dawgoneit (Allies+45) vs simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Italians Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Rostov to Caucasus 1 fighter moved from Volgograd to Caucasus Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 12 PUs (4 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 62 Sea Zone to 29 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 marine moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,3,3,6,6,4,6,3,1,6 ANZAC collect 9 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 2 fighters moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from 111 Sea Zone to 104 Sea Zone 1 bomber moved from Caucasus to Persia Purchase Units - Germans Germans buy 6 artilleries, 2 bombers, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in 104 Sea Zone Germans attack with 4 fighters Americans defend with 1 destroyer Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 fighters moved from 104 Sea Zone to 111 Sea Zone 2 fighters moved from 104 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to Scotland 2 bombers moved from United Kingdom to Western Germany 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 3 transports moved from 111 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 3 artilleries and 1 infantry moved from France to Western Germany 1 armour, 2 artilleries, 1 infantry and 9 mech_infantrys moved from Volgograd to Caucasus 3 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus 1 aaGun and 1 mech_infantry moved from Rostov to Caucasus 5 artilleries moved from Tambov to Volgograd 3 mech_infantrys moved from Bryansk to Caucasus 3 infantry moved from Ukraine to Rostov 2 artilleries and 2 infantry moved from Bryansk to Rostov 3 armour and 2 mech_infantrys moved from Nenetsia to Samara 1 bomber moved from Evenkiyskiy to Caucasus 1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk 1 bomber moved from Persia to Caucasus Place Units - Germans 1 destroyer placed in 112 Sea Zone 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Western Germany 2 artilleries placed in France 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Germans collect 68 PUs (1 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.00 AA fire in Persia : : -0.17 Americans : -0.33 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Japanese 2 artilleries and 15 infantry moved from West India to Eastern Persia 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 bombers moved from Caroline Islands to Dutch New Guinea 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone 1 fighter moved from 54 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from Caroline Islands to 31 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 30 Sea Zone 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 3 armour, 4 artilleries, 7 infantry and 6 mech_infantrys moved from Shensi to Kansu 3 artilleries and 3 infantry moved from Suiyuyan to Kansu 1 armour moved from Kweichow to Kansu Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in New Guinea Battle in New Britain Battle in Solomon Islands Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Dutch New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 31 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Eastern Persia Japanese attack with 2 artilleries and 15 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 15 infantry in Eastern Persia, round 2 : 1/17 hits, 3.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kansu Japanese attack with 4 armour, 7 artilleries, 10 infantry and 6 mech_infantrys Chinese defend with 25 infantry Japanese roll dice for 4 armour, 7 artilleries, 10 infantry and 6 mech_infantrys in Kansu, round 2 : 6/27 hits, 8.17 expected hits Chinese roll dice for 25 infantry in Kansu, round 2 : 9/25 hits, 8.33 expected hits 9 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese, 7 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese and 4 armour owned by the Japanese retreated to Shensi Chinese win with 19 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 9 infantry Casualties for Chinese: 6 infantry Battle in 30 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone 2 carriers moved from 54 Sea Zone to 49 Sea Zone 3 fighters moved from 54 Sea Zone to 49 Sea Zone 1 fighter moved from 31 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 2 battleships, 6 carriers and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from Chahar to Suiyuyan 1 aaGun and 4 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Manchuria to Jehol 1 artillery moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 2 artilleries moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 2 artilleries moved from Yunnan to Kweichow 2 artilleries and 4 infantry moved from French Indo China to Yunnan 1 fighter moved from Japan to Caroline Islands 2 bombers moved from Dutch New Guinea to Philippines 1 infantry moved from Anhwe to Hopei 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Shensi 1 artillery moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Kwangsi to Hunan Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Kiangsu 3 artilleries placed in French Indo China 1 artillery placed in India Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
British : 0.67 ANZAC : 0.33 Americans : 0.00 Chinese : 0.67 Japanese : -3.83
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Americans 1 bomber moved from Hawaiian Islands to 47 Sea Zone 2 bombers moved from Western United States to Queensland 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 mech_infantrys moved from Iraq to Northwest Persia 1 bomber moved from Iraq to Gibraltar 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Tobruk to Egypt 3 infantry moved from Tobruk to Alexandria 3 artilleries and 3 infantry moved from Libya to Tobruk 3 infantry and 3 mech_infantrys moved from Tunisia to Libya 3 mech_infantrys moved from Libya to Tobruk 3 infantry moved from Algeria to Tunisia 3 infantry and 3 mech_infantrys moved from Morocco to Algeria 3 mech_infantrys moved from Algeria to Tunisia Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 47 Sea Zone to Queensland 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 3 infantry and 3 mech_infantrys placed in Eastern United States 2 destroyers and 5 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Non Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Combat Move - British 23 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 infantry moved from Iraq to Persia 10 infantry moved from Northwest Persia to Persia 3 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Rhodesia to Belgian Congo Purchase Units - British British repair damage of 10x factory_major, 3x factory_minor; Remaining resources: 21 PUs; British buy 7 infantry; Remaining resources: 0 PUs; Combat - British Battle in Scotland British attack with 23 infantry and 1 mech_infantry Germans defend with 1 airfield, 7 artilleries, 2 fighters and 7 infantry British roll dice for 23 infantry and 1 mech_infantry in Scotland, round 2 : 3/24 hits, 4.00 expected hits Germans roll dice for 7 artilleries, 2 fighters and 7 infantry in Scotland, round 2 : 5/16 hits, 6.00 expected hits 3 infantry owned by the Germans and 5 infantry owned by the British lost in Scotland British roll dice for 18 infantry and 1 mech_infantry in Scotland, round 3 : 1/19 hits, 3.17 expected hits Germans roll dice for 7 artilleries, 2 fighters and 4 infantry in Scotland, round 3 : 6/13 hits, 5.00 expected hits 1 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland 1 mech_infantry owned by the British and 12 infantry owned by the British retreated to United Kingdom Germans win with 7 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -21 Casualties for British: 11 infantry Casualties for Germans: 4 infantry Non Combat Move - British Place Units - British 7 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00 British : -3.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Italians Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - Italians 1 fighter moved from Caucasus to Southern Italy 1 fighter moved from Volgograd to Crete Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Research Technology - Germans Combat Move - Germans 4 transports moved from 111 Sea Zone to 112 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom 7 artilleries, 2 fighters and 3 infantry moved from Scotland to United Kingdom 1 fighter moved from 111 Sea Zone to United Kingdom 1 fighter moved from 111 Sea Zone to United Kingdom 2 fighters moved from 112 Sea Zone to United Kingdom 4 bombers and 3 fighters moved from Western Germany to United Kingdom 1 battleship moved from 111 Sea Zone to 110 Sea Zone 4 armour, 5 artilleries, 2 fighters, 1 infantry and 33 mech_infantrys moved from Caucasus to Northwest Persia 2 bombers moved from Caucasus to Northwest Persia Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 3 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in United Kingdom Germans attack with 1 armour, 10 artilleries, 4 bombers, 9 fighters and 7 infantry British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 19 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 2/12 hits, 2.00 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 10 artilleries, 4 bombers, 7 fighters and 7 infantry in United Kingdom, round 2 : 12/29 hits, 12.33 expected hits British roll dice for 4 aaGuns, 21 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/22 hits, 7.33 expected hits 4 aaGuns owned by the British, 1 artillery owned by the Germans, 7 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 9 artilleries, 4 bombers and 7 fighters in United Kingdom, round 3 : 10/21 hits, 9.67 expected hits British roll dice for 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/14 hits, 4.67 expected hits 3 artilleries owned by the Germans and 10 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 6 artilleries, 4 bombers and 7 fighters in United Kingdom, round 4 : 6/18 hits, 8.67 expected hits British roll dice for 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans and 3 infantry owned by the British lost in United Kingdom Germans captures 34PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 4 artilleries, 4 bombers and 7 fighters remaining. Battle score for attacker is 22 Casualties for Germans: 6 artilleries, 2 fighters and 7 infantry Casualties for British: 4 aaGuns, 19 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Northwest Persia Germans attack with 4 armour, 5 artilleries, 2 bombers, 2 fighters, 1 infantry and 33 mech_infantrys British defend with 5 armour, 7 artilleries, 12 infantry and 5 mech_infantrys; Americans defend with 1 artillery, 2 infantry and 8 mech_infantrys; ANZAC defend with 1 infantry Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 2 fighters, 1 infantry and 33 mech_infantrys in Northwest Persia, round 2 : 13/47 hits, 12.50 expected hits British roll dice for 5 armour, 8 artilleries, 15 infantry and 13 mech_infantrys in Northwest Persia, round 2 : 11/41 hits, 14.50 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans, 10 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Northwest Persia Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 2 fighters and 23 mech_infantrys in Northwest Persia, round 3 : 12/36 hits, 10.67 expected hits British roll dice for 5 armour, 8 artilleries, 2 infantry and 13 mech_infantrys in Northwest Persia, round 3 : 14/28 hits, 10.17 expected hits 5 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 14 mech_infantrys owned by the Germans, 1 infantry owned by the British and 5 mech_infantrys owned by the Americans lost in Northwest Persia Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 2 fighters and 9 mech_infantrys in Northwest Persia, round 4 : 9/22 hits, 8.33 expected hits British roll dice for 5 armour, 8 artilleries and 3 mech_infantrys in Northwest Persia, round 4 : 5/16 hits, 6.17 expected hits 1 artillery owned by the Americans, 5 artilleries owned by the British, 5 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Northwest Persia Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 2 fighters and 4 mech_infantrys in Northwest Persia, round 5 : 4/17 hits, 7.33 expected hits British roll dice for 5 armour and 2 artilleries in Northwest Persia, round 5 : 2/7 hits, 3.17 expected hits 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Northwest Persia Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 2 fighters and 2 mech_infantrys in Northwest Persia, round 6 : 8/15 hits, 6.67 expected hits British roll dice for 3 armour in Northwest Persia, round 6 : 2/3 hits, 1.50 expected hits 2 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 armour, 5 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24 Casualties for Germans: 1 infantry and 33 mech_infantrys Casualties for Americans: 1 artillery, 2 infantry and 8 mech_infantrys Casualties for British: 5 armour, 7 artilleries, 12 infantry and 5 mech_infantrys Casualties for ANZAC: 1 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 8 artilleries moved from Volgograd to Caucasus 2 artilleries and 5 infantry moved from Rostov to Caucasus 3 infantry moved from Ukraine to Rostov 3 armour and 2 mech_infantrys moved from Samara to Caucasus 1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus 2 bombers and 2 fighters moved from Northwest Persia to Caucasus 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 carrier, 1 destroyer and 1 submarine moved from 111 Sea Zone to 110 Sea Zone 4 fighters moved from United Kingdom to 110 Sea Zone 1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 4 bombers moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Holland Belgium 4 artilleries and 2 infantry moved from France to Holland Belgium Place Units - Germans 1 armour and 2 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine 4 artilleries, 2 fighters and 4 infantry placed in Western Germany 1 artillery, 1 fighter and 1 infantry placed in France 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Germans collect 75 PUs; end with 109 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 114 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 121 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 123 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 128 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 143 PUs
Combat Hit Differential Summary :
Germans : -2.83 British : -1.83 AA fire in United Kingdom : : 0.00
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Surely that’s enough.
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@simon33 yup