TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Must have been a miscalculation in Tunisia. That’s a bit of a setback for the Axis. I suppose a setback for the allies in Burma - you should have won that one.
Oh no, you just got lucky in Tunisia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
5 infantry moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 bombers moved from Poland to Russia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
5 armour and 5 mech_infantrys moved from Ukraine to Volgograd
5 artilleries moved from Bessarabia to Western Ukraine
1 infantry moved from Vyborg to Novgorod
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
2 armour and 2 mech_infantrys moved from Bessarabia to Belarus
4 mech_infantrys moved from Poland to Belarus
5 infantry moved from Ukraine to Western Ukraine
3 fighters moved from Western Germany to Belarus
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
3 artilleries and 4 infantry moved from Ukraine to Western Ukraine
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Novgorod
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 2 armour in Novgorod, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 2 armour
Battle in Western Ukraine
Germans attack with 9 artilleries and 11 infantry
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 9 artilleries and 11 infantry in Western Ukraine, round 2 : 6/20 hits, 6.33 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Western Ukraine, round 2 : 3/5 hits, 1.67 expected hits
5 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 artilleries and 8 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Volgograd
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 3/10 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 3 fighters and 6 mech_infantrys
Russians defend with 2 artilleries and 5 infantry
Germans roll dice for 2 armour, 3 fighters and 6 mech_infantrys in Belarus, round 2 : 4/11 hits, 3.50 expected hits
Russians roll dice for 2 artilleries and 5 infantry in Belarus, round 2 : 2/7 hits, 2.33 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 3 fighters and 4 mech_infantrys in Belarus, round 3 : 4/9 hits, 3.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 artilleries and 5 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
3 fighters moved from Belarus to Eastern Poland
1 battleship, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
2 bombers moved from Russia to Ukraine
2 aaGuns and 11 infantry moved from Ukraine to Rostov
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 1 infantry placed in France
3 fighters and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : 1.33
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
16 infantry moved from Manchuria to Korea
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Korea
Russians attack with 16 infantry
Japanese defend with 2 infantry
Russians roll dice for 16 infantry in Korea, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 16 infantry in Korea, round 3 : 2/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 armour moved from Russia to Kazakhstan
Place Units - Russians
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,3,3,1,2
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Russians : -2.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
4 artilleries and 6 infantry moved from Burma to India
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to India
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from French Indo China to Philippines
1 fighter and 2 tactical_bombers moved from Yunnan to India
1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to India
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 fighters moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from Yunnan to India
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers in India, round 2 : 12/21 hits, 9.00 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 7/15 hits, 5.83 expected hits
6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 9 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 5 tactical_bombers in India, round 3 : 5/14 hits, 7.17 expected hits
UK_Pacific roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 3/6 hits, 2.83 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 1 fighter owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 5 tactical_bombers in India, round 4 : 8/11 hits, 6.17 expected hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 bomber moved from Philippines to French Indo China
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 bomber moved from India to French Indo China
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Burma
2 tactical_bombers moved from India to Burma
1 aaGun, 1 artillery and 10 infantry moved from Anhwe to Chahar
2 fighters moved from Jehol to Chahar
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Chahar
2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 battleship, 3 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Java
1 tactical_bomber moved from 55 Sea Zone to Java
Place Units - Japanese
1 armour and 1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 1.33
Chinese : 0.67
UK_Pacific : 0.67
AA fire in India : : -0.50
Japanese : 3.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - British
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
5 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Gibraltar to Malta
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Combat - British
Combat Hit Differential Summary :
@simon33 scramble in sz97?
@dawgoneit said in dawgoneit (Allies+45) vs simon33 (Axis) BM3:
@simon33 scramble in sz97?
That’s a bit of a b@st@rd! I think I’ll have to scramble. Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Algeria to Libya
1 artillery and 3 infantry moved from 96 Sea Zone to Libya
2 fighters moved from Gibraltar to Egypt
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 bombers moved from Queensland to India
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 5 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in India
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 bombers in India, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in India, round 2 : 1/2 hits, 0.83 expected hits
1 bomber owned by the Americans lost in India
Americans roll dice for 1 bomber in India, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 artillery in India, round 3 : 1/2 hits, 0.83 expected hits
1 bomber owned by the Americans lost in India
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombers
Battle in Libya
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Libya, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Libya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Libya, round 3 : 3/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
1 fighter moved from Libya to Alexandria
3 fighters moved from Eastern United States to Gibraltar
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
Americans undo move 2.
2 infantry and 2 mech_infantrys placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
4 destroyers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter and 17 infantry moved from Suiyuyan to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Move - British
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
5 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Gibraltar to Malta
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malta
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Malta, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Malta
British win, taking Malta from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
British roll dice for 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/11 hits, 5.50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 2 cruisers owned by the British, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
Italians roll dice for 1 battleship and 3 fighters in 97 Sea Zone, round 3 : 1/4 hits, 2.67 expected hits
3 fighters owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for British: 2 cruisers, 1 destroyer and 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
Non Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
2 fighters moved from 97 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Libya
1 bomber moved from Malta to Egypt
Place Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -2.83
British : -0.17
Americans : -1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Rostov to Northwest Persia
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
1 fighter moved from Bessarabia to Southern Italy
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Combat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : -0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
2 armour and 1 mech_infantry moved from Caucasus to Iraq
2 bombers moved from Ukraine to Iraq
1 infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
2 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 infantry moved from Western Ukraine to Bryansk
2 fighters moved from Eastern Poland to Bryansk
1 mech_infantry moved from Baltic States to Smolensk
1 fighter moved from Eastern Poland to Smolensk
2 armour and 2 mech_infantrys moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 armour moved from Volgograd to Kazakhstan
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Iraq
Germans attack with 2 armour, 2 bombers and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor and 5 infantry
Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Iraq, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 1 artillery and 5 infantry in Iraq, round 2 : 3/6 hits, 2.00 expected hits
2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Iraq
retreated to Iraq
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 4 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 96 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 bombers moved from Iraq to Northwest Persia
2 bombers moved from Northwest Persia to Caucasus
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 aaGun and 3 infantry moved from Rostov to Caucasus
1 aaGun and 7 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Belarus to Nenetsia
1 fighter moved from Smolensk to Ukraine
2 fighters moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
9 artilleries and 7 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Belarus
1 armour and 7 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 battleship, 1 destroyer and 1 transport moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 bombers and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : 1.00
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
16 infantry moved from Korea to Manchuria
1 armour moved from Russia to Urals
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
2 artilleries and 6 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia
1 fighter moved from Russia to Persia
1 infantry moved from Russia to Vologda
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 3 artilleries and 8 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 8 infantry in Smolensk, round 2 : 2/11 hits, 2.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 2 armour in Northwest Persia, round 2 : 2/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 2 armour owned by the Italians lost in Northwest Persia
Italians win with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Italians: 2 armour
Battle in Persia
Russians attack with 1 fighter
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter in Persia, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Persia
Russians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians roll dice for 16 infantry in Manchuria, round 2 : 4/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
5 infantry moved from Russia to Smolensk
1 fighter moved from Persia to Iraq
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4,1
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : 1.00
Russians : 2.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 fighter moved from Java to 45 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from French Indo China to 44 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 submarine moved from 32 Sea Zone to 26 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Siberia from Russians, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Korea from Russians, taking Malaya from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Suiyuyan, round 2 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Suiyuyan to Anhwe
1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
3 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
1 artillery moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
2 bombers moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.17
Chinese : 0.33
Japanese : 1.00
Why attack the middle east with Soviet planes? Soviet plane losses are very bad and UK would have cleaned up the forces involved.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 fighter moved from Java to 45 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from French Indo China to 44 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 submarine moved from 32 Sea Zone to 26 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Siberia from Russians, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Korea from Russians, taking Malaya from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Suiyuyan, round 2 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Suiyuyan to Anhwe
1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
3 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
1 artillery moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
2 bombers moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.17
Chinese : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 artillery and 2 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Egypt to Iraq
1 fighter moved from Alexandria to Iraq
3 infantry moved from Morocco to Algeria
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Gibraltar to Egypt
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
10 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Move - British
1 mech_infantry moved from Trans-Jordan to Persia
British take Persia from Germans
1 mech_infantry moved from Trans-Jordan to Northwest Persia
British take Northwest Persia from Italians
1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from 98 Sea Zone to Iraq
2 fighters moved from Libya to 98 Sea Zone
1 fighter moved from Libya to Iraq
1 tactical_bomber moved from Libya to Iraq
2 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
British take 80 Sea Zone from Japanese
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Caroline Islands
Japanese win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Nenetsia to Vologda
3 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
2 armour and 3 mech_infantrys moved from Nenetsia to Urals
2 bombers moved from Caucasus to Russia
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 bombers moved from Western Germany to Bryansk
1 tactical_bomber moved from Volgograd to Samara
1 fighter moved from Ukraine to Tambov
1 infantry moved from Volgograd to Tambov
1 fighter moved from Volgograd to Samara
2 fighters moved from Volgograd to Vologda
2 artilleries moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 battleship and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 armour, 3 infantry and 2 mech_infantrys moved from Caucasus to Rostov
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 1 infantry and 11 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Bryansk, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 1 submarine in 115 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novosibirsk
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 armour and 1 mech_infantry in Novosibirsk, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 2 armour and 3 mech_infantrys in Urals, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Rostov, round 2 : 2/11 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Tambov to Belarus
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
2 bombers moved from Russia to Volgograd
2 bombers moved from Bryansk to Volgograd
1 aaGun moved from Caucasus to Volgograd
1 armour and 7 mech_infantrys moved from Poland to Belarus
3 mech_infantrys moved from Novgorod to Belarus
7 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Vologda to Belarus
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
1 artillery, 2 fighters, 1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -3.17
Russians : -0.83