double check to make sure it’s correct.
assumed i attacked all air and you missed on that dd.
@simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
all i need to do is to lose a fighter round 1 and everything will be ok. ehhh
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
because i have to pick up that fuccccking plane
Not really sure what you are talking about. Norway?
in round two of combat in germany i choose the tac as caus, I should have picked the fighter with one movement, and place the carrier with two fighters with the americans in 112
But somehow i didnt understand my misclick last night
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 114 Sea Zone
6 infantry moved from Finland to Norway
1 armour moved from Novgorod to Archangel
Germans take Belarus from Russians
1 bomber, 1 infantry and 1 tactical_bomber moved from Rostov to Tambov
1 bomber moved from Western Germany to Norway
2 bombers moved from Rostov to Germany
1 armour, 1 artillery and 11 mech_infantrys moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
3 artilleries and 2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Baltic States to Germany
1 artillery moved from Western Germany to Holland Belgium
5 artilleries and 1 infantry moved from Western Germany to Denmark
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Germany
2 fighters moved from Western Germany to Norway
1 fighter moved from Western Germany to Denmark
3 fighters moved from Western Germany to 114 Sea Zone
1 armour moved from Caucasus to Volgograd
Germans take Kazakhstan from Russians
1 armour moved from Rostov to Ukraine
Germans take Bryansk from Russians
3 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Southern Italy to Denmark
1 fighter moved from Denmark to 114 Sea Zone
5 artilleries, 26 infantry and 4 mech_infantrys moved from Rostov to Volgograd
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 4 fighters, 1 submarine and 1 transport
British defend with 1 carrier, 2 fighters and 2 transports
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 1 transport in 114 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Combat Hit Differential Summary :
Germans : -0.50
Oh that’s not completely obvious. Do you want to keep the fighter or tipped CV in SZ114?
tipped carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 114 Sea Zone
6 infantry moved from Finland to Norway
1 armour moved from Novgorod to Archangel
Germans take Belarus from Russians
1 bomber, 1 infantry and 1 tactical_bomber moved from Rostov to Tambov
1 bomber moved from Western Germany to Norway
2 bombers moved from Rostov to Germany
1 armour, 1 artillery and 11 mech_infantrys moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
3 artilleries and 2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Baltic States to Germany
1 artillery moved from Western Germany to Holland Belgium
5 artilleries and 1 infantry moved from Western Germany to Denmark
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Germany
2 fighters moved from Western Germany to Norway
1 fighter moved from Western Germany to Denmark
3 fighters moved from Western Germany to 114 Sea Zone
1 armour moved from Caucasus to Volgograd
Germans take Kazakhstan from Russians
1 armour moved from Rostov to Ukraine
Germans take Bryansk from Russians
3 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Southern Italy to Denmark
1 fighter moved from Denmark to 114 Sea Zone
5 artilleries, 26 infantry and 4 mech_infantrys moved from Rostov to Volgograd
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 4 fighters, 1 submarine and 1 transport
British defend with 1 carrier, 2 fighters and 2 transports
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 1 transport in 114 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 2 fighters in 114 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 carrier and 2 transports in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in 114 Sea Zone
Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 114 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
British roll dice for 1 carrier and 2 transports in 114 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the British, 1 submarine owned by the Germans and 1 carrier owned by the British lost in 114 Sea Zone
1 transport owned by the British lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 34
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 carrier, 2 fighters and 2 transports
Battle in Denmark
Germans attack with 5 artilleries, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 5 artilleries, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 6/7 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 5 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 1 bomber, 2 fighters and 6 infantry
British defend with 1 fighter; French defend with 2 infantry; Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber, 2 fighters and 6 infantry in Norway, round 2 : 2/9 hits, 2.67 expected hits
Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Norway, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the French lost in Norway
Germans roll dice for 1 bomber, 2 fighters and 4 infantry in Norway, round 3 : 3/7 hits, 2.33 expected hits
Americans roll dice for 1 fighter and 1 mech_infantry in Norway, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 fighter owned by the British and 1 mech_infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for French: 2 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 mech_infantry
Battle in Germany
Germans attack with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Germany, round 2 : 1/6 hits, 2.33 expected hits
British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Germany
Germans win, taking Germany from British with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Holland Belgium
Germans attack with 4 artilleries and 2 infantry
British defend with 1 aaGun and 1 fighter; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 4 artilleries and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 1 aaGun, 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
1 aaGun owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 4 artilleries in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.33 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Germans lost in Holland Belgium
1 artillery owned by the Germans retreated to Western Germany
Americans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour, 5 artilleries, 26 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 armour, 5 artilleries, 26 infantry and 4 mech_infantrys in Volgograd, round 2 : 10/39 hits, 9.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 5 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour, 1 artillery and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 11 mech_infantrys in Archangel, round 2 : 3/14 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Baltic States to Archangel
1 infantry moved from Vyborg to Finland
2 bombers moved from Germany to Western Germany
1 tactical_bomber moved from Denmark to Western Germany
3 fighters moved from 114 Sea Zone to Western Germany
1 bomber and 2 fighters moved from Norway to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
2 aaGuns moved from Rostov to Volgograd
1 bomber moved from Tambov to Ukraine
1 tactical_bomber moved from Tambov to Ukraine
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : 0.67
Americans : 1.33
Russians : 1.00
We’ll see if Germany can stay back in business. A setback like that might be fatal.
@simon33 yeah, i gess this is the power of the early 110 presence.
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 yeah, i gess this is the power of the early 110 presence.
Well, Germany should have been better prepared but then they would have had to prioritise that.
@simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 yeah, i gess this is the power of the early 110 presence.
Well, Germany should have been better prepared but then they would have had to prioritise that.
thats true, with a strong UK presence treatening Berlin the normandy landing becomes easier, that was my goal
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to Russia
1 armour and 5 mech_infantrys moved from Novosibirsk to Vologda
1 aaGun and 5 infantry moved from Novosibirsk to Vologda
7 artilleries moved from Russia to Vologda
2 fighters moved from Shensi to Vologda
4 artilleries and 2 infantry moved from Samara to Vologda
1 aaGun, 6 artilleries and 15 infantry moved from Samara to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Changing ownership of Korea from Japanese to Russians
EDIT: Adding units owned by Russians to Korea: 1 infantry
EDIT: Turning off Edit Mode
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
3 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
11 infantry moved from Yunnan to Burma
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from Philippines to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 36 Sea Zone to Java
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Korea
2 infantry moved from Manchuria to Korea
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 bombers moved from French Indo China to Kweichow
1 infantry moved from Hunan to Kweichow
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Korea
Japanese attack with 2 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Korea, round 2 : 1/9 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 1/6 hits, 3.00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Celebes, round 3 : 1/5 hits, 2.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kweichow to French Indo China
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Burma
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Hunan
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Korea to Japan
1 carrier and 1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
4 infantry placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : 0.33
Russians : -0.33
Japanese : -7.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 bomber moved from Northern Territory to 44 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
2 submarines moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
3 artilleries and 15 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 15 infantry in Anhwe, round 2 : 3/18 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Syria to Iraq
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
1 armour moved from French Central Africa to French West Africa
1 mech_infantry moved from French Equatorial Africa to French West Africa
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to French West Africa
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 15 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in French West Africa
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in French West Africa, round 2 : 1/4 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 2 infantry
Italians defend with 1 armour
British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Iraq to Egypt
4 artilleries, 2 fighters, 11 infantry, 6 mech_infantrys and 1 tactical_bomber moved from India to West India
1 armour and 1 mech_infantry moved from Eastern Persia to West India
1 bomber moved from Caucasus to Egypt
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 cruisers moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Hopei to Anhwe
Place Units - British
1 airfield and 1 fighter placed in Egypt
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter, 3 infantry and 2 mech_infantrys placed in United Kingdom
2 transports placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 50 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hopei: 1 fighter and 2 infantry
EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50
British : 0,00
Americans : -0,33
Chinese : -1,50
Neutral_Axis : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 bomber moved from Northern Territory to 44 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
2 submarines moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
3 artilleries and 15 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 15 infantry in Anhwe, round 2 : 3/18 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Syria to Iraq
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
1 armour moved from French Central Africa to French West Africa
1 mech_infantry moved from French Equatorial Africa to French West Africa
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to French West Africa
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 15 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in French West Africa
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in French West Africa, round 2 : 1/4 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 2 infantry
Italians defend with 1 armour
British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Iraq to Egypt
4 artilleries, 2 fighters, 11 infantry, 6 mech_infantrys and 1 tactical_bomber moved from India to West India
1 armour and 1 mech_infantry moved from Eastern Persia to West India
1 bomber moved from Caucasus to Egypt
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 cruisers moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Hopei to Anhwe
Place Units - British
1 airfield and 1 fighter placed in Egypt
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter, 3 infantry and 2 mech_infantrys placed in United Kingdom
2 transports placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 50 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hopei: 1 fighter and 2 infantry
EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Holland Belgium: 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50
British : 0,00
Americans : -0,33
Chinese : -1,50
Neutral_Axis : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 bomber moved from Northern Territory to 44 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
2 submarines moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
3 artilleries and 15 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 15 infantry in Anhwe, round 2 : 3/18 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Syria to Iraq
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
1 armour moved from French Central Africa to French West Africa
1 mech_infantry moved from French Equatorial Africa to French West Africa
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to French West Africa
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 15 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in French West Africa
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in French West Africa, round 2 : 1/4 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 2 infantry
Italians defend with 1 armour
British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Iraq to Egypt
4 artilleries, 2 fighters, 11 infantry, 6 mech_infantrys and 1 tactical_bomber moved from India to West India
1 armour and 1 mech_infantry moved from Eastern Persia to West India
1 bomber moved from Caucasus to Egypt
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 cruisers moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Hopei to Anhwe
Place Units - British
1 airfield and 1 fighter placed in Egypt
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter, 3 infantry and 2 mech_infantrys placed in United Kingdom
2 transports placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 50 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hopei: 1 fighter and 2 infantry
EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Holland Belgium: 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50
British : 0,00
Americans : -0,33
Chinese : -1,50
Neutral_Axis : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 artillery and 3 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Southern Italy to Western Germany
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
1 aaGun and 6 infantry moved from Western Germany to Germany
1 infantry moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Algeria to Southern Italy
1 armour, 2 artilleries and 5 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Libya to Tunisia
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to 95 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 aaGun and 1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by French to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Western Germany to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Volgograd to Tambov
1 bomber moved from Ukraine to Tambov
1 infantry moved from Ukraine to Bryansk
2 bombers moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Tambov
3 artilleries and 14 infantry moved from Volgograd to Caucasus
4 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
Purchase Units - Germans
Germans buy 14 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 3 tactical_bombers
British defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 125 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/13 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 artilleries and 14 infantry
British defend with 1 infantry
Germans roll dice for 3 artilleries and 14 infantry in Caucasus, round 2 : 3/17 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 armour moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
2 bombers moved from Bryansk to Volgograd
2 bombers moved from Tambov to Volgograd
1 aaGun moved from Volgograd to Kazakhstan
2 armour, 1 artillery and 11 mech_infantrys moved from Archangel to Novgorod
1 infantry moved from Finland to Vyborg
3 infantry moved from Norway to Finland
2 fighters and 3 tactical_bombers moved from 125 Sea Zone to Western Germany
5 artilleries and 1 infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 fighters moved from Western Germany to Novgorod
Place Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Germany
4 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.17
Russians : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Politics - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Politics - Japanese
Combat Move - Japanese
4 armour, 3 artilleries, 16 infantry and 1 mech_infantry moved from Burma to India
2 mech_infantrys moved from Yunnan to India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Siberia
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Siberia from Russians with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 4 armour, 3 artilleries, 16 infantry and 3 mech_infantrys
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 4 armour, 3 artilleries, 16 infantry and 3 mech_infantrys in India, round 2 : 10/26 hits, 6.67 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 3 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Japan to Kiangsu
2 tactical_bombers moved from Philippines to Kiangsu
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from Philippines to 42 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Japan to Philippines
6 infantry moved from Korea to Manchuria
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 artillery, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.00
Japanese : 3.33
@simon33 why didnt you take the DEI for the objective? Just curious