@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
oysteilo (Allies+9) vs Simon33 (Axis) BM3
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coming up soon
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 108 Sea Zone: 1 carrier, 2 destroyers and 3 transports EDIT: Adding units owned by Americans to 108 Sea Zone: 1 artillery, 4 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from Gibraltar: 1 artillery, 4 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 2 destroyers and 3 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Well, that sucks. Don’t know why I didn’t think that USA would buy an airbase?
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in Denmark Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Norway from Germans, taking Denmark from Germans, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 43 Sea Zone to Northern Territory 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 3 fighters moved from 112 Sea Zone to United Kingdom 1 bomber moved from 112 Sea Zone to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 airfield, 1 artillery and 2 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat - Chinese Non Combat Move - Chinese 3 artilleries, 1 fighter and 15 infantry moved from Shensi to Hopei Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan 1 infantry placed in Kweichow 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 108 Sea Zone: 1 carrier, 2 destroyers and 3 transports EDIT: Adding units owned by Americans to 108 Sea Zone: 1 artillery, 4 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from Gibraltar: 1 artillery, 4 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 2 destroyers and 3 transports EDIT: Turning off Edit Mode 1 armour moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Iraq to Syria 1 bomber moved from India to Syria 1 fighter moved from Egypt to Syria 1 bomber moved from India to French Indo China 1 artillery moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 114 Sea Zone 1 artillery and 3 infantry moved from 114 Sea Zone to Germany 1 fighter moved from United Kingdom to Germany 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Germany Purchase Units - British British buy 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Battle in Germany British attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_major, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber British roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Germany, round 2 : 5/11 hits, 4,67 expected hits Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 3/8 hits, 3,17 expected hits 2 infantry owned by the Germans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Germany British roll dice for 1 artillery, 6 fighters and 1 tactical_bomber in Germany, round 3 : 4/8 hits, 4,00 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Germany, round 3 : 1/3 hits, 1,50 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Germany British captures 73PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 artillery and 6 fighters remaining. Battle score for attacker is 23 Casualties for British: 3 infantry and 1 tactical_bomber Casualties for Germans: 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Battle in Syria British attack with 1 bomber, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Syria, round 2 : 1/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 2 fighters moved from Germany to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 114 Sea Zone 1 fighter moved from Germany to 114 Sea Zone 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Holland Belgium 1 fighter moved from Germany to 114 Sea Zone 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 1 fighter moved from Syria to Iraq 1 bomber moved from Syria to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Ethiopia to French Equatorial Africa 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Neutral_Allies 1 armour moved from Iraq to Eastern Persia 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Burma to India 1 aaGun moved from Shensi to Hopei Place Units - British 3 infantry placed in Egypt 1 infantry and 1 mech_infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 2 infantry placed in United Kingdom 1 transport placed in 109 Sea Zone Turn Complete - British British collect 39 PUs; end with 112 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 115 PUs Place Units - UK_Pacific 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0,00 British : -0,00 Americans : 1,17 Neutral_Axis : 0,67 Japanese : -0,33 AA fire in French Indo China : : 0,83 -
all i need to do is to lose a fighter round 1 and everything will be ok. ehhh
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because i have to pick up that fuccccking plane
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 artillery and 3 infantry moved from British Somaliland to Ethiopia Italians take Ethiopia from British 1 artillery moved from Western Ukraine to Bryansk 1 bomber moved from Southern Italy to Germany 1 mech_infantry moved from Yugoslavia to Germany 1 mech_infantry moved from Bessarabia to Belarus 1 armour moved from Western Ukraine to Belarus 2 fighters moved from Ukraine to Bryansk Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Italians Battle in Bryansk Italians attack with 1 artillery and 2 fighters Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 fighters in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk Italians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Belarus Italians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Belarus, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Russians win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Germany Italians attack with 1 bomber and 1 mech_infantry British defend with 1 artillery and 1 factory_minor Italians roll dice for 1 bomber and 1 mech_infantry in Germany, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery in Germany, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Germany retreated to Germany British win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Germany to Southern Italy 1 artillery and 1 infantry moved from Greece to Bulgaria 2 cruisers and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 96 Sea Zone to 95 Sea Zone 1 aaGun and 7 infantry moved from Northern Italy to Western Germany 1 infantry moved from Romania to Bessarabia 1 armour moved from Rostov to Caucasus 2 fighters moved from Bryansk to Ukraine Place Units - Italians 1 transport placed in 95 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -1.83 British : 0.67 Russians : 1.67 -
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
all i need to do is to lose a fighter round 1 and everything will be ok. ehhh
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
because i have to pick up that fuccccking plane
Not really sure what you are talking about. Norway?
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 12 PUs; Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 2 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,3,2,6,4,5,5,6,6,4,5,2,5,6,1,6 ANZAC collect 13 PUs (4 lost to blockades); end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from 112 Sea Zone to Norway Turn Complete - FrenchCombat Hit Differential Summary :
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@simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
all i need to do is to lose a fighter round 1 and everything will be ok. ehhh
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
because i have to pick up that fuccccking plane
Not really sure what you are talking about. Norway?
in round two of combat in germany i choose the tac as caus, I should have picked the fighter with one movement, and place the carrier with two fighters with the americans in 112
But somehow i didnt understand my misclick last night
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 submarine moved from 113 Sea Zone to 114 Sea Zone 6 infantry moved from Finland to Norway 1 armour moved from Novgorod to Archangel Germans take Belarus from Russians 1 bomber, 1 infantry and 1 tactical_bomber moved from Rostov to Tambov 1 bomber moved from Western Germany to Norway 2 bombers moved from Rostov to Germany 1 armour, 1 artillery and 11 mech_infantrys moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone 3 artilleries and 2 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Baltic States to Germany 1 artillery moved from Western Germany to Holland Belgium 5 artilleries and 1 infantry moved from Western Germany to Denmark 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Germany 2 fighters moved from Western Germany to Norway 1 fighter moved from Western Germany to Denmark 3 fighters moved from Western Germany to 114 Sea Zone 1 armour moved from Caucasus to Volgograd Germans take Kazakhstan from Russians 1 armour moved from Rostov to Ukraine Germans take Bryansk from Russians 3 armour moved from Caucasus to Volgograd 1 tactical_bomber moved from Southern Italy to Denmark 1 fighter moved from Denmark to 114 Sea Zone 5 artilleries, 26 infantry and 4 mech_infantrys moved from Rostov to Volgograd Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser, 4 fighters, 1 submarine and 1 transport British defend with 1 carrier, 2 fighters and 2 transports Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 1 transport in 114 Sea Zone, round 2 : 3/6 hits, 3.17 expected hitsCombat Hit Differential Summary :
Germans : -0.50 -
Oh that’s not completely obvious. Do you want to keep the fighter or tipped CV in SZ114?
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tipped carrier
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 submarine moved from 113 Sea Zone to 114 Sea Zone 6 infantry moved from Finland to Norway 1 armour moved from Novgorod to Archangel Germans take Belarus from Russians 1 bomber, 1 infantry and 1 tactical_bomber moved from Rostov to Tambov 1 bomber moved from Western Germany to Norway 2 bombers moved from Rostov to Germany 1 armour, 1 artillery and 11 mech_infantrys moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone 3 artilleries and 2 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Baltic States to Germany 1 artillery moved from Western Germany to Holland Belgium 5 artilleries and 1 infantry moved from Western Germany to Denmark 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Germany 2 fighters moved from Western Germany to Norway 1 fighter moved from Western Germany to Denmark 3 fighters moved from Western Germany to 114 Sea Zone 1 armour moved from Caucasus to Volgograd Germans take Kazakhstan from Russians 1 armour moved from Rostov to Ukraine Germans take Bryansk from Russians 3 armour moved from Caucasus to Volgograd 1 tactical_bomber moved from Southern Italy to Denmark 1 fighter moved from Denmark to 114 Sea Zone 5 artilleries, 26 infantry and 4 mech_infantrys moved from Rostov to Volgograd Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser, 4 fighters, 1 submarine and 1 transport British defend with 1 carrier, 2 fighters and 2 transports Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 1 transport in 114 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 1 carrier owned by the British British roll dice for 2 fighters in 114 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 carrier and 2 transports in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 fighter owned by the Germans and 2 fighters owned by the British lost in 114 Sea Zone Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 114 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 1 carrier and 2 transports in 114 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the British, 1 submarine owned by the Germans and 1 carrier owned by the British lost in 114 Sea Zone 1 transport owned by the British lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 34 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 carrier, 2 fighters and 2 transports Battle in Denmark Germans attack with 5 artilleries, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 5 artilleries, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 6/7 hits, 2.50 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 5 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Norway Germans attack with 1 bomber, 2 fighters and 6 infantry British defend with 1 fighter; French defend with 2 infantry; Americans defend with 1 mech_infantry Germans roll dice for 1 bomber, 2 fighters and 6 infantry in Norway, round 2 : 2/9 hits, 2.67 expected hits Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Norway, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the French lost in Norway Germans roll dice for 1 bomber, 2 fighters and 4 infantry in Norway, round 3 : 3/7 hits, 2.33 expected hits Americans roll dice for 1 fighter and 1 mech_infantry in Norway, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 fighter owned by the British and 1 mech_infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 3 infantry Casualties for French: 2 infantry Casualties for British: 1 fighter Casualties for Americans: 1 mech_infantry Battle in Germany Germans attack with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys British defend with 1 artillery and 1 factory_minor Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Germany, round 2 : 1/6 hits, 2.33 expected hits British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Germany Germans win, taking Germany from British with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Holland Belgium Germans attack with 4 artilleries and 2 infantry British defend with 1 aaGun and 1 fighter; Americans defend with 1 artillery and 1 infantry Germans roll dice for 4 artilleries and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 aaGun, 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits 1 aaGun owned by the British and 2 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 4 artilleries in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.33 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Germans lost in Holland Belgium 1 artillery owned by the Germans retreated to Western Germany Americans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -10 Casualties for Germans: 3 artilleries and 2 infantry Casualties for British: 1 aaGun Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 4 armour, 5 artilleries, 26 infantry and 4 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour, 5 artilleries, 26 infantry and 4 mech_infantrys in Volgograd, round 2 : 10/39 hits, 9.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour, 5 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 1 artillery and 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 11 mech_infantrys in Archangel, round 2 : 3/14 hits, 3.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Baltic States to Archangel 1 infantry moved from Vyborg to Finland 2 bombers moved from Germany to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 3 fighters moved from 114 Sea Zone to Western Germany 1 bomber and 2 fighters moved from Norway to Western Germany 2 tactical_bombers moved from Southern Italy to Western Germany 2 aaGuns moved from Rostov to Volgograd 1 bomber moved from Tambov to Ukraine 1 tactical_bomber moved from Tambov to Ukraine 1 destroyer moved from 115 Sea Zone to 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : -1.50 British : 0.67 Americans : 1.33 Russians : 1.00 -
We’ll see if Germany can stay back in business. A setback like that might be fatal.
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@simon33 yeah, i gess this is the power of the early 110 presence.
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@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 yeah, i gess this is the power of the early 110 presence.
Well, Germany should have been better prepared but then they would have had to prioritise that.
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@simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 yeah, i gess this is the power of the early 110 presence.
Well, Germany should have been better prepared but then they would have had to prioritise that.
thats true, with a strong UK presence treatening Berlin the normandy landing becomes easier, that was my goal
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Samara to Tambov 3 fighters and 1 tactical_bomber moved from Russia to Tambov Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat - Russians Battle in Tambov Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Tambov to Russia 1 armour and 5 mech_infantrys moved from Novosibirsk to Vologda 1 aaGun and 5 infantry moved from Novosibirsk to Vologda 7 artilleries moved from Russia to Vologda 2 fighters moved from Shensi to Vologda 4 artilleries and 2 infantry moved from Samara to Vologda 1 aaGun, 6 artilleries and 15 infantry moved from Samara to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 1 infantry EDIT: Changing ownership of Korea from Japanese to Russians EDIT: Adding units owned by Russians to Korea: 1 infantry EDIT: Turning off Edit Mode 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : -0,33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Japanese 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 11 infantry moved from Yunnan to Burma 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from Philippines to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 36 Sea Zone to Java 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to Korea 2 infantry moved from Manchuria to Korea 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 bombers moved from French Indo China to Kweichow 1 infantry moved from Hunan to Kweichow Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Korea Japanese attack with 2 fighters, 6 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Korea, round 2 : 1/9 hits, 2.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 1/6 hits, 3.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Celebes, round 3 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to French Indo China 1 aaGun moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 armour moved from French Indo China to Burma 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Kiangsi 1 infantry moved from Kwangsi to Hunan 2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from Korea to Japan 1 carrier and 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 4 infantry placed in Japan 2 artilleries and 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.33 Russians : -0.33 Japanese : -7.67





