@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
oysteilo (Allies+9) vs Simon33 (Axis) BM3
-
That’s why I asked what you wanted me to do after Japan’s turn.
-
i did not understand your question after japans turn
Well, so it is ok to attack a fleet with 1 sub against a bunch of defenders (say 10 destroyers, 10 carriers and 20 fighters) and assume you will win this battle and in nc move in a carrier to land a fighter exactely in this sea zone? This is a potential safe landing space, isnt it? and hence this move is legal, but in real life the fighter does not have a safe landing space
I read the rules this way: you must have a potential safe landing space for the move to be legal
I have that, but it does not say I have to land on that spot. I agree, if there is no potential safe landing landing space, then the move is not legal.
-
Ok, but even if the sub dies and CV can’t move to SZ41, the CV and fighter can still move to SZ57 and must do so. As per the rule I quoted.
Now if I had blocked SZ55 you would be under no obligation to attack it providing you attacked SZ42. In that case no NCM would be possible and you could then crash the fighter because you had no choice.
-
I’m pretty sure there’s no way you can get that TT without it costing you a CV+ftr.
-
Similarly with the SZ43 one.
-
@simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
Ok, but even if the sub dies and CV can’t move to SZ41, the CV and fighter can still move to SZ57 and must do so. As per the rule I quoted.
Now if I had blocked SZ55 you would be under no obligation to attack it providing you attacked SZ42. In that case no NCM would be possible and you could then crash the fighter because you had no choice.
what if you had blocked all sea zones in the same way, then the attack is not legal in any way according to you?, what are the criterias then a 10% win chance or a 90% win chance?
I am not saying you are incorrect. I am just confused. I am requesting a rulig!
@Panther , can you rule this? Please look at the file and conversation from end of japan.
If I attack the transport in sumatra sea sone with a fighter, do I have to move carrier to 57?
alternatively, how does it play out if all of 42, 45 and 55 are massivly blocked for this move?
-
Ok, but the rule I quoted doesn’t clear it up for you?
If I had blocked 42, 45 and 55, you could have attacked 41 with a plane only if you attacked either SZ55 or SZ42. Attacking SZ42 if SZ55 is attacked is not needed because the CV doesn’t need to reach SZ41, only SZ57. Similarly if you attack SZ42 and SZ45, your CV can move SZ54->SZ46->SZ45->SZ42 in theory.
Similarly with SZ43. You could attack SZ45 in that scenario because the CV only needs to reach SZ44.
In the scenario in this game, you could expend a sub to attack SZ42 and attack both undefended TTs but it still costs a CV because it has to move to catch one of the planes.
I feel I’ve covered all the scenarios.
-
@simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
Ok, but the rule I quoted doesn’t clear it up for you?
If I had blocked 42, 45 and 55, you could have attacked 41 with a plane only if you attacked either SZ55 or both SZ42 & SZ45. Attacking SZ42 if SZ55 is attacked is not needed because the CV doesn’t need to reach SZ41, only SZ57. Similarly if you attack SZ42 and SZ45, your CV can move SZ54->SZ46->SZ45->SZ42 in theory.
Similarly with SZ43. You could attack SZ45 in that scenario because the CV only needs to reach SZ44.
In the scenario in this game, you could expend a sub to attack SZ42 and attack both undefended TTs but it still costs a CV because it has to move to catch one of the planes.
I feel I’ve covered all the scenarios.
Slight correction in the bolded bit.
-
maybe I was a little unclear. (at panther and simon33)
I want to attack the transport in 41 with an american plane from 54 and do not want to sacrifice the carrier. In this scenario the potential possible landing spots are sz 57 and 42 (and some unlikely sea sones, disregard what previously mentioned)
- Clear sea sone 42, unlikely in this situation
- move carrier to 57 and land there
I am questioning if I have to move my carrier to 57, BECAUSE, assuming all of 37, 38, 39, 40, 41, 42, 43, 57 and 58 (potential landing spots) were heavily blocked (like 42) then I think a legel move is to attack 52 with ONE sub and hope for a miracle because the rule says you need a potential landing spot. In any case I feel I have that, but the rule does not say it is illegal to crash a plane if you have a landing spot and choose not to use it… OR?
-
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
I think a legel move is to attack 52 with ONE sub and hope for a miracle because the rule says you need a potential landing spot. In any case I feel I have that, but the rul
its impossible to get everything right
I think a legel move is to attack 42 with ONE sub and hope for a miracle because the rule says you need a potential landing spot. In any case I feel I have that, but the rul
-
The rule seems clear to me that you have to move the cv to sz57, regardless of whether sz42 is attacked or not.
@simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
Pac rules, p21, 2nd last para:
“You must have a carrier move, remain in place, or be
mobilized (new carriers only) to pick up a fighter or
tactical bomber that would end its noncombat movement in
a sea zone. You can’t deliberately move an air unit out of
range of a potential safe landing space.” -
@simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
Ok, but even if the sub dies and CV can’t move to SZ41, the CV and fighter can still move to SZ57 and must do so. As per the rule I quoted.
Now if I had blocked SZ55 you would be under no obligation to attack it providing you attacked SZ42. In that case no NCM would be possible and you could then crash the fighter because you had no choice.
I guess this is correct Simon33, but still I would like to have this verified as it puzzles me.
- If all sea zones are blocked then crashing the plane is OK, because you lost the battle where the carrier was supposed to move and hence the carrier cant move there. This is ok even if you have no realistic chance of winning that battle
- In this case there is no need for a sea battle to clear the way for the carrier and hence the fighter has to be picked up
Hmm, what if I had two fighters doing the same thing going in different directions and just one carrier. Can I do that? In this scenario one fighter will have to crash
I guess the quoted rule indicates that the plane must be picked up:
“You must have a carrier move, remain in place, or be
mobilized (new carriers only) to pick up a fighter or
tactical bomber that would end its noncombat movement in
a sea zone. You can’t deliberately move an air unit out of
range of a potential safe landing space.”Now, English is not my first language so maybe I am missing something here, I dont think this clearly says that you have to pick up the fighter, all it says is, you cant move an air unit out of range if there is no possible landing spot. I have that landing spot. Back to point 1 above, if all zones are blocked with a billion ships and you attack those billion ships with a single sub you have no realistic chance of winning, then I don’t see how you fulfill the quoted paragraph above as you have no carrier move remain in place. And i don’t see how this is any different than just crashing the plane as long as you have a carrier. You simply choose to move the carrier somewhere else
-
@Krieghund I am asking krieghund as well about this, although I think I know the answer… still could be good to get a rationale for why it is allowed as soon as the zones as blocked
sorry for all the mess and all the wording
-
It is legal to move a fighter to attack a sea zone as long as it’s possible (no matter how unlikely) that the fighter can be picked up by a carrier afterwards. (One carrier cannot be used to justify attacking two different sea zones, as it cannot be in two places at once.) If the fighter survives and a carrier can move to pick it up (either the original or another one), it must do so. The fighter may only be allowed to crash if the circumstances after all combat is complete make it impossible to pick it up. If more than one fighter has to be picked up, but there is only one carrier available, the owner may choose which fighter to pick up, if a choice is available, but one must be picked up.
-
@oysteilo Sorry for being late… any more questions on this issue?
-
@Panther said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@oysteilo Sorry for being late… any more questions on this issue?
Its all good! Thanks to everyone! and simon33 I will move saturday morning europe time
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Americans 1 infantry moved from Morocco to Algeria 2 fighters moved from Gibraltar to Algeria 1 bomber moved from Gibraltar to Algeria Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs; Combat - Americans Battle in Algeria Americans attack with 1 bomber, 2 fighters and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 2/4 hits, 1,83 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 fighters moved from Algeria to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 cruiser and 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 bomber moved from Algeria to Gibraltar 1 bomber moved from Western United States to Queensland 1 mech_infantry moved from British Columbia to Central United States 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Yunnan to Burma 5 infantry moved from Yunnan to Szechwan 4 infantry moved from Yunnan to Szechwan 1 fighter moved from Shensi to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - British 1 infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 4 mech_infantrys moved from Yunnan to India 1 aaGun moved from Yunnan to Szechwan 2 aaGuns moved from Yunnan to Burma 1 artillery and 6 infantry moved from Yunnan to Burma 2 fighters and 1 tactical_bomber moved from Yunnan to India 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 bomber moved from Egypt to India 1 bomber moved from Union of South Africa to India 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 fighter moved from 92 Sea Zone to Egypt 1 fighter moved from Gibraltar to 92 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 fighter placed in United Kingdom 1 armour placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans : 0,17 Neutral_Axis : -0,33
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 infantry moved from Romania to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Tunisia to Algeria 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 fighter moved from Southern Italy to Slovakia Hungary 1 bomber moved from Southern Italy to Eastern Poland Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Algeria Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Algeria, round 2 : 3/9 hits, 2.50 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Slovakia Hungary Italians attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 armour Italians roll dice for 1 armour, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 fighter and 1 infantry in Slovakia Hungary, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Battle in Eastern Poland Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Eastern Poland to Western Germany 1 fighter moved from Slovakia Hungary to Western Germany 1 armour moved from Romania to Bessarabia 2 aaGuns moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 2 fighters moved from Southern Italy to Cyprus 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.33 Americans : -0.33 Russians : -0.83
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 1 armour moved from Poland to Eastern Poland Germans take Baltic States from Russians 1 bomber and 1 mech_infantry moved from Poland to Western Ukraine 7 armour, 5 artilleries and 27 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 tactical_bomber moved from Poland to Western Ukraine Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Bessarabia to Ukraine 1 tactical_bomber moved from Western Ukraine to Bessarabia 1 bomber moved from Western Ukraine to Bessarabia 1 tactical_bomber moved from Poland to Western Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 2 mech_infantrys moved from Poland to Bessarabia 4 artilleries and 2 infantry moved from Romania to Bessarabia 3 mech_infantrys moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Poland to Bessarabia 2 fighters and 2 tactical_bombers moved from Western Germany to Algeria 1 fighter moved from Western Germany to Southern Italy 1 armour and 7 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 1 artillery, 3 infantry and 4 mech_infantrys placed in Germany 1 bomber and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.33