries placed in Persia
9 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Non Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Volgograd to Caucasus
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 12 PUs (4 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 62 Sea Zone to 29 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 marine moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,3,3,6,6,4,6,3,1,6
ANZAC collect 9 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 111 Sea Zone to 104 Sea Zone
1 bomber moved from Caucasus to Persia
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in 104 Sea Zone
Germans attack with 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to 111 Sea Zone
2 fighters moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to Scotland
2 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
3 artilleries and 1 infantry moved from France to Western Germany
1 armour, 2 artilleries, 1 infantry and 9 mech_infantrys moved from Volgograd to Caucasus
3 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
1 aaGun and 1 mech_infantry moved from Rostov to Caucasus
5 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Bryansk to Caucasus
3 infantry moved from Ukraine to Rostov
2 artilleries and 2 infantry moved from Bryansk to Rostov
3 armour and 2 mech_infantrys moved from Nenetsia to Samara
1 bomber moved from Evenkiyskiy to Caucasus
1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
1 bomber moved from Persia to Caucasus
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Western Germany
2 artilleries placed in France
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 68 PUs (1 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.00
AA fire in Persia : : -0.17
Americans : -0.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Japanese
2 artilleries and 15 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 bombers moved from Caroline Islands to Dutch New Guinea
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
1 fighter moved from 54 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
3 armour, 4 artilleries, 7 infantry and 6 mech_infantrys moved from Shensi to Kansu
3 artilleries and 3 infantry moved from Suiyuyan to Kansu
1 armour moved from Kweichow to Kansu
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in New Guinea
Battle in New Britain
Battle in Solomon Islands
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Dutch New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Japanese attack with 2 artilleries and 15 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 15 infantry in Eastern Persia, round 2 : 1/17 hits, 3.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 4 armour, 7 artilleries, 10 infantry and 6 mech_infantrys
Chinese defend with 25 infantry
Japanese roll dice for 4 armour, 7 artilleries, 10 infantry and 6 mech_infantrys in Kansu, round 2 : 6/27 hits, 8.17 expected hits
Chinese roll dice for 25 infantry in Kansu, round 2 : 9/25 hits, 8.33 expected hits
9 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese, 7 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese and 4 armour owned by the Japanese retreated to Shensi
Chinese win with 19 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 9 infantry
Casualties for Chinese: 6 infantry
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 49 Sea Zone
3 fighters moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from 31 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 battleships, 6 carriers and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Chahar to Suiyuyan
1 aaGun and 4 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
2 artilleries moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
2 artilleries moved from Yunnan to Kweichow
2 artilleries and 4 infantry moved from French Indo China to Yunnan
1 fighter moved from Japan to Caroline Islands
2 bombers moved from Dutch New Guinea to Philippines
1 infantry moved from Anhwe to Hopei
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Shensi
1 artillery moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Hunan
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Kiangsu
3 artilleries placed in French Indo China
1 artillery placed in India
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
British : 0.67
ANZAC : 0.33
Americans : 0.00
Chinese : 0.67
Japanese : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 47 Sea Zone
2 bombers moved from Western United States to Queensland
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Gibraltar
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
3 artilleries and 3 infantry moved from Libya to Tobruk
3 infantry and 3 mech_infantrys moved from Tunisia to Libya
3 mech_infantrys moved from Libya to Tobruk
3 infantry moved from Algeria to Tunisia
3 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 47 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 47 Sea Zone to Queensland
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
3 infantry and 3 mech_infantrys placed in Eastern United States
2 destroyers and 5 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Move - British
23 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from Iraq to Persia
10 infantry moved from Northwest Persia to Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Rhodesia to Belgian Congo
Purchase Units - British
British repair damage of 10x factory_major, 3x factory_minor; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Scotland
British attack with 23 infantry and 1 mech_infantry
Germans defend with 1 airfield, 7 artilleries, 2 fighters and 7 infantry
British roll dice for 23 infantry and 1 mech_infantry in Scotland, round 2 : 3/24 hits, 4.00 expected hits
Germans roll dice for 7 artilleries, 2 fighters and 7 infantry in Scotland, round 2 : 5/16 hits, 6.00 expected hits
3 infantry owned by the Germans and 5 infantry owned by the British lost in Scotland
British roll dice for 18 infantry and 1 mech_infantry in Scotland, round 3 : 1/19 hits, 3.17 expected hits
Germans roll dice for 7 artilleries, 2 fighters and 4 infantry in Scotland, round 3 : 6/13 hits, 5.00 expected hits
1 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland
1 mech_infantry owned by the British and 12 infantry owned by the British retreated to United Kingdom
Germans win with 7 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -21
Casualties for British: 11 infantry
Casualties for Germans: 4 infantry
Non Combat Move - British
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00
British : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - Italians
1 fighter moved from Caucasus to Southern Italy
1 fighter moved from Volgograd to Crete
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
7 artilleries, 2 fighters and 3 infantry moved from Scotland to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
4 bombers and 3 fighters moved from Western Germany to United Kingdom
1 battleship moved from 111 Sea Zone to 110 Sea Zone
4 armour, 5 artilleries, 2 fighters, 1 infantry and 33 mech_infantrys moved from Caucasus to Northwest Persia
2 bombers moved from Caucasus to Northwest Persia
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 3 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 10 artilleries, 4 bombers, 9 fighters and 7 infantry
British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 19 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 2/12 hits, 2.00 expected hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 10 artilleries, 4 bombers, 7 fighters and 7 infantry in United Kingdom, round 2 : 12/29 hits, 12.33 expected hits
British roll dice for 4 aaGuns, 21 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/22 hits, 7.33 expected hits
4 aaGuns owned by the British, 1 artillery owned by the Germans, 7 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 9 artilleries, 4 bombers and 7 fighters in United Kingdom, round 3 : 10/21 hits, 9.67 expected hits
British roll dice for 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/14 hits, 4.67 expected hits
3 artilleries owned by the Germans and 10 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 6 artilleries, 4 bombers and 7 fighters in United Kingdom, round 4 : 6/18 hits, 8.67 expected hits
British roll dice for 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 4 artilleries, 4 bombers and 7 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 6 artilleries, 2 fighters and 7 infantry
Casualties for British: 4 aaGuns, 19 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Northwest Persia
Germans attack with 4 armour, 5 artilleries, 2 bombers, 2 fighters, 1 infantry and 33 mech_infantrys
British defend with 5 armour, 7 artilleries, 12 infantry and 5 mech_infantrys; Americans defend with 1 artillery, 2 infantry and 8 mech_infantrys; ANZAC defend with 1 infantry
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 2 fighters, 1 infantry and 33 mech_infantrys in Northwest Persia, round 2 : 13/47 hits, 12.50 expected hits
British roll dice for 5 armour, 8 artilleries, 15 infantry and 13 mech_infantrys in Northwest Persia, round 2 : 11/41 hits, 14.50 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans, 10 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Northwest Persia
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 2 fighters and 23 mech_infantrys in Northwest Persia, round 3 : 12/36 hits, 10.67 expected hits
British roll dice for 5 armour, 8 artilleries, 2 infantry and 13 mech_infantrys in Northwest Persia, round 3 : 14/28 hits, 10.17 expected hits
5 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 14 mech_infantrys owned by the Germans, 1 infantry owned by the British and 5 mech_infantrys owned by the Americans lost in Northwest Persia
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 2 fighters and 9 mech_infantrys in Northwest Persia, round 4 : 9/22 hits, 8.33 expected hits
British roll dice for 5 armour, 8 artilleries and 3 mech_infantrys in Northwest Persia, round 4 : 5/16 hits, 6.17 expected hits
1 artillery owned by the Americans, 5 artilleries owned by the British, 5 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Northwest Persia
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 2 fighters and 4 mech_infantrys in Northwest Persia, round 5 : 4/17 hits, 7.33 expected hits
British roll dice for 5 armour and 2 artilleries in Northwest Persia, round 5 : 2/7 hits, 3.17 expected hits
2 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Northwest Persia
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 2 fighters and 2 mech_infantrys in Northwest Persia, round 6 : 8/15 hits, 6.67 expected hits
British roll dice for 3 armour in Northwest Persia, round 6 : 2/3 hits, 1.50 expected hits
2 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 4 armour, 5 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry and 33 mech_infantrys
Casualties for Americans: 1 artillery, 2 infantry and 8 mech_infantrys
Casualties for British: 5 armour, 7 artilleries, 12 infantry and 5 mech_infantrys
Casualties for ANZAC: 1 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
8 artilleries moved from Volgograd to Caucasus
2 artilleries and 5 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
3 armour and 2 mech_infantrys moved from Samara to Caucasus
1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus
2 bombers and 2 fighters moved from Northwest Persia to Caucasus
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 carrier, 1 destroyer and 1 submarine moved from 111 Sea Zone to 110 Sea Zone
4 fighters moved from United Kingdom to 110 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
4 artilleries and 2 infantry moved from France to Holland Belgium
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
4 artilleries, 2 fighters and 4 infantry placed in Western Germany
1 artillery, 1 fighter and 1 infantry placed in France
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 75 PUs; end with 109 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 121 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 123 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 128 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 143 PUs
Combat Hit Differential Summary :
Germans : -2.83
British : -1.83
AA fire in United Kingdom : : 0.00
Surely that’s enough.
@simon33 yup