@zlefin Definitely frustrating but not decisive and well within what is possible in these battles. What is more key to htis game is that I’ve made a couple of blunders and you have done a good job taking advantage of them.
AD (allies +6) vs Farmboy (Axis)
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assumed no intercept in India as it wouldn’t effect the bombing
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 6 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 46 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone 1 fighter moved from New Guinea to 34 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to 45 Sea Zone 1 bomber moved from Russia to Novgorod 2 bombers moved from Normandy Bordeaux to Germany 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 bomber and 1 fighter moved from India to Kweichow Combat - Americans Americans creates battle in territory 125 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Caroline Islands Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win, taking Caroline Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 4 fighters and 2 infantry Italians defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Americans roll dice for 4 fighters in Holland Belgium, round 3 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in 45 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from New Guinea to 46 Sea ZoneCombat Hit Differential Summary :
Germans : 1.00 Americans : -3.50 Japanese : -0.67 AA fire in Novgorod : : -0.17 AA fire in Germany : : 0.67 -
I started the turn, but need to take a few days off… my frustration levels have gone up quite a lot, from all the terrible dice I’ve been rolling in this and my other game vs ksmckay. I feel like my air at 3 or 4 keep missing, and my aa guns keep missing (it’s especially bad in my other game), and I seem to get screwed more often than not on battles that matter most, like the holland you get perfect defense and rob me of a bonus. it’s just been stacking up, but truthfully, I’ve been playing way too much today, and need to lay off.
sorry about that. give me a couple days and I’ll come back to finishing this turn.
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stats from the last few posts… I think this may back up how I feel I’ve been rolling lately compared to yours
Germans : 1.00
Americans : -3.50
Japanese : -0.67
AA fire in Novgorod : : -0.17
AA fire in Germany : : 0.67ANZAC : -0.67
Americans : -0.67
AA fire in India : : -0.33
Japanese : 3.50Germans : 0.67
Italians : 1.33
Russians : -2.33
Japanese : 0.83Germans : 0.67
Americans : -0.33
Russians : -0.33Italians : 1.67
British : -0.33
Russians : -0.33 -
Yeah. You’ve definitely had a run of bad luck (or I’ve had a run of good luck). Despite that, I’m pretty sure I am still going to lose this one. In a certain way it is also frustrating to have the dice on side, but still not be able to win with the Axis. It makes it more clear that I am making poor (or poorer) choices.
No problem about the delay. I can appreciate the frustration. Hopefully your luck will turn at the right time (and with the playoffs coming up, you will be running up against JDOW or Adam pretty soon).
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 6 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 46 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone 1 fighter moved from New Guinea to 34 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to 45 Sea Zone 1 bomber moved from Russia to Novgorod 2 bombers moved from Normandy Bordeaux to Germany 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 bomber and 1 fighter moved from India to Kweichow Combat - Americans Americans creates battle in territory 125 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Caroline Islands Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win, taking Caroline Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 4 fighters and 2 infantry Italians defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Americans roll dice for 4 fighters in Holland Belgium, round 3 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in 45 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 carriers and 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 2 marines moved from New Guinea to 46 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 46 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 4 destroyers moved from 46 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 bomber and 1 fighter moved from Kweichow to Kansu 1 bomber moved from Novgorod to Kansu 1 bomber moved from Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Eastern Persia to India 4 fighters moved from 46 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 110 Sea Zone 2 fighters placed in 110 Sea Zone 4 fighters placed in Western United States Americans undo move 3. 3 fighters placed in Western United States 1 fighter placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 4. 1 fighter placed in Eastern United States 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 5 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Kweichow from Japanese, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 bomber, 8 infantry and 1 marine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 9 PUs; Combat Move - British 2 bombers moved from Normandy Bordeaux to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 2 infantry moved from Normandy Bordeaux to Southern France 7 fighters moved from Normandy Bordeaux to Southern France 2 tactical_bombers moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to Southern France 1 fighter moved from United Kingdom to Southern France 1 armour moved from Tunisia to Libya British take Libya from Italians 1 armour moved from Libya to Tunisia 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in Germany causes 12 damage total. Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France British attack with 9 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 9 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 7/13 hits, 6.17 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Germans with 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 2 bombers moved from Germany to Normandy Bordeaux 1 destroyer and 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Southern France to United Kingdom 2 tactical_bombers moved from Southern France to Normandy Bordeaux 2 fighters moved from Southern France to 110 Sea Zone 6 fighters moved from Southern France to Normandy Bordeaux 1 marine moved from United Kingdom to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Yunnan to India 3 aaGuns, 1 armour, 9 artilleries, 8 infantry, 1 marine and 1 mech_infantry moved from Burma to India 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 bomber placed in United Kingdom 6 infantry placed in United Kingdom 2 infantry and 1 marine placed in Egypt Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : 1.33 British : 0.33 Americans : -3.50 Chinese : 0.50 Japanese : -0.67 AA fire in Novgorod : : -0.17 AA fire in Germany : : 0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 1 artillery moved from Belarus to Archangel 1 mech_infantry moved from Northern Italy to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 2 fighters moved from Greece to Holland Belgium 2 marines moved from Southern Italy to 97 Sea Zone 2 marines and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 marines moved from 96 Sea Zone to Malta 1 bomber and 2 fighters moved from Southern Italy to Malta 1 fighter moved from Southern Italy to Holland Belgium 1 armour moved from Tobruk to Libya Italians take Libya from British 1 armour moved from Libya to Tobruk Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery, 3 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 artillery and 3 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Battle in Archangel Italians attack with 2 armour and 1 artillery Russians defend with 1 infantry Italians roll dice for 2 armour and 1 artillery in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Malta Italians attack with 1 bomber, 2 fighters and 2 marines British defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 marines in Malta, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 2 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 bomber, 2 fighters and 2 marines remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Malta to Tobruk 1 fighter moved from Malta to 97 Sea Zone 1 bomber moved from Malta to Southern Italy 1 mech_infantry moved from Northern Italy to Denmark 1 aaGun moved from Belarus to Archangel 3 fighters moved from Holland Belgium to Western Germany 2 infantry moved from Denmark to Western Germany 2 infantry moved from Greece to Bulgaria Place Units - Italians 1 transport placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 1.17 British : 0.00 Russians : -0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 1 artillery moved from Belarus to Archangel 1 mech_infantry moved from Northern Italy to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 2 fighters moved from Greece to Holland Belgium 2 marines moved from Southern Italy to 97 Sea Zone 2 marines and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 marines moved from 96 Sea Zone to Malta 1 bomber and 2 fighters moved from Southern Italy to Malta 1 fighter moved from Southern Italy to Holland Belgium 1 armour moved from Tobruk to Libya Italians take Libya from British 1 armour moved from Libya to Tobruk Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery, 3 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 artillery and 3 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Battle in Archangel Italians attack with 2 armour and 1 artillery Russians defend with 1 infantry Italians roll dice for 2 armour and 1 artillery in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Malta Italians attack with 1 bomber, 2 fighters and 2 marines British defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 marines in Malta, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 2 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 bomber, 2 fighters and 2 marines remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Malta to Tobruk 1 fighter moved from Malta to 97 Sea Zone 1 bomber moved from Malta to Southern Italy 1 mech_infantry moved from Northern Italy to Denmark 1 aaGun moved from Belarus to Archangel 3 fighters moved from Holland Belgium to Western Germany 2 infantry moved from Denmark to Western Germany 2 infantry moved from Greece to Bulgaria Place Units - Italians 1 transport placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 1.17 British : 0.00 Russians : -0.33 -
reoposted with an ncm edit
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from New Guinea to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 1 fighter moved from Syria to 96 Sea Zone Combat - ANZAC Battle in 96 Sea Zone ANZAC attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Hawaiian Islands 1 fighter moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from 55 Sea Zone to Northern Territory 1 cruiser and 7 submarines moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 96 Sea Zone to Syria Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 77 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.33 Japanese : 0.33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 17x factory_major; Remaining resources: 43 PUs; Germans buy 1 armour, 7 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Yugoslavia to Southern France 1 mech_infantry moved from Belarus to Bessarabia 1 fighter moved from Greece to Bessarabia 1 tactical_bomber moved from 97 Sea Zone to Bessarabia 3 fighters moved from Yugoslavia to Bessarabia 3 fighters moved from Western Germany to Southern France 2 bombers moved from Germany to Southern France 1 submarine moved from 125 Sea Zone to 127 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 2 bombers, 3 fighters and 2 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 3 fighters and 2 mech_infantrys in Southern France, round 2 : 5/7 hits, 3.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 2 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Southern France to Western Germany 1 mech_infantry moved from Yugoslavia to Greece 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 submarine moved from 113 Sea Zone to 114 Sea Zone 9 infantry moved from Denmark to Western Germany 1 aaGun moved from Belarus to Archangel 2 infantry moved from Belarus to Archangel 9 mech_infantrys moved from Germany to Poland 1 armour moved from Germany to Poland 7 mech_infantrys moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 8 mech_infantrys moved from Western Germany to Denmark 3 armour and 2 mech_infantrys moved from Western Germany to Poland 18 artilleries and 31 infantry moved from Belarus to Eastern Poland 1 armour and 5 mech_infantrys moved from Belarus to Poland 3 fighters moved from Bessarabia to Greece 1 fighter moved from Bessarabia to Yugoslavia 2 fighters moved from Southern France to Southern Italy 1 fighter moved from Southern France to Yugoslavia 1 tactical_bomber moved from 113 Sea Zone to Yugoslavia 2 carriers and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 cruiser and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 tactical_bombers moved from 113 Sea Zone to Novgorod 2 infantry moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 1 artillery moved from Novgorod to Archangel 3 infantry moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Archangel 2 infantry moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Belarus to Eastern Poland Place Units - Germans 1 armour and 2 mech_infantrys placed in Yugoslavia 7 artilleries placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 44 PUs (3 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 2.00 British : -0.33 Russians : 0.67 -
I think I’ve made some awful choices as Germany/italy. I keep misreading or misjudging or counting odds after I make choices. But feel like I am now stuck on that path.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 5 armour and 4 mech_infantrys moved from Kansu to Sikang Combat - Russians Battle in Sikang Russians attack with 5 armour and 4 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 5 armour and 4 mech_infantrys in Sikang, round 2 : 5/9 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun and 6 infantry moved from Timguska to Kansu 1 aaGun and 12 infantry moved from Amur to Buryatia 2 artilleries moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 4 artilleries moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Vologda to Smolensk 1 infantry moved from Vologda to Russia 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Urals to Novosibirsk 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Russia to Suiyuyan Place Units - Russians 3 infantry placed in Ukraine 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Russians : 1.83 Japanese : 0.67 -
@farmboy said in AD (allies +6) vs Farmboy (Axis):
I think I’ve made some awful choices as Germany/italy. I keep misreading or misjudging or counting odds after I make choices. But feel like I am now stuck on that path.
yah germany and Italy have turned too defensive
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 fighters moved from Shan State to Kweichow 2 tactical_bombers moved from Shantung to Kweichow 1 infantry moved from Hunan to Kweichow 6 artilleries and 9 infantry moved from Shan State to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 bombers moved from French Indo China to Kweichow 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 cruiser and 1 marine moved from 25 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands Combat - Japanese Battle in Aleutian Islands Battle in Celebes Japanese attack with 1 infantry Americans defend with 1 aaGun 1 aaGun owned by the Americans lost in Celebes Japanese win, taking Aleutian Islands from Americans, taking Celebes from Americans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun Battle in Kweichow Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 6 artilleries and 10 infantry British defend with 2 infantry Japanese roll dice for 6 artilleries and 10 infantry in Yunnan, round 2 : 0/16 hits, 4.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 6 artilleries and 9 infantry in Yunnan, round 3 : 7/15 hits, 4.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China 2 bombers moved from Kweichow to French Indo China 1 armour and 1 mech_infantry moved from Shan State to Hunan 1 armour and 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from Anhwe to Hopei 2 infantry moved from Manchuria to Jehol 1 aaGun moved from Shan State to Burma 2 aaGuns moved from Shan State to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 carriers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 8 Sea Zone 3 carriers, 1 destroyer and 2 submarines moved from 25 Sea Zone to 8 Sea Zone 3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 8 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Malaya to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 3 carriers moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Japan 1 submarine moved from 44 Sea Zone to 35 Sea Zone 2 submarines moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 36 Sea Zone to Japan 1 fighter moved from 36 Sea Zone to Japan Place Units - Japanese 1 fighter placed in Japan 1 submarine placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 2 infantry placed in Manchuria 3 armour placed in Malaya Japanese undo move 5. 2 armour and 1 mech_infantry placed in Malaya 3 armour placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : 0.33 Japanese : -1.50 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Szechwan Non Combat Move - Chinese 5 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 3 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Western Germany 5 fighters moved from 110 Sea Zone to Western Germany 2 fighters moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 armour moved from Normandy Bordeaux to Southern France 3 artilleries moved from Normandy Bordeaux to Southern France 3 infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from Gibraltar to Southern France 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to Wake Island 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Kansu to Shensi 1 bomber and 1 fighter moved from Kansu to Szechwan Combat - Americans Americans creates battle in territory 125 Sea Zone Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Battle in Iwo Jima Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Holland Belgium Americans win, taking 125 Sea Zone from Germans, taking Iwo Jima from Japanese, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Szechwan Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Szechwan, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 2 armour, 3 artilleries, 3 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 2 armour, 3 artilleries, 3 fighters and 3 infantry in Southern France, round 2 : 2/11 hits, 4.50 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 armour, 3 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Wake Island Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Wake Island, round 2 : 1/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Szechwan to India 1 bomber moved from Shensi to India 1 fighter moved from Szechwan to Kansu 2 tactical_bombers moved from Wake Island to 31 Sea Zone 2 fighters moved from Wake Island to 31 Sea Zone 2 carriers moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 carrier moved from 110 Sea Zone to 92 Sea Zone 5 fighters moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Normandy Bordeaux to Southern France 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 marine moved from Normandy Bordeaux to Southern France 2 transports moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Southern France to 92 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 118 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Hawaiian Islands to 10 Sea Zone 4 fighters moved from Hawaiian Islands to 33 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States 3 fighters placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Szechwan Non Combat Move - Chinese 5 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 bomber, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 12x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from India to Burma 5 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 armour moved from Tunisia to Libya British take Libya from Italians 1 armour moved from Libya to Tunisia Combat - British Air Battle in Western Germany British attacks with 8 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 3,6 and causes: 9 damage to unit: factory_major Bombing raid in Western Germany causes 9 damage total. Battle in Burma British attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Burma British roll dice for 1 artillery and 3 infantry in Burma, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 2 infantry in Burma, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 7 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 aaGun and 1 infantry Casualties for British: 3 infantry Cleaning up after air battles Non Combat Move - British 5 fighters moved from Western Germany to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 5 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Gibraltar to 92 Sea Zone 1 bomber moved from Western Germany to Syria 1 bomber moved from Western Germany to Syria 1 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from India to Syria 1 infantry moved from Trans-Jordan to Iraq 2 tactical_bombers moved from Normandy Bordeaux to Southern France 2 cruisers, 1 destroyer and 3 submarines moved from 110 Sea Zone to 92 Sea Zone 3 carriers moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to 92 Sea Zone 1 aaGun moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 2 marines moved from Normandy Bordeaux to Southern France 2 aaGuns and 4 infantry moved from Normandy Bordeaux to Southern France Place Units - British 1 bomber and 2 fighters placed in United Kingdom 2 submarines placed in 81 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -0.33 British : -3.17 AA fire in Western Germany : : 0.33 Americans : -3.00 Japanese : 0.00 -
in 92, all figs are on their own carriers, and a uk inf is on the US tp
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and of course, I assumed no intercepts in w.ger
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also, I can’t complain about luck anymore, seems to have balanced out :)





