Scramble to Manilla.
Surprised you are going J1.
@simon33 you defended well enough I think
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Rostov from Russians
1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to United Kingdom
Purchase Units - Italians
Italians buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat - Italians
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Western Ukraine
1 armour moved from Kansu to Evenkiyskiy
1 bomber moved from United Kingdom to Western Germany
1 aaGun and 6 infantry moved from Northern Italy to Western Germany
2 infantry moved from France to Southern France
2 infantry moved from France to Western Germany
3 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Denmark to Western Germany
Place Units - Italians
2 submarines placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.33
AA fire in United Kingdom : : -0.17
@Ferrousgryphon said in FerrousGryphon (Allies+7) vs Simon33 (Axis) BM3:
@simon33 you defended well enough I think
Could have been worse, but still losing the main force of Japan’s navy is never good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - ANZAC
3 submarines moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from New South Wales to Western Australia
ANZAC take Western Australia from Japanese
2 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Queensland to New South Wales
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Volgograd to Caucasus
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 artilleries and 3 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
7 fighters and 2 tactical_bombers moved from Novgorod to Finland
5 armour, 2 artilleries, 7 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Finland to Norway
3 bombers and 1 fighter moved from Western Germany to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Norway
Germans attack with 5 armour, 3 artilleries, 3 bombers, 8 fighters, 4 infantry, 11 mech_infantrys and 2 tactical_bombers
British defend with 3 artilleries, 1 bomber, 7 fighters, 5 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 7 fighters and 8 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 8 fighters, 4 infantry, 11 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 12/36 hits, 13.83 expected hits
Americans roll dice for 5 artilleries, 1 bomber, 15 fighters, 13 infantry and 1 mech_infantry in Norway, round 2 : 18/35 hits, 16.50 expected hits
1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 4 infantry owned by the Germans, 8 infantry owned by the Americans, 11 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Norway
5 armour retreated to Finland
Americans win with 5 artilleries, 1 bomber and 15 fighters remaining. Battle score for attacker is -25
Casualties for Germans: 3 artilleries, 4 infantry and 11 mech_infantrys
Casualties for Americans: 8 infantry
Casualties for British: 5 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 airfield, 1 factory_major, 3 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries and 4 infantry in Russia, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 3 infantry and 1 mech_infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 2 artilleries and 1 infantry in Russia, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Russia, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Russia
Germans roll dice for 2 artilleries and 1 infantry in Russia, round 5 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Russia, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 armour, 30 artilleries, 10 infantry and 13 mech_infantrys moved from Bryansk to Tambov
2 armour and 31 mech_infantrys moved from Ukraine to Bryansk
2 armour and 31 mech_infantrys moved from Bryansk to Tambov
5 mech_infantrys moved from Novgorod to Finland
3 bombers moved from Norway to Western Germany
3 fighters and 2 tactical_bombers moved from Norway to Finland
1 fighter moved from Norway to Western Germany
4 fighters moved from Norway to 113 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from France to Southern France
1 infantry moved from Persia to Eastern Persia
1 submarine moved from 120 Sea Zone to 116 Sea Zone
Place Units - Germans
1 carrier and 1 transport placed in 113 Sea Zone
1 infantry and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries placed in Southern France
1 armour and 2 infantry placed in Western Germany
Germans undo move 4.
2 artilleries placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 1.50
Russians : 0.00
Assumed you’d keep the bomber in Norway. Wasn’t sure about US vs UK though and just took the inf+1mech. Also assumed no scramble. Can’t see how it would have made sense to scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Russians
3 armour, 16 artilleries, 1 fighter, 48 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 3 armour, 16 artilleries, 1 fighter, 48 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 5 armour, 30 artilleries, 10 infantry and 44 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 armour, 16 artilleries, 1 fighter, 48 infantry, 4 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 23/73 hits, 19.33 expected hits
Italians roll dice for 6 armour, 30 artilleries, 10 infantry and 45 mech_infantrys in Tambov, round 2 : 32/91 hits, 31.33 expected hits
32 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 10 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 3 armour, 16 artilleries, 1 fighter, 16 infantry, 4 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 14/41 hits, 14.00 expected hits
Italians roll dice for 6 armour, 30 artilleries and 32 mech_infantrys in Tambov, round 3 : 16/68 hits, 23.67 expected hits
16 infantry owned by the Russians and 14 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 3 armour, 16 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 14/25 hits, 9.33 expected hits
Italians roll dice for 6 armour, 30 artilleries and 18 mech_infantrys in Tambov, round 4 : 22/54 hits, 19.00 expected hits
4 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 16 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Tambov
1 armour owned by the Russians retreated to Samara
Italians win with 6 armour, 30 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -42
Casualties for Russians: 2 armour, 16 artilleries, 48 infantry and 4 mech_infantrys
Casualties for Germans: 10 infantry and 40 mech_infantrys
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Northwest Persia
6 aaGuns moved from Samara to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -4.00
Russians : 8.33
@simon33 good assumptions I ran a suicide mission with the Russians and took the default casualties so if you want to edit feel free.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Japanese
1 bomber moved from Northern Territory to 34 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from Northern Territory to South Australia
2 fighters and 2 infantry moved from Northern Territory to Queensland
4 artilleries and 4 infantry moved from Northern Territory to Western Australia
1 bomber, 2 fighters and 1 tactical_bomber moved from Northern Territory to 45 Sea Zone
1 fighter moved from Kiangsu to 21 Sea Zone
2 artilleries and 2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Tsinghai to Kazakhstan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Kiangsu to Guam
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 carriers, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 infantry
Russians defend with 6 aaGuns
6 aaGuns owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 infantry remaining. Battle score for attacker is 30
Casualties for Russians: 6 aaGuns
Battle in 34 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Guam, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Guam, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 6 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Guam, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Western Australia
Japanese attack with 4 artilleries and 4 infantry
ANZAC defend with 1 harbour and 1 mech_infantry
Japanese roll dice for 4 artilleries and 4 infantry in Western Australia, round 2 : 2/8 hits, 2.67 expected hits
ANZAC roll dice for 1 mech_infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in New Guinea
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 battleship
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Battle in South Australia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 0/3 hits, 1.33 expected hits
ANZAC roll dice for 1 mech_infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 3 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 mech_infantry in South Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in South Australia
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Queensland
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
Japanese roll dice for 2 fighters and 1 infantry in Queensland, round 3 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Queensland to Northern Territory
1 fighter and 1 tactical_bomber moved from South Australia to Northern Territory
1 artillery and 1 infantry moved from Northern Territory to Western Australia
1 bomber, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 34 Sea Zone to Philippines
1 fighter moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 carrier, 2 fighters and 2 transports moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to Manchuria
2 infantry moved from Buyant-Uhaa to Chahar
1 artillery and 1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from India to West India
3 mech_infantrys moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
2 fighters moved from Japan to 19 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 19 Sea Zone
1 carrier placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,5,1,1,4
Japanese collect 75 PUs (2 lost to blockades); end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 1.67
Japanese : -4.33
@simon33 I’ve pulled out every desperate act I could but it’s not enough. Good game sir. I will post the results. Thank you for the game
Good Game. Been a long time since we’ve played.