No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
Good to go.
@simon33 sorry Simon33. It will take me another 40 hours. Thursday afternoon CET
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to France
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Borneo
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 aaGun and 1 artillery moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 bomber moved from Queensland to India
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
3 artilleries, 1 fighter and 11 infantry moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
2 bombers, 2 fighters and 1 tactical_bomber moved from India to Shan State
Purchase Units - British
British buy 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 2,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 marine
British roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 marine
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 bombers moved from Shan State to India
1 artillery moved from Burma to India
1 infantry moved from India to Burma
1 aaGun moved from Szechwan to Shensi
1 carrier, 2 cruisers, 2 fighters, 1 submarine and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from Iraq to Egypt
1 fighter moved from Gibraltar to Normandy Bordeaux
Place Units - British
3 infantry placed in Egypt
1 submarine placed in 71 Sea Zone
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Removing units owned by British from Belgian Congo: 1 armour and 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 armour
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 1,33
AA fire in France : : -0,17
Neutral_Axis : -1,00
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Morocco to Algeria
2 fighters moved from Cyprus to Rostov
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat - Italians
Combat Hit Differential Summary :
Looks like you’ve taken your foot off Italy. Worth it for the Normandy landing?
Scramble from Gibraltar?
Also, can I assume max D in Rostov?
@simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
Looks like you’ve taken your foot off Italy. Worth it for the Normandy landing?
Scramble from Gibraltar?
Also, can I assume max D in Rostov?
yeah, max defense in rostov and no scramble from gibr.
@JDOW says early presence in 110 is key so i go with that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Morocco to Algeria
2 fighters moved from Cyprus to Rostov
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Crete
Battle in Malta
Battle in 92 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking Malta from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 aaGun and 3 infantry
AA fire in Rostov : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Rostov
Italians roll dice for 1 armour and 2 fighters in Rostov, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Turning off Edit Mode
2 fighters moved from Rostov to Ukraine
2 aaGuns moved from Bessarabia to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 cruisers moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Algeria to Libya
1 artillery and 3 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 3.00
British : -0.33
AA fire in Rostov : : -0.33
Russians : 0.00
I actually didn’t realise I had any units left in East Africa. I assume the edit is ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
sure, i didnt see anything important i missed
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Belarus from Russians
4 mech_infantrys moved from Germany to Baltic States
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Ukraine to Rostov
Germans take Bryansk from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour moved from Ukraine to Volgograd
1 bomber and 1 tactical_bomber moved from Bessarabia to Volgograd
2 fighters moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Baltic States
2 bombers moved from Western Germany to Volgograd
3 armour moved from Ukraine to Caucasus
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 3 bombers and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 3 bombers and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 3.67 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 4 mech_infantrys in Baltic States, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 7 mech_infantrys moved from Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Volgograd to Ukraine
2 bombers moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
2 aaGuns, 5 artilleries and 27 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Bessarabia to Rostov
4 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Ukraine to Rostov
4 artilleries and 1 infantry moved from France to Western Germany
2 tactical_bombers moved from Algeria to Southern Italy
2 fighters moved from Algeria to Western Germany
1 fighter moved from Cyprus to Western Germany
1 tactical_bomber moved from Cyprus to Southern Italy
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from Finland to Vyborg
1 bomber moved from Baltic States to Western Germany
3 mech_infantrys moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
Place Units - Germans
1 artillery and 1 fighter placed in Germany
5 artilleries, 1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -2.33
Americans : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
3 mech_infantrys moved from Russia to Novosibirsk
1 armour and 2 mech_infantrys moved from Vologda to Novosibirsk
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
2 aaGuns, 1 artillery and 9 infantry moved from Archangel to Vologda
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 aaGun, 10 artilleries and 16 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Samara
1 aaGun and 11 infantry moved from Manchuria to Amur
Place Units - Russians
1 artillery, 2 fighters and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from India: 2 fighters
EDIT: Adding units owned by Russians to Shensi: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
2 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
2 bombers moved from French Indo China to Borneo
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Sumatra to 41 Sea Zone
1 fighter moved from 38 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 armour and 1 mech_infantry moved from Yunnan to Shan State
1 armour and 1 infantry moved from French Indo China to Shan State
3 artilleries and 4 infantry moved from Yunnan to Shan State
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/6 hits, 3.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Shan State, round 2 : 4/12 hits, 4.00 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 transports moved from 38 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Borneo to French Indo China
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
4 infantry moved from Hunan to Yunnan
Place Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 artilleries, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.67
UK_Pacific : -0.33
Japanese : -0.83
@simon33 sorry Simon. I thought i should be able to move today, but time ran away for me. Now i am away with work for 5 days or so. It means thursday or friday
Oh ok. You don’t have a laptop or no time while on the road?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from India to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
scramble?
To SZ112? Hell no. Seems like an obvious one to me.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - British
Combat Hit Differential Summary :
might want to edit my gib sea zone american before i go with british