@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Archangel
5 fighters moved from Norway to Archangel
1 mech_infantry moved from Urals to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Urals to Samara
Russians take Samara from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
2 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 28 PUs;
Russians buy 7 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Archangel
Russians attack with 5 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 5 fighters and 2 infantry in Archangel, round 2 : 6/7 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
12 artilleries and 10 infantry moved from Belarus to Bryansk
18 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Urals to Russia
1 aaGun and 2 infantry moved from Urals to Vologda
4 fighters moved from Archangel to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Archangel to Russia
Place Units - Russians
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sakha: 1 aaGun and 10 infantry
EDIT: Adding units owned by Russians to Buryatia: 1 aaGun and 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,67
Russians : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from Japan to Kiangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Kiangsi
4 armour, 3 artilleries, 14 infantry and 3 mech_infantrys moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 fighters moved from Philippines to Java
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 destroyer, 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 4 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 5/9 hits, 4.33 expected hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Jehol, round 2 : 1/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Anhwe to French Indo China
1 fighter moved from Anhwe to French Indo China
1 fighter moved from Kwangsi to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Kiangsu
1 bomber moved from Yunnan to Kiangsu
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 artillery moved from Shantung to Kiangsu
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Soviet Far East to Siberia
1 aaGun moved from West India to Eastern Persia
2 infantry moved from India to Burma
1 fighter moved from 20 Sea Zone to Celebes
2 fighters moved from Japan to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kiangsu
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.17
Chinese : 1.33
Japanese : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
6 submarines moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Norway to 95 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Holland Belgium
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau Island
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Paulau Island
Battle in Marshall Islands
Battle in Marianas
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 95 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 6 submarines
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 marine and 2 transports
Americans roll dice for 6 submarines in 95 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Germans : -0,67
Italians : -0,33
Americans : 2,00
selection in 95 please. I guess the question is if you want to keep destroyer or lose fighter. If you lose destroyer it is a decent chance battleship will be killed by sub first strike next round
@simon33 keep destroyer of fighter is the question
Oh that sucks. Maybe I was going to land Luftwaffe on the airbase but forgot?
I’ll keep the DD.
are we going forward? or do you want any last minute edits? In case how?
@oysteilo said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
are we going forward? or do you want any last minute edits? In case how?
RIght I see. Perhaps I planned the Luftwaffe to land there but it had more important things to do. I guess we are going forward. Maybe I’ll get really lucky.
ok, here we go
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
6 submarines moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Norway to 95 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Holland Belgium
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau Island
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Paulau Island
Battle in Marshall Islands
Battle in Marianas
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 95 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 6 submarines
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 marine and 2 transports
Americans roll dice for 6 submarines in 95 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
5 submarines owned by the Americans, 2 cruisers owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 1/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Germans : -0,67
Italians : 1,00
Americans : 1,17
sub hit, selected dest in round 2, BB or fighter?
take out the DD.
its fighter or BB, took out destroyer on sub hit
Oh right. I’ll lose the BB. Either way it’s a 4 next round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
6 submarines moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Norway to 95 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Holland Belgium
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau Island
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Paulau Island
Battle in Marshall Islands
Battle in Marianas
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 95 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 6 submarines
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 marine and 2 transports
Americans roll dice for 6 submarines in 95 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
5 submarines owned by the Americans, 2 cruisers owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 1/5 hits, 2,50 expected hits
Italians roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 marine owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits
Italians roll dice for 1 fighter and 2 transports in 95 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 transport owned by the Italians and 1 fighter owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 63
Casualties for Americans: 1 destroyer and 6 submarines
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 marine and 2 transports
Non Combat Move - Americans
1 bomber moved from 95 Sea Zone to Gibraltar
3 fighters moved from 95 Sea Zone to 92 Sea Zone
2 carriers moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
4 transports moved from 123 Sea Zone to 106 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to Quebec
Place Units - Americans
1 artillery and 2 infantry placed in Norway
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Move - Chinese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
1 infantry placed in Chahar
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Politics - British
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Shensi: 2 infantry
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - British
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Egypt to Southern Italy
2 infantry moved from Egypt to Alexandria
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
1 armour and 3 mech_infantrys moved from Kenya to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Ethiopia
Purchase Units - British
British buy 3 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Southern Italy
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 aaGun, 1 bomber and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0,50 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 3 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 aaGun, 1 bomber and 1 infantry in Southern Italy, round 3 : 0/2 hits, 0,50 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 4 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 aaGun, 1 bomber and 1 infantry in Southern Italy, round 4 : 0/2 hits, 0,50 expected hits
1 aaGun owned by the Italians and 1 bomber owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 5 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern Italy
British captures 28PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 aaGun, 1 bomber and 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Ethiopia
British attack with 3 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Ethiopia, round 2 : 3/9 hits, 2,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 3 armour, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Karelia from Germans to Russians
EDIT: Adding units owned by British to Karelia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Ethiopia to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to Syria
3 infantry moved from Iraq to Northwest Persia
4 artilleries and 9 infantry moved from Persia to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Iraq to Syria
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
3 fighters moved from Norway to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
Place Units - British
2 infantry and 1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 68 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 71 PUs
Turn Complete - UK_Pacific
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
Italians : -1,17
British : -1,67
Americans : 1,00
AA fire in Southern Italy : : -0,17
Chinese : 0,67
Japanese : -1,33
I suspect that blow, combined with the Berlin loss UK5 might be fatal.
Do you have an opinion?
I think the allies have the situation under control in Europe. In the pacific the situation is ok for the allies, but Japan is still strong. However, I think it will be a struggle for Japan to take the final VC. I dont have the map in front of me, so I might be missing something.
I’ve posted your result.
I really need to improve my defences. Maybe I couldn’t see a better option the last Italy/Germany turn than just hope you didn’t attack. Or maybe I just stuffed it.
@simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
I’ve posted your result.
I really need to improve my defences. Maybe I couldn’t see a better option the last Italy/Germany turn than just hope you didn’t attack. Or maybe I just stuffed it.
Well, honestly, i think this is mostly sloppy play from your side, if i can say so. For the fall of Berlin it is fairly straight forward to figure out how much you need when the british have 3 loaded transports and x planes whitin reach. Also keep in mind the american air base trick in normandy.
Similar for Rome, you should calculate that the americans have a great shoot at blowing up your fleet and then it is pretty much a walk in the park for the british. Maybe you forgot to place german planes in rome? Maybe in both situations you played too fast? I know you are very much aware of what i write here as you have become a very good player Simon33. Therefor i am surprised you do two blunders like this… I just think you play too fast and dont consider everything. I dont know
Whitout these errors i think you would have been in a very good position to take this home.
I did feel very confident about this game until I lost Berlin. Even though Japan was a bit behind schedule, I liked Italy’s strength.
Perhaps I need a bit of a break from playing. Starting to seem like work a bit.